Category: Trials in Tainted Space

Public Patch ETA: Friday Noonish, America-Time

I don’t have a more specific time-frame than that. I’ll be poking at some more goo stuff and testing some stuff Jacques00 was kind enough to code in on the side. Someday Gedan will finish rejiggering combat to support Savin’s madness and come back to adding content with us. Someday!

I added a small Zo’dee scene to replace the placeholder event, and fleshed out most of the menus. Ball growth/expansion/shrinking still needs done, though. Also, I’ve set up Sera and Gene to each sell one dose of GaloMax after Zo’dee introduces it, meaning you can get four units of it at present. I doubt I can get the fourth transformation and menu up and running, but such is how it works with progress.

I’m out!


Gooey Shenanigans

I spent a big chunk of today catching up on email and other business related work, built a lego AT-ST, then jumped back into pounding through this goo menu stuff.

I’ve got the following options up and running and somewhat tested:

  • Growing another goo dick.
  • Removing an individual goo dick.
  • Removing all goo dicks.
  • Lengthening or shortening a dick.

And I’ve got the following roughed out and probably close to being good for testing:

  • Growing a vagina
  • Removing a vagina
  • Removing all vaginas
  • Growing an additional clit on a vagina.

Still pending are:

  • Removing a clit (minimum 1)
  • Lengthening your clits.
  • Shortening your clits.
  • Literally all ball options.
  • A proper Zo’dee scene for getting the second GaloMax.
  • A proper scene for getting the third GaloMax.

I got my work cut out for me! I hope everybody had a swell Thanksgiving this year. I’ll keep pecking at this for a little while, then probably take a break after stage 3 is fully completed to work on Emmy some more or clear the Bounty Board backlog.

Ciao.


[Backers] Tainted Space 0.6.18

Public build will be early December.

0.6.18 Changelog:

  • Vagina and Penis descriptions have been torn down and rebuilt.
  • Finding GaloMax is now available as a random event. You can only find it twice atm.
  • GaloMax afflicted players can now manipulate their hair and biomass settings.
  • Probably a bunch of other junk I’m too sick/tired to think of. Mostly fixes, though.

Pre-emptive happy Turkey Day from us here. Don’t expect any special event for the holiday, but be sure to visit Canada (the Turkey-girl) in New Texas!


I Got The Plague

Shitsucks.

Still gonna try and work on stuff tonight, but I just spent the last four hours laying in bed.

Update: Put in some solid code time anyway. Got the first drop for the item rigged up and the first three transformations coded/tested. However, the customization stuff for the third tier is not yet in. This update is gonna generate a lot of bug reports, I think. It makes it really easy to tell when proper checks aren’t being made to feed the player fluid quantities.

Whatever the case, I’ll post something tomorrow night even if nothing else gets done. Ciao.


Descriptions

Well, I gutted and rebuild the cockNoun function. There’s technical reasons why I did so, but all you really need to know is that I did it to work with how I’m building the goo-TF stuff. Originally the game was build for goo dicks to be a discrete “type,” not a flag, and the noun function didn’t check for flags.

I’ve rectified this. I should do the same thing for the vaginaNoun function too, honestly. I’ve got a bit of a band-aid hackk in place for the moment.

Whatever. I need to sleep.


Failnoxo

Goo stuff isn’t ready for release by a long shot. I’ve got do some serious rejiggering of the description functions to make this all work, namely because of how a few functions are handled. I got the gruntwork of the first three transformations in for the item, which is all well and good. The trouble is piecing everything together so that it works well, reads nice, and we don’t end up with things like “your slimy, slime-cunt” or worse. And then I have to actually build up the customization system.

That part is way lighter on the writing, but is going to be a real bear. I’ll keep poking at it, but my eyes are hurting and I should head toward bed.


[Backers] Tainted Space 0.6.17 – CARNAGE!

maniacpaint_lieve_MDWhy carnage? Because we added red venom! Dohohohoh!

0.6.17 Changelog:

  • The “Red Myr Venom” item has been added to the game. It drops from certain Myrellion encounters.
  • Orryx’s “black market” is now open for biz. As you can imagine, he sells red venom!
  • All interactions with said venom should now properly apply the correct status effect.
  • It is now possible to become a venom addict. Venom addiction decreases over time, so stay away from it if you want to avoid the negative effects.
  • It is now possible to become a venom slut, rendering you permanently addicted to red myr venom. Note that doing so will increase your maximum lust while under its effects.
  • Venom withdrawal has been added to the game. While in withdrawal in a place with access to Red Myr, certain urges may overcome you, resulting in a new scene.
  • Honey Wine has been added to the game. Asennia sells it for 1000 credits, and you get a free bottle for touring the city with a certain NPC.
  • Gardeford’s Crystal Goo vendor now sells “goo balls”. Sadly they’re just hair transformations. Looks like I’ll need to see about writing us up a proper goo transformation soonish.
  • Some fixes to the spam mail system JCup slipped into the last build.
  • Some other misc fixes!

Onward and upward, friends! (Lieve art by ManiacPaint)


Fallout 4 Fallout

tenfenny_towerAbout in the same boat as Savin, only I’ve logged something like 60 hours in the game. I actually kind of felt the writing in the game got significantly weaker around the big twist, and I kept myself from progressing much past that point because the plot seems geared to forcing you to lock yourself out of some of the factions. I’d rather keep playing and get all the content I can out of the way first.

But honestly, mostly I’m just too obsessed with the base building mechanic. When you mod all your armor to have deep pockets (to carry more junk), then climb into power armor with every mod toward strength (to carry yet more junk), just to carry more desk fans and telephones back from your adventures, you might have a problem.

That said, it looks like the most recent android build of TiTS came out malformed. I just finished catching up on emails and need to catch up on blog comments, then I’ll review some merged code and get a new build out that I’m sure will work on android. Thanks! Done!

Picture is an early version of Tenfenny Tower, before I decked it out in lights and shit. I wanted to go back in and get a better one, but I dare not trust the game not to eat another 5 hours of my life.

0.6.16 Changelog:

  • Recompiled the android/iOS version and tested it on my Nexus7 to make sure it actually works this time. Sorry about that, folks!
  • Merged in a pretty big pull request from Jacques00 that has a raft of bugfixes and tweaks.
  • Looks like some button placements have moved too. I might revert some of the in-ship ones. RIP, my muscle memory.
  • Lots of under the hood changes and tweaks, again from Jacques00. Thanks, good buddy!

Back to Twerk

Gryvain Lustomorph (Shou)So…. Fallout 4 is super good. I’m pretty sure I’m near the end of the main story, but I’ve done a lot of dicking around, too. After a good 45 hours, though, I think it’s about time to get back to that whole making smut thing. Man, a game hasn’t kept my attention like that since The Witcher 3.

So yeah, nothing exciting to report other than that. If you’ve been PMing/otherwise trying to contact me this last week, sorry if I probably didn’t get back to you. Guess I’ll be sorting through that backlog today!

Art of tentacle-parasite infected gryvain by Shoupup!


[Backers] Tainted Space 0.6.15

color-spark_flahneTainted Space 0.6.15 Changelog:

  • Added Gardeford’s Ganrael to the deep caves – and their village. They’re silly-mode only for now – an alternate version of the monster should be in the works from Z for a future build.
  • The Ganrael shopkeeper doesn’t sell a transformative item for them yet. That’ll come later (TF’s are a pain to code, yo!)
  • Gardeford’s fungal queen can now be encountered and saved for a handy payday (again, in the deep caves).
  • Aliss’s shop now has tooltips, and a few items have sexiness bonuses.
  • Seifyn now sells MuskRepel
  • The duster accessory type has gotten some slight nerfs.
  • Lots of bug fixes and tweaks, courtesy of Jacques00.

There’s so much stuff piled on the backlog, that I’m probably have to spend my working time on that stuff instead of on finishing up the part of Emmy’s Quest that I was on. And having Fallout 4 come out won’t help. Things might be a bit scarce the rest of this week.

On the upside, while I was exhausted yesterday I did another video for my youtube channel, discussing the pros and cons of Overwatch’s pricing model to some Team Fortress 2 gameplay I recorded that morning. Please like, comment, and tell me what a douche I am.

Flahne fanart by Color-Spark, though I don’t have a source link handy.


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