(The CoC2 lads put up a post yesterday as well, if you missed it.)

Amber getting worked by her captain and Anno by Moira.

Hey all, Fen here with a surprise patch for you guys! Monday’s patch came in fast in furious, loaded with a few inescapable inventory bugs that Geddy was scrambling to hotfix as fast as she could. Some players discovered that Anno had developed her own gravitational field, such that meeting her left you in a state where your only option was to buy things from her… and never leave. Not a great time. Fixing the bug gave Gedan an opportunity to dig into the guts of the inventory system – and make a change I’ve wanted since the jump to JS: staying in the inventory screen after you use an item. This was mentioned in the previous patch notes, but it bears repeating.

This is a pretty deep change to make, so it’s likely that there’s some inventory and shop issues that could crop up. Keep us abreast of them as they arise, and we’ll get this bad boy rocking and bug free!

0.9.019 Changelog:

  • [HOTFIX: Build #2502+]: Fixed crashes caused by encountering “EvilBun” while in a pre-defeated state. Getting any of her post-combat sex scenes outside of combat should no longer crash – unless I missed one more spot I need to slap a setEnemy call in… (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s attacks no longer check for hit/miss and then roll a normal attack afterward (leading to weirdness where Will’s in-depth description reports her hitting you, but then it misses anyway.) Now if she hits, it will simple append the appropriate damage value at the end of the attack. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s mag-dump attack now fires five shots, and actually factors target evasion in, instead of rolling three attacks with 50/50 hit/miss chance. I may need to increase the miss chance modifiers if she’s melting folks too fast. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s trip notice no longer mentions a collapsing factory. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s HP has been increased by 250 to make her a little more durable. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun has gained the “Juggernaut” perk to better resist stuns (and her physique was increased to 45 from 27 – don’t worry, with the sword nerf from last patch, her melee should be doing less damage overall.) (Fen)
  • [HOTFIX: Build#2495+]: Siegwulfe and Goo Armor should play nicer with the new inventory code. (Thanks Ged & Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Evilbun’s equipment has been tuned properly. More changes will be coming for her in the future to polish her up to her author’s intention. (Thanks, Me!)
  • [HOTFIX: Build#2495+]: Cleaned up some legacy combat attacks some NPCs had that used the old style of modifier to community display mode. (special = “minimum”) instead of (minimumOutput: true). There were about a half dozen of these. (Thanks, Me!)
  • [HOTFIX: Build#2495+]: Fixed a “lets fap” crash. (Thanks, Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Fixed the art displaying in an Anno X Amber scene. (Thanks, Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Various typo fixes.
  • [Backers] Amber preg is done! You can now impregnate Amber or be impregnated by her. Give your favorite four-legged babe some babies! (Thanks Skom & Drunk Zombie!)
  • Several inescapable inventory bugs were fixed. (Thanks, Gedan!)
  • Using an item puts you back in the inventory screen after. (Thanks, Gedan!)
  • Introduced several inescapable inventory bugs (probably.)
  • “Race” display was improved for a few races to better account for biologically male PCs with boobs. (Thanks, Uppercase Stallion)
  • Fixed the wall-slut squid girl button. (<3 Geddy)

 

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!

(And I know my name isn’t active in the changelog lately, but I’m still working. I’ve been plugging along under the hood to get the combat together for Dhaal’s final dungeon. It’s as close as we get to party combat, and there are a variety of potential bosses depending on faction alignment and choices made. For example, one boss has four different versions of her encounter. Three of them are variants on her stats and moveset, one has a precursor battle with two other enemies. I hope we can share more soon!) <3