New week, new content! It’s been a solid week for the team, especially in relation to the Javascript port. You can get more details on that below the changelog, but as far as content goes, Savin is making good strides on Dhaal’s next big plot chunk, Adjatha has a large group encounter for Dhaal largely written, Will’s secret Evilbun project is nearly wrapped, and I’m going to be tackling coding Frogapus’s Leyak enemy soon. I’ll share more about all of those when they draw closer.
0.8.158 Changelog:
- It is now possible to offer bimbofied Kiro a couple doses of Throbb, resulting in quite the hyper-sized ‘nuki endowments if you’re into that. Written by QuestyRobo, it features three new sex scenes, modifications for old ones, the ability to sleep with Kiro at night, and a new threesome with Kaede. Some of these enhancements also work for regular-sized bimbo Kiro.
- The Cylirian Codex should now properly unlock when dealing with Maike.
- The Pumpking’s dungeon no longer has “Public” flags set on the rooms.
- Syri’s panty-giving gift should now be possible to proc on Uveto since the scene had a variant in it mentioning Uveto’s icy weather.
- A number of smaller fixes and tweaks to checks and text in Syri’s content.
- Inessa’s bust now has a variant for pre/post chastity cage.
Javascript Port Update:
Gedan got the distribution & loading systems more or less done. Jacques00 polished up the mail systems in the port that Leek had piled in previously, and we’re at the point where we really need to take a hard look at how we will be doing hotkeys for the game’s main buttons this time around. At risk of cursing ourselves, I daresay we could be opening up a test build for backers after that getting that done – maybe in the next two or three weeks. The first javascript version will cover content across Mhen’ga and Tarkus. Time will tell if we can make that date.
Are there any plans to make the game playable on linux?
Not the download version. Browser version will work though.
Not sure about TiTS, but CoC2 can be loaded on linux by following “CoC II-‘versionnumber’-win/resources/app” and opening a file called “index.html” in your preferred browser.
I see no reason for TiTS to be much different.
I know I am late, but it’s actually is. CoC II as you can say is bleeding edge tech aka JavaScript based. Meanwhile TiTS and CoC are flash player based, and all modern browsers won’t play flash files without some tweaks and manipulations.
What you CAN do is download standalone flash player and play game with it. Just Google “flash player projector debug” there will be adobe site with official Linux version of flash player
I should have said TiTS: javascript edition.
side-note: my method of loading CoC2 is only really useful for people like me with terrible internet.
Great news! I assume when we get the first javascript version, the old saves won’t be compatible, given that not everything will be implemented? If so, that’s fine by me, I wanted to start java with a new character anyway, but I was just curious.
Good job and thanks for your hard work, everybody!
Here’s hoping that the saves will be fine for the full port.
Exported/converted saves will probably be fine, there’s been some testing in that regard.
As for saves not working for the partial port…i don’t see why it would be like that. I mean, the game only has to ignore the extra bits in the save that reference content that is not already in. It would be mainly flags/quests, probably.
Im curious about the full busts for Java Port, will the full bust window be the same size as CoC2 to the left or wherever and not just a small portrait frame in the current TiTs?
The UI clip in one of the Java blog posts looked a bit too full for a larger bust window unless that was a mobile version?
Nope, similar size to current build roughly.
Is there any chance for a full bust portrait to become a feature in TiTs? Maybe as an option to swap out the left side of the ui (Parts of the UI feels a bit like clutter or info that you do not need to see 24/7) for full portrait.
I’m aware that there are embedded images in the sex scenes though I kinda just prefer it to be like CoC 2 with the option of a full bust portrait to the left at least.
(A good sized portrait is all I need for the imagination)
For me it’s the main reason I have held off from playing this game despite being a fan of CoC2 and the style of both games.
Anyone know if which variables to tweak in the save editor to reset Kiro quest / change non-bimbo to bimbo? I’d like to check this stuff out, but I’m well past making this choice.
To change Kiro into a bimbo (or the reverse), you have to give Kiro the Ditz Speech perk.
Did that once and BAM. Bimbo Kiro.
Thanks!
Tits: Java Edition
I predict… release on November 30th, or December 1st-5th.
Just in time for Holiday Merch! Gotta release it at the right time to sell all those plushies, toys, and lovely artwork!
I want a plushie of Kiro and Kassyra so bad
I’ve never seen plushies with big horse cocks before. I wouldn’t say no to that.
Awesome! But dang it its for Bimbo Kiro. While I can do the same thing with the save editor, but is there any chance that the doll cheat code can be updated?
As in while the doll cheat does work in sending the player to dungeon, it doesnt reset the Kiro Quest to do it. So when you activate it, and complete it, you leave.
I mean coding for that cant be too much can it? Would like to know when possible
Please and thank you for this update ๐
Will the Javascript version also have an embedded images version?
Assuming it will work as CoC2, the javascript verson will already have embedded images.
Well I like normal Kiro better, I did another playthrough got bimbo Kiro.. I liked the new content but hope normal Kiro will also get either a sleep option or at the very least a threesome with Kaede. Would be a shame to lose my old saves but it’s fun to redo them anyway.
Test build for backers? Sounds like a good sign. Still means a wait for Public players like myself, of course, but… Good sign nonetheless.
Keep up the hard work everybody! I get super excited whenever I see one of these updates in my inbox. ; P I never touched TiTs for the longest time because I’m not really super into a lot of Sci-Fi elements in my smut, but I decided why the hell not one day and was hooked. So much hard work and passion has gone into this game (and CoC). I can’t wait to get my hands on that shiny Javascript port. Thank you all so much for all the work you put in each week, and be sure to take care of yourselves going into the holiday season. : )
So when can finally knock up or get knocked up by Kiro and or Kally? Also would love to see some Doctor Badger stuff thrown in too.
I meant to ask this on previous posts but kept forgetting, also sorry if you’ve already answered this, but I remember you mentioning something about your code being rewritten/recoded/redone or something along those lines for the JavaScript version so it works better and is easier to add and change things (Sorry if I’m getting this wrong, I donโt remember exactly what was said and I can’t find the post that mentions this), and so I was wondering if it would be possible to get cybernetic limbs in the JavaScript version? arms, legs, other, other other.
No, that was an intentional design-side decision.
Well that’s a little disappointing but I understand, thanks for the reply.
giga bimbo kiro docking + ball inflation would be amazing
When are we gonna get to see dizzy?