[TiTS] The Big Bug Haul & Unbalanced Psychosis

Gedan: I got lost deep in the mines digging in to some more of the UI state errors; many of these now are split between ‘Oopsy Woopsy, forgot to update this bit of the code to handle the new way things work’, and not being defensive enough about the realities of software running on real devices. A lot of the crashes don’t really make sense easily at first glance, and it takes a while to figure out what the real cause is – and a lot of them have been things like ‘User clicks button, game takes a bit to do a thing, long enough that user can click something else that I never expected them to be able to click, causing the second thing to overwrite part of the first thing and put things in a weird state.’ Part of why I wanted to move to this way of doing things is because it made it much easier to have a hard-error when things like this happened, closer to the point they were actually caused, making it much simpler to figure out what, exactly, was going wrong. At any rate, another batch of them I hope have been slayed, clearing the brush for the next endless set of buggles to stick they heads above the parapet ready for the chop.

Fenoxo: I need help! We didn’t get to test the Kineticist class as hard as I would have liked, particularly on the high end. To address that, I’m unlocking it this patch, but player beware! There may be crashes. There may be broken abilities. There may be a crushing lack of psi-impacting accessories to equip! The high level abilities might be too weak. The mid-level abilities might be to strong. Please only roll a kineticist if you’re okay with all of that and have the time to provide me with some feedback on them. I intend to work on hotfixing some adjustments for them on Sunday or Monday.

 

0.9.067 Hotfix #2:

  • Foes do not always get up from trip immediately – the chance now scales with their intelligence and increases every round.
  • Telekinetic Warrior attacks now count as “Crushing” damage.
  • Improved damage scaling on most higher level kineticist abilities:
    • Concussive Augmentation will scaling 50%->75%
    • Goethermal Spike will scaling 50->75% for thermal and kinetic portions.
    • Acid Cloud will scaling 100->125%
    • Mind Crush scaling 100->150%
    • Psychic Slam scaling 50->75%
    • Gravity Crush scaling 100->250%
  • Psychogenic Vim: Improved tooltip, removed activation cost
  • Vitality Siphon: Improved tooltip, removed 1/combat restriction.
  • Vortex Brand: +5% more damage boost. Fixed miss chance modification on psi attacks.
  • Debris Field: Added damage component, added bonus damage to flyers.
  • Fixed Entropy Waves’ tooltip.
  • Fixed some typos.

0.9.067 Hotfix #1:

  • Fixed issues with New Game not properly initializing some UI elements, leading to a crash.
  • Fixed the panic/fullscreen buttons being present when they shouldn’t be.
  • Fixed Korgonne females crashing when being encountered for fightin’

0.9.067 Changelog:

  • [Backers] The Kineticist class can now be created! This psionic character class allows you to start with psionic aptitude and the ability to skewer your foes with pure force, leech away their heat to restore your energy, and more!
    • The kineticist should focus on willpower & intelligence when leveling up. Willpower drives the damage scaling & saving throw difficulty levels, and intelligence powers your to-hit rolls with abilities that can miss.
    • Kineticists should not partake in bimbo content if they wish to be viable – for now. An event to allow low will and/or intelligence kineticists to apply themselves in other ways will be deployed in a future patch.
    • I recommend stocking a weapon with the crushing flag to take advantage of any “Deep Freeze” procs you manage. We need to add some lovely staves with which to break the ice in the future.
    • [Tiny Savin Edit]: There’s a forum thread for feedback on the class! Let us know what you think!
  • [Backer] Slavesuit anal scenes.
  • [Public] Bimbo Siegwulfe content.
  • The “Sundered” condition will now expire if created with a limited duration. (Fenoxo)
  • Added and adjusted a great many map icons on and around Tavros station. (lowercase_donkey & Jacques00)
  • Added some additional utility to functions governing combat attack output, allowing us to group the results of certain things together in a more logical manner, no matter where and when we calculate the various components that constitute an attack and its resolution. (Gedan)
  • Adjusted the Nuki score required to be afflicted by Cum Cascade without explicitly having the relevant perk, as the old trigger number was set based on old racial scoring values and not the newer, higher potential score. (Gedan)
  • Adjusted some Rad penalties applied during puzzle failure on Phaedra. (Gedan)
  • Adjusted the log event when Blue Balls gets removed; if the player also has Nuki Nuts, there’s a very high chance that both Blue Balls and Nuki Nuts event will fire simultaneously, and they both effectively do the same thing. Blue Balls will still be cleared, but Nuki Nuts will be the only event that makes it to the event log to cut down on spammy events. (Gedan)
  • Adjusted Lorelei’s menu to remove allusions that there would be future collar control of the PCs collar here, as it was sketched out long before we settled on having this functionality present as part of the Codex instead. (lowercase_donkey)
  • Fixed a great many combat-process interruptions that provided additional options to the player mid-fight. (Gedan)
  • Fixed a handful of card-position and formatting errors with various combat attacks. (Gedan)
  • Fixed a few oversights with modified combat card output handling that should better handle certain formatting tasks. (Gedan)
  • Fixed parser overrides for combat card formatting calls. (Gedan)
  • Fixed errant UI state pushes caused by combat interruptions. (Gedan)
  • Fixed a potential state corruption issue during save loading by injecting a dialog overlay earlier in the process to block additional inputs during asyncronous data loading. (Gedan)
  • Fixed some missing vendor icons, and others that should have been hidden at various times. (lowercase_donkey)
  • Fixed “Roshan Blue” not being applied to certain XP sources. (lowercase_donkey)
  • Fixed some room linkages that would be better served as locks instead of one-way paths. (lowercase_donkey)
  • Fixed Kanes story process not properly masking out stories that the player has already been told until all stories have been presented. (lowercase_donkey)
  • Fixed a crash with setStatusIconShade(). (Jacques00)
  • Fixed various submenus from the masturbate menu from causing UI state stack corruption. (Gedan)
  • Fixed some potential UI state stack corruption from occuring during the ship purchase/trade flow. (Gedan)
  • Fixed some potential UI State stack corruption whilst closing shops. (Gedan)
  • Fixed a potential instant crash under some browsers failing to handle autoplaying media when the dev aid vaporwave mode had been enabled (by removing the vaporwave mode as it was mostly intended as a proof of concept of how best to include animated content). (Gedan)
  • Fixed the spawn rate of Nyrea Betas not being adjusted after certain outcomes with the queen. (lowercase_donkey)
  • Fixed potential navigation issues through various menus with Carrie scenes. (lowercase_donkey)
  • Fixed missing Haley nursery content. (DrunkZombie)
  • Fixed a Po bad end crash. (lowercase_donkey)
  • Fixed inconsistencies around all of the rooms on the Tavros ResDeck. (lowercase_donkey & Jacques00)
  • Fixed crashes with the teleport cheat (mainly by removing the Skip To option as it didn’t make any sense for it to be in the Cheat menu considering what it does differently versus Move To) (lowercase_donkey)
  • Fixed and adjusted many details relating to SSTDs. (lowercase_donkey)
  • Fixed Reaha’s bust configuration so certain states are less likely to overwrite other, more pressing states from being displayed. (lowercase_donkey)
  • Fixed Mhorgen being encounterable in the bar before completing the Dhaal dungeon. (lowercase_donkey)
  • Fixed Ardia’s give-item menu not always returning to the correct parent menu. (lowercase_donkey)
  • Fixed possible errors with the rotate minigame when displaying the tutorial helper trying to reference certain specific cells in the play area. (Gedan)
  • Fixed some scrolling issues when text changes. (Jacques00)
  • Fixed some event log issues with mimbranes causing spamming or invalid log entries. (Gedan)
  • Fixed Synes menu not backing out to the corrent parent version if not immediately accepting the proffered task. (Gedan)
  • Fixed the PC getting statistically buttstuffed during a Syne scene where the PC is stuffing Synes butt. (Gedan)
  • Fixed a vew status effects that should have been hidden from not being hidden. (Gedan)
  • Fixed the crash handler from skipping version update check cooldowns to determine if a new version was available to prompt for an update on the crash screen, unless at least some time had passed. (Gedan)
  • Fixed a crash with Resin Aroma. (lowercase_donkey)
  • Fixed a bunch of output formatting for Resin Aroma. (Gedan)
  • Fixed the Reload Game button when the game crashes under electron, so it should now properly actually reload the game. (Gedan)
  • Fixed Mitch using the incorrect busts during some scenes. (lowercase_donkey)
  • Fixed an inverted test for Air Tight during the Zaika Hazard Troopers aphro-gas attack. (lowercase_donkey)
  • Fixed a bunch of calls using penisRouter that may have been causing issues. (lowercase_donkey)
  • Fixed an oversight in the button gating for some Olympia scenes. (lowercase_donkey)
  • Fixed a great many typos. (lowercase_donkey & Jaques00)

[Public | CoC2] Sharks and Ponies

An expansion for Starhome has come in with the tides, and there’s new scenes for a particularly bountiful centauress and the Alraune Effigy. Plus Atugia’s getting more opportunity to flex those muscles!

0.6.15 Patch Notes:

  • The Alraune Effigy has a new set of oral scenes. You can eat her pussy, have your pussy get eaten, or do the ol’ sixty-nine together. (By Dreamer44)
  • There is now an additional choice for taking Atugia to the gym! You can now help her do some bench press with optional sexy times. (By Gardeford)
  • Genova(formerly the corrupt unicorn) has brand new interactions after purifying the centaur village. You can ask her about life in the village and, nurse from her, and also receive a milky titjob. Nova’s nursing scene varies based on how quickly you attempt to repeat it! (By Gardeford)
  • Starhome has 3 new sex scenes in the fuckhouse. (By Skow, coded by Squishy)
  • There’s also a new shark park happy ending! (ditto)
  • A bunch of bugfixes courtesy of Spotty!

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[Backers | CoC2] The Golden Carrot

Happy (halfway through the) year of the rabbit, everyone.

0.6.14 Patch Notes:

  • After clearing the centaur village and breaking her butt-curse, Sariel can offer you a new quest and move into the Marefolk Village. (By Skow)
  • Sariel’s got new and updated scenes in the Marefolk Village.
  • Sariel has a new foursome with Atani’s bodyguards.
  • After Sariel moves in, Atani’ll get a new interest in backdoor adventures with you.
  • You can read books with Ahmri in the Centaur Village. (by Gardeford)
  • There are new hairstyles available from the stylists. (by LeoMax, coded by Squishy)
  • New Busts for Fungus Quest: Lanniere and the Infested Druids (by Moira)
  • New CG: Mara’s Night Event (by AnonArts)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

And hey, the game’s on sale over on Steam right now if you’d like to throw us some bones over there.


[TiTS] Towering Taur Time

Sylvie (Preg), Jacques00

Sylvie (Preg), Jacques00

Smooshed my face into Sentry one more time and stumbled over a few more UI state things that dragged me kicking and screaming to various things that we never got around to fixing up post-AS3, so I chopped into them and figured out a few more crashes and brought back some features we’ve had disabled for a while. The Aliss stuff, now that I’ve figured out a good pattern for how to handle it, will have to be applied to a few other vendors we have around the game that do sorta similar things; I think Busky on New Texas is another candidate for this kinda treatment, but I haven’t looked yet – gotta get da patch out and crack into the rest after.

Fen has been hard at work roping together all of the bits needed for the new class, and it’s coming along by leaps and bounds. The half-complete version that we’ve had chance to play so far is shaping up really well, so a release shouldn’t be too far away.

Back 2 da mines.

0.9.066 Changelog:

  • BACKER: Anyxine standing bone scene, available once you’ve been on a date with the self-same bone-haver. (Savin & Gedan)
  • BACKER: Mome codex entry – Some background about the Tove homeworld. (Frogapus & Leek)
  • BACKER: Paragon Hazard Armor – A new powerarmor source, dropped by Hazard Troopers and available to purchase from Rivet (Leek)
  • BACKER: Mia – A bar encounter on Mhen’ga, bump into another traveller who took a shine to the Vanae… (SheepPun & Leek)
  • PUBLIC: Eloise, located in the Crash Landing on Dhaal. Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek.
  • PUBLIC: New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!
  • Added an additional validation step when loading creatures, allowing for the game to ensure certain datastructures are present that may have been removed via save editing, which would ultimately crash the game without thier presence. (Gedan)
  • Added additional bust art for Sylvie and Siegwulfe. (Jacques)
  • Adjusted the presence of the fullscreen overlay shortcut for various subdisplays. (Jacques)
  • Fixed display issues with double goo busts. (Jacques)
  • Fixed a reversed virginity check, some unparsed output, missing text clears and a crash in mitch scenes. (lowercase_donkey)
  • Fixed unparsed tags in some rats raiders content. (lowercase_donkey)
  • Fixed an incorrectly implemented test for a lumi defeat scene. (lowercase_donkey)
  • Fixed incorrect parser tags in some malai content. (lowercase_donkey)
  • Fixed an incorrectly configured button not properly continuing to the next scene in a cherry’s wall scene, and a similar case in some Paige content. (lowercase_donkey)
  • Fixed the rest and masturbate menus not properly navigating the UI state stack system. (Gedan)
  • Fixed the error handling around the media play calls used to play animated busts/CGs, so that this should no longer trigger a crash under certain browsers where playback is disallowed. (Gedan)
  • Fixed and reimplemented the “Try On” options for Aliss’ store, returning all of them to existence under the Inspect menu. Additionally, the Buy button that is surfaced as part of this will push the item in question into the shopping cart and return to the Shop interface rather than immediately completing a transaction, as well as fixing UI state stack navigation for the Try On scenes, as well as the event triggered via Aliss’ lust. (Gedan)
  • Fixed a handful of pathways where a flag related the farrowquest could potentially be unset or invalid, safely reconfiguring it toward an expected value rather than crashing. (Gedan)
  • Fixed the teleport cheat not triggering a UI state stack navigation to occur, leaving additional states in the stack. (Gedan)
  • Fixed potential crash issues with hasCockType() when it is called with potentially invalid index values. Some of these tweaks have been applied to a handful of other cock-based functions to handle a similar gap in the usual logic we used in the past to ensure these were executed safely. (Gedan)
  • Fixed some old AS3-era UI calls that still existed in the combat code that were no longer nessecery, and were potentially injecting additional states into the UI state stack that didn’t need to exist. (Gedan)
  • Fixed a few potential crashes when leaving the Options menu via certain toggles that would immediately close the display through a non-standard pathway. (Jacques)

A New Challenger Approaches!

I’m pleased to talk to y’all today about a new project, though not my own. This one comes from Quiette Shy! She graciously hosted me on her podcast way back in the day, and not too long afterward reached out to me about sourcing a writer to assist in creating a visual novel style game. I was able to put her in touch with someone I knew through our communities – I’m too drowned in my own work to help directly. Well, fast forward a couple years. The project slipped out of my awareness for a while. I had all but forgotten about it! Then a private message arrived in my inbox indicating that the very same VN would be releasing on Steam quite soon!

(the image is a link to the steam page)

A science-fiction game featuring adult themes with some anthropomorphic characters sprinkled in? Should I be worried? …Nah. The way I see it, I’m basically the god-father of this soon-to-born VN, and I want to see it succeed in hopes that more will follow!

Check it out, and if it looks like fun, be sure to give it a wishlist.

I have not been compensated in any way for this post and do so out of a genuine desire to see more games in these spaces succeed. Geddit? In these SPACEs? Cause sci-fi? No? I’ll see myself out.

 


[Backers | CoC2] Berry Pregnant

B!’s unleashed a whole host of new pregnancy content for Berry and his mistress in the aftermath of the pup’s quest.

Hotfix: Accessing the Fortress via the Ways Between and proccing Berwyn or Matiha’s birth scenes or visiting the nursery no longer leaves saving disabled. Certain text variations for Siorcanna champions should now work correctly.

0.6.13 Patch Notes:

  • Post BerryQuest 2, Berwyn can knock the PC up (genitalia permitting). (by B!)
  • Post BQ2, the PC can knock Berwyn up (genitalia permitting).
  • Post BQ2, the PC can knock Matiha up.
  • Post BQ2, Berwyn’s cock worship bad end has returned.
  • There’s a new DP scene for a bedicked PC and Arona on Cait. She must have lost her anal virginity. (by Shovelry)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

And hey, the game’s on sale over on Steam right now if you’d like to throw us some bones over there.


[TiTS] Bejazzle that Vagazzle

Selene (Adjatha)

Selene (Adjatha)

I have remained focused on digging through crashes that we’ve collected through Sentry. The neat part of having such a system ticking over in the background is the ability to see the impact that fixing these crashes is having in terms of total-issues; things are definitely heading in the right direction, and we’re basically down to only having a volume of somewhat rare but annoyingly complicated issues to track down – there’s still quite a few of them, all told, but no massive outliers in terms of tripping people up near constantly. It’s also real handy for figuring out what extra info we need to properly tackle solving a problem, so I’ve been shoving in some extra logging of various variables when certain errors get tripped so that I can hone in on exactly where a problem is coming from in the future.

That said I’ll probably be swinging back to looking at the forum issues again this week now that Sentry is looking much lighter in terms of hard-crashes.

Now I’m fuckin’ exhausted, so I’m gonna go die in bed whilst the builds are cooking. The new versions should be up within half an hour – normally I’d wait to post the patch notes until the builds complete but I ain’t gonna be hanging around for that today!

0.9.065 Changelog:

  • BACKER: Mitch can now be given gifts, specifically, the gift of vagizzle and boobona. Or dongles. Up to you! (Wheatly & lowercase_donkey)
  • PUBLIC: New “Wall” character in Cherry’s Taphall: the Bull. Written by Reathe and Magenta Needle, coded by Leek.
  • PUBLIC: Have you ever wanted to meet up with Mhorgenn again? In a bar? Well now you can, after meeting her on Dhaal she’ll be showing in the crash landing going forward. Written by Sil and coded by Gedan.
  • PUBLIC: A new mini-boss encounter is available on Phaedra II, written by Magenta Needle. It features the tag-team of Selene and Neil, a semi-treated Thraggen with his mutant Rahn “slave”. They come with fourish win scenes and another fourish loss scenes AND a bad end. It’s also a pretty challenging fight, so for now they’re confined to one tagged square and respawn after three hours – but once I break the Phaedra encounters in the plains into sub-zones they’ll be part of the random encounters in a sub-area…
  • Fixed Siegwulfe being able to offer the collaring process without being in the correct mode, or even a crewmember. (Gedan)
  • Fixed (potentially) some issues around animated media being played on some browsers. (Gedan)
  • Fixed the potential for tracking functions used by the achievement system to sometimes execute whilst a save is being loaded, resulting in potentially invalid objects being navigated and crashing. (Gedan)
  • Fixed sleep is not defined crash on some electron platforms. (Gedan)
  • Fixed a few more interface buttons not properly debouncing input actions. (Gedan)
  • Fixed a potential crash with vaginalPuffiness when given invalid arguments, likely to happen in scenes that use vagRouter where the provided index could be the butt indicator rather than vagina index. (Gedan)
  • Fixed a potential crash relating to ballFullness calculations with weird body setup combinations. (Gedan)
  • Fixed a potential crash when navigating internal map data in the teleport cheat UI. (Gedan)
  • Fixed Stelle scenes to use correct cock, fix possible collar crash. (lowercase_donkey)
  • Fixed a paige function’s arguments. (lowercase_donkey)
  • Fixed vagina description that could dump a long list of descriptions instead of just picking one. (lowercase_donkey)
  • Fixed breast description missing nouns in some cases. (lowercase_donkey)
  • Fixed Maja scene that players could enter with an invalid cock. Added a new error message that should help us track down more of these. (lowercase_donkey)
  • Fixed for Dhaal CEO crashes in some cases. (lowercase_donkey)
  • Fixed art used for post combat scenes with the zaika peers, should show pets now. (lowercase_donkey)
  • Fixed the usual spread of typos. (lowercase_donkey)
  • Fixed bust gallery not always respecting a defined artist override when paging through busts. (Jacques)
  • Fixed display process used to generate and render shopkeeper interaction blurbs, ensuring it should be stable. (Jacques)
  • Fixed calculator rotation shadows. (Jacques)
  • Adjusted bubblegum theme colours. (Jacques)
  • Added a display option for a grayscale filter overlay. (Jacques)
  • Added some explicit crashes around breastRow management in the hopes it will help track down the true source of a (very) rare crash. (Gedan)
  • Added some additional logging and errors around some ballFullness math to help track down the true source of a (very) rare crash. (Gedan)

[TiTS] In Soviet Tarkus, Siegwulfe Rides You

Hotfixed my bumblefuck causing a “Cannot read properties of undefined” error when Experimental Undo was enabled.

Siegwulfe Bimbo Milkies (Jacques00)

Siegwulfe Bimbo Milkies (Jacques00)

Crankin out this weeks patch on schedule for a change. Wow! Everybody has been kinda busy over the last week, but the fixes have been coming regardless; there might be less of them, but it’s because we’ve been spending time trying to crack into bigger and more difficult to solve problems. Sentry has proven real nice for hunting down some troublesome and weird issues and it feels like we’re finally cresting the top of the wave in terms of broken shit still lingering from the porting process.

Same time next week, hopefully!

0.9.064 Changelog:

  • BACKERS: Siegwulfe has had an expansion for her dom/bimbo path, adding a new repeatable scene as well as a collaring event (for the PC), and an option to ride back to your ship underslung. (Azthra & Gedan)
  • PUBLIC: Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Doots & Leek)
  • PUBLIC: Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (William & Leek)
  • PUBLIC: New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…
  • Fixed a parser crash with Dhaal dungeon parser tags.
  • Fixed Penny’s sexmenu blowing up.
  • Fixed Penny’s old roleplay scene going mia.
  • Fixed Penny’s new roleplay scene clashing with the old scene button, and is listed as “Surprise Roleplay”.
  • Fixed a crash with flash goggles. (lowercase_donkey)
  • Fixed the unintended availability of hardlight usage for a Dez anal scene that resulted in a crash. (lowercase_donkey)
  • Fixed a bunch of bugs around Synvanol that could erroneously drop important arguments. (lowercase_donkey)
  • Fixed a rarely encountered crash with nukaPsykers. (lowercase_donkey)
  • Fixed a few unparsed tags and variants in Neil scenes, Tarratch Slaver scenes and Codex entries. (lowercase_donkey)
  • Fixed a bug allowing for the purchase more GaloMax than intended from Sera. (lowercase_donkey)
  • Fixed inconsistencies with cowScore() checks. (Jacques)
  • Fixed some Shalin Shaman scene openers not properly presenting genitalia selection options to the player, potentially allowing selection of a dongue that is not too large for the scenes to continue. (DrunkZombie)
  • Fixed the event queue from being erroneously serialized when saving game-state. (Gedan)
  • Fixed some instances of amazonian race overriding other race checks for the purposes of scene variations. (Jacques)
  • Fixed Frostwyrm scenes not properly identifying the players race. (Jacques)
  • Fixed a title naming bug with Bess allowing multiple titles to be stacked up inappropriately. (Jacques)
  • Fixed some Eloise bugs. (Jacques)

TiTS Hotifixin’

HOTFIXESSSSSSSSSS (Backer note: direct download links should automatically update to this once it is ready):

  • Penny’s sex menu should no longer blow up.
  • Penny’s old roleplay scene should be back in it’s old place again and available in public once again. We apologize for the inconvenience.
  • Penny’s new roleplay scene should be available on her base crew menu only, now labelled “Surprise Roleplay”. This works doubly well since her crew sex menu was running out of button space, AND the scene was written from the perspective of being an “out of nowhere” request and not something following the normal sex-approach lead-up.
  • An optimization to the parser was exploding some of the Dhaal dungeon parsers, hard breaking that content. This should be fixed.

[Public | CoC2] Day Trip & Public Mayternity

There’s a new horse to get friendly with in Harvest Valley, and some entirely wholesome new family bonding with your dragonling.

0.6.12 Patch Notes:

  • Adjustments to which items Kalysea will accept.
  • If you gave her the Ring of Fate prior to this patch, it should be refunded to you.
  • Numerous bug/text fixes courtesy of Spotty!

0.6.11 Patch Notes:

  • Kalysea, a centaur druidess packing a little (more like a lot) extra between her hindlegs, can now be met post-CentaurQuest at the grove of trees in south Harvest Valley wanting your help. Upon accepting her quest you can donate items to her for a reward, if you’re so inclined – though the nature of the druid’s reward might leave you a little sore… (by Wsan)
  • You can take your & Aileh’s adorable dragon daughter out to the Winter City! See the sights, start a child army in the snow! (by Skow)

New Since Last Public Patch:

  • Kohaku can now be knocked up. This is a one-time event. This comes with all manner of new and updated interactions and sex scenes with Kohaku, and updated talks for the other den-denizens.
  • For no reason whatsoever, while Kohaku is pregnant the catfolk merchant in Khor’minos goes on vacation.
  • Ahmri can now be knocked up! She will go into heat one day out of every week when you are married and she is not currently pregnant. Even if you don’t have a dick or are sterile, you’ll still be able to help her through this rough patch. Her first baby is unique, and pregnant Ahmri and her kiddo have a bunch of new unique interactions.
  • The sleepy snake Vatia can now move into your Wayfort and be knocked up. This is locked behind some story progress: you need to have fucked Vatia so that she comes to find you in Frostwood camps, must have had the [Magic?] conversation with her, you must own the Wayfort, and must have been inside Khor’minos City.
  • Zhara, Lumia, Nikol, the Pupperidge girls, and Aileh have new 69 scenes.
  • New CGs: Two new CGs for pregnant Kohaku.
  • New Busts: Yusra and the Wyld Tree from FungusQuest.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


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