I had an idea of a better way to approach it that would allow us to strip out most if not all of the special casing; now we only need maybe one or two special cases in strategic places (essentially only for the main menu, to deal with when a gamestate is or isn’t available and what should happen in that case) but I kept putting it off, hoping One Last Set Of Bandaids would cover everything; and without fail, more shit would crop up that would need another set of bullshit to get working. The downside being, now I gotta fish out all of the special casing that had built up over time and strip a bunch of that shit out so we can just rely on the state stack instead. With as many submenus and sub-submenus we have, it turns out there was a lot more of this garbage that needed to get thrown out that I expected, but I think most of it should be out on its ass now. At least it’s given me an opportunity to carefully comb over all of the little bandaids we’ve stacked up over time, which has let me find a few sneaky bugs that existed under the old system that’ll finally be getting fixed to boot.
0.9.052, builds 3334 and up:
- Added busts for ST Turrets, Divrani Cultist, Shalin Shaman and Cheetah Pirate. (Adjatha & Fenoxo)
- Fixed some more of the submenu loops under appearance. (Gedan)
- Fixed a react error in the lightsout minigame. (Gedan)
0.9.052:
- Added special support to the Accept/Cancel keybinds to also apply to the “Your inventory is full” modal. (Gedan)
- Added inline image support to the codex and added some new art assets to squeeze into the codex. (Jacques)
- Rebalanced the level 2 tainted rusher encounter. (Fenoxo)
- Rebalanced available hours for the Pumpking encouter. (Fenoxo)
- Fixed appearance screen submenus softlocking into loops. (Gedan)
- Fixed a potential issue with the level up screen that could in rare instances result in a softlocked menu. (Gedan)
- Fixed the image scaling option not properly applying. (Jacques)
- Fixed the data menu sometimes not initiating in the correct mode layout. (Gedan)
- Fixed a menu to options to menu loop using the escape keybind. (Gedan)
- Fixed an issue with the mail and mail setup system that could result in loops and weirdness when backing out of the mails. (Gedan)
- Fixed a button configuration error in a shower masturbate menu. (Gedan)
- Fixed autopathing always disabling after navigating a single room. (Gedan)
- Fixed Johr and the Pumpkings attack text appending to the players attack text. (Fenoxo)
- Fixed the room configuration around the Pumpking encounter. (Fenoxo)
- Fixed the room configuration around Kally’s house. (Fenoxo)
Is THIS update going to be added to SubscribeStar? The last one never was. . .
There’s something wrong with the Kui-Tan race coding. A newly created half Kui-Tan gets categorised as a full Kui-Tan instead.
Hopefully fixed for the next release.
It seems an override condition was being triggered for the nuki (kui-tan) score, so it kept returning kui-tan, even for half kui-tan characters.
I have ran into a bug that literally prevents me from moving, resting/sleeping or anything else but I can access the main menu to load a previous game save but that doesn’t do anything either with movement or accessing inventory, and such with the four buttons below the map and it has done this with the previous update.
There is a bug in the button stacking: going into the stats, then back out locks out movement or saving. Going to credits and clicking on the minimap clears the problem.
There’s a bug on Lactaid – it no longer clears the milk type back to milk from Gravian strawberry milk.
Another interesting item: in the Codex entry for V-Ko IVs, the word “export” seems to be showing up all over where it makes little sense, e.g.: “Also different is the sexual relief export functionality programmed into the V-Ko IV’s.”
I sense a search-and-replace gone wrong: It looks like a somebody did a “s/function/export function/g” on the code base.
Thanks, this should hopefully be fixed for the next release.
There was a typo in the milk type check that should hopefully be fixed in the next release.
Will this be on Subscribestar this time?
On the subject of the Shalin Shaman: the Codex states they are very susceptible to EM fields, to the point of pain. Shouldn’t that make them EXTREMELY vulnerable to both electric attacks (e.g. charge weapon, paralyzing shock) and EMP grenades? I’d think a being so sensitive to electric fields that Steele’s gear at several hundred feet causes a reaction would be totally stunned by an EMP that knocks out hardened electronics.
Sure, however, consider this: Electric is an extremely common vulnerability thanks to the number of robot enemies in the game, and I didn’t want this encounter to be a gimme.
OK, what about this: turn it around, have electric attacks drive the enemy into an absolute berserker frenzy – bump the number of attacks, and/or the damage per attack. Maybe have it lock the enemy lust to zero (they are too pissed and in pain to be aroused).
The idea that nothing special happens on an electrical attack is what I have an issue over, whether it impacts positively or negatively doesn’t matter.
Please post updates on SubscribeStar too.
Is it still impossible to remove piercings? Cause I remember that we used to be able to unequip them from our inventories, but after the port, we suddenly couldn’t.
Dude, it’s been TEN DAYS without a Subscribestar update! Why the hell am I paying money to get the backer update if you’re not gonna fucking release it!