Monthly archives: February, 2016

BREAKING NEWS: BRITBONG DENTAL CARE SUPERIOR

Turns out the stereotype that Britbongers have terrible teeth is absolute bollocks.

Source: My teeth aren’t erupting out of my gums at random angles, splintering into shards at the slightest provocation, or otherwise doing anything other than being firmly rooted right where they should be.

WHO KNEW???

Also, yeah, should probably like, post an update or something now too….

Busy last few weeks, running around trying to sort out a lot of stuff all over the place. Z’s crystal goos should be handled by tonight/tomorrow, depending on how badly everything wants to explode when I come to testing all of the combat fully. After that, I think it might finally be time to start working on the the CoC update (cue spooky noises).

Oh, and I finally won at Steam.
Ez5OhRW


Tinybabyvin

Join me in getting orally excavated, Fen! 😀

I’m getting teeth out this Thursday. Somehow I’m super sick right now, got the shivers and am dizzy AF. Count me out for the rest of the week while I go cry in a corner. See you on the other side.
-Savvy


Tinybabynoxo

So last night I think I cracked a tooth or something. Got a dentist appointment tomorrow morning to get it looked at, but I might get a lot less done this week than I wanted to. I’ll probably confine further updates to my twitter until I have something related to TiTS to share.


[PUBLIC RELEASE] 0.6.33 IS OUT!

Shou_Jacques00_Wettra_Hound0.6.33 is out for everybody here and on my FA. Properly functioning android builds have been redistributed to taintedspace.com as well. Sorry about the hiccups on that – I assume there was an issue with our buildscripts that needed sorted.

0.6.33 Changelog:

Other New Stuff (to Nonbackers):

  • Kara’s second quest is in the game, featuring a dungeon on Myrellion.
  • The new group combat systems are live!
  • Nonesuch’s Sera expansion.
  • Preloader – you can now see the game load to some extent.
  • Lots of combat rebalances.
  • JimThermic’s Vi has been added to Gildenmere.
  • Lots of bug fixes, tweaks, and adjustments.

Backers, keep your eyes peeled, Geddy should have another combat encounter ready soon, and I’m going to do my damnedest to get some more Emmy out this week, assuming I don’t drown in paperwork or tax-doing.

Wetra hound by Shou with some sketch support by Jacques00!


[Backers] 0.6.33! EGGS!

DCL_Emmy_ColorsPublic build to follow this weekend!

0.6.33 Changelog:

  • Savin’s “egg trainer” device has been added to the game. You can buy it from Inessa’s and install it in your ship. This is my first time coding a pregnancy effect myself, so be gentle – it could have weird bugs that I failed to suss out. Additionally, the “Faux Pregnancy” option isn’t quite 100% yet.
  • Four new Vahn scenes, courtesy of JimT & Savin’s coding (!!!)
  • Hoverboards can now help some immobilized characters scoot around.
  • Groundwork has been laid to allow for immobilization by other parts in the future.
  • MightyTight has been added to the game.
  • Ovilium has been added to the game.
  • Sterilex has been added to the game.
  • Special eggs (from Ovilium) have been added to the game by Jacques00, along with the above items.
  • Metric butt-tonnes of fixes, mostly courtesy of Jacques00 and Gedan.

Thanks for your patience, but for now, I’m gonna go give X-Com 2 a poke. (Note that DCLzexon’s rendition of Emmy is not 100% canon)

Android Update: I’m aware of the blue screen issue. Missives have been distracted to our code dragon for review. Will try to have a fix live tomorrow.


Egg Training

What’s up my fine fellows?

I don’t have a ton to report today. The Egg Trainer’s more basic functions are working – that is the scene where you let the squirmy tentacle work you over or the one where you let it fill you with eggs, then instantly push them back out. However the more complicated stuff like faux pregnancy or a permanently egg-swollen womb (the best form of contraception!) are not yet in.

I have to teach myself how to make use of the pregnancy subsystems that Gedan added ages back, I guess, so that’ll be my project for tomorrow.

We’ve also started shoveling coal into the Uveto engines – a small pile of projects have found their way onto the bounty board for authors, and I believe Savin finished up the last racial codex for the planet yesterday. I’m not saying you’ll see that planet soon (when can we has an alternate access method, SavvySav?), but it’s looking a lot closer.

I’m going to push a backer build tomorrow whether I get the egg thing working or not. Jacques00 has been busy under the hood slipping new transformation items in willy-nilly, so there should be plenty to sink your teeth into there.

Happy X-Com 2 day tomorrow!


You must be 18 years old to visit this site.

Please verify your age