Category: Art

[Backers | CoC2] Centaurs of Attention

HOTFIX: Rose will no longer lock you in the Inn forever.

A whole lot more ‘taur is on the table today courtesy of Wsan and Garde.

0.4.35 Patch Notes:

  • The centaur caravan in the Khor’minos outskirts has a hefty new expansion — over 200 pages of content! (By Wsan)
  • A new girl’s working at the Passion Pasture: Decima. (Written by Gardeford) (Coded by Squishy!)

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS Update] Error Reporting, Fog of Whore, and Korg’ii War

Who needs to relax on a weekend when you can fix bugs and add new features?! We’ve got a spicy Monday drop that not even Garfield could hate. Maybe our code spaghetti congealed into code lasagna!

02/23/2022 BONUS Changelog:

  • Minimum lust has been converted to Minimum Lust Rating, and it now has diminishing returns the higher it gets. This eliminates a lot of janky behavior and makes it much harder to accidentally lock your lust at max.
  • Leek made some changes to how characters are loaded for combat that should result in less errors during battle.
  • Emmy’s Herm Harness’s Codex controls should work now, both in person and remotely.
  • Geddy improved how the game handles loading a save in an invalid location.
  • There’s an existing issue where character heights could become considered a string by javascript, which would result in strange addition when changing height. Ever suddenly gotten 10x taller? That’s the culprit. We’ve deployed two fixes that should try to prevent that from happening in the future…
  • The Omnisuit is now a rare item, also a lil more polish to it.
  • Undressing for the New Texas pool should be less crashy.
  • Cockvine tails now count as parasites again.
  • Backing out of Nevrie’s shop no longer displays main menu buttons.
  • Fixed a missing room description on New Texas.
  • Submitting to Lund no longer crashes.
  • The softlock that happens after submitting to Lund that was hiding behind the crash has ALSO been fixed.
  • More improvements for displayed names, courtesy of Jacques00.
  • Fixed an issue buried in the parser’s belly.
  • And many more!

Changelog:

  • TiTS now has an error reporting system built in. By default it is disabled – there is an option to enable it in the Options screen, under Gameplay – look for Automatic Error Reporting.
    • This system is based on Sentry.io, but we’re hosting our own instance of it, and I want to explain a little bit about it in the hopes you guys will _opt_ to turn it on.
    • Firstly, we’re defaulting it to off – you, the player, has to make the decision to turn it on. There’s no popup about it, there’s no reminder or anything. Turn it on or don’t, it won’t get in your way begging for your attention either way. For all intents and purposes, this is the only time we’re going to talk about it being a thing and asking people to turn it on because we are like you – my ass always gets chapped when this kinda stuff gets forced on me so I am absolutely not gonna do the same.
    • As for turning it on, there are two modes: Auto and Prompt.
    • Auto will just send the error message straight to us as soon as it’s displayed. It can send us some extra data as well, chiefly, a record of the last couple of actions you’ve taken leading up to the crash which will allow us to more easily track down the issue.
    • Prompt simply adds an extra button to the error screen that will send the error, and only the error, to us, but only if you hit the button.
  • The exploration system has been turned on for Mhenga, Tarkus, and Myrellion. Now you can chart your own journey through the sparsely explored wilds of the galaxy, and more easily tell which places you have explored, and which you have yet to explore. Perhaps in time we can add a place for you to make a few bucks off your map data…
  • Item Rarity display is coming to TiTS! Expect to see items in your inventory have different colored icons to denote their rarity. My current labels for them are common, rare, and custom.
    • KNOWN BUG: Currently rarity information is not displayed on equipped weapons on the paperdoll. (This is fixed!)
  • Item level display has been configured for most weapons and armors in the game.
  • The battle for Korg’ii Hold is now able to be completed – at least on the test save I plowed through with it. I fixed up a bunch of broken room linkages, added staircase icons where appropriate, fixed something like 10+ different crash bugs, cleared up missing text when defeating the War Alpha, and more. There’s still one issue with encounter text being eaten – I think when Tuuva is assisting, and that’s on my agenda for today…
  • Geddy took a pass through the Codex buttons and cleaned up the whole mess of them.
  • Fixed a Mirrin softlock.
  • Fixed a Bothrioc birth codesplosion.
  • Fixes for the nursery & plenty of pregnancies.
  • Lots of under the hood changes for Roxy to address some of her bugs.
  • Lots of name displays got fixed. (By which I mean all-caps displays with “\n” or “<br>” have been formatted to fit the new display style.)
  • Many improvements to quest log display.
  • Addiction data has been moved into the medical log of your Codex.
  • The Pumpking’s bust cropping has been fixed.
  • And more! <3

[Public | CoC2] Musical Moo

Time to spoon the bard!

Also TiTS just put out a big patch. Go hug Queen Taivra again!

0.4.34 Patch Notes:

  • After completing CaliseQuest #1 and tipping Livrea at least once, you can find the bovine bard at the milker stall which leads to a date, and then to some repeatable sex scenes with her. Moo!
  • Fem!Keros has a new scene for female PCs. (By TheObserver)
  • Daliza and Jael’yn have an optional threesome date (by Skow), and the Maid Jael’yn version has a new CG to go with it (by Akira).
  • Byvernia has a new encounter that can occur in the Old Forest, Foothills, or Harvest Valley. Requires having fucked her before, and you need to beat her in combat in her normal encounter to refresh it (By BubbleLord). Includes a CG with 2 variants (by Anon)!
  • Balak’s begun work on a sweeping set of changes to the game’s underlying combat and character mechanics. Check below the break for a more exhaustive list of changes!
  • New Busts: Ring Slaver, Kazuo’s Puppets, and Fem!Keros “Pregnant” version.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


TiTS: Frozen Cartography

New day, new patch, new features, new bugs!

(EDIT) Hotfix Changelog:

  • Fixed an error that caused the map to stop working entirely.
  • Fixed an error with Leek’s optimizations that made many puzzles (and some other content) softlock.
  • Fixed Bianca exploding the map system.
  • Azra’s mom-dom scene was ported back in.
  • Fights with multiple enemies will no longer give you multiple times the XP/credits they should.
  • Fights with multiple enemies should correctly output the list of defeated enemies.
  • Equipping heavy weapons you cannot carry should no longer crash.
  • Corrected the “Lights Out” puzzle in Azra’s Tarkus expedition to use the proper arrangement laid down in the holy Flash texts.
  • Fixed a crash with submitting to Overqueen Ysolte.
  • The Overqueen should no longer auto-grapple smugglers or athletic PC’s, as is written and intended.
  • Getting hit in the face with the Overqueen’s bolas should no longer deal lust damage, considering how painfully the text is written.
  • Pierced tongue descriptions should no longer always say “heavily pierced”. A few new small variants were added based on piercing type too (bar vs hoop).
  • Korgonne translation should be less crashy and error prone.
  • The softlock in Roxy’s doggie-style scene has been fixed.
  • A bunch of content & items that were changed in Flash after the JS port was started were updated with changes that were made in Flash. (Playing catch-up!)
  • And more!

Changelog:

  • [Backers] Uveto is now available for play in the backer build of the game! As usual, it’s going to be pretty rough around the edges. We’ll be banging on the bugs as space-time and bug reporting permits!
  • [Public] Myrellion is now explorable in the public version of the game! Don’t worry, we left the sexy bugs intact!
  • [Backers] The new experimental “exploration” system has been turned on for Uveto’s snow-fields. This is a feature I’ve wanted since the very early days of working on the game in Flash, but I lacked the skill to pull it off myself. Of course Geddy cracked it out in short order, that canny dragoness! Now rooms will fill in on your map as you explore them, and their exploration status should save. In the future we plan to bring this feature to more of the “wilds” of the game world, after shaking it down for any possible meltdowns in the snow…
    • Known Issue: Korg’ii Hold is visible before being explored.
  • The new exploration system should restore our ability to display markers for Bianca and Kattom Osgood, kaithrit businessman supreme!
  • The Omnisuit should actually be working again! This was… wayyyyy more of a headache than you would assume. The new inventory UI really did not like an item replacing itself with another item midway through the equipping process, or proccing multi-page events right in the middle. To get around this, I wound up making the collar a consumable “gadget,” which taps into the same sorts of systems driving player transformation items. Just use the collar, and presto! Your armor is an omnisuit, and any old armor is looted. Once you remove it, it will quietly transform back into a collar again for your future use. I dumped at least six hours of work across three days getting this fucking piece of shit working…
  • Donkey took a bunch of improperly formatted button prompts out behind the shed and took care of them. That’s well over 100 potential crash points absolutely shredded. The next time Gordon Ramsey calls someone an “absolute donkey,” it’s going to be a compliment.
  • Fixes for Bess.
  • Fixes for Shade’s bust.
  • Fixes for Dr. Poe’s menu.
  • Some fixes for nursery baby interactions.
  • Restored busts for: Sexdolls (Kiro Quest), the Cumjuice Poster decoration, Yammi Crew, Anno (Adjatha’s variants), Anno (Nikku’s variants),
  • Removed a duplicate Kiro/Paige threesome from the code.
  • Kimber fixes.
  • Bianca crew conversation fix.
  • Fixed Qualle softlock
  • Fixes for Kane’s wrestling event.
  • Fixes for Shade interactions crashing when Uveto isn’t loaded.
  • Catnip should now interact correctly with tail genitals (and fixed a missing parenthesis in the codex’s information about tails!)
  • Fixes and improvements to the questlog, courtesy of our resident lowercase-donkey!
  • Under the hood work to prepare the blackjack minigame for Zheng Shi’s arrival.
  • Under the hood work to prepare the ship systems for deployment.
  • Fixes and improvements for GooArmor.
  • Fixes to reduce how often the game has to fully re-render itself.
  • And much mooooooore~

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[Backers | CoC2] Gods & Dragons

A god(dess) and a dragon are getting a little lewder today!

0.4.33 Patch Notes:

  • Fem!Keros has two new sex scenes (by TheObserver), one of which features a new CG by Bread!
  • Once you’re official with Aileh, she’s got a couple of new sex scenes, and one random scene for entering her tile! (by SomeKindofWizard)
  • There’s a new, non-lewd scene featuring Cait and Quin in the cat temple (by BubbleLord)
  • Brienne’s stargazing CG has been updated to include her cowprint bra!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


[Backers | CoC2] Dragon Laying

It’s time to finally be a hero and lay the dragon in your castle…

Also, Fen just dropped a big TiTS pub/backer patch pair!

0.4.32 Patch Notes:

  • If you’ve made a good impression on Aileh, she’ll send you on a quest to make her accommodations in the fort a little more comfortable, which leads to some inevitable bonding…
  • Said bonding includes a new CG by Akira Raiku!
  • Vitra’s brother has opened shop in Khor’minos, selling some new adventuring gear.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


TiTS-JS Update: Just In Kase

Good evening, and good upcoming weekend! As you can see below, we’re still making tons of sweeping changes that introduce whole swathes of bugs and crash even more. Lowercase donkey has been absolutely pounding away at the codebase to knock down the total number of bugs and tracking down systematic things to fix across the game. Meanwhile, I’ve been bouncing between spraying raid into the cracks and doing what I can to keep up with admin tasks like payment errors or tax paperwork.

I don’t want to spoil too much of what the team is up to, but I will say that Savin has been working on the Brightwater version of Dhaal’s probe quest. I’m excited to dig into it.

I may append some hotfixes to this as the night and weekend roll on. If I do, I’ll try to edit the changelog with some bolded “edit:” notes.

Love you guys <3

TiTS Javascript Version Changelog (#1158):

  • Edit (1180+): Improvements were made to Treatment transformation stability.
  • Edit (1180+): Fixed a possible crash in Gobbles the holiday turkey-girl.
  • Edit (1180+): Bess got a possible crash fixed.
  • Edit (1180+): Yancy got a possible crash fixed.
  • Edit (1180+): Siegewulf got an identical twin or two pulled out of the codebase and some additional fixes applied.
  • Edit (1180+): Some under the hood stuff to update saves with newer changes to the save file format.
  • Edit (1180+): Anno’s follower shop should now be set up.
  • Edit (1180+): Piercings are able to be equipped without crashing again! Cocksocks should work too, though they have not been tested yet.
  • Edit (1180+): Fixed a crash with Erra’s collar scene.
  • Edit (1180+): Verusha’s scenes that move the PC to the bar should now move the PC to the bar (and other Tarkus content that moves to that location should also be fixed!)
  • Edit (1180+): Lane should no longer pay or take payment in strange fractional credit values.
  • Edit (1180+): Fixed a crash in the player character’s appearance screen related to attempting to access accessory data incorrectly.
  • Edit (1180+): Ship storage should now report its fullness per category more effectively.
  • Edit (1180+): Fixed crashes related to the “nippleWidthRatioUnlocked” function in: ReductPro, DracoGuard, Lion-Os, Lip Tease, and the milk thief on Dhaal.
  • Edit (1180+): A full screen toggle button has been added to the corner of the main menu.
  • Edit (1180+): More fixes to Goo Armor (Nova) to accurately reference the correct creature object instead of a random Tarkus gray goo.
  • Edit (1163+): Ship combat was re-enabled somehow and crashing you guys hard. It should be turned off again (refresh!)
  • Edit (1163+): Haley’s creature data was never ported over, which meant she was pretty much guaranteed to cause crashes. I’ve resolved that issue but not had time to bang on her content. Interact with Haley at your own risk!
  • Reorganized how crew members are tracked as being recruited so that it’s directly attached to them in the code – anno.isCrew() instead of a random “annoIsCrew()” function floating around somewhere.
  • Kase got a proper stat block to hang his crew checks from, which should also fix some crashes he had elsewhere.
  • The Treatment’s transformation events and associated data has been migrated into the item object instead of left floating in its own file. Ideally there should be no discernable change to you.
  • The “delete save” button was adjusted slightly.
  • Map errors should include more information. This one shouldn’t matter to you guys, since the maps for zones usually work before we ship them out to you.
  • The Masturbation menu now has subcategories to better handle characters with an excessive amount of masturbatory option. “Repeat” and “Random” will still be on the top level to enable quick lust resets without an excess of player input.
  • More work under the hood was done to get ship combat ready.
  • Zil Nigh the Science Bi has been ported to JS (A porn parody for the smut menu.)
  • Fixes for the Dong Designer / Cockbox
  • Fixes for Bianca’s store.
  • Formatting for an absolute butt-ton of buttons has been corrected, solving a ton of potential crashes.
  • I cleaned up a bunch of references to the now-defunct “cockSelect” function and corrected them to use “penisRouter”. This should prevent a number of crashes in Zheng Shi’s content in the future.
  • Fixed the Dong Designer booting you back to ship storage instead of the main interface when leaving.
  • Fixed some Mitzi crashes.
  • Fixed Nym-Foe attack crashes.
  • Fixes for the plantation quest on Mhen’ga.
  • Fixed a crash for goo pc’s.
  • Fixed an exploit that allowed players to skip from creation straight to Tavros.
  • The layered hairstyle no longer breaks hair descriptions.
  • Fixed a crash in Bimbo Penny’s menu.
  • Turning off inline images no longer causes the game to crash when you would encounter one.
  • Fixed a glitch in the randomizer function that would allow it to roll negative values in very specific situations.
  • Lots of cleanup for title text of rooms of characters.
  • Lots of other changes too numerous or inscrutable to note here. Sometimes you look at the list of code changes, and there’s one labelled “fixes” that modifies 100+ things across 36 files, and you know your time would be better spent climbing back into the bug pit.


[Backers | CoC2] Snuggle Time

(There’s a bunch of TiTS patches this week, too!)

Now you can take Daliza to bed, and more conveniently manage who you’re spending your nights with in every sleep-able location.

0.4.31 Patch Notes:

  • After sexing her, you can now find Daliza crashing in your bedroom at the Wayfort when you try and sleep — thus unlocking the ability to sleep with her at the Wayfort as you please!
  • Speaking of which, there’s now a bedmate-choosing UI that lets you pick who you partner with and where (Frost Hound, the Wayfort, and at camp). Dal’s currently the only person who’ll sleep with you at the fort as far as I know, mind you!
  • Khor’minos Main Street has been expanded to include a tavern with a pair of sexable new NPCs, an alchemist and a mage (with several new items), and a minstrel. The salamander dickgirl bar-babe even comes with a new PC pregnancy!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[Public | CoC2] Hey There Daliza

Time to plant that flag in some hard-won ground~

0.4.30 Patch Notes:

  • After renovating the Wayfort, you can get a little unprofessional with your trusty bailiff, Daliza. Obviously, this requires having taken Etheryn up on her offer of baron-hood.
  • Nakano has a new quest for you: it seems Mai needs some fire gems…
  • Loads of bugfixes!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! 🙂


[Public | CoC2] The Lady Trickster

UPDATE: Hotfix(es) have been released that fix a couple issues with FemKeros. If you are playing a download build you will need to redownload.

Most of the CoC2 staff is starting their holiday vacations about now, so until next time: happy holidays, and be kind to each other.

0.4.27 Patch Notes:

  • Keros can be a girl now?? Talk to your local trickster deity to learn more. (By TheObserver)

New Since Last Patch:

  • There’s a new companion, Agnimitra, whose recruitment starts at the Wayfort after completing Winter City.
  • You can now visit the Khor’minos brothel, with two new whores (and more to come).
  • More Wayfort Renovation progress + two new residents, Aileh the Dragoness and Rumie the Bee Bartender.
  • After having sexed her and done the artificer’s quest, you can now take Rindo as your concubine and put a kit in her.
  • New busts: KM whores, Aileh, Fem!Keros, Brienne 2.0, Pregnant Rindo + Post-Baby, Agnimitra, Atugia 2.0

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


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