A while ago, I gave Balak pretty much free reign to do a combat mechanics update, and he’s now delivered on the first of two major gameplay patches. Some of the devs and a group of backer volunteers have been rigorously testing Balak’s changes to date, and we’ve all agreed they’re a big enough game improvement to release into the wild. To go along with it, we’re also releasing the huge changelog of narrative tweaks I talked about a month or so ago, and bumping the game up to its 0.5 milestone.
Current saves work flawlessly with the new systems and narrative tweaks to the extent of our testing. Still, I’d highly recommend starting a new playthrough just to enjoy them all from the start!
Balak has asked me to pass along that he’ll try to read the comments on the post and in the forum and discord threads to answer what questions he can about his decisions.
There will almost certainly be weird edge-case bugs, and new/exciting ways you can break the game that we didn’t find. As always, please report issues on the bug report forum!
0.5.0 Patch Notes, Part 1: Combat Changes
- RESOLVE has been removed from the game. Any power or effect that would increase or decrease Resolve now applies to Health. Health is now calculated as follows: 100 + (25 * level) + (toughness * 5) + (presence * 2) + any additional modifiers.
- Oil of Oliban has been removed, and a commensurate number of Vulneraries have been added to your inventory if any were present.
- Threat is no longer random. The character with the highest Threat level in your party will now always have priority.
- At-Will Stances automatically activate as soon as combat starts, without using up your turn.
- Companions now have the same XP as the Champion. No more needing to take your friends out grinding to keep them leveled; they just share your level at all times.
- Blue-balled is now a 20% debuff to Focus and Mental Resistance.
- Champion’s Resolve is now +20 Health.
- Base Tease damage has been increased, now that it’s targeting the overall Health pool.
- Arona’s Take Her Pleasure scene now procs based on how long it’s been since her last orgasm, rather than her Resolve levels.
- Berserker Arona replaced Warcry with Kiaijutsu; Spirit Totem Arona replaced it with Steady Strike. Her Nightfang has +10 Spellpower now instead of +10 CritChance.
- Kiyoko’s Slip of the Mind perk is now +20% Health instead of +35% Resolve.
- Brienne now shares the same elemental vulnerabilities as Brint.
- Etheryn’s Outrider set has been revamped.
- Etheryn’s Chastity perk gives her some vulnerability to Tease and Pheromone damage.
- Hornet High now grants +10 Max Health; Venom Craving imposes -20 Health but grants +10% to Tease damage dealt.
- Bleeding now properly cuts healing in half.
- Healing’s scaling with Spellpower and Critical power has been cut in half.
- The Lureling no longer buffs your Companions if he steals them.
- Only one of the two Jotuns in the Rift gets an extra action per round.
- Reduced the number of Hobgoblin reinforcements that spawn by 2.
- Silenced and Disarmed durations are no longer additive if they’re applied multiple times.
- Trying to stun/prone someone who’s immune doesn’t interrupt their stances anymore.
- MANY powers have been updated for balance purposes due to the Resolve cut.
- The stats on most bows have been adjusted.
- Every background grants a new starting item.
0.5.0 Patch Notes, Part 2: Narrative Changes
- Dog Days has been moved up to a main story quest; you can no longer enter the Alraune’s garden without getting the loggers from the camp to help cut a hole through a great wall of briars sealing off the Alraune’s inner garden.
- To compensate, Hethia now has new sex scenes in Dog Days (unless you lose to her in combat, then you get no bitches).
- Many Etheryn interactions throughout the early game have been revised, including her initial meeting, her first interactions at camp or the Frost Hound, and her reactions to seeing Alissa in the Winter City speech event; mostly this is to make her narrative a little more coherent if you DON’T interact with her a lot before the Winter City dungeon.
- The Winter City’s actual boer’alvarin name, Njorhaalt, is now sprinkled throughout Etheryn’s content. I got fed up enough with using “The Winter City” in her new quest I’m working on that I decided to give it a real name :V
- Dreams are now a modal you can turn on/off entirely — well, mostly. Dreams tagged as being actually important will go through regardless, but the at this point overwhelming bevy of fun/random/lewd dreams are all able to be turned off from the options menu.
- Jael’yn’s lethicite is now a topic of discussion with the Alraune and Farrah, if you sent her to the Wayfort.
- When you bring Cait to Lady Evergreen, you can now rebuke Evergreen’s offer entirely and go to find Barney yourself without her pointing the way.
- Cait’s Dancer set is now acquired immediately after the tutorial; just talk to her about her other talents!
- Brint has an all-new set (also applies to Brienne) he starts with right off.
- If you turn Brint into Brienne while Elthara is pregnant with Brint’s child, there’s a new scene between them.
- If you gave the Harem Cats coin to help them get home, you’ll eventually get a letter from Calill saying they made it home safe and sound.
- Garth has a new talk supporting both the Dog Days changes, and introducing the Corrupted Lupine plotline after they become a thing (which also leads into an upcoming character, Drifa).
Also New Content Just Because We Love You:
- Evelyn has a new scene for Champ’s with dicks of 4″ or smaller, and who have done the [Obey] option in her pitch anal scene.
So, that’s a hefty package worth of changes! But what’s coming up next?
I’m currently working on the final encounter and bad-end for Etheryn’s quest to hunt down Queen Alissa. Berry’s 2nd quest is already in the code mines, and now that Mayternity is over with and these fat stack of coding is over with, I don’t think it’ll be too much longer before that’s released into the wild. An adorable new half-lupine cleric NPC, Drifa, is also almost ready to hit the game — and following that, a steady expansion to the Corrupted Lupines plotline.
My current plan is that, once RynQuest 2 and its followup character/sex content is done with (*internal and external screaming*), I’ll pivot back to Khor’minos and either write up Isadora as a proper NPC or do the next CaliseQuest (ie, the main story questline).
At some point in the future (not soon!) there’ll be a followup mechanical patch, taking into account feedback from this one, focused on item and power balance and addressing any issues this patch has brought up.
If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!
This is fuckin HEFTY can’t wait to go and remake all of my champs
Alright that’s the amount of regular content we’re talking about! Still not re-subbing yet, I’d rather wait and see :V
That said its nice that I can actually tell Evergreen to fck off
When I first heard about the combat overhaul, I expected a change in the number of equipped powers or a proper robust Passives system. More variety essentially.
What I did NOT expect was the game to be streamlined down like this.
Though I will reserve my judgment after I see how this affects the game experience.
As a beta tester, y’all in for a fun time
Wow…I dare say you all have been busy!
Overall, I like the changes. I think it will help combat go along alot more smoothly. Looking forward to trying out the new content. Thanks for all the hard work, all!
I’ve been beta testing, in that the test builds Balak sent me were better than the game itself so I played those instead. And it’s *good*, guys.
In the underwater dungeon there’s a section where you need to use a oil of oliban to avoid the fight with the endless horde of seal girls, has that been changed to compensate for the oil not existing anymore?
There has always been other items you can use. Oil of Oilban is just no longer one of them.
You can use wyvern venom as well. I think there are other options but that’s what I’ve always used.
Yeah, I’m 100% on board with getting rid of focus as a mechanic. It just did not do anything in the long run compared to flat damage. A few (and I mean a few) encounter’s benefited from using it, but that just made it so niche, it seemed weird there was a whole Class designed around it.
Speaking of, I wonder how the Charmer will fair now? Never liked the class for reason’s mentioned above, but now I have to wonder if it’s gonna be a more viable playstyle.
Charmer’s early game is massively improved. Some of its abilities definitely need tweaking still and I’m working on that, but as Savin said, we wanted to get this baseline out for the players.
I’ve actually been using lust-based Companion sets in my playtesting (Dancer Cait is based now), despite running a smitemage thief. It’s been fun. I imagine the same applies to Charmer PCs.
I’m on the opposite end of that spectrum. My main PC is a Charmer (with a little Keros magic thrown in sometimes) and I loved defeating foes by hornying them into submission.
It was kind of a bummer to have to switch from resolve-draining to Song of the Storms and poking with my toothpick because enemies “immune to erotic warfare” were kicking my head in.
Really curious to see how our hornying abilities will factor in this new age. Suggestion: divert them into a debuff/DoT style?
I’m not sure about these changes, but I guess I’ll see. Another thing, how about instead of calling it health, the now 2 in one stat is called resolve. After all, you can lose resolve when you get hit, who would want to keep fighting a losing battle, but you don’t really get less healthy when you get horny.
I’d thought about that tbh, but I felt it was easier to convey its overall role by maintaining the HP name instead, which is important for any new players. Functionally, you’re absolutely right, and I’ll probably write something in the codex to the equivalent of “health in this game is an abstraction of a character’s willingness and ability to continue fighting, which is why such a broad variety of abilities target the same bar.”
Clearly health is short for “Physical, mental and spiritual well being.”
So simple energi bar?
Except when you get horny, it doesn’t really worsen your mental (or in this universe, spiritual) well being either. You know, because the religions all have a very “open” attitude around sexuality.
Not everyone reads the codex, I would recommend putting that tidbit in the tutorial. All in all, I do understand the need to keep things from getting too confusing and convoluted. Keep up the good work.
I can definitely do both.
Hi guy’s how you doin? This is some great content that I can’t wait to try out. I just have a question about Byvernia if she will still get a story expansion later on this year (next year is cool too, no rush). I apologise if this has been asked about and answered already but I havent been actively play CoC2 for a while now.
She has more content intended.
Oh alright then thank you.
We’ve been blessed with more Evelyn content!
Heck yeah, Resolve is absolute at long last
Frankly, while I never complained about it, it was always there tickling my throat.
But now that it’s gone, my champion can, and should be able to tease into defeat enemies who are immune to physical damage.
Having to deal with Mino ghosts and other non physical enemies, I always needed to modify my Champion powers prior to entering new zones, Now my Kiyoko no longer has to carry the entire team through such encounters
Damn, I have been having so much fun in this game and there is so much to do that I never realized that it’s still not even version 1 officially
Fantastic update. I don’t have a whole lot to say about the combat (but I can see a lot of people do so that’s fantastic) but I do have a couple of questions regarding stuff yet to be implemented:
1. Is there an ETA on the completion of Family Matters? It’s probably my favorite quest so far and I’d like to reach a state where reaching the completed content doesn’t lock me out of the house
2. I’d also, respectfully, like an ETA on the completion of the Alissa content and whether or not we’ll be able to fully feminize Etheryn. I saw some dialogue mention it earlier in the Winter City questline and I got really hopeful about the prospect of impregnating my other favorite party member
3. Are there any plans for a goblin village? Shortstacks are great and I’d love a go at some who aren’t either corrupted or unable to be romanced
1. No, Wsan *just* started writing the next bit of it.
2. Read the end of the post. Also no, you can never give Ryn a pussy.
3. No.
Kind of a flaccid ending for Ryn for certain PCs then
Am no longer interested in ryns quest as I was before. To bad nothing can change Savin’s mind
No, I’m pretty sure one of the points of resolving RynQuest2 is that she WON’T be flaccid…
Savin has said elsewhere that there are ways to help her sire a child if the Champ can’t bear them so it’s not like you’ll be denied any form of family content with Ryn if your Champ lacks a womb, it just won’t be the exact same experience.
I hope at the end of the next Main quest with Etheryn’s we can make her corrupt…. or have her turn into a succubus like Kasyrra said. :3
Resolve is mentioned in scenes still.. like your part loses some of their resolve etc.
There’s bound to be some stragglers, and feel free to bug report them as they come up. We trimmed a good chunk of them from throughout, but obviously are liable to have missed some
Aww, but I liked waiting on Dog Days until after I got Ryn so I could have her negotiate with Hethia. It was a good character moment for her, and especially at higher Confidence, helped show she really could be Queen. I’m going to miss that…
Can you turn dreams on and off individually, or is it all or nothing?
It’s all* or nothing.
*specific exceptions apply.
Aww, I got excited to finally be able to get higher chance at getting dreams I haven’t yet seen. I’ve given up on seeing all the different dreams, even if some of them sound really great.
I suppose creating a huge array to flag each dream individually would be a hassle.
Congratulations on the massive rollout guys. Glad to see how far CoC2 is coming along.
Yay more Evelyn! I made a new champ to see the scenes and they’re great as always!
Farrah doesn’t want to talk about Jael’s Lethicite – either before of after getting it from the Alraune. Nothing :c
Farrah only talks about it if you killed the Alraune.
Dear Savin and CoC 2 developers!
Would you be so kindly to clear these questions?
1. Will you include updates from your previous Farewell Mayternity backer update for the Public release in June or the non-backer poor sods like myself will have to wait for the mid-July?
2. Does anybody of the staff planning to add anthro Mecian TF?
3. Do you still reject the idea of adding a Duelling sword/rapier? Kinda sad if so, since there is an Duelling hat, wanted to have a full Scarlet Pimpernel/Zorro type PC.
4. Will you think on/add Ursine NPCs, anthro more likely? Would be nice to have an shy Panda girl to ravish.
5. Also, since ’tis is a *certain* month of *certain* folk to pride on, will there be more subsequent content for ’em due to occasion?
Thank you!
Nearly all the content is available for both sexes, the whole game is for “certain” folk and always has been
It’s June and I see rainbows and such nearly on any site in the web where I stumble.
Kinda thought that Savin and Co will congratulate these folks with a pride month with special update and all.
And do… what, exactly? Add in a character who only has gay sex? These games have been LGBT friendly since the very beginning and most characters can be with a same-sex PC. The only real exception are a tiny handful of straight-only NPC’s like Garret, and Savin has already said that a mistake like Raphael isn’t going to happen again.
1. Public patches work the same way as they always do. Use your brain.
2. Not on the staff, no.
3. Correct. Still.
4. I will not think on it, no. Somebody else might.
5. No.
1. I supposed that Farewell Mayternity update was released slightly late and so it might be included in this month Public release.
P.S.
Last time I’ve used it consequences were disasterous.
It will be in this month’s public release… public releases ALWAYS have all the content before them. That’s how it’s always worked…..
Getting consistent crashes when trying to fight the Unitaur during Harboring a Fugitive. I’ve already posted a bug report on the forum but I figured I’d post here as well in case someone else is having the same issue.
What about Winterstem and Hornet Honey? They both still restore resolve.
In general i’m a fan of the combat rework, but you might want to remove the auto-cast from Agnimitrias Flametongue. Unlike the other Skills of it’s kind, it has two targeted effects, and you might not actually want to cast it on turn 1.
It’s a targeted Heal, which you probably don’t need before the first turn, and a targeted Weapon Damage Buff, which you probably actually want to target. And it’s on a Cooldown, so you have to wait until before you can recast it.
Only at-will stances should be auto-activating. If the stance is at-will you should be able to deactivate and reactivate it in the same turn to proc the activation effect. Seems like a bug somewhere if you can’t.
Yeah, it’s an At-Will Stance with a 1 Turn Cooldown. So if it autocasts you have to wait to turn 2 to use it again.
Nice set of changes overall, kinda bothered by dog days being required since I hate rescuing Garret and prefer to leave him trapped so I never have to see him.
While understandable, there are now MULTIPLE entire questlines and dungeons gated behind having done Dog Days. It was required in all but fact.
Yea, I just rolled back my save after doing those lol, I get why since otherwise normal players could miss those quests. It would be nice if there was a way to curate what buttons show up at the inn so you could choose who’s relegated to submenus instead of having to have garth and garret up front and the rest in menus though.
Yes! More Corrupted Lupines!
How soon will this new expansion release? Sometime this month, or in July?
Okay, a little stumped
How do we acces the new Evelyn scene?
Cause I already tried all sort of things.
Heck, even chugged down potions to change what’s under my Champio’s pants
On the record, I’ve kept the little sword side to 3″, and the new scene still escapes me
I think you need to have done her penis virginity scene for it to happen.. try a new save and gave a cock 4 or under, dont have sex with it until the option comes up with Evelyn
That might be it
It was a new save, but I already throw that V card for the sword on Cait
Damn pink kitty, it was her her doing!!
I usually go with Shemale Elf and get a vagina after that way Cait wont touch your cock unless you approach her. I always let Evelyn take most of my champagne virginities.
Worked, and damn
I expected only one scene with Evelyn, but this new content with her are hot as hell
Evelyn always hit bunch of buttons for me in her overall theme and personality, but this is basically sealed it,
Kinda disappointed I can’t get this scene in my main save, already at day 310, and at Undermountain with basically most quests completed, yet this one scene will escape me just because of virginity part
Interesting changes. I shall have to see them in play and hopefully won’t have to restart characters.
Still looking very much towards when the Bloodknight returns and if we shall be able to Jael’yn her or convert her to our cause. Not lying when I say her bust art from anon is my phone wallpaper, too hot.
With Resolve getting removed and all abilities targeting health bar how does the game determine whether the enemy was driven into sex frenzy or beat up too hard to continue fighting? By damage “type” totals, last hit in, some other way, or was this aspect lost in the streamlining..?
It’s based on what the largest damage type was from the finishing blow on the enemy. So if you finish them off with a tease they will be considered “resolve defeated.” If you finish them off with a weapon hit that does 20 crushing and 30 pheromone it’d also be considered resolve defeated.
Hmm, so if a character is brought down to figurative 1% remaining hp with physical attacks, but then finished off with a tease attack, it’ll count as sexual victory? It’d feel a bit weird, but on the other hand i guess it allows the player control the outcome of the fight better, and it’s easier to implement, too.
Thank you for the explanation :>
So with Ryn being locked behind the Alraune, and the Alraune now being locked behind Dog Days, does this mean that Ryn will no longer be able to Parley with Hethia?
Correct.
completely unrelated but will we ever get an anal knotting scene with Gytha? we have a vaginal one now but still no anal one
Uh, question.
Since changes are coming to the combat system, would there be a way to set the tease attack to a specific area(s), rather than have it select a random tease flavor text every time it is selected?
It’s more of a personal preference due to sometimes playing a guy and the tease attacks ending in a non-existent chest tease rather than, say, butt or dick tease.
It is not really important but I think it would be nice for certain players, to enable their headcanons 😀
Definitely not a fan of these changes personally but each to their own I guess 😓
Won’t lie, I’m not really a big fan of this update, and while I feel I will just get over it with the new mechanics eventually, the thing I’m going to have a hard time with is Ryn. With her removal in the parley, I feel a huge chunk of her character arc/growth pre-winter city was taken away from her (she had the second largest characterization and story of the companions after Cait pre-vamp) and in turn flattens her character. Will there be, optional or otherwise, scenes to compensate this before we get to the Winter City? /gen
While she doesn’t have new scenes per se, every major scenes she HAS has been tweaked and expanded on.
Oh thank fuck. The Companion XP thingy is going to be helpful in future playthroughs… It’s just a shame I already went and grinded through XP for the party members I have now, but oh well!
Will the Etheryn Queenly Raiment ever get a new Ultimate that actually works? Azyrran technically has 2 differently named ultimates between sets even though they have the same effect.
Her ultimate works fine regardless of set. If it’s suddenly broken or nonfunctional, please bug report it.
Amazing content update but will level cap ever be upped to make combat more challenging?
Raising the level cap makes combat LESS challenging :p
But yes, the eventual cap will be 10.
I kinda liked having a different bar to empty depending on whether or not I was planning to fuck an enemy after I beat them… But most people here seem to like the change and in retrospect, I suppose most victory scenes didn’t have any differences based on whether you won by fighting or seducing, so I’m sure I’ll get used to it eventually.
Is lust damage and lust based powers still build around our presence, or is it willpower now?
The ones that were built around presence are still built around presence (alongside a few others), while tease spells scale off of Spellpower (which includes Willpower)
I have to remind you, that the resolve bar is implemented, because this is a sex game. Its removal underlines the fact, that it has always worked as a literal second health bar. On an abstract level, health and resolve in the game work as follows:
Health bar A
Health bar B
Resistance A1; resistance A2; resistance A3
Resistance B1; resistance B2; resistance B3
Regardless of lust based or damage based, attacks are always the same thing – drain from one of the two health bars. Regardless of build, the actual functionalities remain exactly the same.
In short – having two health bars like this is completely pointless.
An actual overhaul of the combat system, at least for me, would be one that makes the two bars interact with each other and the rest of the metrics. Lower/higher values of one health bar causes some effects, lower/higher values of the other health bar causes other effects. I believe that this would pave the way to new opportunities for the development of the combat system, abilities and character creation.