Category: Art

[TiTS] Throbb The Cat-girl

Look at the legs on this one!

The rest of the world may be playing Baldur’s Gate and Armored Core, but don’t worry! Y’all got Uncle Fennykins here hammering out a new smut scene (and more) to keep ya’ll warm while Phaedra’s next dungeon is marinating in the kitchen. Sure, I had a gout flare-up so bad I could only sleep half the night on Wed/Thurs, but bacon is delicious (and so is this scene). It felt good to shake some of the scales off and write the kind of thing I love to write: people gettin’ big slutty.

Some new fun equipment for kineticists is in here too, though in my fatigue (and with this house-melting heat) I’ve failed to restrict anything to backer’s-only. Now I’m gonna have to write a whole new thing to make it up to you guys! …Maybe a sequel to this one.

0.9.072 Changelog Hotfix #2:

  • Rolled in some corrections for the damage scalers on the height-dependent kineticist attacks.

0.9.072 Changelog Hotfix #1:

  • Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim unlock events have better pre-requisites: you must be a kineticist, the stat the perk replaces must be low (below 50%) and the stat that is used in its place must be high (libido/phys/aim).
  • Made some textual tweaks to the sub-scenes for the cheetah pirate.
  • Gedan had flipped a switch to make some UI things related to mainGameMenu() calls hard crash instead of silently fail, getting us a lot of good data on UI-related misdeeds in the code. A bunch of them have been patched up as a result – some good examples being the decorate and masturbation menus.
  • Gedan added a hard crash to some of the code dealing with sensor scans/sense in combat, to try and track down a problem with some damage types failing to look up their extended data properly on occasion.

0.9.072 Changelog:

  • New scene: use Throbb on the cheetah pirate you rarely encounter in space – comes with two tiny sub-scenes depending what you want to do with her. I wrote this one myself, but I’m sure I’m gonna be hot-fixing the errors in the text tomorrow. Obviously it requires you to have Throbb in your inventory and defeat her in a space battle. (Written by Fenoxo, coded by Fenoxo, proofread by nobody yet – please forgive my sins.)
  • New Kineticist Perks: Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim. Captain Steeles with their willpower and intelligence abraded by bimbo/bro transformations will unlock these via dream-sequences during sleeps. They will allow other stats to determine the strength and accuracy of your psionics. As I write this, I’m realizing that it may be too broadly proccing – I will deploy a hot-fix tomorrow to tweak the conditions to ensure that unusually smart and focused bimbos don’t have their stats switcharooed. (Fenoxo)
  • An old Penny scene that was disconnected has been re-linked, and the accompanying CheshireCatSmile37 art was added to the scene to go with it. (Fenoxo)
  • New NPC Bust: the Silicone Eater (Jacques00 drawn & coded)
  • New Rare Item on Uveto: The Sleet Staff. This level 8 rare quarterstaff is buried deep in the wilds of Uveto and can inflict both trip and freeze on its own, but beware: something about it does not feel right. Maybe it’s the -5 accuracy. (Fenoxo)
    • This was a good opportunity to clean up an abandoned segment of the Uvetan wilds that was meant for a now-abandoned community project. I adjusted a handful of descriptions to account for it. (Fenoxo)
  • New Rare Staff on Myrellion: The Xukwood Staff. This lovely crit stick lives near a certain brawler’s place of residence, if you can get past him and his dog… (Fenoxo)
  • New Common Staff in Nerassa’s Shop: the Hookstaff. This evasive little number can sometimes trip your foes. (Fenoxo)
  • Fixed a typo in the tooltip for the Tripped status. (Jacques00)
  • You should no longer be able to open your personal inventory in ship battles with the “C” hotkey when the button is grayed out. (Jacques00)
  • Fixed a UI crash related to pressing the back button in the rest menu while in your ship’s cabin. (Gedan)
  • Freedom Beef now has a cooldown in silly mode. (Jacques00)
  • Fixed a post-combat issue with Radglow. (Jacques00)
  • Added Opaque toggling for the scanline backdrop effect and the mannequin color fill. (Jacques00)
    • This should hopefully help in reducing instances of alpha render processing.
    • Combined “bg” and “bg-filter” class definitions that use the scanline effect into one universal function for convenience.
  • Gedan has been ripping through the auto-reported crash bugs something fierce.

[Public | CoC2] Milk & Honey

We’re running a little threadbare this week while Brint/Brienne’s long-awaited homestead expansion is taking up the coders’ time pretty heavily. It’s something like 600 pages of hardcore mino-fucking, and probably gonna occupy a couple patches all its own just trying to contain the sheer girth Wsan’s fit into his magnum opus there.

In the meantime, enjoy a couple of new sets for your companions and a little more love for Zhara and Cait.

0.6.18 Patch Notes:

  • Cait has a new set: the Vestal’s Raiment, making her a self-healing tank that can stand on the frontlines with aplomb. Check in with Ogrish after completing Cait’s quest and either refusing the temple or building it to acquire her new set and a thank-you treat from the smith and Ivris.
  • Azzy has a new set: the Lightbearer, giving Azzy some healing power while keeping her knightly personality. Acquired by talking to Cait at the Frost Hound after completing both her quest AND Azzy’s recruitment quest.
  • You can now hook Zhara up to the milking machine from last patch as well! (By Tobs)
  • The Corrupted Lupines have a new loss scene if Cait’s in your party and you lose/surrender. Has a 1/3 chance of playing. (By JStar)

New Since Last Public Patch:

  • Gianna’s ratfolk buddy Svern now has a milking machine he can let you and your friends use. Accessing it requires the Wayfort first be fully upgraded. The PC, Cait, and Brienne can use it right now! More to come! (By Tobs)
  • Imora & Seastone have new anal sex options: fuck Imora’s butt, fuck Seastone’s butt, or fuck Imora’s butt while Seastone fucks yours. (By Skow)
  • If Zhara’s moved into the Wayfort and you have Brint in your party, you can grab some of the random harpy thieves out of your rafters and use them to show Brint a good time (and double the local harpy population too)!
  • Sanders now has an early-game quest pointing you towards helping Eryka — you haven’t missed anything if you already got her, but it adds a little worldbuilding and bumps her encounter rate while active. Mostly it’s just there to put a big ! on Sanders at the start of the game so people don’t accidentally miss him, which seems to happen more often than you’d think!
  • Sanders also has a new talk about Eryka once she’s rescued.
  • You can now talk to Jael’yn about her sword, and find the missing charms. Each charm you find empowers the blade further. (By Skow)
  • There’s a new Shamanic-themed Wayfort furniture set for sale. (By Zavos)
  • The Effigies in the Old Forest have been revamped after you subdue their mom. If you killed her, they disappear. (By Tobs)
  • A whole host of balance adjustments and bugfixes!
  • New Busts: Kalysea, Xadaron, and the Fungal Amalgam (all by Moira)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[Backers | CoC2] Milking Machine

A big pile of new ass & titty love today, plus a bucketload of balance tweaks and bugfixes!

Meanwhile I’ve just recently passed the roughly halfway mark through writing the next segment of the game’s Main Story Quest! Lot of dialogue left to write (and a few salacious scenes with Khor’minos’s highest nobility) but I’m quite happy with how it’s panned out so far!

0.6.16 Patch Notes:

  • Gianna’s ratfolk buddy Svern now has a milking machine he can let you and your friends use. Accessing it requires the Wayfort first be fully upgraded. The PC, Cait, and Brienne can use it right now! More to come! (By Tobs)
  • Imora & Seastone have new anal sex options: fuck Imora’s butt, fuck Seastone’s butt, or fuck Imora’s butt while Seastone fucks yours. (By Skow)
  • If Zhara’s moved into the Wayfort and you have Brint in your party, you can grab some of the random harpy thieves out of your rafters and use them to show Brint a good time (and double the local harpy population too)!
  • Sanders now has an early-game quest pointing you towards helping Eryka — you haven’t missed anything if you already got her, but it adds a little worldbuilding and bumps her encounter rate while active. Mostly it’s just there to put a big ! on Sanders at the start of the game so people don’t accidentally miss him, which seems to happen more often than you’d think!
  • Sanders also has a new talk about Eryka once she’s rescued.
  • Adjusted damage values for Righteous Fury, Frozen Flower, and Storm Strikes.
  • Kas now has the Geomancy perk, to make her better at bopping you.
  • Raphael’s precise thrust now gives -200 Evasion instead of -100 to further guarantee a hit.
  • Blank Scroll is now a distinct item.
  • Asira Wing’s stats adjusted up.
  • Caranbrot’s shielding effect has been buffed
  • Sanctify’s secondary damage is now properly Crushing.
  • Reaping Blade heals for half damage now and no long has its healing scaled with Spellpower.
  • Corrupt Dawnsword does more damage.
  • Enemies that are immune to Critical Hits now have an icon representing as much. Right now it may be possible to clear that icon using abilities, but this does not remove their crit immunity!
  • Dragon Eve is even harder on Dark Difficulty — she gets an extra action per round after a point!
  • You can now Exit Game from the options menu in the electron build, rather than going to the main menu.
  • A bleeding bold text issuehas been fixed on the Ring of Fate.
  • A bunch of fixes courtesy of Spotty!
  • New Busts: Kalysea, Xadaron, and the Fungal Amalgam (all by Moira)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


Trials in Tainted Staves

New weekend, new patch!

This chunky lil guy comes with a lot of changes resulting from climbing around the inside of the codebase like a monkey on a jungle gym. My personal high points were massively improving deep freeze procs, discovering 20+ misconfigured damage flags on various encounters and items throughout the game, dumping a fat sack of new Adjatha art in, and getting to add a lovely bit of lore to the description for one of the new staff items I added.

I’d like to extend a fond “Thank You” to everyone who posted feedback in the Kineticist feedback thread to help me file down the biggest rough spots.

Hotfix #1:

  • Fixed staves crashing for kineticists when swung. This one was due to me incorrectly trying to add damage to “kinetic” instead of “kinetic.damageValue” because apparently any time I touch damage values, there’s a 50% chance I mess it up the first time. (It’s me, Fen!)
  • Fix PsiNoiseGenerator not being collectible because the collection function wasn’t properly committed. It was in a file I had a half-written, WIP scene in that masked it when I was doing the commit, causing me to miss pushing that essential bit of code. (Goddamnit, Fen!)
  • Fixed tripped enemies targeting themselves while tripped. The combatAI function got some dyslexic arguments slipped into it.

Changelog 0.9.068:

  • [BACKER] Additional slavesuit anal scenes (Will & Leek)

  • [PUBLIC] Femmitch (Wifely & lowercase_donkey)

  • New bust by Jacques00: Slamwulfe.

  • New busts by Adjatha:  Eloise, Neil, Selene, Warboy’s Bike and the Warboy.

  • New common items: Staves! You can pick up a Quarterstaff at Carl’s on Mhen’ga, a “Steelestaff” from Anno on Tarkus (or in your hold if you’ve recruited the alabaster assistant), or a Shieldwall Staff from Emmy on Myrellion. They’re all tagged as psionically attuned – which will grant kineticists a little extra kinetic damage when striking with them. I’m not done yet either – expect more staves and some rare ones to slip in soon. -Fenoxo

  • New rare item: Psinoise Generator. This rare accessory can be found in Zheng Shi’s mines by kineticists. When equipped, it should increased energy recovery by 25%. This was actually in the last patch but unobtainable due to non-final, buggy coding. (Fenoxo)
  • Adjusted the dom siegewulfe collaring lead-up scenes to give hints as to the requirements required for the scene happen and added further details about them to the quest log. (Jacques00)

  • Adjusted isHuman tests to better incorporate the reworked racial scoring system and its primary/secondary scoring to determine humanity-factor. (Jacques00)

  • Adjusted Deep Freeze shatters to trigger with non-melee tagged crushing attacks. (Fenoxo)

  • Adjusted Terran Treats so that certain bodypart flags can be cleared even if you already have the human type-version of a bodypart those flags apply to. (lowercase_donkey)

  • Adjusted changeEnergy() to more accurately display energy change. (Fenoxo)

  • Fixed a crash with the Forgehound’s combat interception. (Gedan)

  • Fixed a few more potential operation errors with the data menu after loading a save on a slower/touch device. (Gedan)

  • Fixed a few potential pathways where some menu buttons might leak over into the game menu. (Gedan)

  • Fixed combat not being properly completed after the Hyrax Raider BDP scene. (Jacques00)

  • Fixed some missing instances of fluid-ingestion and taint in scenes that mention these things are happening. (Jacques00)

  • Fixed instances of Damage Flags not being properly configured on some combat enemies, or more accurately, not being properly configured on their equipment damage values. (Fenoxo)

  • Fixed the new Tripped/Get Up mechanics to apply to hostile NPCs as well as friendlies. (Fenoxo)

  • Fixed a handful of abilities requesting target selection even though they don’t actually require a target. (Fenoxo)

  • Fixed the Siegewolfe renaming button option from its quick little holiday out of the reworked siegewulfe menu. (lowercase_donkey)

  • Fixed the reversed value reporting from some feminization changes. (lowercase_donkey)

  • Fixed some typos in Gianna bust names, effectively disabling them from being used. (lowercase_donkey)

  • Fixed some issues with parser tags and support functions used by frostwyrm content. (lowercase_donkey)

  • Fixed some issues in Overqueen content relating to how it was attempting to use changeEnergy() previous. (Leek)

  • Fixed typos. (Jacques00, lowercase_donkey, Fenoxo)


[Public | CoC2] Sharks and Ponies

An expansion for Starhome has come in with the tides, and there’s new scenes for a particularly bountiful centauress and the Alraune Effigy. Plus Atugia’s getting more opportunity to flex those muscles!

0.6.15 Patch Notes:

  • The Alraune Effigy has a new set of oral scenes. You can eat her pussy, have your pussy get eaten, or do the ol’ sixty-nine together. (By Dreamer44)
  • There is now an additional choice for taking Atugia to the gym! You can now help her do some bench press with optional sexy times. (By Gardeford)
  • Genova(formerly the corrupt unicorn) has brand new interactions after purifying the centaur village. You can ask her about life in the village and, nurse from her, and also receive a milky titjob. Nova’s nursing scene varies based on how quickly you attempt to repeat it! (By Gardeford)
  • Starhome has 3 new sex scenes in the fuckhouse. (By Skow, coded by Squishy)
  • There’s also a new shark park happy ending! (ditto)
  • A bunch of bugfixes courtesy of Spotty!

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[Backers | CoC2] The Golden Carrot

Happy (halfway through the) year of the rabbit, everyone.

0.6.14 Patch Notes:

  • After clearing the centaur village and breaking her butt-curse, Sariel can offer you a new quest and move into the Marefolk Village. (By Skow)
  • Sariel’s got new and updated scenes in the Marefolk Village.
  • Sariel has a new foursome with Atani’s bodyguards.
  • After Sariel moves in, Atani’ll get a new interest in backdoor adventures with you.
  • You can read books with Ahmri in the Centaur Village. (by Gardeford)
  • There are new hairstyles available from the stylists. (by LeoMax, coded by Squishy)
  • New Busts for Fungus Quest: Lanniere and the Infested Druids (by Moira)
  • New CG: Mara’s Night Event (by AnonArts)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

And hey, the game’s on sale over on Steam right now if you’d like to throw us some bones over there.


Trials in RP Space

Howdie howdie howdie! I hope our patch this week finds you all hale, hearty, and hard-on’d.

Personally I didn’t get a ton of writing or coding this week – but I did break out a potential ability & perk list for a psychic “kineticist” class to be added to the game, from level 2-12. The big focus for me was giving it a unique class identity from the others that really leans into “magic user class” tropes while still holding onto the sci-fantasy, technological bent that the TiTS universe has. To that end, it’s going to be a class that favors more activated abilities than its peers and does not get any of the usual “flurry attack” or “second attack” perks. Instead you might find yourself leaning more into abilities that debuffing the enemy while causing damage, hastening yourself, or even raining down psychic blows on a foe while disarmed. You’ll leach your foes’ body heat, dealing cold damage to restore your own energy. You’ll choose between tanking with constantly regenerating shields or mercenary-tier HP that heals every time you cast a spell.

Focusing on telekinesis was a necessary choice to maintain cohesion of the game world and the existing events and storylines – a Steele that can reach into other’s minds at will and exert his own mental pressure on other NPCs requires a game bespoke tailored to that sort of experience – something we aren’t doing.

I hope the eventual result will satisfy in the crunchy RPG turn-based sense and fun RP sense of being a psychokinetic space-monk killing machine… but first I have a lot of feedback to address from the team after my presentation yesterday, implimentation, and play-testing.

TL;DR: Fen specced out the first draft for psychic class abilities (COMING SOON ™), also we have some new content in this patch below!

0.9.062 Changelog:

  • [Public] The Soaked Raskvel is now available for making moist.
  • [Backers] New NPC: Eloise, located in the Crash Landing on Dhaal. Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek.
  • [Backers] New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!
  • Cleaned up combat’s “sense” menu output to look nicer.
  • Malai’s quest now pays out.
  • A few small fixes for the blackjack minigame.
  • Fixed the “manage collar” screen not clearing the screen.
  • More keybinds for pop-up modal added – now includes the standard gameplay buttons and the zoom toggle buttons (mainly used in the image viewer).
  • Added some clarity on keybind opacity option.
  • Busts associated with ship busts will now have a non-person as their “default” image if they are missing an image in the manifest.
  • Added default logo image and image parsing.
  • Shifted button keybinds for rooms only appear when in navigation mode (MAIN_TEXT, though may change if needs more parameters).
  • Added consistent keybind location for gallery/inventory tab buttons.
  • Fix for Vulriks sometimes doing buttstuff when he’s supposed to do vagina-stuff.
  • Gedan did a lot of monkeying around under the hood and is still doing more monkeying under the hood that is likely to be more documented next patch.
  • Work under the hood was done to support custom ship busts like the custom PC busts.
  • Fixed a Neil combat crash for invalid targets.
  • A possible fix for a nuka psyker crash.
  • The drone no longer prevents fleeing from the nuka psyker.
  • “Suck and Frot” with radglow now requires a penis.
  • Helped the Shalin Shaman find the correct cock – and otherwise improved their ability to select an appropriately sized one.
  • Fix for loading bar visual issue where it appeared to load too much.
  • Fixed a crash in the pumpking during fight initialization.
  • Applied a fix to “hermRouterObj” that should fix a paige sex scene crash and may solve some other crashes elsewhere that we don’t even know about yet!
  • Fixed a crash looting eggs off the Easter Zaika.
  • Fixed a crash attempting to fertilize a cuntsnake.
  • Fixed a rare drop crash.
  • Fixed Sylvanol not being able to find a valid creature.
  • Fixed Foxfire always going Kitsune.
  • Fixed Siegwulfe’s lust not increasing.
  • Fixed a softlock with the Zheng Shi mining bots after getting the RFID tag.
  • Fix for Narc being described as missing pieces of herself that had already been restored.
  • Fix for “still in combat ninny” after fighting the hazard zaika in Dhaal dungeon. There’s a lot of content here, so there may be more branches to fix.
  • Fix for anal content appearing in a Kase+Anno threesome where butts should not be involved but the PC is a buttslut.
  • Use Nykke’s “erect” bust for her anal scene.
  • A lot more work on our appearance tech. Should now work correctly when it’s used in combat for a “closer look” at a target.
  • Fix for areolae description being double printed if the player had dick nipples.
  • Fix missing space in ballsack description
  • Fix for collar descriptions not properly clearing the screen when refreshed.

[Backers | CoC2] New Kit on the Block

And now for the latecomer, another kitsune joins the breedpile.

0.6.10 Patch Notes:

  • You can now knock up Kohaku! This is a one-time event. (By TheObserver)
  • While Kohaku is pregnant, you can decide to bring her lots of delicious food (or not).
  • There’s a variety of new and modified interactions after the fact.
  • All Kohaku’s old scenes have been updated to account for pregnancy stage (or post) and history with delicious food.
  • All den denizens have had their talks updated.
  • A bunch of new Kohaku scenes.
  • For no reason whatsoever, while Kohaku is pregnant the catfolk merchant in Khor’minos goes on vacation.
  • New CGs: Two new ones supporting Preg Kohaku.
  • New Busts: Yusra and the Wyld Tree from FungusQuest.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


Trails in Phaedra Space

HOTFIX UPDATE: If you can read this, I’ve just finished shoving out a hotfix that should handle the majority of common crashes hitting people in the appearance screen, on Uveto, and a few other combat issues.

Hello! I hope this week finds you all well. This week we pushed hard in the content mines to dig into some of the submission backlog, so backers have a nice chunk of new content to look forward to. Of course, we haven’t forgotten about everyone else – Phaedra’s base content is now enabled for public, even though it’s still very “in-development.” Nobody’s here to listen to me prattle on though, so lets get to those juicy, content-impregnated patch notes.

Hotfix 0.9.062, builds #3601 and up Changelog:

  • Adjusted scrollbar styling. (Jacques)
  • Adjusted a bunch of internal logging to use the proper categorized logging system, so that it can emit (hopefully) useful information into the action crumbs displayed during a crash. (Gedan)
  • Fixed crash relating to metallic color name keys in appearance. (lowercase_donkey)
  • Fixed crash when recieving various non-targetted damage. (lowercase_donkey)
  • Fixed missing author data and a typo in Selene content. (lowercase_donkey)
  • Fixed Olympia/Bubblebuddy interaction. (lowercase_donkey)
  • Fixed Olympia tailcock buttons and some text in assocated scenes. (lowercase_donkey)

0.9.062 Changelog:

  • [Backers] A new mini-boss encounter is available on Phaedra II, written by Magenta Needle. It features the tag-team of Selene and Neil, a semi-treated Thraggen with his mutant Rahn “slave”. They come with fourish win scenes and another fourish loss scenes AND a bad end. It’s also a pretty challenging fight, so for now they’re confined to one tagged square and respawn after three hours – but once I break the Phaedra encounters in the plains into sub-zones they’ll be part of the random encounters in a sub-area…
  • [Backers] Have you ever wanted to meet up with Mhorgenn again? In a bar? Well now you can, after meeting her on Dhaal she’ll be showing in the crash landing going forward. Written by Sil and coded by Gedan.
  • [Backers] New “Wall” character in Cherry’s Taphall: the Bull. Written by Reathe and Magenta Needle, coded by Leek.
  • Coming soon to Hyrax warboys near you: bikes!
    (WIP Art by Adjatha)

    [Public] Come land on Phaedra II! Four new-to-public encounters available! See the scenic incomplete room descriptions. Enjoy the friendly plant life! See the psykers! And watch out for motorcycling Hyrax and stampeding bird-taurs!

  • [New Busts] Soaked Raskvel, Ancient Warbot, Syne, 17, Emese
  • Several keybinds have been reworked or improved by Jacques00, both in function and display.
  • Author, busts and showName are now tracked in the UI history stack so they can be recalled after a UI state is recalled. (Jacques00)
  • Have consistent-sized scrollbars, where applicable. (Jacques00)
  • New panic mode calculator. Office better look out, we’re about to become the top fap/office-work app on the market! (Jacques00)
  • Geddy dug around under the hood dealing with things like debounce handling to improve mobile play – and is also chasing down some small bugs buried reeeeaaaaal deep in the engine.
  • Fixed logic to set the variable correctly to use the correct egg laying scene for the current stage. It was always using the first stages scene due to incorrect logic. (DrunkZombie)
  • Fixes to Haley Preg Preg interactions are no longer available before she sends the first email for subsequent pregnancies.
    • Fixed dialogue text in “Check on her” scene to display correct pregnancy time remaining.
  • Add a feature where tooltips can be closed by tapping on them if the blur function doesn’t catch it first. (Jacques00)
    • This should allow players who mis-touched or don’t want tooltips blocking their text to remove it from view. Tapping the respective button again should redisplay the tooltip as normal.
  • Text fix for first encounter with liferoot mistakenly behaving as though you had met before. (lowercase_donkey)
  • Code missing text for when the Hyrax Raider has their bike destroyed. (lowercase_donkey)
  • Code missing button text for the same raider’s smut options. (lowercase_donkey)
  • Shalin Shaman text fix, do not show text for dart’s effect if the dart missed. Fix capitalization of their name in combat. (lowercase_donkey)
  • Hyrax raider fixes: they can no longer Lust Boost multiple times in a single fight, can now be defeated via lust. (lowercase_donkey)
  • Fix ‘Breastplay’ option for nuka psycher not triggering player orgasm/lust reset. (lowercase_donkey)
  • Fix for player not taking environmental damage on Uveto. We were silently failing out of our damage system if no creature had responsibility for causing it. Possibly this fix will expose other issues, please report if you get odd crashes about `attacker` missing. (lowercase_donkey)
  • Fix odd issues with Rodenian Mechanic and their button, may have been causing softlocks. (lowercase_donkey)
  • Crystal Goo resistances were not calculated correctly, (their resistance to freezing damage may have been being overwritten.) (lowercase_donkey)
  • Small fix for Cherry where Cherry’s internal cum counter was not updating correctly. (lowercase_donkey)
  • Several codex fixes where buttons inside the appearance screen were not properly writing content to a place players could read it (Gender Selection, Silicon/Wing preference, etc). (lowercase_donkey)
  • Fix for Emese Pet Play bugs: first a crash, then an error printed in text caused by a bad test that let players into a scene that did not meet the qualifications. (lowercase_donkey)
  • Fix for vampiric effects on weapons not working. (lowercase_donkey)
  • Fix for Azariah crash relating to dick selection (lowercase_donkey)
  • Fix for Kaede Ilaria date which was giving you 100000 credits for buying a sin-a-bun (The actual issue was a capitalization mistake when we were looking up the price, and the cash give away fallback was a very old fashioned way of alerting folks to an issue, according to an old note.) Modernized this section of code so similar things don’t happen again.  (lowercase_donkey)
  • Fix bust for Phaedra’s Liferoot. There is no “nude” art variant, liferoot is always nude. But if it DID wear pants, what would they look like? (lowercase_donkey)
  • Small whitespace fix for robotic enemies in combat. (lowercase_donkey)
  • Fix double spacing in victory text and improve formatting. (lowercase_donkey)
  • Fix spacing issue in Edan scene, many spelling fixes. (lowercase_donkey)

[Backers | CoC2] Nice

Patch 6.9 only comes around once, sooooo….

0.6.9 Patch Notes:

  • Zhara has a new 69 scene (Wayfort Only)
  • Lumia has a new 69 scene (by Gardeford)
  • Nikol has a new 69 scene (by B!)
  • Aileh has a new 69 scene (by Skow)
  • The Pupperidge girls, Anna & Morwen, have a new 69 scene (by Skow)
  • Ahmri can be impregnated! (By Gardeford)
  • She will go into heat one day out of every week when you are married and she is not currently pregnant. Even if you don’t have a dick or are sterile, you’ll still be able to help her through this rough patch.
  • While pregnant, her scenes will subtly change to be more safe for the baby. Most of these changes are not major, but add up and might be noticeable in some places. Some of the more noticeable changes include new options for the chain of kiss scenes, and a swimming scene to revisit (or visit for the first time) the chilly mountain cave from her party destressing session.
  • Ahmri’s first baby will be unique. Garde suggests making a save to try out a few names, like “big zooba” or a swear word.
  • The unique kiddo has repeatable meetings/hangouts for each companion(Garde recommends silly mode for Azzy’s) in addition to solo/Ahmri bonding time, as well as a number of one time events that are spaced to roughly a week between them.
  • Every couple of days, Genova will be looking after your kiddo so that you and Ahmri can have some alone time without needing to worry about whether he’s napping.

 

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

P.S. There’s a little more of Mayternity left that’ll be spilling over into June….


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