[TiTS] Throbb The Cat-girl

Look at the legs on this one!

The rest of the world may be playing Baldur’s Gate and Armored Core, but don’t worry! Y’all got Uncle Fennykins here hammering out a new smut scene (and more) to keep ya’ll warm while Phaedra’s next dungeon is marinating in the kitchen. Sure, I had a gout flare-up so bad I could only sleep half the night on Wed/Thurs, but bacon is delicious (and so is this scene). It felt good to shake some of the scales off and write the kind of thing I love to write: people gettin’ big slutty.

Some new fun equipment for kineticists is in here too, though in my fatigue (and with this house-melting heat) I’ve failed to restrict anything to backer’s-only. Now I’m gonna have to write a whole new thing to make it up to you guys! …Maybe a sequel to this one.

0.9.072 Changelog Hotfix #2:

  • Rolled in some corrections for the damage scalers on the height-dependent kineticist attacks.

0.9.072 Changelog Hotfix #1:

  • Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim unlock events have better pre-requisites: you must be a kineticist, the stat the perk replaces must be low (below 50%) and the stat that is used in its place must be high (libido/phys/aim).
  • Made some textual tweaks to the sub-scenes for the cheetah pirate.
  • Gedan had flipped a switch to make some UI things related to mainGameMenu() calls hard crash instead of silently fail, getting us a lot of good data on UI-related misdeeds in the code. A bunch of them have been patched up as a result – some good examples being the decorate and masturbation menus.
  • Gedan added a hard crash to some of the code dealing with sensor scans/sense in combat, to try and track down a problem with some damage types failing to look up their extended data properly on occasion.

0.9.072 Changelog:

  • New scene: use Throbb on the cheetah pirate you rarely encounter in space – comes with two tiny sub-scenes depending what you want to do with her. I wrote this one myself, but I’m sure I’m gonna be hot-fixing the errors in the text tomorrow. Obviously it requires you to have Throbb in your inventory and defeat her in a space battle. (Written by Fenoxo, coded by Fenoxo, proofread by nobody yet – please forgive my sins.)
  • New Kineticist Perks: Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim. Captain Steeles with their willpower and intelligence abraded by bimbo/bro transformations will unlock these via dream-sequences during sleeps. They will allow other stats to determine the strength and accuracy of your psionics. As I write this, I’m realizing that it may be too broadly proccing – I will deploy a hot-fix tomorrow to tweak the conditions to ensure that unusually smart and focused bimbos don’t have their stats switcharooed. (Fenoxo)
  • An old Penny scene that was disconnected has been re-linked, and the accompanying CheshireCatSmile37 art was added to the scene to go with it. (Fenoxo)
  • New NPC Bust: the Silicone Eater (Jacques00 drawn & coded)
  • New Rare Item on Uveto: The Sleet Staff. This level 8 rare quarterstaff is buried deep in the wilds of Uveto and can inflict both trip and freeze on its own, but beware: something about it does not feel right. Maybe it’s the -5 accuracy. (Fenoxo)
    • This was a good opportunity to clean up an abandoned segment of the Uvetan wilds that was meant for a now-abandoned community project. I adjusted a handful of descriptions to account for it. (Fenoxo)
  • New Rare Staff on Myrellion: The Xukwood Staff. This lovely crit stick lives near a certain brawler’s place of residence, if you can get past him and his dog… (Fenoxo)
  • New Common Staff in Nerassa’s Shop: the Hookstaff. This evasive little number can sometimes trip your foes. (Fenoxo)
  • Fixed a typo in the tooltip for the Tripped status. (Jacques00)
  • You should no longer be able to open your personal inventory in ship battles with the “C” hotkey when the button is grayed out. (Jacques00)
  • Fixed a UI crash related to pressing the back button in the rest menu while in your ship’s cabin. (Gedan)
  • Freedom Beef now has a cooldown in silly mode. (Jacques00)
  • Fixed a post-combat issue with Radglow. (Jacques00)
  • Added Opaque toggling for the scanline backdrop effect and the mannequin color fill. (Jacques00)
    • This should hopefully help in reducing instances of alpha render processing.
    • Combined “bg” and “bg-filter” class definitions that use the scanline effect into one universal function for convenience.
  • Gedan has been ripping through the auto-reported crash bugs something fierce.

[TiTS] The Tail of Twilit

These are your tits.
These are your tits on lust.
Any questions?

Hello all! After a number of setbacks, I’m happy to present our first crack at Twilit. This was lowercase donkey’s first time tackling a transformation item, so I had a lot of feedback and back-and-forth with him further complicated by my own lack of familiarity with github’s code review system and my own family event. Once we got that sorted, things picked up, and I spent a goodly portion of yesterday whipping some final fen-polish onto the transformation events to make sure they were up to snuff.

And Adjatha wrote the text, so you know it’s killer.

0.9.071 Hotfix:

  • Twilit’s breast-swelling perk is now properly gainable.
  • Twilit’s swelling code was overhauled to work a little more like the in-game zaika, and have a higher swelling limit than originally intended.
  • Fixed an issue with Twilit’s swelling mechanic that could have resulted into orphaned breastMod values permanently offsetting your cup size.
  • Nerfed the black void juggernaut’s weapon damage bonus from 35 to 15.
  • Nerfed the black void juggernaut’s spray attacks to be tagged as flurry attacks with higher miss rates.

0.9.071 Changelog:

  • [Backers] New transformation item: Twilit! This tasty Dhaalian beverage will do its damnedest to turn you into one of the locals – complete with combination genital-tail and a perk that allows your chest to rise and fall in accordance with your lusts. I suspect there could be some sketchy edge-cases with the breast expansion stuff, so be sure to let us know if you bump into any janky issues in the bug report forum! (Coded by lowercase-donkey, written by Adjatha, and polished by Fenoxo)
    • You can purchase Twilit from Harru after completing Dhaal’s main plot.
  • Inspecting rocks should no longer crash the game. (Thanks, Gedan!)
  • Some minor edits and fixes to backend things that aren’t easily explained in patchnotes. (Thanks team!)

And that’s it! If the list seems small, that’s because I was ramming out some hotfixes the other day and this was meant to drop last week. There’s good odds you’ll see another one near the end of the week with some more items and kineticist work.


Trials in Tainted Staves

New weekend, new patch!

This chunky lil guy comes with a lot of changes resulting from climbing around the inside of the codebase like a monkey on a jungle gym. My personal high points were massively improving deep freeze procs, discovering 20+ misconfigured damage flags on various encounters and items throughout the game, dumping a fat sack of new Adjatha art in, and getting to add a lovely bit of lore to the description for one of the new staff items I added.

I’d like to extend a fond “Thank You” to everyone who posted feedback in the Kineticist feedback thread to help me file down the biggest rough spots.

Hotfix #1:

  • Fixed staves crashing for kineticists when swung. This one was due to me incorrectly trying to add damage to “kinetic” instead of “kinetic.damageValue” because apparently any time I touch damage values, there’s a 50% chance I mess it up the first time. (It’s me, Fen!)
  • Fix PsiNoiseGenerator not being collectible because the collection function wasn’t properly committed. It was in a file I had a half-written, WIP scene in that masked it when I was doing the commit, causing me to miss pushing that essential bit of code. (Goddamnit, Fen!)
  • Fixed tripped enemies targeting themselves while tripped. The combatAI function got some dyslexic arguments slipped into it.

Changelog 0.9.068:

  • [BACKER] Additional slavesuit anal scenes (Will & Leek)

  • [PUBLIC] Femmitch (Wifely & lowercase_donkey)

  • New bust by Jacques00: Slamwulfe.

  • New busts by Adjatha:  Eloise, Neil, Selene, Warboy’s Bike and the Warboy.

  • New common items: Staves! You can pick up a Quarterstaff at Carl’s on Mhen’ga, a “Steelestaff” from Anno on Tarkus (or in your hold if you’ve recruited the alabaster assistant), or a Shieldwall Staff from Emmy on Myrellion. They’re all tagged as psionically attuned – which will grant kineticists a little extra kinetic damage when striking with them. I’m not done yet either – expect more staves and some rare ones to slip in soon. -Fenoxo

  • New rare item: Psinoise Generator. This rare accessory can be found in Zheng Shi’s mines by kineticists. When equipped, it should increased energy recovery by 25%. This was actually in the last patch but unobtainable due to non-final, buggy coding. (Fenoxo)
  • Adjusted the dom siegewulfe collaring lead-up scenes to give hints as to the requirements required for the scene happen and added further details about them to the quest log. (Jacques00)

  • Adjusted isHuman tests to better incorporate the reworked racial scoring system and its primary/secondary scoring to determine humanity-factor. (Jacques00)

  • Adjusted Deep Freeze shatters to trigger with non-melee tagged crushing attacks. (Fenoxo)

  • Adjusted Terran Treats so that certain bodypart flags can be cleared even if you already have the human type-version of a bodypart those flags apply to. (lowercase_donkey)

  • Adjusted changeEnergy() to more accurately display energy change. (Fenoxo)

  • Fixed a crash with the Forgehound’s combat interception. (Gedan)

  • Fixed a few more potential operation errors with the data menu after loading a save on a slower/touch device. (Gedan)

  • Fixed a few potential pathways where some menu buttons might leak over into the game menu. (Gedan)

  • Fixed combat not being properly completed after the Hyrax Raider BDP scene. (Jacques00)

  • Fixed some missing instances of fluid-ingestion and taint in scenes that mention these things are happening. (Jacques00)

  • Fixed instances of Damage Flags not being properly configured on some combat enemies, or more accurately, not being properly configured on their equipment damage values. (Fenoxo)

  • Fixed the new Tripped/Get Up mechanics to apply to hostile NPCs as well as friendlies. (Fenoxo)

  • Fixed a handful of abilities requesting target selection even though they don’t actually require a target. (Fenoxo)

  • Fixed the Siegewolfe renaming button option from its quick little holiday out of the reworked siegewulfe menu. (lowercase_donkey)

  • Fixed the reversed value reporting from some feminization changes. (lowercase_donkey)

  • Fixed some typos in Gianna bust names, effectively disabling them from being used. (lowercase_donkey)

  • Fixed some issues with parser tags and support functions used by frostwyrm content. (lowercase_donkey)

  • Fixed some issues in Overqueen content relating to how it was attempting to use changeEnergy() previous. (Leek)

  • Fixed typos. (Jacques00, lowercase_donkey, Fenoxo)


A New Challenger Approaches!

I’m pleased to talk to y’all today about a new project, though not my own. This one comes from Quiette Shy! She graciously hosted me on her podcast way back in the day, and not too long afterward reached out to me about sourcing a writer to assist in creating a visual novel style game. I was able to put her in touch with someone I knew through our communities – I’m too drowned in my own work to help directly. Well, fast forward a couple years. The project slipped out of my awareness for a while. I had all but forgotten about it! Then a private message arrived in my inbox indicating that the very same VN would be releasing on Steam quite soon!

(the image is a link to the steam page)

A science-fiction game featuring adult themes with some anthropomorphic characters sprinkled in? Should I be worried? …Nah. The way I see it, I’m basically the god-father of this soon-to-born VN, and I want to see it succeed in hopes that more will follow!

Check it out, and if it looks like fun, be sure to give it a wishlist.

I have not been compensated in any way for this post and do so out of a genuine desire to see more games in these spaces succeed. Geddit? In these SPACEs? Cause sci-fi? No? I’ll see myself out.

 


TiTS Hotifixin’

HOTFIXESSSSSSSSSS (Backer note: direct download links should automatically update to this once it is ready):

  • Penny’s sex menu should no longer blow up.
  • Penny’s old roleplay scene should be back in it’s old place again and available in public once again. We apologize for the inconvenience.
  • Penny’s new roleplay scene should be available on her base crew menu only, now labelled “Surprise Roleplay”. This works doubly well since her crew sex menu was running out of button space, AND the scene was written from the perspective of being an “out of nowhere” request and not something following the normal sex-approach lead-up.
  • An optimization to the parser was exploding some of the Dhaal dungeon parsers, hard breaking that content. This should be fixed.

Trials in RP Space

Howdie howdie howdie! I hope our patch this week finds you all hale, hearty, and hard-on’d.

Personally I didn’t get a ton of writing or coding this week – but I did break out a potential ability & perk list for a psychic “kineticist” class to be added to the game, from level 2-12. The big focus for me was giving it a unique class identity from the others that really leans into “magic user class” tropes while still holding onto the sci-fantasy, technological bent that the TiTS universe has. To that end, it’s going to be a class that favors more activated abilities than its peers and does not get any of the usual “flurry attack” or “second attack” perks. Instead you might find yourself leaning more into abilities that debuffing the enemy while causing damage, hastening yourself, or even raining down psychic blows on a foe while disarmed. You’ll leach your foes’ body heat, dealing cold damage to restore your own energy. You’ll choose between tanking with constantly regenerating shields or mercenary-tier HP that heals every time you cast a spell.

Focusing on telekinesis was a necessary choice to maintain cohesion of the game world and the existing events and storylines – a Steele that can reach into other’s minds at will and exert his own mental pressure on other NPCs requires a game bespoke tailored to that sort of experience – something we aren’t doing.

I hope the eventual result will satisfy in the crunchy RPG turn-based sense and fun RP sense of being a psychokinetic space-monk killing machine… but first I have a lot of feedback to address from the team after my presentation yesterday, implimentation, and play-testing.

TL;DR: Fen specced out the first draft for psychic class abilities (COMING SOON ™), also we have some new content in this patch below!

0.9.062 Changelog:

  • [Public] The Soaked Raskvel is now available for making moist.
  • [Backers] New NPC: Eloise, located in the Crash Landing on Dhaal. Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek.
  • [Backers] New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!
  • Cleaned up combat’s “sense” menu output to look nicer.
  • Malai’s quest now pays out.
  • A few small fixes for the blackjack minigame.
  • Fixed the “manage collar” screen not clearing the screen.
  • More keybinds for pop-up modal added – now includes the standard gameplay buttons and the zoom toggle buttons (mainly used in the image viewer).
  • Added some clarity on keybind opacity option.
  • Busts associated with ship busts will now have a non-person as their “default” image if they are missing an image in the manifest.
  • Added default logo image and image parsing.
  • Shifted button keybinds for rooms only appear when in navigation mode (MAIN_TEXT, though may change if needs more parameters).
  • Added consistent keybind location for gallery/inventory tab buttons.
  • Fix for Vulriks sometimes doing buttstuff when he’s supposed to do vagina-stuff.
  • Gedan did a lot of monkeying around under the hood and is still doing more monkeying under the hood that is likely to be more documented next patch.
  • Work under the hood was done to support custom ship busts like the custom PC busts.
  • Fixed a Neil combat crash for invalid targets.
  • A possible fix for a nuka psyker crash.
  • The drone no longer prevents fleeing from the nuka psyker.
  • “Suck and Frot” with radglow now requires a penis.
  • Helped the Shalin Shaman find the correct cock – and otherwise improved their ability to select an appropriately sized one.
  • Fix for loading bar visual issue where it appeared to load too much.
  • Fixed a crash in the pumpking during fight initialization.
  • Applied a fix to “hermRouterObj” that should fix a paige sex scene crash and may solve some other crashes elsewhere that we don’t even know about yet!
  • Fixed a crash looting eggs off the Easter Zaika.
  • Fixed a crash attempting to fertilize a cuntsnake.
  • Fixed a rare drop crash.
  • Fixed Sylvanol not being able to find a valid creature.
  • Fixed Foxfire always going Kitsune.
  • Fixed Siegwulfe’s lust not increasing.
  • Fixed a softlock with the Zheng Shi mining bots after getting the RFID tag.
  • Fix for Narc being described as missing pieces of herself that had already been restored.
  • Fix for “still in combat ninny” after fighting the hazard zaika in Dhaal dungeon. There’s a lot of content here, so there may be more branches to fix.
  • Fix for anal content appearing in a Kase+Anno threesome where butts should not be involved but the PC is a buttslut.
  • Use Nykke’s “erect” bust for her anal scene.
  • A lot more work on our appearance tech. Should now work correctly when it’s used in combat for a “closer look” at a target.
  • Fix for areolae description being double printed if the player had dick nipples.
  • Fix missing space in ballsack description
  • Fix for collar descriptions not properly clearing the screen when refreshed.

Trails in Phaedra Space

HOTFIX UPDATE: If you can read this, I’ve just finished shoving out a hotfix that should handle the majority of common crashes hitting people in the appearance screen, on Uveto, and a few other combat issues.

Hello! I hope this week finds you all well. This week we pushed hard in the content mines to dig into some of the submission backlog, so backers have a nice chunk of new content to look forward to. Of course, we haven’t forgotten about everyone else – Phaedra’s base content is now enabled for public, even though it’s still very “in-development.” Nobody’s here to listen to me prattle on though, so lets get to those juicy, content-impregnated patch notes.

Hotfix 0.9.062, builds #3601 and up Changelog:

  • Adjusted scrollbar styling. (Jacques)
  • Adjusted a bunch of internal logging to use the proper categorized logging system, so that it can emit (hopefully) useful information into the action crumbs displayed during a crash. (Gedan)
  • Fixed crash relating to metallic color name keys in appearance. (lowercase_donkey)
  • Fixed crash when recieving various non-targetted damage. (lowercase_donkey)
  • Fixed missing author data and a typo in Selene content. (lowercase_donkey)
  • Fixed Olympia/Bubblebuddy interaction. (lowercase_donkey)
  • Fixed Olympia tailcock buttons and some text in assocated scenes. (lowercase_donkey)

0.9.062 Changelog:

  • [Backers] A new mini-boss encounter is available on Phaedra II, written by Magenta Needle. It features the tag-team of Selene and Neil, a semi-treated Thraggen with his mutant Rahn “slave”. They come with fourish win scenes and another fourish loss scenes AND a bad end. It’s also a pretty challenging fight, so for now they’re confined to one tagged square and respawn after three hours – but once I break the Phaedra encounters in the plains into sub-zones they’ll be part of the random encounters in a sub-area…
  • [Backers] Have you ever wanted to meet up with Mhorgenn again? In a bar? Well now you can, after meeting her on Dhaal she’ll be showing in the crash landing going forward. Written by Sil and coded by Gedan.
  • [Backers] New “Wall” character in Cherry’s Taphall: the Bull. Written by Reathe and Magenta Needle, coded by Leek.
  • Coming soon to Hyrax warboys near you: bikes!
    (WIP Art by Adjatha)

    [Public] Come land on Phaedra II! Four new-to-public encounters available! See the scenic incomplete room descriptions. Enjoy the friendly plant life! See the psykers! And watch out for motorcycling Hyrax and stampeding bird-taurs!

  • [New Busts] Soaked Raskvel, Ancient Warbot, Syne, 17, Emese
  • Several keybinds have been reworked or improved by Jacques00, both in function and display.
  • Author, busts and showName are now tracked in the UI history stack so they can be recalled after a UI state is recalled. (Jacques00)
  • Have consistent-sized scrollbars, where applicable. (Jacques00)
  • New panic mode calculator. Office better look out, we’re about to become the top fap/office-work app on the market! (Jacques00)
  • Geddy dug around under the hood dealing with things like debounce handling to improve mobile play – and is also chasing down some small bugs buried reeeeaaaaal deep in the engine.
  • Fixed logic to set the variable correctly to use the correct egg laying scene for the current stage. It was always using the first stages scene due to incorrect logic. (DrunkZombie)
  • Fixes to Haley Preg Preg interactions are no longer available before she sends the first email for subsequent pregnancies.
    • Fixed dialogue text in “Check on her” scene to display correct pregnancy time remaining.
  • Add a feature where tooltips can be closed by tapping on them if the blur function doesn’t catch it first. (Jacques00)
    • This should allow players who mis-touched or don’t want tooltips blocking their text to remove it from view. Tapping the respective button again should redisplay the tooltip as normal.
  • Text fix for first encounter with liferoot mistakenly behaving as though you had met before. (lowercase_donkey)
  • Code missing text for when the Hyrax Raider has their bike destroyed. (lowercase_donkey)
  • Code missing button text for the same raider’s smut options. (lowercase_donkey)
  • Shalin Shaman text fix, do not show text for dart’s effect if the dart missed. Fix capitalization of their name in combat. (lowercase_donkey)
  • Hyrax raider fixes: they can no longer Lust Boost multiple times in a single fight, can now be defeated via lust. (lowercase_donkey)
  • Fix ‘Breastplay’ option for nuka psycher not triggering player orgasm/lust reset. (lowercase_donkey)
  • Fix for player not taking environmental damage on Uveto. We were silently failing out of our damage system if no creature had responsibility for causing it. Possibly this fix will expose other issues, please report if you get odd crashes about `attacker` missing. (lowercase_donkey)
  • Fix odd issues with Rodenian Mechanic and their button, may have been causing softlocks. (lowercase_donkey)
  • Crystal Goo resistances were not calculated correctly, (their resistance to freezing damage may have been being overwritten.) (lowercase_donkey)
  • Small fix for Cherry where Cherry’s internal cum counter was not updating correctly. (lowercase_donkey)
  • Several codex fixes where buttons inside the appearance screen were not properly writing content to a place players could read it (Gender Selection, Silicon/Wing preference, etc). (lowercase_donkey)
  • Fix for Emese Pet Play bugs: first a crash, then an error printed in text caused by a bad test that let players into a scene that did not meet the qualifications. (lowercase_donkey)
  • Fix for vampiric effects on weapons not working. (lowercase_donkey)
  • Fix for Azariah crash relating to dick selection (lowercase_donkey)
  • Fix for Kaede Ilaria date which was giving you 100000 credits for buying a sin-a-bun (The actual issue was a capitalization mistake when we were looking up the price, and the cash give away fallback was a very old fashioned way of alerting folks to an issue, according to an old note.) Modernized this section of code so similar things don’t happen again.  (lowercase_donkey)
  • Fix bust for Phaedra’s Liferoot. There is no “nude” art variant, liferoot is always nude. But if it DID wear pants, what would they look like? (lowercase_donkey)
  • Small whitespace fix for robotic enemies in combat. (lowercase_donkey)
  • Fix double spacing in victory text and improve formatting. (lowercase_donkey)
  • Fix spacing issue in Edan scene, many spelling fixes. (lowercase_donkey)

Fixing Duck-Ups

A couple big snags were included in the last patch, so we’ve smoothed them out and rushed this into your hands pronto.

0.9.060 Changelog:

  • Ship equipment shops should function again. (Gedan)
  • The content pipe has been unkinked, and the Syri/Anno Ruu event and Emese should now be properly included in the backer version. (Fen)
  • Kattom won’t shop in the crashed ship anymore. (Fen)
  • Micromap should now be accessible for players with busts turned off. (Jacques00)
  • Add some semi-transparent color coding to map tiles of irradiated areas. (Jacques00)

Hallelujah!

Finally, a patch! I cranked pretty hard this week getting all my ducks in a row for this patch, and I was thrilled to discover that we had even more delicious content coded in piping-hot from Leek. Check out the overly detailed patch notes below for a look at what’s coming in the patch, or look at the giant dragon dick-girl on the right if that’s more your speed. (More pixels are included in the Patreon and SubscribeStar posts!)

0.9.059 Changelog:

  • [Public] The Tainted Rusher is now available for all.
  • [Backers] Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Leek)
  • [Backers] Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (Leek)
  • Adjatha makes the most drool-worthy art.

    [Backers] New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…

  • [Backers] New NPC: Syne! After encountering the Armature in the wastes, Syne will be added to the random encounter table. She will give you a chance to help her out with a little problem she has: a mega-varmint inside a crashed ship with valuable data.
  • [Backers] New Micro-Dungeon: The Crashed Ship. This small dungeon features some puzzles, a fight with a nasty beastie, and the chance to get the ultimate in optional loot: sweet cologne.
  • [Backers] New Rooms: Phaedra’s first explorable area has been fully charted out for exploration. Room descriptions are still pending.
  • New Systems: Irradiated (and Heavily Irradiated) rooms, that can be protected against with airtight armor or armors tagged with the new “Rad Hardened” flag (not on any items YET). Radiation reduces all your stats by one when entering a square afflicted with it (more for heavy radiation). The effect is cured by your enhanced immune system at a rate of 1 point an hour, though at the expense of picking up a point of taint for each point of radiation damage healed.
  • You can no longer rest or sleep in irradiated areas.
  • Other actions or event procs that occur in radiated areas will not negatively penalize you. Radiation only applies with movement, as stacking up a huge debuff because you procced an autofellatio event would be hellaciously unfun. We’re here for fun, not gritty simulation.
  • Fixed a number of crash bugs related to recent code refactoring work. (Jacques00)
  • Fixed some navigational oddities and button updates connected to the Mail and Level Up screens. (Jacques00)
  • Added new parameter to control the image offsets via the manifest. This lets us control the position where the image is visible within the image boundaries (not physically cropping, but visually cropping the image)–useful for the combat layouts. So far, only one bust uses this, but we can add it to more busts, where applicable. (Jacques00)
  • The Level Up screen have some visual improvements. New additions will have a highlight color for the text and new/unchosen perks will have a color strip on the side of their level numbers. (Jacques00)
  • Perks on Level screen will display “Locked” for locked perks to preserve the “sense of achievement”. All unlocked perks can now be clicked on to display the perk’s information at any time. (Jacques00)
  • Added a receipt printout on the Level Up prompt so the user can review all the changes before they confirm. (Jacques00)
  • User can now Accept the level up to obtain the auto-gained class perks without needing to change the other stat and perks first. (Jacques00)
  • Minor updates to the piercing menu for better clarity. (Jacques00)
  • Cleaned up several items that had redundant defines for attackVerb and unused stat blocks. (Jacques00)
  • lowercase_donkey scurried through the code trying to bring us up to proper standards and cleared a bunch of bugs in the process.
  • lowercase_donkey broke and subsequently fixed a bunch of creature description functions.
  • Fixed a crash related to cumflating pregnant PCs. (lowercase_donkey)
  • Fixed the mouse mechanic not appearing in Zheng Shi. (lowercase_donkey)
  • Extensive typo fix for a weird pattern: “Your scratch your nose.” (lowercase_donkey)
  • Fixed a vagId issue in Cackler. (lowercase_donkey)
  • Deployed a fix for Azra laying pipe in the text (“|”). (lowercase_donkey)
  • More work on getting a consistent palette of colors to pass around to places players can choose colors. (lowercase_donkey)
  • Spelling and text fixes for lots of Phaedra scenes. (lowercase_donkey)
  • Narc italic fix.(lowercase_donkey)

No Patch Today

I wanted to have this Phaedra micro-dungeon in you all’s hands today, but I hit a couple slowdowns polishing up things that cost me some time, and I’d like to be able to hotfix up any problems that crop up quickly. Expect it to hit Wednesday and finally nudge the plot forward. This will give me some time to beat on things like the new “Irradiated” debuff that can stack up in certain areas and build out a little more depth to the radiation system to allow for two grades of danger and protection against it.

Soon!


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