Wanted to get back on the schedule rather than just slipping to Mondays just being the Done Day for a while before something else would come up to shift it again, and I’ve been cranking through a lot of bugs the last couple of days. Makes sense to consolidate and get us both back on the day we’re aiming for and get these fixes outta the door.
I’m gonna keep it short and jump back into the bug mines, but CoC2 also shoved out a bugfix patch just before us, so check that out too!
Hotfixes, builds #2913 and up:
- Fixed target selection short-circuit when using items that require targets so it no longer crashes (Gedan)
- Fixed incorrect perk test for myr venom for victory scenes with the Kui-Boss in Malai Quest and one of the WallSluts (Gedan)
- Fixed the storage inventory UI duplicating held items for the Toy and Valuable categories, rather than showing those categories actually in storage and thus losing items and/or crashing (Gedan)
TiTS 0.9.038 Changelog:
- BACKER: Tarratch Slavers are now roaming Mhen’ga (Nonesuch & lighterfluid)
- BACKER: Anno’s off-screen encounter with a Thraggen now has an actual scene rather than being behind closed doors (Professor Poprocks & lighterfluid)
- PUBLIC: Malai Quest is now available to the public (Doots & Gedan)
- PUBLIC: Additional Syri x Ardia threesome interactions are now available to the public (Savin & Leek)
- Fixed Shade weaponswapping crashing (Gedan)
- Fixed the ability to unequip piercings marked with the NO_REMOVE flag without assistance, which should also fix locked items from being removable in general (Gedan)
- Fixed the piercings inventory UI not highlighting the currently selected item (Gedan)
- Fixed the selected item in the trade and drop UI displays not swapping sides when the currently active list is emptied (Gedan)
- Fixed the selected item in the trade and drop UI displays not properly moving to the next most appropriate item when the currently selected item is fully moved to the other side (Gedan)
- Fixed displayed keybindings on the piercings inventory UI being off by one index (Gedan)
- Fixed a few more react class vs className property errors (Gedan)
- Fixed “Clean Sticky” not being able to execute the correct function and crashing (Gedan)
- Fixed Frostwyrm type cock descriptors using the generic dragon-type list, in order to remove erroneous additional ‘tapered’ and suchlike prefixes (Gedan)
- Fixed roomlocks for Uveto that hadn’t accounted for changes made to how the content is executed/missing (Gedan)
- Fixed a lot of equippable items (almost all armor and apparel) not being marked as non-usable, thus making the “Use” button show up in the inventory UI when the item is in a state that means it can’t be equipped/unequipped (Gedan)
- Fixed some tarkus room tile descriptions that were using the wrong description or function call, which were probably causing issues with the Tether quest (DrunkZombie)
- Removed some old serialization properties from the AS3 era that are no longer relevant (Gedan)
- Made buttons only respond to primary-button clicks when using mouse input, rather than any mouse-button input. This should properly respect operating system settings with regards to what the primary button actually is (Gedan)
- Fixed sexiness being counted when determining if the player should gain the Energizing Libido perk when using Amazona and also through the Lumi PC Bimbo patch, removing a window of opportunity where the player could gain it and immediately lose it (Gedan)
- Fixed Catnip moving a correct genital spot value to an incorrect value when it was already the expected value (Gedan)
- Added additional safety around the item usage target selection so that it cannot crash when not in combat (Gedan)
- Fixed hasFuckedTrenchWives crash (Gedan & donkey)
- Fixed items duplicating themselves and not grouping properly in the storage display (Gedan)