Monthly archives: June, 2018

[Backers] Nu(de) Patch

0.7.181 Changelog:

  • New Jumper loss scene for taurs by Wsan.
  • Two new win scenes for the Bored Jumper by B!
  • One new win scene for the Bored Jumper by QuestyRobo.

Big thanks to these guys for helping round her out. I’m going to be adding at least one to the pile myself before calling her complete and rolling on to the next thing. Savin has been busy on a goo girl piloting a suit of mining power armor, and we’ve farmed out the first real boss of Zheng Shi for SoAndSo to take care of – Overseer Maike. What I reviewed yesterday was a damned good start.

<3


Not Quite New Patch

Today I caught the hell up on a lot of submissions. Amber the Scientist Cow-girl for one, and a look at one of the sub bosses for Zheng Shi that So&So is writing. Additionally I reviewed three new scenes for the jumper and got two of them coded in. I’ll push a new build late tomorrow night – I’m busy during the day Thursday & Friday, but I want to at least have all three of those good to go before I toss it out there for you guys.

<3 -Fen


[Backers] Bored Jumpers

If you were getting Frostwyrm crashes, a re-download of the public version should fix you up. We pushed out a stealthy hot-fix that doesn’t change the version number, but you do have to re-download to get it.

0.7.180 Changelog:

  • New enemy added to Zheng Shi: A bored Jumper! This laquine pirate has a thing for sweaty sexings and ventured down into the hot, hot mines in search of appropriately perspiring slaves! Victoy scenes for her are not yet in, but she comes with three unique loss scenes. One requires you to have very large breasts, and the other a very, very large dick.
  • The bored jumper has some appropriate items loaded onto her drop table – but be careful. If you lose to her in certain circumstances, she’ll run off with credits or gems!
  • Fixes! The bug kind!

No art on this one, I guess. Shou’s lost to commission land, and Adjatha hasn’t quite finished up Tivf’s bust yet! Have a great night everybody!


[Public] Fun With Urbolg, Raskboy Redux

Celise and the good captain putting on a camshow by Servik!

0.7.179 Changelog:

  • Two new scenes were added to Urbolg – an oral one and a peanut butter cookie focused bit of fun. The latter has a good bit of variance and a nice extra scene if the PC is also a korgonne. The former was penned by Wsan and the latter by B!
  • New bust: Raskvel Male Group. This replaces the old “cloned” bust completely due to some differences in how they have to be put into code.
  • New Item by Odaous: Thick&Shake. If you like big hips, then it may be the item for you.
  • Several NPC preferences were not being checked against for tease attacks. This has been corrected. Additionally, enemies can now have preferences about furries, scalies, bug-people, sweat, and being covered in other fluids.
  • Many fixes and tweaks, especially regarding the Frostwyrm. (Update: Apparently not enough. The content is unplayable for many. I’ll try and rush out another public patch tomorrow to address the worst of the bugs. Be sure and drop your own issues in the bug reports forum, with an attached save file and steps to reproduce if possible!)
  • [Hotfix] We’ve got a hotfix to fix some repeating text in Urbolg and a Frostwyrm related crash for backers who interacted with her. Give it a bit to compile and get out to the server! (Posted at 7:24 pm Fentral time)
  • [Hotfix] Many of the worst bugs with the Frostwyrm have been addressed. Thank you for your patience!

Whew! Sorry I didn’t get this out sooner. I had to spend a few hours today helping a couple backers get their accounts to link with the blog, and it wound up eating up a fair chunk of my time. (But we did, reddit!) I must say, he new stuff for Urbolg is pretty great. Both Wsan and B did a fabulous job of helping me round out his palette of options.

Sadly, I didn’t have time to get my laquine foe for Zheng Shi into the game yet. She’ll be coming along in short order for backers, once I’m comfortable with the variety of scenes she has. One thing I want to get back to is making sure generic enemies have at least four unique loss scenes and four victory options to keep them interesting for the entire time they’re in rotation. Right now I have something like… two and a quarter loss options. I might be doing them first because they’re more fun.

Now onto the good stuff for the general public – What’s new since the last public patch?


[Public | CoC2] Wingleader and Levels

Hi folks! New CoC2 patch here, getting more of our critical systems (levels, night encounters, and pregnancy) implemented.

EDIT: A bugfix patch has been pushed out. Thanks to everyone reporting issues!

Play Here | Support Here

0.0.12 Patch Notes:

  • It’s now possible to level up! The green Experience bar will flash when full; go sleep at the Frost Hound to level up. The UI for levelling is a placeholder, but mechanically everything’s set up. At level 2 you can select a new active ability, and at level 3 you gain a new class-based perk. Level 3 is the current cap.
  • There are three new recharge-based powers for each class, including some lust-based powers for Black Mages as Charmers. Thieves have a neat aggro-management set of powers; I’m a big fan of that mechanic. Caitriss also has her level-ups implemented, including a unique White Mage power Sun of Jassira that gives her a solid AoE debuff.
  • Combat status effect icons have been implemented, along with an alert on attacks that score a Critical Hit. The “threat gem” in the corner of each character’s card is also functional, growing more red the more likely that character is to be attacked. That should make what’s going on in combat a lot easier to parse!
  • The Harpy Wingleader can now be fought by higher-level players, as part of the normal Thief encounter. She has a powerful new Lust-over-Time ability!
  • After fucking the Wingleader, it’s possible for her to appear in the night for PCs with a cock of applicable size. As long as you don’t toss her out, she can become a recurring night encounter… and possibly fulfill her desires to be bred by the PC! (Yes, that means NPC pregnancy has been implemented as well!)

What’s next down the pipe? The camping system, which allows you to set up semi-permanent sleeping/fucking areas in the wilderness, as well as the character sheet/journal UI, are our next priorities. DCL is also doing up some art for the next enemy encounter: a dogboy summoner-type mage, written by HugsAlright. As for me, I’m finishing up a new set of scenes for Cait focused on her pussy.

This week’s art is a new Cait breast expansion sequence by DCL! Click the pic to watch 🙂
(And yes, this is planned optional content for her.)


[Backers] Dragons and… Honey?

Public patch to come later in the week. <3

0.7.178 Changelog:

  • Zil twins have been added to the game (by HugsAlright). You should be able to track them down hanging around Mhen’ga. Big thanks to Lighterfluid for tackling that one!
  • Uveto’s Frostwyrm has a major expansion with a pretty fucknormous amount of content. Big thanks to B for writing it, Quiet Coyote for coding most of it, and Jacques00 for doing some cleanup work on it.
  • A couple fixes and tweaks.
  • Fenoxo’s strength increased by 2%.

Art of the new Zil by FriendlyAlienFriend, courtesy of a commission by HugsAlright. Sadly, FAF hasn’t gotten back to me about my commission inquiries from last month, so not sure if we’ll be seeing much more TiTS art from that angle for a while.


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