I really want to thank lowercase-donkey for the Tank Kannon-sized batch of bug fixes we got in the bin over the holidays. He worked damn near tirelessly to erase whole pages of bug-fixes – I still have to catch up with collating all the bugfix forum posts in light of everything he’s done. Ensuring that I get the gist of every bug fix in the changelog will be nigh-impossible with this much girth. Let’s see how well I do!
Where to play? This link. No, it won’t work if you aren’t logged in.
0.69.420 Changelog #889:
- The stats page of the Codex now has nice bars for looking at.
- Rewind/Redo states: we cut viewing past text pages to make room for this newer, better change: rewind & redo. Right now it behaves like the old feature by default, but the options menu should have options for full rewind/redo functionality if you dare risk the bugginess that will come with it. This is an unfinished and in development feature, so expect tweaks and changes going forward.
- An option to upscale without smoothing has been added for those who prefer to see the pixels on the lower resolution busts lingering in the game. (Off by default.)
- The checkout prompt now includes a credit display.
- “PregnancyPlaceholders” were removed and replaced with full Creature stat blocks. This should clear up a number of bugs & crashes where they were mentioned, as PregnancyPlaceholder lost a lot of features it needed to work properly after the move.
- I had to juggle around some values related to AmberSeed to avoid cyclical dependancies, so apologies if a new bug got introduced there. If not… well, just more evidence of my unholy perfection.
- A number of seldom-used and ultimately pointless checks that were removed from the javascript version during the port have been more fully excised, hopefully fixing a number of crashes.
- Tweaked how Lemon Loftcakes work to hopefully prevent really, really strange issues with characters becoming walking skyscrapers. I also added an effect where they will knock down your height some if you managed to exceed the game’s intended maximum.
- Extrameet Dates have had a number of bugs cleaned up.
- Updated busts: Geoff, Burt, Po
- Tanis’s bow should be attainable again.
- Heat-related crashes should be fixed.
- Location stats have been archived for now.
- “Flee” fixes.
- Deck 13 location fixes.
- Mhen’ga’s apostrophe style has been standardized, hopefully fixing functions confused by the presence of a fancy apostrophe vs a boring one.
- Fixes for “makeClone” in combat.
- Improvements to map loading and stability – and a lot of under the hood tweaks and updates to various map data across the game.
- A lot of places referenced your current location using the old flash method. They got updated to use the new hotness.
- cocksMatch() has been corrected to matchedCocks(), fixing a crash.
- Fixed an issue with the worms in Kimber’s Quest.
- Improvements for the num2Text methodology.
- A small fix for frog girls.
- Some more loops that got janked up in the move to javascript have been cleaned up and polished to a mirror shine once more.
- Pandaneen should properly track if your clit has been changed by it.
- ReductPro should work much better.
- Dicksprout should also work better.
- DendroGro should also work… BETTER.
- Properly imported StringUtils for NaleenMales, which probably fixes a crash.
- A small tweak so Lane’s intervention event was made so it can be accessed by the rest of the game when needed.
- Lane’s button should have his name on it once you’ve met him.
- Fixes to Bianca’s camp & made a number of her functions accessible in a broader scope, since she shows up on multiple planets.
- Properly locked down Breedwell until it is ready.
- Prai’s email italics should be fixed.
- A number of tweaks and improvements were made to item menus and interactions with the inventory screen.
- Corrected thicknessUnlocked() checks to use cockThicknessUnlocked() checks where needed.
- Syri’s panties have been added to the global space.
- Tweaks to the item-button method so that it can be used in shop interfaces where needed.
- Tweaks to how some lists are generated.
- Salvager Brutes got cleaned up to work better with how we handle combat initialization.
- The Love Starz email unlock email should work properly now.
- Fixes for mimbranes.
- Inspecting items in Mi Amour should work better.
- Lots of typos fixed.
- Lots of pregnancy fixes.
- Other things I definitely skimmed back, didn’t see, or forgot. A lot happened!
- Leek has been hammering on Tarkus & Myrellion content under the hood. I hope to have the devteam testing and refining Tarkus soon ™.
As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!