HOTFIX UPDATE: Pushed out some fixes to handle lots of little crashbugs that cropped up in this weeks build. It’s using the same version number so that people accessing backer builds from links on Patreon/Sponsus should just be able to hit those links again and get updated builds without needing Fen around to posts new links on those sites! By the time you can see this message, those links should provide you with hotfix build #3552 or higher.
Lotsa fixes in the codemines this week. Fenoxo has been deep in working through polishing up the latest and greatest phaedra stuff, but he’s off on a trip to see family over the weekend – I’m getting the patch out and ready for him to swing by later and sprinkle a little extra detail in the post and make the requisite supporter-site posts to make sure people have access.
I’ve been smashing my face into testing some more annoying error reports to try and replicate things; there’s been a few little things I’ve tossed in the bucket to clean minor things up but I’ve been struggling to duplicate some things that we’ve had reported. Never underestimate how useful it is when reporting an issue on the forums to also include a copy of your save; not only does it save us a lot of time recreating the correct flag state to have access to whatever content is being problematic, it ensures everything is in a similar state and lets us dig out what the true cause is rather than having to make educated guesses sometimes!
Until next week!
Hotfixed 0.9.061, builds #3552 and up changelog:
- Added an option to enable the legacy sidebar layout. (Jacques)
- Adjusted size of status effect icons for control overlay and legacy UI layouts for better readability. (Jacques)
- Adjusted the Myr Venom disabled button tooltip after defeating the Kui-Tan miniboss as part of Malai Quest to better communicate what you need to be able to use it. (Gedan)
- Fixed an unparsed variable branch in Siegewulfe content. (Jacques)
- Fixed a leaky italic tag in Tainter Rusher content. (Jacques)
- Fixed Dr. Badger lab access being available too early. (Jacques)
- Fixed a button layout issue with the Treatment cheat options. (Jacques)
- Fixed “invalid attempt to iterate non-iterable instance” crashes relating to mimbranes in combat. (Gedan)
- Fixed a sidebar crash issue. (Jacques)
- Fixed a lot of other potential leaky and otherwise broken or incorrectly nested italics tags across all game content. (lowercase_donkey)
- Fixed crash whilst exploring the ZS mines level. (lowercase_donkey)
- Fixed spacing bug in foot descriptions. (lowercase_donkey)
- Fixed Warbot softlock after victory. (lowercase_donkey)
- Fixed a bunch of inconsistencies spread all across the UI implementation style. (Jacques)
- Fixed missing lift icons on the Great Majin map. (Jacques)
- Fixed player bust from unexpectedly appearing in the codex if navigating from there. (Jacques)
- Fixed ramis fuck sequencing not properly updating the response value to generate the proper buttons. (Gedan)
- Fixed paige sleepwith crash. (Gedan)
- Fixed Feruze taxi fight crash. (Gedan)
0.9.061 Changelog:
- BACKER: The ancient warbot is be encounterable on Phaedra. The encounter rate is tied to your reputation with the local Kihan faction, that is adjusted by your reactions during your first landing and Syne’s quest (so far). This is a non-smut battle with salvage drops for cash, one of which only drops on the first encounter and can be shown to Anno or Olympia.
- PUBLIC: Anyxine’s date is now available for public consumption.
- Lots more backend code cleanup and unification has been happening across a great many areas of the game and content. This is mostly a slow grind of cleaning up linting warnings which are proving useful to find areas of code that might be problematic.(lowercase_donkey)
- Lots of duplicate implementations and mirrored functions have been cleaned up. (lowercase_donkey)
- Added new tile formatting for irradated rooms. (Jacques)
- Added some enhanced movement systems for ships to speed up leaving and entering ships the player owns. (Jacques)
- Added an option to automatically roll out the bust to the large view if the minimap is already rolled out but navigation is currently disabled, allowing the two to switch places with each other somewhat automatically. (Jacques)
- Added contectual icon changes to the in and out navigation buttons for if and when their target rooms are locked. (Jacques)
- Added extra options to the teleport cheat to allow quick travel to various areas of the players ship from anywhere else. (Jacques)
- Fixed potential disparities between gates in Narc content with her observations. (lowercase_donkey)
- Fix bugged sandworm rate on Tarkus again. Sandworms now have one entry on the encounter table at normal, and 2x for high. It seemed too high in the past so we nerfed the rate. However, this was because of a lurking bug where normal and high rates were both calculated as high. Compared to older patches this is both a buff and a nerf, meaning a 2x rate for high players and normal players unchanged. (lowercase_donkey)
- Fixed an issue with Quickdraw closing an interface earlier than it should have when switching weapons. (lowercase_donkey)
- Fix for code being printed in Anno thraggen, kihan armature scenes, and some ZS descriptions. (lowercase_donkey)
- Fixed some issues with bodypart descriptions, removed “and” from cock descript outputs, typo in ball counts. (Jacques)
- Fixed bust for the Moodast Gruss, and tweaked a lot of the image offsets and positions for ship busts. (Jacques)
- Fixed missing shower clean to a Naomi scene. (DrunkZombie)
- Fixed hasSnakeByte property not found crash in Verusha content. (lowercase_donkey)
- Fix for “the wall” where femboi anal option’s availability was reversed. (lowercase_donkey)
- Fixed DeployableTurret not having a proper description and improve its various names and components for improved use in combat. (Fenoxo)
- Fixed issues with shield damage text. (Fenoxo)
- Fixed typo with the “Cushioned” status effect. (Jacques)
- Fixed cropping issues with the Warbot and Hyrax busts. (Fenoxo)
- Fixed shock collar status effect. (Fenoxo)
- Fixed missing colour for the liferoot pollen effect. (Fenoxo)
- Fixed and cleaned up a lot of things with the hyrax raider, improving the bikes reactions in combat, combat attacks not handling the presence of NPC allies well consistently, tuned the damage, gave status effects save chances, applied cooldowns and improved AI. (Fenoxo)
- Fixed issues with lust resistance output in combat. (Jacques)
- Fixed some ship stats and display issues. (Jacques)
- Fixed a softlock when using Soak. (lowercase_donkey)
- Fixed “sceneSeen” undefined crash with Mitch. (lowercase_donkey)
- Fixed pudding panic encounters on the rust coast. (lowercase_donkey)
- Fix for Kiro’s talk buttons not being grayed out correctly where they have been recently chosen. (lowercase_donkey)
- Fix crash for cumflation where the player was pregnant and could not truly be cumflated. (lowercase_donkey)
- Fixed Leyak’s appearing gendered in some scenes. (lowercase_donkey)
- Fixed attack text issues with the tainted rusher. (lowercase_donkey)
- Dr Badger’s lab (not the shop, the inner room) is in the basement according to the writes, but our map tech had it floating in the sky as though its head was empty… thoughtless… Not a care in the world. Buried it back underground. (lowercase_donkey)
- Fixed “o[(0, A.TN)(…)] is not a constructor”. (lowercase_donkey)
- The usual assortment of typos have been eradicated. (lowercase_donkey, Jacques)
- Fix for Extrameet on planets with no content. (lowercase_donkey)
- Some tweaks to old icewyrm scenes with B’s help due to player feedback. (lowercase_donkey)
- We often use curly quotes for dialog in the game. Some of these curled the wrong way, now they don’t. This is very serious; the world must know. (lowercase_donkey)
Hi. There it seems to be an error after defeating the ancient warbot, the UI gives you no option to proceeds afterwards and you can’t move so you get soft locked.
I can confirm the above, defeating the warbot leaves you soft locked with no options to continue.
Two other bugs I am aware of, the second one seeming like more of an oversight.
Mid combat mini scenes, such as Kiroquest’s Advanced Sexbot’a combat blowjob dialogue, or the agressive Lund’s combat has a mid combat prompt that also does not play it’s small scene last I checked.
Second one is that it appears the Biothric quadomme ise missing their wiki art portrait by Fubmistress in game. It has been missing since the engine switch. And thus have an empty portrait. https://wiki.smutosaur.us/TiTS/Bothrioc_Quadomme
walking around Zhèng Shi crashes the game now
When will the new planet will be free?
Exploring Zheng Shi has become a nightmare with consistent crashes, at least in the first area. Gonna try and plow through to the second area to see if it’s still a problem.
So I would save after every tile, unfortunately it got to the point where I could not move without the game crashing. I’ve rolled the game back to 0.9.061 as a temporary solution.
I feel like every update at this moment are just bugs over bugs. No progression on quests. No progression on other characters. Other than the occasional fem one. I feel like this is getting stale at this moment. And that is sad since I did enjoy a lot the game before the change of system.
I may be stupid but who is the tainted rusher and where are they.
Is there any way we can get more content for Dr.Badger?
there’s a bug with the frostwyrm just being called frostwyrm and not the name you give her
Yes the old sidebar layout is back! Jacques is MVP for this thank you.
I’m probably going to be monotonous but is there a chance that we will get a steam version of the game? I’m a big fan of the game but for some reasons I’d rather play on valve platform.
I would appreciate an answer, fenoxo 🙂
I’m a sucker for tons of achievements, I hope CoC2 gets more & hopefully TiTs eventually gets there too!
There’s a bug on the new glowing raider – he can be teased to 160 lust and incapacitated, but then further teasing doesn’t increase his lust or finish him.
Ty for report, already have this fixed for next.
Will there be any Mayterity Events for this game? I wonder if Azra will be next considering we have un-used artwork of her?
Does Jasvalla stop appearing if you just leave after beating her in combat? I haven’t played TiTs in a while, so I haven’t been able to check. I’m asking because the last time I played, I hadn’t run into her for a while.
Yes, if you just walk away the first time that removes her from the game. It was done so that people who did not like that content had an easy solution to skip it.
Is there any particular reason why the Nuka Techno-Psyker on Phaedra can’t be run from? It’s incredibly obnoxious that an encounter that triggers almost 50% of the time when exploring a new tile can’t be run from, especially given the length of time it takes to defeat her.
I may just be an idiot, but I was not able to sustain the normal cold damage on Uveto while exploring w/o a heat source equipped in the current public build (3553 I think).
Was trying to enjoy the Jerryn pet-play scenes but no luck with my health not depleting while walking or sleeping. Hope it’s just a bug w/ an easy fix for y’all.
Have loved all the public content this past year btw, You guys/galls are the best!