Category: Trials in Tainted Space

Making an Appearance

When I started working on TiTS, the “Creature” data type, descriptor functions, and appearance screen were some of the first things to get cobbled together (along with character creation). At the time, I intended the appearance screen to be usable by any “Creature” in the game, not just the player character.

That never happened, because if I had done so, I would have probably doubled the lines of code in order to do with it – having variants with “you have” and “[target.heShe] has”. As of a few days ago, there were approximately 4,300 lines of code in appearance.as.

I finally did it. Of course I leaned on ternary operators so as not to bloat the linecount, but I can now feed any NPC (with properly set statistics) into the appearance function and get an appearance similar to the player character’s. It was a real bear, believe me, but some of the hilarity I discovered when testing almost made up for it.

For instance – did you know that Anno’s statblock had balls? When I made her, I started from a copy/paste of Syri with some edits and apparently forgot to give her a thorough neutering.

What’s the advantage of doing all that extra work? Well for enemies with fully fleshed out stat-lines, I can add an appearance button that lets you take a more exacting look at their body that the single paragraph of fluff. It also sets the stage to more easily display highly customizable NPCs if I ever go that crazy.

Oh, and I wrote a new scene for a Zheng Shi enemy and coded in Tessa’s bust too.

 


[Public] How Can You Kill That Which Has No Life?

Art of Servik’s captain Steele getting a quick drink between adventures.

…or in layman’s terms: Fenoxo ain’t dead yet. I might be phlegmy and crusty, but I’m still kicking. Not 100% good-to-go yet, but being clearheaded for once is a welcome change. I spent the afternoon sorting through a number of code submissions that had backed up while I was out (and a bit before). Most are for fixes. One is a decent chunk of new content.

So long as there aren’t any game-breaking bugs, this will be the last public patch for a while.

0.7.211 & 212 Changelog:

  • New NPC – Nykke, your eldest Frostwyrm daughter. Written by B.
  • New Bust: Nykke
  • If you have more than 14 special attacks, the “Back” button no longer overrides one. It should now properly overflow onto a second pane.
  • If you got a Siegewulf datacore from doing Syri’s quest, you can now plug it into a new one when you get it.
  • A ton of other bug fixes and tweaks.

New Since Last Month:

  • A significant amount of Zheng Shi’s Foundry Level has had the rooms filled in. Of course, the actual foundry portion and catwalks still aren’t in yet…
  • New Zheng Shi NPC: Slyveren Slavebreaker, by Fenoxo & Wsan.
  • New jumper content, courtesy of William: A blowjob and a series of events culminating in one of four bad-ends.
  • New Zheng Shi content: slave revolt orgy by William.
  • New rare Mhen’gan NPC: Futanari Naleen by Doots.
  • New Lund content: Lund goes “missing!” by Wsan.
  • New Ilaria scene – special cum sucking, by Wsan.
  • New Tarkus enemy: Gabilani vacationers, by Nonesuch.
  • New Tarkus encounter: Sydian “Queen” by Nonesuch.
  • New Busts: Biothroc Quaddie, Fei An, Fetch & Carry, Slyveren Slavebreakers, Urbolg
  • Many new rare drops in Zheng Shi and elsewhere.
  • New Dating App – “Extrameet” by Fr0sty.
  • New Uvetan NPC: Vark by Damiekinz.
  • New Uvetan NPC: Willow the waitress by Archangel99.

owo;;

I got locked out of my blog account for the weekend. Came back and there were like 50 messages backed up in the Need Approval queue. Sorry! I might as well make a blog post about this rather than just pinning an edit on Fen’s so it doesn’t look like we’re all dead here.

For once, I’m actually fine. I just don’t make blog posts much because I don’t have anything interesting to say.

On the TiTS front: Fen’s still pretty sick. I think he’s been pecking at a cybernetic catgirl when not ejaculating from the nose. I’m writing about a science dragon dickgirl for Zheng Shi, along with her sexbot companion. Got like 5 scenes done, including a bad end, with one or two to go next week. I hope you guys like stacked, MILFy dickgirls cuz you’re getting a twofer on ’em here.

On the CoC2 front: Transformative items work now. Patch will be forthcoming when there’s a UI for actually using them. I think the first one coded in is gonna be a fox-folk TF, from the sound of things? Drake got his wisdom teeth pulled so he’s coding on a buncha drugs but I’m sure it’ll be fine.

Rest in pupperonis, sick/post-surgery comrades. o7

-Savin

Art of Nykke by Adjatha. I commissioned B! to write some more ~intimate~ scenes with the eldest frostwyrmling because I am a filthy degenerate. This is the adorable result.


[Public] Sick Boi

Still sick, so I’m just pushing what we have to the public branch. Changelog and maybe another piece of content for the public patch to come when I’m well.

New This Month:

  • Stuff.

[Backers] Jumpers Jumpin’

All the Jumpers were drawn by Adjatha!

0.7.210 Changelog:

  • Courtesy of William, the Jumpers got a significant injection of new content: a new victory scene (blow her), two new loss scenes, and four bad ends. On your third & fourth consecutive losses (the short “she takes your cash and leaves” one doesn’t count), you’ll get two warning scenes. Losing again afterward will seal your fate, dependent upon which Bored Jumper you lose to. The gray-furred one is my favorite. The document I coded these from was 60+ pages, so it’s a pretty significant chunk of content.
  • Cleaned up another old color reference on one slyveren to better match the bust.

It’s my weekend now, so next time I see you, it’ll be Monday or Tuesday with a new public patch!

Peace,
Fenoxo


[Backers] Naleen Futas

Things are coming along with the Punk SecOp I’ve been writing. I finished up the vagina-having victory scene the other day, and I’m partway into the penis-having one. Additionally, William is chipping in a victory scene for taking the female Punk SecOp (they come in male & female varieties) to pound town. And of course, I streamed and coded for a solid chunk of hours this afternoon. You can view the results of that effort below.

Art of Syri and Anno in a 3-way by Dsan, and commissioned by QuestyRobo.

0.7.209 Changelog:

  • A naleen huntress who got throbbed up and otherwise abused by Rushers has been let loose in Mhen’ga’s deep jungle. She’s a rare encounter for levels 3 and up with her own cadre of scenes by our own Doots. Check her out!
  • A number of the rooms on the Forge Deck of Zheng Shi have been added with full descriptions.
  • Missing encounter chances have been filled on for all current rooms on Zheng Shi’s forge deck.
  • The purple slyveren slavebreaker has had its texts adjusted to match the new bust.
  • Kui-Tan “cum cascades” have been adjusted and split into a separate perk aside from the “‘Nuki Nuts” perk. Some groundwork has also been laid for an item that might temporarily suppress that affect for Kui-Tan characters. We all know immobilization isn’t always fun. Just sometimes.
  • Fen lost his fedora.

[Backers] Wsan Grab Bag

Flahne by ToonNik!

Lately I’ve been putting effort into preparing a few different things. The most-developed of these projects is what I’m tentatively calling the “Punk SecOp” – essentially a self-appointed security-oriented pirate who will be roaming the foundry area as a generic encounter with male and female options. Of course they’ll also be a kaithrit, so tits either way. I’ve got two rather long (~3,000 word) loss scenes tossed together that involve a holo-visor and neuron stimulation to force the PC to experience some slutty punishment while their body is moved back to the elevator, and last night I got their combat appearance descriptions done. Once I have at least two win scenes and their combat routines sketched, I’ll move them into code.

Additionally, I finally put some work into drafting up Penny’s follower recruitment. The OG plan was for you to pay off her debts in order to recruit “pure” Penny, but that’s been done to death between Shekka and Paige. Instead I’m going to have the PC help her score a dangerous Oxonium deposit she knows about to clear most of her debt (and prove to her that being a Rusher with you will be a reliable source of income). It’ll take the form of a small microdungeon with two enemy encounters, one of which will introduce a new type of sexy plant-girl to Mhen’ga.

B is probably going to help me with adding some new post-recruitment content for her. Maybe even a threesome with Paige. I haven’t finalized this with him, but he seemed quite pleased with the suggestion.

Bimbo Penny and Cumslut Penny will be handled later – Cumslut Penny via an introduction to cam-whoring and Bimbo Penny by simply asking. Both of those I’d like to do myself and/or with Wsan’s help, since I really enjoy how he writes cum-thirsty sluts. Stella was phenomenal.

0.7.208 Changelog:

  • It’s now possible for Lund to go “missing” rarely for about 30 minutes, once he’s domming you (or you’re domming him). You can go track him down for a new scene. This is a fairly rare occurrence which can only happen once every 24 hours, but walking back and forth for a little bit triggered it fine during my testing. By Wsan.
  • Added some new parsers – “crotchCoverUnder,” “chestCoverUnder,” and “assCoverUnder” – used for outputting the garment closest to the character’s skin. Useful for better reporting when things are leaking out into clothing!
  • A new scene with Ilaria was added, also by Wsan. This one’s a bit of an oddball and involves a urethra and a straw.

[Backers] Tarkus Duet & Slyveren Suckles

The Gabilani vacationers took me a little more code work than I expected, but I also found some shortcuts that saved me some time here and there. Now to go back to the write-mines. Wish me luck!

0.7.207 Changelog:

  • A new enemy has appeared on Tarkus! The gabilani vacationers (by Nonesuch) can be encountered along the oil sea by players level 5 and up. The damage numbers are a bit arbitrary at the moment, so be sure to give plenty of feedback on if you think it’s too easy or hard for a level 5. Thanks!
  • If you’ve completed Azra’s Tarkus expedition, you can now bump into the self-styled Sydian “Queen” and her band of trappy rasks once more (by Nonesuch)! There’s only four or five squares she shows up in near the center of the wastes, but I’m sure you’ll track her down. Big thanks to Maye for doing the heavy lifting on coding this one!
  • New Busts: Slyveren Slavebreakers (x2) by Adjatha! They came out gorgeous.
  • New scene for the hyper-endowed PCs losing to the purple Slavebreaker (by Wsan). Note the old hyper scene will only occur for the black and gold one now.

Tomorrow: Nonesuch’s Tarkus Subprojects

Tomorrow night we should see a new patch with two new encounters for Tarkus. One will be a pair of Gabilani vacationers and their party mech. I’m coding that one myself. All the scenes are roughed out. I just have to put together the combat mechanics tomorrow – something that will be a bit trickier than a single enemy fight, since it’ll require 2-3 active enemies that influence each other’s behavior. It’ll be a fun little challenge.

The other  is a repeatable encounter with Tarkus’s self-styled “Sydian Queen”. A volunteer coder has it sitting in the review pile, so I’ll be pulling it to go do some checking on to include as well.

Now to call it quits for the night and wait for this headache to go away.

 


Caption Contest Results

Thank you to everyone who submitted a caption to the contest! We had so many amazing entries that I actually had trouble deciding on a winner. In the end, I gathered together the ten that I felt were absolutely molten hot and rolled a d10 to decide which one would wind up with the grand prize cash.

Our Winner is… LeviLoveHeart with this beautiful piece of smuttery:

Our Honorable Mention Prizewinners were:  Based_Doggo, Megatokyoguy, Eternallyended, Jay123Desk, Felix_Faust, B, Obee, Wsan, and William.

Winners can claim their prizes by sending me a PM on the forum with their paypal address.

More images are available below, but even more can be found in the submission thread!


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