Looks like there’s a lot of them!  I actually expected this since Wedge did most of the coding for the scenes himself with ternary operators, and when you add my own mistakes on top of that…

Anyhow!  I’m uploading a hotfix (same build #) that will enable some things in debug mode to allow for more accurate bug reporting – it will also set the kitsune encounter rate close to 100% in debug mode.  Right now, if a scene crashes, it looks like nothing happens.  The changes I’ve made will make the game load large scenes slower, but it should display as much text as it is able in the event of a screwup, which helps about 1000x more than “x doesn’t work.”

Now, I have been up since midnight, so I’m coming up on “fucking tired o’clock” and likely can’t get all this fixed tonight.  I recommend waiting till tomorrow if you want bugfree kitsune – otherwise get on debug mode and lets clear this shit out.

Going to bed.  I’ll crunch this and kitsune TF stuff in the morning – FIND ME BUGS!

-F