While we’re gathering things for the next patch, enjoy these fan comics commissioned by Korgie from Gynoid_Herring! They largely follow the enemies encountered in Kiro’s recruitment quest: Dr. Po’s sexdolls.
Po’s Demon Doll:
Po’s Goth Doll:
While we’re gathering things for the next patch, enjoy these fan comics commissioned by Korgie from Gynoid_Herring! They largely follow the enemies encountered in Kiro’s recruitment quest: Dr. Po’s sexdolls.
Po’s Demon Doll:
Po’s Goth Doll:
New week, new patch! This time we have a whole new follower recruitment, though it is sadly limited to hard personality types only at this time due to the way the PC is written within the events. We also have a new transformation item, freshly worked up and ready to go, and I even went ahead and integrated it into the weapon crafting system to boot!
Stay tuned as we push deeper into Phaedra’s wilds in the months to come!
0.9.119 Changelog:
My sinuses couldn’t kill me. My ears infections couldn’t kill me. Having to make my holiday trip with an ear infection that wouldn’t pop on the plane didn’t get me either (ow).
So I slogged through and built up a system that had been concepted when we were adding the Kineticist class – a build your own hardlight weapon system. It’s not fully complete (and may indeed be buggy in unknown ways~) but it’s an excellent proof of concept and for the moment, fairly exploitable. Stacking a critBonus-aligned weapon with a critBonus-aligned resonance gem let me roll like +47% critical… which might catch a nerf soon. Abuse it while you can, I guess! There’s also several other gems that are intended to be added to the game in order to make sure we have reasonable coverage of the main attributes, damage types, and proc chances.
And after settling in back at home, I resumed work on a transformation item for an upcoming enemy: The Behemoths of Phaedra. The transformation item is about 85% done. I just need to finish up the double-vagina transformation and the special perks (heat/rut & radiation resistance). Those will be coming soon.
But wait, there’s more! Two other fully fledged encounters are finalized and ready to go thanks to Gedan and Leek’s tireless efforts – more on that below!
Before I get into anything else, I’d like to say farewell to a member of our team – not in a fatal way but in a retirement way. A couple of weeks ago, William indicated he would no longer be working on TiTS projects for the foreseeable future. That loss hits hard. Will’s enthusiasm brought us wide swathes of content ranging from sweaty bunnies to MILFy doctors and everything in between. We will be lesser without his contributions, and I wish him the absolute best of luck in his future endeavors, whether they be smutty, mundane, in between, or non-Euclidian.
We still have a big-dicked bunny-girl space pirate he wrote that should be coming to the live side of things to help us ring in the new year, so keep your eyes peeled for her. Should I get word of him working on a similar kind of project, I’ll be sure let you all know about it (provided he consents~)
Sicknoxo here. After making the 40 hourish drive to drop my wife back in her home country of Canada (QQ), I picked up some sinus crud that has been slowly beating the shit out of me for a week. I did manage to get a lot done in the early days of relatively mild sinus crud, but it has absolutely spiked my plan to have a new transformation item in your hands for the holidays (and forced me to reschedule my Christmas travel plans as well.) It’s not Covid (tested twice so far), more on par with the wicked sinus shit I used to get all the time back in the CoC1 days. I suppose stress, travel, and poor quality sleep have combined with the cessation of my fitness routine to leave me vulnerable.
I still coded a scene, laid out the complicated groundwork for the aforementioned TF (it’s very non-standard), and got a 100+ page submission reviewed, but now? Now I am a slug. I’m gonna go crawl back in my tub.
0.9.117 (Master Cheeks) Changelog:
Ged-update: Blasting out a quick little hotfix to cover some shit I done goofed the other day. I’m reasling how common it is to run into one of the issues this fixes, so I’m pushing it out of the door now, along with a bunch of other little bits and pieces.
0.9.116, Builds 5539+ Changelog:
0.9.116 Changelog:
First, a word from Chief Code Dragon, Gedan:
The game save system has been overhauled for Electron (read: Windows downloaded builds). The new system will save all of your game data to json files outside of the control of Electron; this’ll reduce the chance for your saves to go missing if something fucky happens with Electron, give you an opportunity to copy/backup the files of your own accord, similar to the Save To File/Load From File options, with the benefit of the nice, pretty save slot interface that already exists.
The system will automatically convert your existing save data into the new file system when you load up the downloaded build for the first time. In about a month, there’ll be a further change to the downloaded build that will also overhaul how the imagepack system works, making it more reliable, faster and use less space — part of this will require your save data to have been converted to the new file system, or you’ll lose access to your save data. We will probably keep a pre-change build accessible somewhere to facilitate the conversion once the switchover happens.
And a short TL;DR version from me for any lovely IRL bimbos out there:
Now… it is time for… the 0.9.114 Changelog:
My apologies. This should have come out last week, but my household has been slammed with a sudden need to help my transgender wife move out of America.
0.9.113 Changelog:
CoC2 patched yesterday and TiTS patch today, so I’m going to let them keep first-billing in this post… this time. Click the appropriate game logo to be taken to your patch notes of choice~
Whew, this is a long time coming! There’s a lot of things I wanted to get done testing and polishing before releasing this, but with familial obligations approaching this weekend, I would rather you have your hands on this now than sit on it even longer.
A lot of my time over the last two weeks has gone into playtesting the game. Paulette’s recruitment arc starts out on Tarkus, and I wanted to play through the combat encounters to make sure they were up snuff. She also has higher level content, meaning the best way to test her would be to take a lower level (or fresh) save through the whole game. This presented an opportunity to create some proper test saves for the Kineticist class. Merc, Smuggler, and Tech Specialist all have test saves for character level to make testing content easy. The new kid on the block needed to catch up.
It has not been the smoothest sailing. In addition to doing a lot of tweaking on Paulette’s initial Tarkus tank quest to get it up to the quality levels I find acceptable, I kept finding myself side-tracked into fixing other bugs, balance issues, and aggravating content. Around Zheng Shi the Kineticist class can really start to struggle, especially if suboptimal talent selections are made, leading to me scattering a generous wave of buffs across the class. And I think they need more. My psychic babus are going to get some more higher level adjustments in the future – I just need more time to play, tweak, and test them further.
0.9.111 Changelog:
0.9.111 Balance Tweak Changelog (All ‘Noxo Baybee):
Right here! …but also our TiTS have been a little saggy and deflated this month for a variety of reasons, bullet pointed below:
It has not been pure idleness, however. Leek is deep in the butthole of a 100+ page character expansion that should be nearing completion – as soon as it’s ready, I will be patching. Gedan too has been busy – she’s been rebuilding how the image pack is delivered and install to function properly on OSX, which has been a nightmare of permission hells. Once she’s got it all ready, the higher resolution images should be easier and more reliable to install. And we do have some updates and tweaks that I’m going to push out the door right now.
0.9.110 Changelog Hotfix #1:
0.9.110 Changelog:
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