[Backers | CoC2] The Golden Carrot

Happy (halfway through the) year of the rabbit, everyone.

0.6.14 Patch Notes:

  • After clearing the centaur village and breaking her butt-curse, Sariel can offer you a new quest and move into the Marefolk Village. (By Skow)
  • Sariel’s got new and updated scenes in the Marefolk Village.
  • Sariel has a new foursome with Atani’s bodyguards.
  • After Sariel moves in, Atani’ll get a new interest in backdoor adventures with you.
  • You can read books with Ahmri in the Centaur Village. (by Gardeford)
  • There are new hairstyles available from the stylists. (by LeoMax, coded by Squishy)
  • New Busts for Fungus Quest: Lanniere and the Infested Druids (by Moira)
  • New CG: Mara’s Night Event (by AnonArts)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

And hey, the game’s on sale over on Steam right now if you’d like to throw us some bones over there.


[TiTS] Towering Taur Time

Sylvie (Preg), Jacques00

Sylvie (Preg), Jacques00

Smooshed my face into Sentry one more time and stumbled over a few more UI state things that dragged me kicking and screaming to various things that we never got around to fixing up post-AS3, so I chopped into them and figured out a few more crashes and brought back some features we’ve had disabled for a while. The Aliss stuff, now that I’ve figured out a good pattern for how to handle it, will have to be applied to a few other vendors we have around the game that do sorta similar things; I think Busky on New Texas is another candidate for this kinda treatment, but I haven’t looked yet – gotta get da patch out and crack into the rest after.

Fen has been hard at work roping together all of the bits needed for the new class, and it’s coming along by leaps and bounds. The half-complete version that we’ve had chance to play so far is shaping up really well, so a release shouldn’t be too far away.

Back 2 da mines.

0.9.066 Changelog:

  • BACKER: Anyxine standing bone scene, available once you’ve been on a date with the self-same bone-haver. (Savin & Gedan)
  • BACKER: Mome codex entry – Some background about the Tove homeworld. (Frogapus & Leek)
  • BACKER: Paragon Hazard Armor – A new powerarmor source, dropped by Hazard Troopers and available to purchase from Rivet (Leek)
  • BACKER: Mia – A bar encounter on Mhen’ga, bump into another traveller who took a shine to the Vanae… (SheepPun & Leek)
  • PUBLIC: Eloise, located in the Crash Landing on Dhaal. Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek.
  • PUBLIC: New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!
  • Added an additional validation step when loading creatures, allowing for the game to ensure certain datastructures are present that may have been removed via save editing, which would ultimately crash the game without thier presence. (Gedan)
  • Added additional bust art for Sylvie and Siegwulfe. (Jacques)
  • Adjusted the presence of the fullscreen overlay shortcut for various subdisplays. (Jacques)
  • Fixed display issues with double goo busts. (Jacques)
  • Fixed a reversed virginity check, some unparsed output, missing text clears and a crash in mitch scenes. (lowercase_donkey)
  • Fixed unparsed tags in some rats raiders content. (lowercase_donkey)
  • Fixed an incorrectly implemented test for a lumi defeat scene. (lowercase_donkey)
  • Fixed incorrect parser tags in some malai content. (lowercase_donkey)
  • Fixed an incorrectly configured button not properly continuing to the next scene in a cherry’s wall scene, and a similar case in some Paige content. (lowercase_donkey)
  • Fixed the rest and masturbate menus not properly navigating the UI state stack system. (Gedan)
  • Fixed the error handling around the media play calls used to play animated busts/CGs, so that this should no longer trigger a crash under certain browsers where playback is disallowed. (Gedan)
  • Fixed and reimplemented the “Try On” options for Aliss’ store, returning all of them to existence under the Inspect menu. Additionally, the Buy button that is surfaced as part of this will push the item in question into the shopping cart and return to the Shop interface rather than immediately completing a transaction, as well as fixing UI state stack navigation for the Try On scenes, as well as the event triggered via Aliss’ lust. (Gedan)
  • Fixed a handful of pathways where a flag related the farrowquest could potentially be unset or invalid, safely reconfiguring it toward an expected value rather than crashing. (Gedan)
  • Fixed the teleport cheat not triggering a UI state stack navigation to occur, leaving additional states in the stack. (Gedan)
  • Fixed potential crash issues with hasCockType() when it is called with potentially invalid index values. Some of these tweaks have been applied to a handful of other cock-based functions to handle a similar gap in the usual logic we used in the past to ensure these were executed safely. (Gedan)
  • Fixed some old AS3-era UI calls that still existed in the combat code that were no longer nessecery, and were potentially injecting additional states into the UI state stack that didn’t need to exist. (Gedan)
  • Fixed a few potential crashes when leaving the Options menu via certain toggles that would immediately close the display through a non-standard pathway. (Jacques)

A New Challenger Approaches!

I’m pleased to talk to y’all today about a new project, though not my own. This one comes from Quiette Shy! She graciously hosted me on her podcast way back in the day, and not too long afterward reached out to me about sourcing a writer to assist in creating a visual novel style game. I was able to put her in touch with someone I knew through our communities – I’m too drowned in my own work to help directly. Well, fast forward a couple years. The project slipped out of my awareness for a while. I had all but forgotten about it! Then a private message arrived in my inbox indicating that the very same VN would be releasing on Steam quite soon!

(the image is a link to the steam page)

A science-fiction game featuring adult themes with some anthropomorphic characters sprinkled in? Should I be worried? …Nah. The way I see it, I’m basically the god-father of this soon-to-born VN, and I want to see it succeed in hopes that more will follow!

Check it out, and if it looks like fun, be sure to give it a wishlist.

I have not been compensated in any way for this post and do so out of a genuine desire to see more games in these spaces succeed. Geddit? In these SPACEs? Cause sci-fi? No? I’ll see myself out.

 


[Backers | CoC2] Berry Pregnant

B!’s unleashed a whole host of new pregnancy content for Berry and his mistress in the aftermath of the pup’s quest.

Hotfix: Accessing the Fortress via the Ways Between and proccing Berwyn or Matiha’s birth scenes or visiting the nursery no longer leaves saving disabled. Certain text variations for Siorcanna champions should now work correctly.

0.6.13 Patch Notes:

  • Post BerryQuest 2, Berwyn can knock the PC up (genitalia permitting). (by B!)
  • Post BQ2, the PC can knock Berwyn up (genitalia permitting).
  • Post BQ2, the PC can knock Matiha up.
  • Post BQ2, Berwyn’s cock worship bad end has returned.
  • There’s a new DP scene for a bedicked PC and Arona on Cait. She must have lost her anal virginity. (by Shovelry)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

And hey, the game’s on sale over on Steam right now if you’d like to throw us some bones over there.


[TiTS] Bejazzle that Vagazzle

Selene (Adjatha)

Selene (Adjatha)

I have remained focused on digging through crashes that we’ve collected through Sentry. The neat part of having such a system ticking over in the background is the ability to see the impact that fixing these crashes is having in terms of total-issues; things are definitely heading in the right direction, and we’re basically down to only having a volume of somewhat rare but annoyingly complicated issues to track down – there’s still quite a few of them, all told, but no massive outliers in terms of tripping people up near constantly. It’s also real handy for figuring out what extra info we need to properly tackle solving a problem, so I’ve been shoving in some extra logging of various variables when certain errors get tripped so that I can hone in on exactly where a problem is coming from in the future.

That said I’ll probably be swinging back to looking at the forum issues again this week now that Sentry is looking much lighter in terms of hard-crashes.

Now I’m fuckin’ exhausted, so I’m gonna go die in bed whilst the builds are cooking. The new versions should be up within half an hour – normally I’d wait to post the patch notes until the builds complete but I ain’t gonna be hanging around for that today!

0.9.065 Changelog:

  • BACKER: Mitch can now be given gifts, specifically, the gift of vagizzle and boobona. Or dongles. Up to you! (Wheatly & lowercase_donkey)
  • PUBLIC: New “Wall” character in Cherry’s Taphall: the Bull. Written by Reathe and Magenta Needle, coded by Leek.
  • PUBLIC: Have you ever wanted to meet up with Mhorgenn again? In a bar? Well now you can, after meeting her on Dhaal she’ll be showing in the crash landing going forward. Written by Sil and coded by Gedan.
  • PUBLIC: A new mini-boss encounter is available on Phaedra II, written by Magenta Needle. It features the tag-team of Selene and Neil, a semi-treated Thraggen with his mutant Rahn “slave”. They come with fourish win scenes and another fourish loss scenes AND a bad end. It’s also a pretty challenging fight, so for now they’re confined to one tagged square and respawn after three hours – but once I break the Phaedra encounters in the plains into sub-zones they’ll be part of the random encounters in a sub-area…
  • Fixed Siegwulfe being able to offer the collaring process without being in the correct mode, or even a crewmember. (Gedan)
  • Fixed (potentially) some issues around animated media being played on some browsers. (Gedan)
  • Fixed the potential for tracking functions used by the achievement system to sometimes execute whilst a save is being loaded, resulting in potentially invalid objects being navigated and crashing. (Gedan)
  • Fixed sleep is not defined crash on some electron platforms. (Gedan)
  • Fixed a few more interface buttons not properly debouncing input actions. (Gedan)
  • Fixed a potential crash with vaginalPuffiness when given invalid arguments, likely to happen in scenes that use vagRouter where the provided index could be the butt indicator rather than vagina index. (Gedan)
  • Fixed a potential crash relating to ballFullness calculations with weird body setup combinations. (Gedan)
  • Fixed a potential crash when navigating internal map data in the teleport cheat UI. (Gedan)
  • Fixed Stelle scenes to use correct cock, fix possible collar crash. (lowercase_donkey)
  • Fixed a paige function’s arguments. (lowercase_donkey)
  • Fixed vagina description that could dump a long list of descriptions instead of just picking one. (lowercase_donkey)
  • Fixed breast description missing nouns in some cases. (lowercase_donkey)
  • Fixed Maja scene that players could enter with an invalid cock. Added a new error message that should help us track down more of these. (lowercase_donkey)
  • Fixed for Dhaal CEO crashes in some cases. (lowercase_donkey)
  • Fixed art used for post combat scenes with the zaika peers, should show pets now. (lowercase_donkey)
  • Fixed the usual spread of typos. (lowercase_donkey)
  • Fixed bust gallery not always respecting a defined artist override when paging through busts. (Jacques)
  • Fixed display process used to generate and render shopkeeper interaction blurbs, ensuring it should be stable. (Jacques)
  • Fixed calculator rotation shadows. (Jacques)
  • Adjusted bubblegum theme colours. (Jacques)
  • Added a display option for a grayscale filter overlay. (Jacques)
  • Added some explicit crashes around breastRow management in the hopes it will help track down the true source of a (very) rare crash. (Gedan)
  • Added some additional logging and errors around some ballFullness math to help track down the true source of a (very) rare crash. (Gedan)

[TiTS] In Soviet Tarkus, Siegwulfe Rides You

Hotfixed my bumblefuck causing a “Cannot read properties of undefined” error when Experimental Undo was enabled.

Siegwulfe Bimbo Milkies (Jacques00)

Siegwulfe Bimbo Milkies (Jacques00)

Crankin out this weeks patch on schedule for a change. Wow! Everybody has been kinda busy over the last week, but the fixes have been coming regardless; there might be less of them, but it’s because we’ve been spending time trying to crack into bigger and more difficult to solve problems. Sentry has proven real nice for hunting down some troublesome and weird issues and it feels like we’re finally cresting the top of the wave in terms of broken shit still lingering from the porting process.

Same time next week, hopefully!

0.9.064 Changelog:

  • BACKERS: Siegwulfe has had an expansion for her dom/bimbo path, adding a new repeatable scene as well as a collaring event (for the PC), and an option to ride back to your ship underslung. (Azthra & Gedan)
  • PUBLIC: Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Doots & Leek)
  • PUBLIC: Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (William & Leek)
  • PUBLIC: New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…
  • Fixed a parser crash with Dhaal dungeon parser tags.
  • Fixed Penny’s sexmenu blowing up.
  • Fixed Penny’s old roleplay scene going mia.
  • Fixed Penny’s new roleplay scene clashing with the old scene button, and is listed as “Surprise Roleplay”.
  • Fixed a crash with flash goggles. (lowercase_donkey)
  • Fixed the unintended availability of hardlight usage for a Dez anal scene that resulted in a crash. (lowercase_donkey)
  • Fixed a bunch of bugs around Synvanol that could erroneously drop important arguments. (lowercase_donkey)
  • Fixed a rarely encountered crash with nukaPsykers. (lowercase_donkey)
  • Fixed a few unparsed tags and variants in Neil scenes, Tarratch Slaver scenes and Codex entries. (lowercase_donkey)
  • Fixed a bug allowing for the purchase more GaloMax than intended from Sera. (lowercase_donkey)
  • Fixed inconsistencies with cowScore() checks. (Jacques)
  • Fixed some Shalin Shaman scene openers not properly presenting genitalia selection options to the player, potentially allowing selection of a dongue that is not too large for the scenes to continue. (DrunkZombie)
  • Fixed the event queue from being erroneously serialized when saving game-state. (Gedan)
  • Fixed some instances of amazonian race overriding other race checks for the purposes of scene variations. (Jacques)
  • Fixed Frostwyrm scenes not properly identifying the players race. (Jacques)
  • Fixed a title naming bug with Bess allowing multiple titles to be stacked up inappropriately. (Jacques)
  • Fixed some Eloise bugs. (Jacques)

TiTS Hotifixin’

HOTFIXESSSSSSSSSS (Backer note: direct download links should automatically update to this once it is ready):

  • Penny’s sex menu should no longer blow up.
  • Penny’s old roleplay scene should be back in it’s old place again and available in public once again. We apologize for the inconvenience.
  • Penny’s new roleplay scene should be available on her base crew menu only, now labelled “Surprise Roleplay”. This works doubly well since her crew sex menu was running out of button space, AND the scene was written from the perspective of being an “out of nowhere” request and not something following the normal sex-approach lead-up.
  • An optimization to the parser was exploding some of the Dhaal dungeon parsers, hard breaking that content. This should be fixed.

[Public | CoC2] Day Trip & Public Mayternity

There’s a new horse to get friendly with in Harvest Valley, and some entirely wholesome new family bonding with your dragonling.

0.6.12 Patch Notes:

  • Adjustments to which items Kalysea will accept.
  • If you gave her the Ring of Fate prior to this patch, it should be refunded to you.
  • Numerous bug/text fixes courtesy of Spotty!

0.6.11 Patch Notes:

  • Kalysea, a centaur druidess packing a little (more like a lot) extra between her hindlegs, can now be met post-CentaurQuest at the grove of trees in south Harvest Valley wanting your help. Upon accepting her quest you can donate items to her for a reward, if you’re so inclined – though the nature of the druid’s reward might leave you a little sore… (by Wsan)
  • You can take your & Aileh’s adorable dragon daughter out to the Winter City! See the sights, start a child army in the snow! (by Skow)

New Since Last Public Patch:

  • Kohaku can now be knocked up. This is a one-time event. This comes with all manner of new and updated interactions and sex scenes with Kohaku, and updated talks for the other den-denizens.
  • For no reason whatsoever, while Kohaku is pregnant the catfolk merchant in Khor’minos goes on vacation.
  • Ahmri can now be knocked up! She will go into heat one day out of every week when you are married and she is not currently pregnant. Even if you don’t have a dick or are sterile, you’ll still be able to help her through this rough patch. Her first baby is unique, and pregnant Ahmri and her kiddo have a bunch of new unique interactions.
  • The sleepy snake Vatia can now move into your Wayfort and be knocked up. This is locked behind some story progress: you need to have fucked Vatia so that she comes to find you in Frostwood camps, must have had the [Magic?] conversation with her, you must own the Wayfort, and must have been inside Khor’minos City.
  • Zhara, Lumia, Nikol, the Pupperidge girls, and Aileh have new 69 scenes.
  • New CGs: Two new CGs for pregnant Kohaku.
  • New Busts: Yusra and the Wyld Tree from FungusQuest.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


Trials in RP Space

Howdie howdie howdie! I hope our patch this week finds you all hale, hearty, and hard-on’d.

Personally I didn’t get a ton of writing or coding this week – but I did break out a potential ability & perk list for a psychic “kineticist” class to be added to the game, from level 2-12. The big focus for me was giving it a unique class identity from the others that really leans into “magic user class” tropes while still holding onto the sci-fantasy, technological bent that the TiTS universe has. To that end, it’s going to be a class that favors more activated abilities than its peers and does not get any of the usual “flurry attack” or “second attack” perks. Instead you might find yourself leaning more into abilities that debuffing the enemy while causing damage, hastening yourself, or even raining down psychic blows on a foe while disarmed. You’ll leach your foes’ body heat, dealing cold damage to restore your own energy. You’ll choose between tanking with constantly regenerating shields or mercenary-tier HP that heals every time you cast a spell.

Focusing on telekinesis was a necessary choice to maintain cohesion of the game world and the existing events and storylines – a Steele that can reach into other’s minds at will and exert his own mental pressure on other NPCs requires a game bespoke tailored to that sort of experience – something we aren’t doing.

I hope the eventual result will satisfy in the crunchy RPG turn-based sense and fun RP sense of being a psychokinetic space-monk killing machine… but first I have a lot of feedback to address from the team after my presentation yesterday, implimentation, and play-testing.

TL;DR: Fen specced out the first draft for psychic class abilities (COMING SOON ™), also we have some new content in this patch below!

0.9.062 Changelog:

  • [Public] The Soaked Raskvel is now available for making moist.
  • [Backers] New NPC: Eloise, located in the Crash Landing on Dhaal. Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek.
  • [Backers] New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!
  • Cleaned up combat’s “sense” menu output to look nicer.
  • Malai’s quest now pays out.
  • A few small fixes for the blackjack minigame.
  • Fixed the “manage collar” screen not clearing the screen.
  • More keybinds for pop-up modal added – now includes the standard gameplay buttons and the zoom toggle buttons (mainly used in the image viewer).
  • Added some clarity on keybind opacity option.
  • Busts associated with ship busts will now have a non-person as their “default” image if they are missing an image in the manifest.
  • Added default logo image and image parsing.
  • Shifted button keybinds for rooms only appear when in navigation mode (MAIN_TEXT, though may change if needs more parameters).
  • Added consistent keybind location for gallery/inventory tab buttons.
  • Fix for Vulriks sometimes doing buttstuff when he’s supposed to do vagina-stuff.
  • Gedan did a lot of monkeying around under the hood and is still doing more monkeying under the hood that is likely to be more documented next patch.
  • Work under the hood was done to support custom ship busts like the custom PC busts.
  • Fixed a Neil combat crash for invalid targets.
  • A possible fix for a nuka psyker crash.
  • The drone no longer prevents fleeing from the nuka psyker.
  • “Suck and Frot” with radglow now requires a penis.
  • Helped the Shalin Shaman find the correct cock – and otherwise improved their ability to select an appropriately sized one.
  • Fix for loading bar visual issue where it appeared to load too much.
  • Fixed a crash in the pumpking during fight initialization.
  • Applied a fix to “hermRouterObj” that should fix a paige sex scene crash and may solve some other crashes elsewhere that we don’t even know about yet!
  • Fixed a crash looting eggs off the Easter Zaika.
  • Fixed a crash attempting to fertilize a cuntsnake.
  • Fixed a rare drop crash.
  • Fixed Sylvanol not being able to find a valid creature.
  • Fixed Foxfire always going Kitsune.
  • Fixed Siegwulfe’s lust not increasing.
  • Fixed a softlock with the Zheng Shi mining bots after getting the RFID tag.
  • Fix for Narc being described as missing pieces of herself that had already been restored.
  • Fix for “still in combat ninny” after fighting the hazard zaika in Dhaal dungeon. There’s a lot of content here, so there may be more branches to fix.
  • Fix for anal content appearing in a Kase+Anno threesome where butts should not be involved but the PC is a buttslut.
  • Use Nykke’s “erect” bust for her anal scene.
  • A lot more work on our appearance tech. Should now work correctly when it’s used in combat for a “closer look” at a target.
  • Fix for areolae description being double printed if the player had dick nipples.
  • Fix missing space in ballsack description
  • Fix for collar descriptions not properly clearing the screen when refreshed.

[Backers | CoC2] New Kit on the Block

And now for the latecomer, another kitsune joins the breedpile.

0.6.10 Patch Notes:

  • You can now knock up Kohaku! This is a one-time event. (By TheObserver)
  • While Kohaku is pregnant, you can decide to bring her lots of delicious food (or not).
  • There’s a variety of new and modified interactions after the fact.
  • All Kohaku’s old scenes have been updated to account for pregnancy stage (or post) and history with delicious food.
  • All den denizens have had their talks updated.
  • A bunch of new Kohaku scenes.
  • For no reason whatsoever, while Kohaku is pregnant the catfolk merchant in Khor’minos goes on vacation.
  • New CGs: Two new ones supporting Preg Kohaku.
  • New Busts: Yusra and the Wyld Tree from FungusQuest.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


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