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Blog Registration Issues – BE PATIENT

Guys our email service is choking and backlogged by ~800 emails at this point. Unfortunately, due to people registering emails that bounce, tagging our emails as spam, etc, we are limited to 26 outbound emails an hour. Yay “Poor” rating with our mass mail service!

Please be patient – your email is coming, I swear!


[BACKERS] TiTS: Now In Javascript!

Alright boys and girls, it turns out that now is the time. “The time for what?” you may ask. It’s high noo – no wait, it’s time to go nuts on our javascript port, as the title no doubt told you. For now this is for backers only. You guys have supported us while this bad boy has been in the oven, suffering delay after delay, and it’s only fair that you first crack at the results!

Thyvara says: “Let’s get bug hunting!”

But before that, let me give you a few notes and warnings:

  • Saves with items that have not been ported/updated for the javascript build will not import. Don’t go nuking all the old stuff just yet – we’re entering new territory, and who knows what could break with all this new tech! We’re not exactly packing a full QA team.
    • Seriously, the number of surprise bugs we managed to find while beating this into shape over the weekend had me doubting if we would have this anywhere near presentable by the end of the weekend.
  • The game is currently set up to crash hard when just about anything is misconfigured. This is good for helping to track down bugs that might silently fly under the radar. Sorry! Save early and often!
  • Hotkeys are non-final, and the WASD hotkeys on the main button dock to do not currently work.
  • Inventory in combat is unavailable.
  • Looting with full inventory still uses the old UI, and the “Use” option should be disabled (but if not, it doesn’t work anyway).
  • Some inaccessible areas are currently visible even when they shouldn’t be, like the pumpking’s fortress and the like. Don’t sweat it for now.
  • TF items were not extensively tested and likely hold the most unreported bugs (in this minotaur’s estimation).
  • When reporting bugs, please use the new bug report forum for Javascript TiTS bugs.

Notable New Features:

  • Redesigned and rebuilt shop and inventory screens, complete with per-item icons (currently assigned by type, usually).
  • Dynamic appearance outline for the player character that scales to match your stats. Note that it does not and will not reflect more specific changes like snouts, wings, etc, but it’s good for eyeballing the general shape. You can access your appearance screen by clicking on it outside of interactions/scenes.
  • Rebuilt map system that can display rooms more than a handful of links away without lag, including a larger pop-out map option that lets you get a better grip on your surroundings.
  • New Codex and Email displays, redesigned and snappier than I had dared hope for.
  • “Image pack” functionality baked into the main game so that you can see fabulous art in some of the scenes.
  • Revamped combat UI… it’s good. It’s real good. It also includes bigger windows for checking out who you’re fighting.
  • Updating hacking puzzle systems. Lights out looks much nicer, and the circuit-routing puzzles? We added like 10 new kinds of nodes, some of which you can see yourself as part of the Comms hacking puzzle in FIRST-14. Be careful, because I boobie trapped that one…
  • Fancy new loading screen, complete with hilarious placeholder image courtesy of Geddy.
  • Seriously the entire front-end of the game (and most of the underlying systems) have been rebuilt from scratch at great cost. No expense was spared! According to Geddy’s off-the-cuff estimates, ~60% of the “things that make the game work” have been entirely rebuilt. I’m sure I’m forgetting some things, but hey, that’s what the edit button is for, right?

Where to play? This link. No, it won’t work if you aren’t logged in.

Hammering out some of the remaining unfinished systems may take a little time, but once those are done, I suspect we will be able to deploy the other planets in relatively rapid fashion.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


TiTS Javascript Release Date…ish

Fenoxo here! It’s been a busy week with real life shenanigans like having a plumber cut into my wall… and worse! But let’s not dwell on that.

As mentioned previously in a previous week’s post, I hopped out of flash development to start beating on the javascript version, and those efforts are bearing fruit. I’m finding all sorts of little stuff to apply some elbow grease to and some bigger stuff that needs Gedan and Leek’s more capable code-wrenches to handle. Under the hood changes were made to tail genitals, genital slits, and the like to better handle how they are addressed in code. One big upside of this change is that Zaika-like tail genitals will be possible, and tail genitals will have more modifiable attributes in general – like proper size data for tailcocks or variable wetness for tailginas.

I’m pretty hyped. There’s a lot of awesome stuff going on with the javascript version that promises to only improve as we continue to file down the roughest burrs and polish it to a lubed-up, mirror finish. The level-up screen alone is a joygasm for me, personally, and I hope to have backers playtesting to help us polish it up this weekend. Be aware that the realities of software dev could impact this timeline.

Behold the power of this fully armed and operational level up screen!

A Few Notes on the Javascript Version of TiTS:

  • The first javascript version of TiTS will only come with FIRST-14, Tavros, and Mhenga active.
  • Bug fixes and new content that were added to Flash-TiTS in the last few months will not be reflected in the Javascript build at first. We have to re-port over those changes still.
  • To import a save, you’ll want to grab the latest version of Flash-TiTS and use the “convert file” option to prepare a save for importing.
    • Files with items in inventory (or storage) that have not yet been ported into javascript will not be able to imported until we get those items reflected in the java version – so don’t worry too much if you can’t import yet.
    • Not all ship interiors are finished yet, so more advanced ships are likely to have placeholder interiors.
  • There are going to be whole new bugs and crashes. Please be patient, and we will squash the hell out of them as we can. A new bug report forum will launch with the new version.


[Public | TiTS] Dubble Pubble!

A rare unicorn appeared, and after some light goring a bit of non-consensual trampling, I realized that CoC2 had just put out a public patch yesterday… after the bloody unicorn horn bumped the “deploy” button. Oops. Looks like we’re double-teaming ya’ll with new content! I mention this in case you were looking for some hot, thicc-Cait action, because they’ve got that now I hear. Whole heaping cupfuls of it!

Now on to TiTS news! I’m about to cease development of the flash version. The javascript port of the game is pretty fucking functional, and though it’s full of more bugs than Myrellion and Mhen’ga combined, we’re very close to having it in a state where we would be comfortable letting backers loose on FIRST-14, Tavros, and Mhen’ga. I want to make that happen as soon as possible – and that means debugging and polishing it as I go – and not fixing bugs in the flash version that will need fixed again in javascript.

I don’t have any kind of announcement date yet. It’s done when it’s done, but what I can tell you is SOON in the biggest, boldest letters I’m comfortable slapping on this blogpost.

Kissy kissy!

0.8.159 Changelog:

  • New enemy on Dhaal: the Leyaks! These floating, betentacled heads have an insatiable thirst for bodily fluids, and they know just where to get them! Written by Frogapus, these are an uncommon encounter anywhere in the Gyre or Gobtown and include four loss scenes (special ones for hyper penises and one for tiny penises among them). Should you win, you can look forward to breastfeeding, face sitting, face fucking, and a special scene for ‘taurs packing a lot of cum…
  • Haley’s preg expansion is in the game! Written by Skom and coded by Drunk Zombie, it allows you to impregnate her AND be impregnated by her, if that’s your jam. There’s a lot of complicated under the hood stuff going on with this one, so DZ recommends you back up your save before trying this stuff out, just in case.
  • New bust: Leyaks (x3 – minor coloration variations)
  • Hyper Bimbo Kiro can now use the dildos you gave her. Yay!
  • Removed the “special scrotum” status that was used to track custom fur/scales/colors for your ballsack and replaced it with some new variables properly baked into the Creature object. This means any TF obtained with that status is effectively null and void – you’ll have to grab some Furball again, but it also means we can reference the effects and interact with the data in a more sane and performant way.
    • The same may happen with how the “Uniball” status, genital slits, and tail-mounted genitalia soon. (Key word: may.)
  • Shark-nagas should be better supported.
  • Brute Salvagers should be less damage resistant.
  • Fixed some crashes and typos.

A version with thiccer images is available as well, though you need a stand-alone flash player and a willingness to download like 600+ MBs.

If you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here.


[Backers | TiTS] Bigger Dickin’

New week, new content! It’s been a solid week for the team, especially in relation to the Javascript port. You can get more details on that below the changelog, but as far as content goes, Savin is making good strides on Dhaal’s next big plot chunk, Adjatha has a large group encounter for Dhaal largely written, Will’s secret Evilbun project is nearly wrapped, and I’m going to be tackling coding Frogapus’s Leyak enemy soon. I’ll share more about all of those when they draw closer.

0.8.158 Changelog:

Giga Bimbo Kiro drawn by MrPink and colored by Waru-Geli.
  • It is now possible to offer bimbofied Kiro a couple doses of Throbb, resulting in quite the hyper-sized ‘nuki endowments if you’re into that. Written by QuestyRobo, it features three new sex scenes, modifications for old ones, the ability to sleep with Kiro at night, and a new threesome with Kaede. Some of these enhancements also work for regular-sized bimbo Kiro.
  • The Cylirian Codex should now properly unlock when dealing with Maike.
  • The Pumpking’s dungeon no longer has “Public” flags set on the rooms.
  • Syri’s panty-giving gift should now be possible to proc on Uveto since the scene had a variant in it mentioning Uveto’s icy weather.
  • A number of smaller fixes and tweaks to checks and text in Syri’s content.
  • Inessa’s bust now has a variant for pre/post chastity cage.

Javascript Port Update:

Gedan got the distribution & loading systems more or less done. Jacques00 polished up the mail systems in the port that Leek had piled in previously, and we’re at the point where we really need to take a hard look at how we will be doing hotkeys for the game’s main buttons this time around. At risk of cursing ourselves, I daresay we could be opening up a test build for backers after that getting that done – maybe in the next two or three weeks. The first javascript version will cover content across Mhen’ga and Tarkus. Time will tell if we can make that date.


[Backers | TiTS] Ardia Steelesuit + Teyaal!

Oops, all balls!

New week, new TiTS patch! This time I don’t have a bunch of juicy stuff from the JS port to spice up the post with, but it’s still coming together. Geddy has been busy tangling with the deployment and loading systems such that I couldn’t even putter around in the dev version of it at meeting time. The progress from the rest of the coding team was similarly low-vis though significant. It’s something of a change-up to be the one who did things that are more visible this week – namely coding some lovely content Savin left me on the backlog!

0.8.157 Changelog:

  • Ardia will now request a better jumpsuit a week or so after recruiting her, and you can give her a SteeleTech jumpsuit to fill that need. Along with the Jumpsuit, she gets a new scene (if she’s dommy enough), and a lot of busts to go with it – 16 different variants to handle things like domminess, ‘nuki nuts, penis type, and the always classic nudity.
  • If you stole the Sidewinder, defeated Teyaal during your return trips to Zheng Shi, and saved her during the final confrontation, you can now encounter her along with her daughter on the recreation deck. This tidy little content bundle offers a smidgen of familial exposition as well as an opportunity to nip back to Teyaal’s office for an in-person check-up with the good doctor. (So what if her doctorate is in engineering?) I just hope to wake up with some Sela scenes to slide in there as well, to provide a nice little capstone for that event.
  • Teyaal can now impregnate the PC using the Gryvain Pregnancy type that was added with FIRST-14.
  • New Ardia art for getting missionary from her, drawn by Rama.
  • New art for losing to Gryvain Techie in FIRST-14 and having your face sat upon. Again, drawn by Rama.
  • Other new busts: Geoff, Daerworm, Daer Wormlings, and the Pumpking

Savin has been working on more main plot stuff for Dhaal in the meantime, and Will assures me that a metric fuckload of writing has gone into a project code-named “Evilbun.” I could tell you more, but then I’d have to jill you.


Javascript Porting Updoot

The porting process for TiTS is still ongoing, and of course part of the reason that it is taking as long as it is is because we are rebuilding so many systems from scratch to be more robust or graphically prettified – like the mail system which looks pretty nice now – or perks displays, or any number of other subsystems. They’re all coming together great!

This WIP test email courtesy of Jacques00.

For instance, the per-NPC bust-selection system is significantly enhanced and should handle multi-NPC bust displays more gracefully. See the clip from Leek below:

Leveling up, status display, the PC bust display, etc should all be wrapping up now, though I can’t grab a screenshot of the level-up screen since the current WIP build crashed when I tried to bring it up. We are going to have a lot of bugs to shake off still, but I’m hearing good things about Gedan working out the final build process for sharing it with you guys.

There’s not that many more checkboxes to tick off!


[Public] Lorelei’s Halloween~

Happy Spooktober everyone! The ever-lovely B wrote up a sweet Halloween scene for roleplaying with Lorelei, and I got it added to the game post-haste for you to enjoy… on top of the piles of bugs we’ve gotten sorted out in the meantime. I’m happy to say that I’m back to keeping up with the bugs for the most part, and I have two to three projects ready to get slung into code for a backer patch soon ™.

On the Javascript front – I’ll probably share more information about that tomorrow, after getting briefed on it at this afternoon’s team meeting.

Since this is a public patch you can grab the image-embedded version of the game from mega.nz if you want, though you need a stand-alone flash player capable of opening .swfs. This version of the game has images embedded in select scenes and allows you to zoom the character busts for a better view.

0.8.156 Changelog:

  • Lorelei has a new Halloween event, accessible in her quarters, and it comes with a lovely new bust (pictured at right!) The full resolution version is available for the Patreon & SubscriberStar folks!
  • I whipped up eight new Halloween items that should be on the rare drop table, some decorative, some with high stats. As I’m writing this, it occurs to me that I should have gated the items I stated at level 10 to only drop from higher level encounters, so for now, I guess you can be an overpowered lowbie if you get a lucky drop!
  • Helm of Terror added (Accessory, +evasion/def)
  • Reaper’s Cloak added (Accessory, +crit)
  • Jack-o-lantern Dress added (evasion armor)
  • Light Harness added (+shield and evasion armor)
  • Pumpkin Bra added.
  • Pumpkin Bulge Briefs added.
  • Skeleton Hands Bra added.
  • Spiderweb Panties added.
  • The “Maid Uniform” has had its stats improved to better corrospond to the level it is available at. It is no longer identical in stats to the lower level “Maid Outfit”.
  • the “hasSkirt” check was updated count both kinds of maid outfit as having skirts.
  • Syri can no longer start her Christmas event if you aren’t yet fuckbuddies with her.
  • If you somehow get off Mhen’ga with captive Lah in your inventory, you should no longer be prevented from using the fly menu. This should enable you to go back and turn him in properly. We still have not identified how a player managed to get off Mhen’ga with Lah in their inventory, but we’ll fix that when we figure out how…
  • A previous patch accidentally made Kaede’s first encounters inaccessible. This should be resolved.
  • V-Ko’s vaccination option should no longer be blocked for wealthy PCs.
  • Gianna’s liprating was actually set incorrectly, preventing her lips from reaching the proper minimum size.
  • Doctor Po’s bust should be working this time. I swear!
  • Various typos and small bug fixes unworthy of their own line in the patch notes.


[Backers] Cleaned-Up TiTS

Hey guys! Fen here with another update on progress for various things in the TiTSworld. Before I get into showing off some rad new stuff in the javascript build (banged out by the ever-lovely Gedan, Leek, and Jacques00), I have a nice little bugfix patch that I’ve thrown together from my efforts to wade through the latest backlogged bugs.

0.8.155 Changelog:

  • If you’ve asked Kiro to keep her nuts all plush and squishy for you, good news: she’ll wait a few more hours before getting annoyed by the size and “resetting.”
  • You can no longer start Paige & Kiro threesomes while lacking in genitals.
  • Some scenes for parasitic tailcocks were able to be accessed by those with non-parasitic tailcocks. This has been fixed.
  • Bhakar now shows in the bust window for his race’s Codex entry.
  • The PC will no longer get a drink with Kally’s special ingredient if they are kui-tan or have the “‘Nuki Nuts” perk. This will now be tracked to be appropriately mentioned when discussing the secret ingredient with Kiro.
  • The male naleen can no longer somehow put both his dicks in your ass while also somehow putting one in your tail. The poor guy only has two to work with!
  • Getting sucked off by a slyveren slavebreaker was skipping the follow-up and actual dick growth the scene was supposed to impart. This has been fixed.
  • Po’s drone has regained its aphrosting attack.
  • Lola’s pool scenes should now properly prioritize penises over hardlight phalluses. Always go for the real deal!
  • A new scene was added to the image pack for sleeping with Anno & Shekka, drawn by the lovely SugarBugTrash and graciously allowed to be included in the game.
  • You can no longer have a threesome with Anno and Kase before Kase heals.
  • Syri will now wait at least 48 hours from when she gives you her panties before skipping town for Uveto. It was pretty weird to run into her, screw, get a gift, and then walk to the bar to discover she somehow snuck off planet… Maybe ausar get a class level in rogue or something?
  • The Holotrap event in KiroQuest has had some of its if-checks cleaned up and corrected.
  • SirensBounty should now assign correct tail flags when TFing a tailgina.
  • The ballSizeMod stat should no longer be initialized at 0. That means saves created before now got to be a lil bit bigger off the hop. I might need to give ballSizeRaw a nudge up…
  • The Easter Jumper’s sexual likes & dislikes should now represent a unanimously positive regard for cum-covered PCs.
  • VKo no longer instantly vaccinates you against all SSTDs when you get one cured, and instead now offers an optional choice after doing so – the price scales up with level.
  • Kaede’s encounters should check more thoroughly to make sure she is available before proccing themselves.
  • Kaede’s “Ride Rocket” scene should now use allow for more in-depth hole selection.
  • The Casstech Z14’s description has been updated to match the tutorial text.
  • Hips will no longer be described as slender just because your character has high muscle tone.
  • Assorted tiny typo fixes, broken parser fixes, and the like.
  • I’m sure one new bug crawled back in before I could close the door… if you spot him, you can post about him on the bug report forums!

Javascript update images below the break, so stick around if you wanna see some absolutely juicy goodness!


TiTS Update

TL;DR Edition: Big reorganization complete. Savin/Gedan/Adjatha are all taking up some heavy lifting in the company. I plotted out the entire myrellion peace quest in bullet points, might write it soon since it isn’t smutty. We’ve largely settled on some core parts of how we would like to end the game and wrap up some plot threads. New bugfix pub patch tonight with some bust art updates. IT’S OUT! (You can eyeball the discord announcement channel as well, accessible from the chat link above.)


Full Report: After a post that I can only really describe as necessary TMI, I did a lot of soul searching and finally delegated some of my responsilibies to team members. I had the terrible combination of becoming largely sexually desensitized and then trapping myself in a negative feedback loop about not getting things done and then feeling bad about not getting things done. I had to break that cycle, and I fucking have.

This week I’ve finally blocked out the entirety of the Myrellion peace path. I know every event that needs to happen and the broad strokes of how it will proceed and exactly which NPCs will be touched along the way. The bullet point version takes up two full pages already. Also worked out were more details on mysterious NPCs like the owner of KihaCorp – who I had two full breakdowns of potential options for before changing gears to go with something Adjatha & Savin brought to my attention. Of course, I can’t share those details quite yet without spoilering future works.

One idea I slipped into the doc that I’d like to weave into the game if possible is that Celise saved Victor from an assassination or kidnapping attempt at some point in the past, which further cements why he would go so far as push her along with you on your quest. I don’t mind sharing this one since it’s so small and might not ultimately make it into the game, but it’s a nice connection to think about.

We spent two full hours in meetings today going over all of this. Adjatha is going to be stepping up to help review and make decisions on event submissions as well as ensuring the team’s writing maintains the game’s tone. Savin is going to be managing writing commissions and helping me keep the details of the lore & universe straight. Gedan is more officially being named as the code director & architect – a long overdue promotion since she has basically been doing this already. Together the big three and I will collaboratively maintain forward momentum with TiTS and manage the rest of the staff. (Also they get more $$$!)

My immediate future is going to be in the bug fixing mines. More than five pages of new bugs have piled up since my last proper pass on the forums thanks to the tireless efforts of the community, and I’m going to get them cleared. Next week’s meetings should allow us to refine our focus further, but don’t be fooled into thinking I have nothing of merit to share. Those of you keeping an eye on my twitter will have seen some previews of some of the updates from the javascript team, and I’m going to dig into those next!


The options screen is coming together really quickly, and thanks to the addition of subheadings, it no longer needs to be crowded together on one page!
You can see that some familiar controls are returning as well…
We also have the ability to order the bust artists priority to your whims – or just turn the art off entirely if you prefer to stick to your own imagination. (The blank buttons are a known display issue on chrome that will be fixed soon.)
Custom color schemes are a feature we wanted to have from the get-go, but due to my… unique coding style never got a chance to see the light of day. Now we have it functional in game. It’s possible to turn the entire screen day-glow pink if you want, and a built-in color picker should help those unfamiliar with the hexadecimal color codes when it comes to selecting colors.
Leek has a few more options he intends to wire up, after which he will be moving on to working on the level up screen.

DISCLAIMER: the below screenshot is a mock-up, not a game capture like the above.

Jacques00 is going to be doing some icons for each class to have, and some of the formatting may change, but getting these systems working in game is Leek’s next task. We talked about adding supercripted ‘?’s next to the stats there so you can mouse over and get a better description of what the stats do – I’ll need to get on writing them sooner than later I suspect.

After seeing all of that, you might ask about what Gedan is up to. That’s understandible, but the answers almost entirely land under the hood. For most of the week I couldn’t even open the game because of some changes she made to the preloader screwed with Chrome, and she’s been a busy bee chasing down legacy bugs revealed by the port and making sure that the data structures and organization will be mature enough to avoid us having to make a bunch of knee-jerk save formatting changes once it hits public hands. Also: ships. There’s a whole lot to work on there, and she’s making them work better (or at least more correctly) than ever before.

Did you know that ships were programmed in as NPCs, with the NPC stats mapped to the ship stats? So if you wanted to check a ship’s speed, it might be stored as a piece of data in the “reflexes” field. That shouldn’t be the case going forward and should make touching that content a little less painful.


Whew! This post certainly grew into proportions to rival Tank Kannon, but I’ll wrap it up here. The public patch for TiTS will catch an update tonight (probably into the AM hours…) with some bug fixes and new art, and the changelog is live! Thanks guys. For the first time in a long time, sitting down to TiTS has felt… almost effortless. Really, thanks for sticking with us.

0.8.154 Changelog:

  • New busts: Burt, Doctor Po, the Orgasmender, the Sleep Fapnea Machine, and the Dick Designer.
  • It is no longer possible for ‘tuars without a penis to get locked in Pink’s sex menu. (She’s one of the Love Starz.) It should block you outright from selecting “Sex”.
  • Bimbo Kiro should now appear nude at all times, as she is wont to do.
  • An uncoded variation in one of Ardia’s scenes has been corrected. Previously both variants would display at once with a ‘/’ in the middle.
  • Capacity checks for Kaede have been properly standardized by adding a proper statblock for her. Previously they varied from 250-370 depending on which scene you asked!
  • Some errors with the Inseminator Pro have been fixed.
  • Starchild’s tail-cock scenes should no longer error out at every attempt to describe the scene’s star organ.
  • Several smaller typos and grammatical errors have been fixed, as well as some poorly applied bold and italics in some tooltips.
  • A version with some images embedded in scenes and the ability to zoom in on character art is available, and for now, you still need a stand-alone flash player to play it. We sadly can’t pack it with the .exe wrapper we use due to incompatibilities in the coding techniques.

That’s one page of bug reports down (well, mostly. A few of them I need replies on…) and many more to go… No Patreon/SubscriberStar plug here today. I want to get more done before we resume shilling!


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