[Backer Release] Tainted Space 0.6.55

cheshireCatSmile37_emmy_dof_nudePATREON ALERT: I can’t post the game on there right now because the posting dialogue appears to be borked. I’ll try again in the morning – gotta get some Z’s. The Patreon build is up!

Gedan has been super busy working on trying to get us a better way to distribute the builds to Offbeatr and Patreon supporters alike, so there haven’t been as many hands in the code as of late. That said, we still have some new content for you guys to play with!

0.6.55 Changelog:

  • New scenes for the dryad and male zil for those with female parasitic tails.
  • New busts for: the pexiga, Terensha, Anno, Horace Decker, Female Lane, Nayna, the bathing Myr Honeypot, and the group of gold myr bathers.
  • Add a mysterious item that makes butts bigger. For now, I threw it somewhere on Uveto, but it’ll move to some mad scientist’s lair down the road.
  • Gryvain members have been added to the D.Designer.
  • Added a bad-end to the Nyrea – don’t lose too many times in a row.
  • Probably a few other tweaks here or there.

Emmy can’t fit all this awesome in her panties (by CheshireCatSmile37!)


Progress Update

b6I’m terrible at working at what I say I’m going to work on. Instead of working on ship combat stuff, I’ve been working on the “buttslutinator mark 2,” a device which makes the PC’s butt super big, super sensitive, and causes them to heal from anal cumshots with enough uses. It also causes a bad-end if used too many times. That’s the part I’m writing now.

The other day I put together a small flash in an hour while watching Sherlock with my fiancee. I have far too small of an attention span to merely watch television. The ol’ brain is always ticking along on something! Anyway, Snao did up a lovely set of breast and penis expansion images that I saw on my twitter feed and felt compelled to turn into a simple little flash. Be sure and check out his tumblr and patreon if you like ’em.

Edit: Finished the bad-end. It clocks in about 1,500 words. Gotta edit it tomorrow then whip it up into code along with some bounty board stuff!


Werk It

Anno Clothed (Cheshire)(I’ll be honest I’m mostly making this post because aaaaahhhh oh my god new Anno busts yay)

*Ehem* So I’m going to try and ease back into work and streams this week. Medication and sleep deprivation are leaving me feeling a little weird still, but the smut train just ain’t got no brakes. Can’t promise how much I’m going to be able to get done in the immediate future, but barring any more unfortunate incidents, I’m hoping to have Shade’s mini-update done on the writing front sometime next week. Thank you all for the many, many well-wishes and stories on my last post. I really do appreciate them.

Art credit to Cheshire, who has done a bunch of busts and stuff for us lately.


We Aren’t All Dying

I promise. We really aren’t all dying all the time. Most of the time.

Well, whatever the case, we spent some time this afternoon talking about some ideas I had for the ship combat and ship customization systems. Some concerns were voiced. Some were addressed, and some were left unanswered. In particular, concerns were raised about being able to clear “trash” fights by spamming the space combat equivalent of the “attack” button.

That’s not something we want to really encourage, but it is something we want to have available when fighting enemies who can’t possibly stand up to the PC’s firepower and crew. There’s a number of things I’ve got planned out to differentiate space combat from ground combat – range categories for one. For another, the PC’s crew should have significant effects on the course of the combat. Player level should barely matter compared to the skills of the crew and the equipment onboard.

My personal goal this week is to turn the five page document I have into a complete document that Gedan can start turning into proper code, but for some reason I’m writing some texts for the Buttslutinator Mark 2 right now. I can’t help it. My fingers just love to type about booty.


WELL THAT HAPPENED

EDIT: Oh wow, thank you guys so much for the outpouring of well-wishes. You guys are the best <3


Well that was probably the worst three days of my life.

Savin here. As you might have picked up if you read our twitter feed, I was sent to the E.R. on Tuesday night. I am home now, in stable condition (though not what my doctors would call “good”). Will probably be taking the rest of the week off to recover, but honestly I feel more or less fine and should be back in working order in a couple days.

For those interested in likely boner-wilting details, read on after the break. Everybody has been asking, so I might as well write up a response in one place. Otherwise, see you guys next week.


[Backers] Tainted Space 0.6.54

shou_shekka_sidebar0.6.54 Changelog:

  • XP bar should be fixed.
  • Fixed Kaede’s Uveto encounter looping.
  • Celise can now be gifted bubbles.
  • Flahne can now be gifted bubbles.
  • Vaande can now be gifted bubbles.
  • Many other bugs fixed (and probably some new ones introduced!)

Patch Thursday Should Be Gud

VivInSpace_VivWe’re gonna have another backer patch for sure on Thursday. Included is a small raft of new content for the Bubble Buddy – mainly the ability to give them to Flahne, Celise, and Vaande. Flahne and Celise even get a decent amount of sub-scenes in the process.

What a neat little toy! I saw some discourse in the last post’s comment thread about how they compare to the goovolver and the like, but the truth is that they aren’t meant to be used that way. Chucking filled condoms at enemies really isn’t the end-all-be-all of future sex-battles. Firing squeezy little goos is always going to trump that, if you ask me.

The issues with XP bars ought to be fixed (though I haven’t verified this myself just yet), and while I’m thinking on it, how’s the new XP system treating you? Level 1 should actually go past faster than before, even if 6+ should drag a little more.

No more writing or coding is likely for me tonight. I gotta do some editing!

Fanart is by VivInSpace on the forums of her lovely Captain Steele!


[Backers] TiTS 0.6.53 – Broken Fun!

tamaniSo I’ve slapped a few things in here and there. A lot of it is probably broken, but by the next build we’ll polish out any major bugs, I’m sure.

0.6.53 Changelog:

  • Kaede can now show up on Uveto for an event.
  • Lerris now sells a new sex toy.
  • The new sex toy has a spam advertisement added to the possible spam messages.
  • A new Codex entry for the new sex toy.
  • The new toy allows you to store bodily fluids for later use or gifting. Currently stored fluid can only be thrown at enemies in combat for now. Gifting it to Celise… Flahne… or others will come later!
  • A massive rework to how XP is handled. Note that the XP bar glitching out on level up is a known issue.
  • New bust for Tamani.
  • A small expansion pack for the myr deserters by Zeikfried. You can take their toys, use them, and even give Lys a flower if you want (after talking to her about herself).
  • Jade now sells a feline transformative written and coded by Etis from the forums.
  • Huskar treats are in the game, apparently.
  • Accuracy is now properly calculated when rolling miss chances.
  • A raft of other small fixes and tweaks.

Lovely bust for the TiTS incarnation of Tamani by Adjatha!


XP Adjustments

cheshireCatSmile37_Freja_chibiXP! Everyone loves to have it, especially when it means getting stronger, faster – you know the drill. But what everybody hates is having to walk back to sleep and level up, knowing that every fight and every scrap of experience you collect along the way is utterly wasted. And that’s not even the worst part. The worst part is sitting at the current level cap and knowing that playing the game more won’t help you out at all the next time we bump it up! Doesn’t that just burn you up?

It does for Savin.

Well, there are a few reasons I built the game to work that way. Initially I wanted to avoid an exponential experience system (I always hated when XP numbers got ridiculous), but I also wanted to avoid players leveling up too fast.  In order to keep the player from hitting level 8 by the time they finished Mhen’ga, I established a system that required heading back to town to level up, ensuring that by the time you finished running around on a planet, you could only snag one more level before heading off to the next.

Yes, it’s still possible to farm levels in that way, but the game was never intended to be played in such a way. More pressingly, the artificial headache that I introduced by having it work that way was bothersome to my staff and myself. So I bit the bullet and converted us to a more exponential experience system. All the NPCs in the game have been swapped to generate an XP value based on their level (with bosses giving double). What this means is I’m going to start letting you bank XP beyond your current level.

It also means that I’m slowing down leveling a bit, and that lower level enemies should be even less efficient for leveling up now. Level 5 enemies might give 5,000 XP now, but if you’re level 7, you’ll want to smack the level 7 foes and collect 15,000 XP each from them. The numbers are subject to change, of course. That’s the beauty of how I have it set up. I can change one formula, and the whole system automatically aligns itself to match.

(Pictured Huskar is Freja. Who knows if her author is gonna finish her though! Lovely art by CheshireCatSmile37!)

“Are you tired of THIS happening?” The kui-tan’s expression crinkles into a look of bliss, as he extends his free hand to a pile of silver condoms on a nightstand near by. He pulls a fistful back, but notices with horror that they’re all empty wrappers. His body shivers, and a massive jet of sticky white stuff shoots up roughly from the position of his lap, drenching the tanuki in a matter of seconds. He blinks, wiping the goop away from his eyes and turns to the camera with an exasperated shrug.


Full Steam Ahead!

myr_gold_bathI’m feeling a lot better today, and after a pretty productive work meeting this evening, looking forward to charging ahead full-steam on a number of projects. Sadly, that means I won’t get to play much of the last day of the Overwatch Beta, but I’ll live!


You must be 18 years old to visit this site.

Please verify your age