The weekend is over, and you know what that means: I put on the big boots and dropped foot first onto more bugs. We got a lot on the menu today: fixes for main story quests, crash fixes for a dozen+ items, and cleanup on a few busts. I even ran some of the old Gats busts through the waifu2x upscaler to try and squeeze a few more pixels out of them and get them to look better in the larger bust windows TiTS-JS offers.
Expect backers to get access to Myrellion later this week (and the public build to get Tarkus). I trust you’ll find the ant planet sufficiently buggy – no matter which definition you use.
Changelog for Backers & Public:
- Combat items should now be usable thanks to Leek!
- After the Stellar Tether, Shekka’s square on the map now displays a “!” to indicate there is a quest event there.
- Fixed Khorgan’s bust by Adjatha not displaying.
- Fixed Nessa’s Adjatha busts not displaying.
- Added the missing male sexbot bust back.
- Sexbots should now display a bust on approach… though I don’t think I tested this one.
- Fixed a missing roomlink in Stellar Tether near Captain Khorgan’s battle.
- Corrected references to Captain Khorgan that did not exist and were causing crashes.
- Fixed a crash in FizzyFix.
- Fixed a crash in the Magic Milker.
- Fixed a crash in Pickmentation.
- Fixed a crash in Reptilum.
- Fixed numerous crashes in Soak.
- Fixed a crash in Turtleneck.
- Fixed a crash in XhelarfogPlus.
- Fixed a crash that could occur when getting rid of a genital (or genitals) due to an error in how piercings were handled.
- Fixed a crash in Uthra Sap.
- Fixed the Hammer Shield.
- The Panty collection system was converted to use fancier systems than my hard-coded kludges.
- Fixed a crash when approaching the Raskvel Dockmistress.
- A lot of potential crashes in the goo player menus were fixed.
- Missing Anyxine emails restored.
- Several fixes were made to Shizuya’s Majin (her ship).
- Jacques00 did some work cleaning up shopkeepers and improving name displays across the game.
- Fixed IncrementFlag so that it will properly increment an undefined flag to 1 once more.
- Several crashes related to movement and ship location have been correctly formatted to use the new javascript methods.
- Gedan pumped a lot of work into improving our automated testing systems so that the game can rapidly create a new character to test new commits entirely on its own!
- More work was done preparing ship combat to function once more. It isn’t active for you guys yet, but Gedan was able to start a fight without crashing. PROGRESS!
- A lot of other fixes that aren’t properly documented here because there are so many being jammed in.
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As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!