[TiTS] A January Summer Patch

Fen here, and that’s no bull!

Fenoxo here, taking care of this blogpost to let Geddy catch some early zzz’s tonight. Despite the sunny, t-shirt compatible weather breezing by outside, we huddled up for our normal Wednesday meeting and put together a patch with some lovely new content, and that’s not all! Fenny Mays has a lot more in the pipeline, ready to blast into code. Personally, I’ve finally hit my stride on the Zaika gangs I’m coding for Adjatha. They’re a complicated menagerie of menace with a randomly named, randomly generated group assembled from six possible combat NPCs and introduced with one of fifteen different introductions that range from getting caught in an acid rainstorm to being offering a chance to take alien street drugs on the spot. (Protip: don’t do all the drugs.) The intros are good, most of the fight is done, and I hope my brain will be compatible with blasting through the metric tail-load of sex content so that I can deliver it in a future patch soon ™.

I know I’ve consistently overestimated my ability to get this stuff into game, but it’s finally feeling close. And the holidays are over. And the old cranium actually feels like it’s working well this week for a change. It’s actually been great practice for working through how to convert attacks that are written to only hit the PC into code that can gracefully handle striking other targets… like deployable turrets. I still have a TON of NPC encounters to page through and bring up to par if proper, deployable drones with full stat blocks are to be supported. (Coming soon to a level 12 Tech Specialist near you.)

What else? The next plot planet’s (first zone) map has been posted on Patreon… and a tiny piece will be accessible with the first random encounter very, very soon. This week soon, if all goes well. It was almost tonight-soon.

0.9.031 Changelog:

  • [Backers] The option to train Anno to enjoy anal sex was added previously, but was part 1 of a 3 part series. The second part is now added, written by William. It will organically appear after doing the training enough times (3+). Part three TBD. (Leek)
  • [Backers] There should now be an alternate route in the Brightwater path through Dhaal’s final dungeon. Instead of fighting the last boss, you can volunteer to take your rival’s place as a lab rat for a while to pay off the debts. (lowercase_donkey) I added the feature flag wrapping myself (Fen), so if for some reason the button is missing on backer builds, you can totally @me. If you didn’t take the Brightwater Path, you should be able to proc an event to encounter an NPC in a bar to peruse the content as well. Written by Adjatha.
  • [Backers] Shalena, the team captain of a sports team on Uveto now has an option to date her through extrameet after you become the team’s towel(boy/girl/person). You can get more personal with her as a result and find out that the big kitty-cat likes to play the doting mommy who takes good care of young space adventurers! By William. (Leek)
  • [New Bust] Ohrskun (& nude)
  • [New Image] Hellhound Syri – appears when approaching the crew version of Hellhounded Syri. Art by Blizzmaster, used with permission. (Fen)
  • [New Image] Kiro Poster – found in Onsen of Kally’s bar after the Kiro/Kally threesome events. Art by Blizzmaster, used with permission. (Fen)
  • [Tweak] The trip status effect is now assigned the STATUS_BAD coloration, so it should now display its icon as red instead of default. (Fen)
  • [Bugfix] Fixed several issues with downloading the image pack. (Gedan)
  • [Bugfix] Stray { or } outputs in text have been hunted and chewed up. (lowercase_donkey)
  • [Bugfix] Fixed a softlock with ChameleonArmor and Slavesuit menus in the appearance menu. (lowercase_donkey)
  • [Bugfix] Fix issues with the Myr Pills not properly checking the status of the PC’s arms. (lowercase_donkey)
  • [Bugfix] Verusha’s content got some cleanup to remove placeholder value functions and reference the NPC statblock directly. (lowercase_donkey)
  • [Bugfix] “Sleep prick” became “sleek prick” as intended. (lowercase_donkey) (:3)
  • [Bugfix] Slave collars should properly equip as needed, and properly save the item they replace in inventory. (lowercase_donkey)
  • [Bugfix] Fix being able to walk away from a Sophora combat encounter. (lowercase_donkey)
  • [Bugfix] Fixed a Bess crash related to checking for a holodeck. (lowercase_donkey)
  • [Bugfix] Fixed the Colt XLR’s bust connection.
  • [Bugfix…ish?] Lowercase_Donkey decided to merge the Myr Pill items together into one item handler, so please don’t @me if something explodes. (lowercase_donkey)
  • [Bugfixes] A few other smaller or non-user-facing improvements, or more difficult to describe tiny tweaks. (Mostly the donkey of lowercastion.)

 


Come Play With My Dhaal!

(The downloadable builds should be working as expected now!)

Dhaal’s Corporate Dungeon is live! This is a big one – I expect I’ll be pushing a hotfix or two tomorrow to clean up rough edges as they’re revealed. Make sure to slap bug reports in the appropriate forum so that we have a unified way to try and communicate with you about them!

Poor Adjatha had to draw so many pointy-eared, dark-skinned aliens… the inhumanity!

Hotfixes Deployed:

  • Some of the new keybinding system for the inventory has been fixed up and crashes handled.
  • The Farrow facility’s back door now actually opens once hacked, courtesy of lowercase-donkey.
  • The Peer & Doll fight is now winnable as intended. When a doll goes down, the peer that owns her will lose interest in the fight. I also fixed an issue in the victory menu (lack of a non-sex leave button.)
  • The dolls had the amount of lust damage that needs done lowered.
  • Fixed crashing when opening the executive safe. (Thanks, lowercase-donkey)
  • Slightly nerfed the rioter fight – reduced accuracy by 5% for most enemies, reduced HPs somewhat, etc.
  • Fixed “Still in combat, you ninny!” after losing at the gates.
  • Lowercase-Donkey fixed an issue with blueballed PCs who decline Kiro’s help.
  • Some button tooltip functionality fixes by Jacques00.
  • Fixed “showAuthor” crashes, thanks lowercase-donkey.
  • Fixed being able to re-enter the dungeon after claiming the probe. (Thanks, Leek!)

Changelog 0.9.025, 0.9.026 & 0.9.027:

  • [Backers] Dhaal’s final dungeon is complete and accessible in game. To get to it, you’ll have to complete the existing party and Feruze ambush events, then wait for an email from the scary shark-girl. You can meet her at the brothel afterward, track down Jack/Jill’s contact, and score the details on where they disappeared to. Then it’s just a matter of hitting up your local Taxi and visiting the new stop!
    • Make a save before starting the dungeon: This is one of the more ambitious final dungeons we’ve ever designed. From the get-go, you’re presented with a choice of fights, and that’s thread that follows through the entire experience, all the way to the final boss. There’s an entire floor you can skip depending on your choices – and all these variances are fertile breeding ground for bugs. There may be softlocks. There may be spots that should track an event but don’t. We may change or add to the rewards at the end as we continue to iterate and polish. For that reason, a save-to-file before the dungeon can be a lifesaver – and a quick way to get back in and try an alternate path.
    • At least nine new fights added, by my quick reckoning, many of which feature multiple foes.
    • Multiple new bad-ends, and plenty of win options as well as a chance to get up-close-and-personal with Feruze in a freight container.
    • Fight with Feruze by your side for the entire dungeon.
  • Inventory UI controls have been updated! Basic hotkeys for the bottom buttons are present now, and there is a highlighted option you can move up & down with W and S. Moving an item to another column (for dropping – or undropping) can be accomplished with the Q & E keys. Changing the column you have highlighted (for drop and shop UIs) is done with the tab key.
    • This is a first, rough pass on this. We will continue to iterate, refine, and improve this system – though I suspect Gedan may need a break from UI hell soon :3
    • I don’t fully understand the where, whys, and hows of it, but we had to drop the “double-click to buy” functionality to get the hotkeys going. Hopefully we can bring it back later, but who knows with the hell that is Javascrypt.
  • Touch tooltip support should be vastly improved; there’s a new option under gameplay called “Tooltip On Tap”; the first tap of a button that has a tooltip will display the tooltip, the second tap will activate the button. Buttons without a tooltip will immediately activate. This system should have no effect when using mouse input. This should also work with Status Effects. There’s probably more places this can be rolled out to, but I want to make sure it works exactly as intended first; this was kinda tricky to figure out a good way to handle!
  • Feruze’s child has a small post-dungeon bit of content, implemented by DrunkZombie.
  • Lowercase-Donkey did a lot of the usual under the hood cleaning and rearranging. :donkPog:
  • Lots of other fixes and tweaks…

 


[TiTS] Dungeon Hotkeys – Coming ASAP

Hey all, Fen here with a report on our progress. TL;DR: Dhaal’s dungeon has all the pieces loaded in, coded in, and getting polished, but we’re halfway through adding inventory hotkeys for the inventory & shop UIs, and I dare not push a patch until that effort is finished. Hopefully I can patch in a day or two. Details lie below.

Ahhh the classic “snooty aristocrats and their sex-dolls” fight. Note: screenshot was taken during my work yesterday, before final stat values were set for the NPCs.

Yeah, the dungeon is basically there. This week I filled in two more combat encounters (one with four foes, the other with two), polished some of the interaction UIs and buttons, and added new support functions for a generically applicable “restrained” status effect to reduce evasion. Leek whipped up some “Lights Out” puzzles to crack into a safe, coded some bad-ends that Adj wrote last week, and helped me with snapping more of the pieces into place. They’re all there now, save for two enemy descriptions with placeholders and a player-obtainable weapon that needs its final stats set. There’s a lot to this dungeon: more rooms to explore than most, puzzles, optional fights, and a final boss that can be one of three different bosses – some of which have their fights come in multiple formats.

 

A preview from today’s team meeting of the current inventory state. (Thanks, Gedan!)

As you can see above, Gedan has spent the week iterating on hotkeys for the inventory, shop, and drop user interfaces. You’ll be able to navigate the highlighted section around, tab back and forth between shopkeeper inventories and your own, and even jump between categories in UIs that support it with the function keys. It might seem simple at a glance, but there is a LOT to do in order to make sure it feels good to use – like remembering what you have highlighted when you add something to a cart or droplist so that it doesn’t reset when the entire UI redraws. As a keyboard player: I am so fucking jazzed about this. Soon I’ll be able to do inventory stuff left-handed once more!

Thank you for your patience. The content pipe is about to burst just like Kiro poppin’ a nut.

 


Yo

Gooooo people… goo people… slop like goo and suck like people…

Fen here, touching base to give a better appraisal of my activities. It’s been a busy month! I finally got fiber installed to my house, which means I can hopefully stream once more! No matter how much of my furgold I shoveled into my cable ISP’s furnace, I could never get consistent enough upstream bandwidth to reliably broadcast a video feed of any kind, leading to a gradual, frustration-based cessation. (Even with gigabit cable service!)

Now I’m getting ~700Mb/s upstream on my desktop in my office. 60 fps 1080p streams, here I cuuuum~!  I only had to call after missed appointments twice, and deal with a web interface that kept reporting my install date as Christmas of 2021 – you know, average ISP stuff. And it costs half as much as my old cable ‘net! Calling to tell Mediacom to fuck allllll the way off is going to be borderline orgasmic. Somebody’s gonna have to get me a mop.

As previously reported by Gedan, I’ve been working on combat routines for Dhaal’s final dungeon. The current project is a horde of morphic goo creatures that shapeshift into a variety of different existing NPCs. I’m not actually attempting to copy combat routines from those creatures, but I am accurately pulling their appearance data onto the shapeshifter and using that to drive a variety of a tease attacks based on gender and sexual equipment. Pulling that data wasn’t that hard – but I also had to figure out a way to have the goos accurately store their combat designation (Goopleganger A/B/C/D) away while shapeshifted – and re-assign it after slopping back into a blobby foe.

On top of that, I’m attempting to avoid repetitious combat text since this is a party-type combat where you will be battling 3-4 of these goopers at a time. To do that, I broke their attacks into three types: slappy, fem-teasy, and masc-teasy. The attacks are tracked in sequence. Each time a goopleganger uses one of those abilities, the game goes through the entire horde and updates the tracking data so that the next blob-chungus will know to use the next tease or slap down the list. That fight is finally getting close to ready for implementation, after which I’ll jump on the final version of the final boss fight for that dungeon. Fortunately, more HP-driven battles tend to be quicker to do, since I don’t have to conceive of horny texts for attacks.

Oh, and we’ve been slipping out some hotfixes for the last release.

Hotfixes:

  • Dropping an item should no longer crash the game. (Thanks, Geddy!)
  • Renvra pregnancy no longer eats all the movement buttons at a certain stage. (Thanks DrunkZombie for helping me track this one down!)
  • Added a toggle for the animation of scanlines in the player character outline. (Thanks, Jacques00!)
  • Art for the Diamond suit of playing cards should be added, completing the set. (Thanks, Jacques00!)
  • Fixed a softlock on Poe A (Thanks, lowercase donkey!)
  • Cocksocks should now allow you to select the penis you wish to wear one on. (Thanks, donkey!)
  • Lots of textual issues resolved. (Thanks, lowercase donkey!)
  • Pregnancy speed should be correctly displayed in the codex. (Thanks, DrunkZombie)

[TiTS] Preg? Preg. PREEEEEEEG

(The CoC2 lads put up a post yesterday as well, if you missed it.)

Amber getting worked by her captain and Anno by Moira.

Hey all, Fen here with a surprise patch for you guys! Monday’s patch came in fast in furious, loaded with a few inescapable inventory bugs that Geddy was scrambling to hotfix as fast as she could. Some players discovered that Anno had developed her own gravitational field, such that meeting her left you in a state where your only option was to buy things from her… and never leave. Not a great time. Fixing the bug gave Gedan an opportunity to dig into the guts of the inventory system – and make a change I’ve wanted since the jump to JS: staying in the inventory screen after you use an item. This was mentioned in the previous patch notes, but it bears repeating.

This is a pretty deep change to make, so it’s likely that there’s some inventory and shop issues that could crop up. Keep us abreast of them as they arise, and we’ll get this bad boy rocking and bug free!

0.9.019 Changelog:

  • [HOTFIX: Build #2502+]: Fixed crashes caused by encountering “EvilBun” while in a pre-defeated state. Getting any of her post-combat sex scenes outside of combat should no longer crash – unless I missed one more spot I need to slap a setEnemy call in… (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s attacks no longer check for hit/miss and then roll a normal attack afterward (leading to weirdness where Will’s in-depth description reports her hitting you, but then it misses anyway.) Now if she hits, it will simple append the appropriate damage value at the end of the attack. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s mag-dump attack now fires five shots, and actually factors target evasion in, instead of rolling three attacks with 50/50 hit/miss chance. I may need to increase the miss chance modifiers if she’s melting folks too fast. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s trip notice no longer mentions a collapsing factory. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s HP has been increased by 250 to make her a little more durable. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun has gained the “Juggernaut” perk to better resist stuns (and her physique was increased to 45 from 27 – don’t worry, with the sword nerf from last patch, her melee should be doing less damage overall.) (Fen)
  • [HOTFIX: Build#2495+]: Siegwulfe and Goo Armor should play nicer with the new inventory code. (Thanks Ged & Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Evilbun’s equipment has been tuned properly. More changes will be coming for her in the future to polish her up to her author’s intention. (Thanks, Me!)
  • [HOTFIX: Build#2495+]: Cleaned up some legacy combat attacks some NPCs had that used the old style of modifier to community display mode. (special = “minimum”) instead of (minimumOutput: true). There were about a half dozen of these. (Thanks, Me!)
  • [HOTFIX: Build#2495+]: Fixed a “lets fap” crash. (Thanks, Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Fixed the art displaying in an Anno X Amber scene. (Thanks, Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Various typo fixes.
  • [Backers] Amber preg is done! You can now impregnate Amber or be impregnated by her. Give your favorite four-legged babe some babies! (Thanks Skom & Drunk Zombie!)
  • Several inescapable inventory bugs were fixed. (Thanks, Gedan!)
  • Using an item puts you back in the inventory screen after. (Thanks, Gedan!)
  • Introduced several inescapable inventory bugs (probably.)
  • “Race” display was improved for a few races to better account for biologically male PCs with boobs. (Thanks, Uppercase Stallion)
  • Fixed the wall-slut squid girl button. (<3 Geddy)

 

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!

(And I know my name isn’t active in the changelog lately, but I’m still working. I’ve been plugging along under the hood to get the combat together for Dhaal’s final dungeon. It’s as close as we get to party combat, and there are a variety of potential bosses depending on faction alignment and choices made. For example, one boss has four different versions of her encounter. Three of them are variants on her stats and moveset, one has a precursor battle with two other enemies. I hope we can share more soon!) <3


[TiTS] Buggy Wuggies

Fen here – I woke up to some requests from some other coders to push out some of the recent bug fixes that have piled up, so without further ado, here they are!

0.9.012 Changelog:

  • The cage interactions during the Queensguard and Taivra fights should now actually display the text for interacting with them.
  • Freeing Dane during Queensguard’s battle should no longer cause Taivra to have a non-defined bust. Dane will also be added as a friendly NPC.
  • Various typo fixes.
  • Fixed a potential softlock related to the Priapism effect.
  • Fixed cockvine seedling busts not displaying.
  • Fixed a crash in one of Mirrin’s scenes.
  • Fixed issues with Doctor Badger’s shop on Tarkus.
  • Fixed nursery issues.
  • Some other smaller fixes.

State of the Fen: Big Ouchie [Small Patch Too]

Hey guys, sorry I haven’t had much to share this past week. There’s no way to sugarcoat me landing shoulder-first at some speed above 15 mph and busting myself to hell. I spent most of the last few days laying in bed and barely being able to sleep, let alone sit up without wincing and shaking. My arm became a supernova of pain, shooting out flares of agony at the slightest provocation. My hip caught a road rash, I got a smaller abrasion on my knee, and I peeled some skin off of my right palm. But I’m not dead!

And I’m already on the mend. Every day has been a bit better than the one before it. Yesterday I was the first one I didn’t dread having to get up to use the bathroom. Today marks like the first day I feel truly mobile again – provided I slap on a sling for longer amounts of time spent on my feet. Make no mistake, I’m liable be to be recovering for a while…

…But I’m back, baybee! I’m gonna crank on Dhaal dungeon work right after I tear into this massive communication backlog I’ve allowed to build up.

Small Hotfix Patch Changelog (Big Thanks: Donkey/Gedan/Leek!):

  • New Content: It should now be possible to wander the brothel on Dhaal and proc some exciting new scenes by William!
  • Gedan built up support for pop-up achievements. It should all be turned off for you guys atm so that it doesn’t break anything…
  • Fixed Nessa’s nude “belly” bust.
  • A potential crash in Throbb’s bad end was fixed.
  • Applied a fix for Uthra sap’s menu buttons.
  • Fixed checks in Rat’s Raiders and Evening that were checking against incorrect inventory data.
  • Fixes for masturbating with panties gifted by NPCs with configurable names.
  • Fixes for Anno’s post walkies lap sex.
  • Crew “blurb” display (what shows up when checking the “crew” menu) should perform better.
  • Nastizia shouldn’t appear pregnant on first meeting.
  • Fixes for Breedwell softlocks.
  • Fixed Sylvie’s mount sex having a broken button.
  • Fixed an issue in raskvel pregnancy where content for non-hazard rooms was displaying in hazard rooms (and vice versa!)
  • Misc typo fixes.

[TiTS] Take a Chance

If you like CoC2, they patched YESTERDAY! Check it out.

With the looming pain of taxes distracted by a check larger than I care to think about, I can devote my brain back to TiTSing around once more! I’ve been building up and writing the rooms for the next major plot dungeon on Dhaal, so that they can be dropped in soon ™. It’s gonna be a good one, IMO. Will has continued churning out plenty of hot smut of course, and the rest of the code team has buried plenty of treats in this patch for everyone!

Changelog:

  • THE GAME GOT HARD. I fixed a bug that caused the game to think “Easy Mode” was on all the time. There are likely to be balance changes that will need made as a result.
  • New NPC: Chance the Faux Cow!
  • New Scene: Kase and Ramis threesome! As long as the player meets Ramis’ preferences and there’s been a blurb or two with her and Kase, it’s now possible to have Kase join in. There are two unique variants to the scene depending on if the player is topping or bottoming for Ramis.
  • New Scene: Crotch worship for Lund! After submitting to Lund and becoming his bitch, the player now has a repeatable crotch worship blowjob scene. Also, Lund’s collar is now equippable at any given time like the Sub-Tuner, Sera’s, Lorelei’s, etc.
  • New Scene: Kase Nursing! A new, small scene with Kase is now available for milky momma PCs to nurse their kitty-boi. Options are available to jerk him off or let him drink himself into a nap.
  • Tweaks for Kelly! After building a relationship with Kelly, you will be able to do things like flirt with her at work. This initially leads to a teasy under table blowjob, but now with this scene you have an option of letting her take the lead.
  • New map icons: door entrance and door exit.
  • Lowercase-Donkey reworked the underpinnings of NPC bust dispays across the game.
  • Improved handling of hyperlinks under the hood and how they are displayed.
  • Improved image compression for public builds.
  • Improved error handling for attempts to move to invalid room indexes.
  • Did work under the hood for a “toasts” style achievement display system. (Good work, Ged!)
  • Plenty of other fixes and new opportunities to slip bugs in for y’all to find!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[TiTS] Hotfixes Galore~

This weekend has seen a number of hotfixes rolled out to TiTS that I’m going to rattle off, in case one of these was messing with your [pc.name] Steele!

Changelog:

  • Feruze’s fight on Dhaal should work again. This one was a doozy requiring me to dig deep into the old flash code and find some custom code that never got ported into Javascript. I was able to play it through to completion on the test save provided with the bug report, so you should be able to as well!
  • Sabrae sells the combat tail again.
  • New parsers were added for dick nipples, because why not, I guess? (nippleCockHead and oneNippleCock, mostly)
  • Kally’s drink menu no longer crashes on selecting a beverage.
  • Extrameet no longer causes a crash when used on Vesperia.
  • The Cheat menu now has the option to force treatment variants.
  • A bunch of broken parser stuff got cleaned up by Leek! <3
  • Flying to Poe A should work better.
  • Fixed some image scaling & cropping issues.
  • Jacques00 did some under the hood work on our custom playing cards. Soon(tm).
  • Fixed being unable to leave Velta.
  • Fixed the zil callgirl bust.
  • Fixed some broken “loadInAss” instances.
  • Fixed sex with Molli crashing.
  • Fixed an incorrect tooltip in Shekka’s content.
  • Fixed the map expansion not working.
  • Fixed Qualle movement calls to prevent possible crashes.
  • The Gabilani Chemist’s preg should be hooked back up.
  • Fixed the zil hornet’s bust.
  • Fixed more crash landing stuff…
  • Fixed Jumper movement calls to use the newer format and hopefully prevent crashes.
  • Fixed the dicknipple type setting in the “goo shift” menu to work properly. (It was forcing gabilani type every time!)
  • Fixed a jumper scene missing its images.
  • Fixed more broken movement calls in Ramis that could cause crashes.
  • Fixed more broken movement calls in the federation quest that could cause crashes.
  • The zil spear is now rare. (Stats unchanged – it was not tagged as the correct rarity.)
  • Amber’s statblock was updated to use TYPE_DEER instead of TYPE_LEITHAN. She existed before TYPE_DEER did!
  • Fixed the rats raiders getting stuck in the combat-UI post-combat.
  • Deleted an unused Sera file. (Don’t worry – it was empty!)
  • Fixed sex with Erra crashing due to trying to move to a non-existent space.
  • “Sam” got a proper creature stat-block in the code.
  • Rivet’s shop should work better.
  • And probably a handful more…

[TiTS] Dhaal’s Dolls

Changelog:

  • [Backers] Dhaal is available!
  • Poe A, Gastigoth, Vesperia, and Zheng Shi are now available for public players.
  • Gedan converted our image backend from using pngs to webp, resulting a near 10x reduction in filesize with negligible loss in image quality.
  • Pre-recruitment Syri got a new scene: face-fucking, by Sqwhyurs.
  • The infinite items cheat should work more often.
  • Fixed a bug with Badger’s silicone tank.
  • Fixed Haley preg not progressing.
  • Fixes for Mirrin’s kids.
  • Fixes for a small libido bug.
  • Fixed a typo in Bess’s menu.
  • Fixed Bianca’s day display in the quest log.
  • Fixed the Wetraxxel bad end not happening.
  • Leek built up some systems for testing for invalid or broken parsers.
  • You can now choose to fight the mining robots in Zheng Shi even if they no longer attack you.
  • Inspect display now shows damage flags.
  • Fixed the “Exit” option appearing on every room of the Phoenix mission.
  • Fixed decorations not showing up at the security consoles (crew access) on your ship.
  • Fixed a crash when giving Pippa hardlight panties.
  • Fixes for Lorelei’s room.
  • Futa Shekka’s bust should now display.
  • Shizuya’s button shouldn’t crash anymore.
  • Fixed giving a SteeleTech suit to Ardia crashing.
  • Fixed a SubTuner crash.
  • Fixed an issue with ship turrets.
  • And yet more fixes…

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


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