Category: Trials in Tainted Space

TiTS Update: Overseer Maike ETA is Tomorrow

As the post states, Overseer Maike should get put in the game tomorrow. I got her combat routines tested today to an acceptable level, but since she’s a boss in a dungeon level with multiple intended ways to progress there’s more things that need dealt with than a typical fight. I have to set up and handle bluffing with slave outfits, defeating her, bluffing and then stumbling back into her, enabling a slave rebellion (and disabling Tivf as he would escape in the confusion), setting up her key card to open her office door without doing a hacking puzzle (and probably gate the hack behind an intelligence requirement), dropping the spacesuit helmet and setting up how the spacesuit and spacesuit helmet combine.

I think I’ll have it all done tomorrow, but (It’s over!) for now I’m going to pop off to try out the new Symmetra in Overwatch, and probably drunkenly scream at my twitch channel, internet permitting.

At right: a design for a laquine pirate I ordered from Liliruru. It came in a bit after I finished the jumper, but hopefully we’ll find a use for that sexy bunny later on!


[Backers] Camping? Pshhhh. We Got Double Dongos

Naw but seriously, there’s a new CoC2 patch that came out over the weekend. Give it an eyeful in the post below if it interests you. As for TiTS, pretty much all of this is fan content that our lovely volunteer coders have whipped up. It took me most of the day to file down some of the rough edges, but I’m comfortable sharing it with you guys at this point!

0.7.185 Changelog:

  • New Item: Dry Spell. Available at select vending machines & Dr. Lash. Written by ShadeFalcon and coded by TheRealDrunkZombie.
  • Tessa the female ovir can now be encountered in the Mess’s bar on Tarkus. Written by Fr0sty and coded by Maye.
  • Shizuya the “Meowmazon” was added. She can be encountered in space after finishing the Stellar Tether on Tarkus. Afterward, there’s a low chance of her ship showing up at your local space dock (it’s calculated at midnight). Written by QuestyRobo and coded by Lighterfluid.
  • The unlock path for Akane should be a bit more forgiving, and a cheat code was added to further facilitate it.
  • A solid chunk of Nonesuch’s expansion for the Plantation Quest on Mhenga has been thrown in, coded by Jacques00.
  • New Bust: Shizuya, by Ber00.
  • It also looks like another scene for Lund got rolled into the breaking him path. Rock on!

Art pictured at right is lovely person’s Steele getting the business from everyone’s favorite HoneyLaquine, Kelly! Picture drawn by Dsan.


[Backers] Gotta Jump!

0.7.184 Changelog:

  • The Jumper’s first bust variant has the clothed version done and has been placeholdered in. Enjoy the bun!
  • A new contributor, William handed me 30 pages of new scenes for the Jumper, which I’ve gone ahead and rolled into the game. Enjoy the new goodies! Three one win options, one with two forks!
  • Some fixes and tweaks

That’s it for me for the week. I’m going to leave you guys in Savin’s capable hands! As mentioned, the Jumper pictured at right was done by our talented Adjatha.


[Backers] Mysterious Mysteries

It’s time for a new update! Ya’ll ready for this?

0.7.183 Changelog:

  • A significant amount of rooms have been added to Zheng Shi’s mines. Roughly 2/3 of the mines are in at this point.
  • Lund can now be broken, courtesy of Wsan and Gedan’s coding.
  • Two new scenes for the Bored Jumper have been added. (By QuestyRobo)
  • The Bored Jumper is now resistance to burning and freezing damage.
  • The Jumper has an additional 30% evade chance versus ranged attacks.
  • Negative evasion now also reduces base dodge chances.
  • Fixes for a bug with Anno in the gym.

Writing room descriptions is slowly killing me, but there’s not much down here to go at least.


Fondling Bases

Today I did a solid amount of writing (~2000 words), put together a brief powwow with Savin and SoAndSo to work out what we all had to do for our various parts of the mines, reviewed some submitted code for a submission (it wasn’t ready for prime time), got some eyeballs reviewing a few other submissions, tweaked negative evasion to also reduce dodge chances (not yet live), and am probably going to dig through some other submission stuff.

One important thing is that I’ve finally started going through the backlog on the event submission form. Everything that was emailed at me should have a response one way or the other. If something somehow didn’t get any answer, please poke me again about.

Now if you’ll excuse me, there are 44 submissions in this form to look at.


[Backers] Pretty Bee, More Fun With Urbolg and Jumpers

0.7.182 Changelog:

  • Tivf now has a bust (by Adjatha)!
  • Urbolg now has a sex scene for centaurs with feminine anatomy (By Wsan).
  • The player can now induce a bad-end using one of Urbolg’s collars intentionally (By Wsan). It’s a good one!
  • The Bored Jumper has a new victory scene for player characters with feminine anatomy (By Me, Fenoxo).
  • Having a negative evasion statistic now carries penalties. For every overall point of negative evasion, HP damage taken is increased by 3%.

[Backers] Nu(de) Patch

0.7.181 Changelog:

  • New Jumper loss scene for taurs by Wsan.
  • Two new win scenes for the Bored Jumper by B!
  • One new win scene for the Bored Jumper by QuestyRobo.

Big thanks to these guys for helping round her out. I’m going to be adding at least one to the pile myself before calling her complete and rolling on to the next thing. Savin has been busy on a goo girl piloting a suit of mining power armor, and we’ve farmed out the first real boss of Zheng Shi for SoAndSo to take care of – Overseer Maike. What I reviewed yesterday was a damned good start.

<3


Not Quite New Patch

Today I caught the hell up on a lot of submissions. Amber the Scientist Cow-girl for one, and a look at one of the sub bosses for Zheng Shi that So&So is writing. Additionally I reviewed three new scenes for the jumper and got two of them coded in. I’ll push a new build late tomorrow night – I’m busy during the day Thursday & Friday, but I want to at least have all three of those good to go before I toss it out there for you guys.

<3 -Fen


[Backers] Bored Jumpers

If you were getting Frostwyrm crashes, a re-download of the public version should fix you up. We pushed out a stealthy hot-fix that doesn’t change the version number, but you do have to re-download to get it.

0.7.180 Changelog:

  • New enemy added to Zheng Shi: A bored Jumper! This laquine pirate has a thing for sweaty sexings and ventured down into the hot, hot mines in search of appropriately perspiring slaves! Victoy scenes for her are not yet in, but she comes with three unique loss scenes. One requires you to have very large breasts, and the other a very, very large dick.
  • The bored jumper has some appropriate items loaded onto her drop table – but be careful. If you lose to her in certain circumstances, she’ll run off with credits or gems!
  • Fixes! The bug kind!

No art on this one, I guess. Shou’s lost to commission land, and Adjatha hasn’t quite finished up Tivf’s bust yet! Have a great night everybody!


[Public] Fun With Urbolg, Raskboy Redux

Celise and the good captain putting on a camshow by Servik!

0.7.179 Changelog:

  • Two new scenes were added to Urbolg – an oral one and a peanut butter cookie focused bit of fun. The latter has a good bit of variance and a nice extra scene if the PC is also a korgonne. The former was penned by Wsan and the latter by B!
  • New bust: Raskvel Male Group. This replaces the old “cloned” bust completely due to some differences in how they have to be put into code.
  • New Item by Odaous: Thick&Shake. If you like big hips, then it may be the item for you.
  • Several NPC preferences were not being checked against for tease attacks. This has been corrected. Additionally, enemies can now have preferences about furries, scalies, bug-people, sweat, and being covered in other fluids.
  • Many fixes and tweaks, especially regarding the Frostwyrm. (Update: Apparently not enough. The content is unplayable for many. I’ll try and rush out another public patch tomorrow to address the worst of the bugs. Be sure and drop your own issues in the bug reports forum, with an attached save file and steps to reproduce if possible!)
  • [Hotfix] We’ve got a hotfix to fix some repeating text in Urbolg and a Frostwyrm related crash for backers who interacted with her. Give it a bit to compile and get out to the server! (Posted at 7:24 pm Fentral time)
  • [Hotfix] Many of the worst bugs with the Frostwyrm have been addressed. Thank you for your patience!

Whew! Sorry I didn’t get this out sooner. I had to spend a few hours today helping a couple backers get their accounts to link with the blog, and it wound up eating up a fair chunk of my time. (But we did, reddit!) I must say, he new stuff for Urbolg is pretty great. Both Wsan and B did a fabulous job of helping me round out his palette of options.

Sadly, I didn’t have time to get my laquine foe for Zheng Shi into the game yet. She’ll be coming along in short order for backers, once I’m comfortable with the variety of scenes she has. One thing I want to get back to is making sure generic enemies have at least four unique loss scenes and four victory options to keep them interesting for the entire time they’re in rotation. Right now I have something like… two and a quarter loss options. I might be doing them first because they’re more fun.

Now onto the good stuff for the general public – What’s new since the last public patch?


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