[TiTS] MORE!

Did you see yesterdays patch? Didja? If not, take a detour down south and pop back before you dig into this one.

With that fun little preamble out of the way, I’m pleased to finally deliver Adjatha’s long-delayed Zaika Gang encounter. This random encounter in Dhaal’s Gyre assembles a randomly generated gang with a randomly generated name to harass you out on the streets – or sell you drugs – or just say mean things at you while you walk away. There’s a number of possible “encounter” events that can lead to combat or fun. The combat itself features six unique fighters with their own set of moves. I tried to keep the action economy of the situation from being overwhelming, but some groupings may be more dangerous than others.

Good luck, and keep your tail covered.

0.9.033 Changelog:

  • [Backers] The Zaika Gang encounter is now live in the Gyre! This encounter, as penned by Adjatha, includes approximately a dozen new sex scenes and a few fun micro-events when you greet the misguided alien gals! (Coded by Fen)

 


[TiTS] Phine Phaedra

Shalena, Adjatha

Shalena, Adjatha

The first little dribble of content for the next planet is here; the fleshing out of Phaedra is our next goal, but we have to start somewhere. Backers should have access to the very initial structure that we’re going to be working to expand over the next couple of months. It’s very barebones at present, but we can’t just pour months of effort into getting it to a more fleshed out state without letting people see what we’re up to!

Behind the scenes Fen has been polishing the Zaika Gangers off some more, and they are extremely close to being ready to see the light of a backer patch. I’ve also been working on polishing up an addition to Malai, the character that is going public this week. He’s got a quest coming that’ll slide in a generic Kui-Tan pregnancy, result in the vendor-boy providing a permanent discount, and has a bunch of meaty bad-ends squeezed into the combat portion. The bulk of the actual content is coded, I just gotta go back over and balance the combat, make sure it doesn’t blow up in any spectacular way, so it should be ready for next week. Once everybody else is back into the swing of regular content delivery, I’m going to slide back over to working on the UI and implementing the layout changes that Jacques helped to crystalize into the preview we showed off a few weeks back.

0.9.032 Changelog:

  • BACKER: The very first initial Phaedra content is available. There is a lot more work to do here, but it is now possible to fly to a very barebones starting area for the planet and experience the first encounter, The Fuckplants. (Skom, Leek & Fenoxo)
  • PUBLIC: Malai is now available to the public. A big boy rask with a weapons shop at the south-end of Gabtown. (Doots & Leek) Evidently just copying the previous patchnote is not ideal™
  • Wired up Shalena busts. (Leek & Adj)
  • Fix Anno’s crew button vanishing. (lowercase_donkey)
  • Fix big green potion so that players can properly get Blueberry Yogurt lacation what the fuck who put this in the game. (lowercase_donkey)
  • Fix the counter for Gwon bondage scenes so players can unlock her fourth scene. (lowercase_donkey)
  • Fix for dong designer; players should no longer get null type dongs. (lowercase_donkey)
  • Update dong designer to support large numbers of options. (lowercase_donkey)
  • Fix scope issues for goo boobs and crotch adjustments (lowercase_donkey)
  • Added code to clear rut after pc impregnates Nastizia. (DrunkZombie)
  • Also some typo cleanup in Roxy scene. (DrunkZombie)

[Public | CoC2] Coaching Kitsune

Bit of a grab-bag of assorted goodies today (including an absolutely gorgeous new CG I’ve been waiting for!) while the last of the Valkyrie content goes through the code process.

0.5.29 Patch Notes:

  • Hotaru has another new sex scene where you might just see double! (By TheObserver)
  • Rindo and Kiyoko have a new coaching scene together. Requires having done their previous scene and that Rindo be your concubine. Complete with its own CG. (By TheObserver)
  • You can now sub to Kas in her sex dungeon, if you’re romancing her. (By SomeKindofWizard)
  • Cait has a new Penis Size talk if you have a dick and have fucked her that’ll lead to some SPH/SPA content if you’re under 5 inches. (By Fleep)
  • Cass the Water Bard can now be summoned in combat, once you unlock it via using the Horn from the Shark Challenge Dungeon in the Wayfort’s summoning circle. Since it was easy to miss, and we’ve now changed getting the horn to be accessible to anyone easily, the horn’s been added to your Key Items if you already beat the dungeon.
  • New CG: Kiyoko Likes to Watch (by Moira)

New Since Last Public Patch:

  • Annika, the Valkyrie veteran, can now be found in the Palace of Light post-quest.
  • A different new Hotaru scene, by Su.
  • You can summon Cass the Water Bard for sexy fun times.
  • Several new random non-combat events in the Undermountain.
  • The buttons at the bottom of the game are bigger and support two rows of text more comfortably.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] Shortstackfix

Gwon wants to say hello!

We got a short, stacked hotfix coming in piping hot, for those who liked last night’s patch but had some bugs or thought that there weren’t enough goblins in it!

Shortstack Hotfix (0.9.031 hotfix #2795+):

  • The Brightwater testing content received a number of fixes, from fixing a “loop” possibility in the dungeon’s scene routing to ensuring that the bar encounter with Harru is actually in the correct menu. (lowercase_donkey)
  • Gwon, the owner of Gabmart Threadz on Dhaal got a small expansion written by Adjatha that gives her a whole mess of new interactions and fun. (lowercase_donkey)
  • That’s all folks!

[TiTS] A January Summer Patch

Fen here, and that’s no bull!

Fenoxo here, taking care of this blogpost to let Geddy catch some early zzz’s tonight. Despite the sunny, t-shirt compatible weather breezing by outside, we huddled up for our normal Wednesday meeting and put together a patch with some lovely new content, and that’s not all! Fenny Mays has a lot more in the pipeline, ready to blast into code. Personally, I’ve finally hit my stride on the Zaika gangs I’m coding for Adjatha. They’re a complicated menagerie of menace with a randomly named, randomly generated group assembled from six possible combat NPCs and introduced with one of fifteen different introductions that range from getting caught in an acid rainstorm to being offering a chance to take alien street drugs on the spot. (Protip: don’t do all the drugs.) The intros are good, most of the fight is done, and I hope my brain will be compatible with blasting through the metric tail-load of sex content so that I can deliver it in a future patch soon ™.

I know I’ve consistently overestimated my ability to get this stuff into game, but it’s finally feeling close. And the holidays are over. And the old cranium actually feels like it’s working well this week for a change. It’s actually been great practice for working through how to convert attacks that are written to only hit the PC into code that can gracefully handle striking other targets… like deployable turrets. I still have a TON of NPC encounters to page through and bring up to par if proper, deployable drones with full stat blocks are to be supported. (Coming soon to a level 12 Tech Specialist near you.)

What else? The next plot planet’s (first zone) map has been posted on Patreon… and a tiny piece will be accessible with the first random encounter very, very soon. This week soon, if all goes well. It was almost tonight-soon.

0.9.031 Changelog:

  • [Backers] The option to train Anno to enjoy anal sex was added previously, but was part 1 of a 3 part series. The second part is now added, written by William. It will organically appear after doing the training enough times (3+). Part three TBD. (Leek)
  • [Backers] There should now be an alternate route in the Brightwater path through Dhaal’s final dungeon. Instead of fighting the last boss, you can volunteer to take your rival’s place as a lab rat for a while to pay off the debts. (lowercase_donkey) I added the feature flag wrapping myself (Fen), so if for some reason the button is missing on backer builds, you can totally @me. If you didn’t take the Brightwater Path, you should be able to proc an event to encounter an NPC in a bar to peruse the content as well. Written by Adjatha.
  • [Backers] Shalena, the team captain of a sports team on Uveto now has an option to date her through extrameet after you become the team’s towel(boy/girl/person). You can get more personal with her as a result and find out that the big kitty-cat likes to play the doting mommy who takes good care of young space adventurers! By William. (Leek)
  • [New Bust] Ohrskun (& nude)
  • [New Image] Hellhound Syri – appears when approaching the crew version of Hellhounded Syri. Art by Blizzmaster, used with permission. (Fen)
  • [New Image] Kiro Poster – found in Onsen of Kally’s bar after the Kiro/Kally threesome events. Art by Blizzmaster, used with permission. (Fen)
  • [Tweak] The trip status effect is now assigned the STATUS_BAD coloration, so it should now display its icon as red instead of default. (Fen)
  • [Bugfix] Fixed several issues with downloading the image pack. (Gedan)
  • [Bugfix] Stray { or } outputs in text have been hunted and chewed up. (lowercase_donkey)
  • [Bugfix] Fixed a softlock with ChameleonArmor and Slavesuit menus in the appearance menu. (lowercase_donkey)
  • [Bugfix] Fix issues with the Myr Pills not properly checking the status of the PC’s arms. (lowercase_donkey)
  • [Bugfix] Verusha’s content got some cleanup to remove placeholder value functions and reference the NPC statblock directly. (lowercase_donkey)
  • [Bugfix] “Sleep prick” became “sleek prick” as intended. (lowercase_donkey) (:3)
  • [Bugfix] Slave collars should properly equip as needed, and properly save the item they replace in inventory. (lowercase_donkey)
  • [Bugfix] Fix being able to walk away from a Sophora combat encounter. (lowercase_donkey)
  • [Bugfix] Fixed a Bess crash related to checking for a holodeck. (lowercase_donkey)
  • [Bugfix] Fixed the Colt XLR’s bust connection.
  • [Bugfix…ish?] Lowercase_Donkey decided to merge the Myr Pill items together into one item handler, so please don’t @me if something explodes. (lowercase_donkey)
  • [Bugfixes] A few other smaller or non-user-facing improvements, or more difficult to describe tiny tweaks. (Mostly the donkey of lowercastion.)

 


[Backers | CoC2] Happy New Year!

Happy new year, everyone. Bit of a small patch while we spool back up from the holidays (and I fight off the last of this incredibly gnarly flu), but Cass is a fun time and we’ve got a new author’s first scene!

0.5.28 Patch Notes:

  • Hotaru has a new lewd scene that can randomly proc upon approaching her after having fucked her. There are two versions of the scene based on whether or not Kiyoko is in the party. (By Su)
  • Several new non-combat minor encounters are in the Undermountain: finding items, loose rubble tripping you up, and the like.
  • You can also encounter a Khor’minoan military patrol down there after beating the Blood Knight. For a little EC, they can escort you to certain points of interest.
  • If you acquired the horn from the shark dungeon, you can take it to the summoning circle at the Wayfort (purchased from Evergreen) to summon Cassidy the Water Bard. He (or she!) has several new sex scenes. He can’t be summoned for combat yet; that’ll probably be in next patch!

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] Pixel Pushers

Ohrskun, Adjatha

Ohrskun, Adjatha

Everybody has been distracted and in their own little worlds for the last couple of weeks for some mysterious reason; I can’t really speak specifically for what has kept everybody else busy, but I took the opportunity to cleanup and rework the Imagepack download process for the Electron Backer build. A couple people have been having issues with it, and a few gaps in how I built it came to light so I took the opportunity to really comb through it and handle as many of the missing bits as I possibly could over the holidays. Very much a case of “fix one thing, find two more problems” all the way down until it finally came together. With it handled though, it opens the door for some more image-based things that I need to get onto sorting out over the next couple of weeks; we’ve got a stash of assets that have built up over the last couple of years that we never previously had the capability to easily squish into the game, but we’re finally at a point that we can.

Plenty of other bugfixes have rolled into the repo since the last build, and I don’t want to sit on them whilst I keep plugging new content together, so you’re getting a bugfix patch, and hopefully another one soon™ with some steamy fresh content.

0.9.030 Changelog:

  • The imagepack download process has been heavily reworked behind the scenes and should be more reliable. There is now also an additional option under the Graphics settings menu to delete the imagepack if it is installed. (Gedan)
  • Tweaked how bulk descriptions for multifoe fights overwrite individual combat descs to be more standardized and efficient. Previously it was converting the character’s class name into a string and checking against a list of strings. Now it’s just a boolean slapped on a character object. This was done for working on the unreleased zaika gang encounter. (Fen)
  • Standardized stun immunity checks to check a function in the creature object instead only checking for a specific status (which the function now checks). (Fen)
  • Fixed a possible error with Bhakar’s vaginal fuck scene where it could try to route him into your ass, which the scene didn’t support. (Fen)
  • Allow players to win ties with Roo. Remove some text that had her sneaking into basic blackjack. (lowercase_donkey)
  • Players can no longer bet negative amounts of money in blackjack and throw the game. Honestly, who cheats at cards?! (lowercase_donkey)
  • Fix Nykke’s missing pregnant bust (lowercase_donkey)
  • Fix Rats Raider busts being attached to the wrong raiders (lowercase_donkey)
  • Siegwulf item fix. Item stats will now correctly display on the item. Stats also changed slightly. The new stats are:
    Normal: 3 evasion, Bimbo, not Dom: 2 evasion, 5 sexiness, Bimbo Dom: 2 resolve, 4 sexiness (lowercase_donkey)
  • Fix CyberneticExoskeleton to actually allow you to carry heavy weapons (lowercase_donkey)
  • Fix some items softlocking player when inspected (lowercase_donkey)
  • Fix for LionOS not showing options. (lowercase_donkey)
  • Crash fix: Sera “sex party.” (lowercase_donkey)
  • Crash fixes: Gianna sex and Mirin sex. (lowercase_donkey)
  • Crash fix: majinUpdate() not found. (lowercase_donkey)
  • Sophora fixes: isHard() crash; intro showing wrong text based on players experiences; `legOrLegsNoun` error. (lowercase_donkey)
  • FIRST-14 tutorial fixes: players will no longer get mail before they have an email set up, stop Krissy and possibly others from appearing. (lowercase_donkey)
  • Improve the hints for players looking for Una bad end. (lowercase_donkey)
  • Update character data on a few NPCs so it includes their canonical heights. (lowercase_donkey)
  • Fix Myrna and Mirin scenes warping players back to ship. This warping is a fallback when the game can’t find the place a scene is looking for; it’s helpful when you report these. (lowercase_donkey)
  • Fix for quest log not showing Dhaal dungeon as complete (lowercase_donkey)
  • Stop Kane from hurting himself in confusion when he is supposed to be interrupting the player (lowercase_donkey)
  • Porno hacked drones will no longer attack their original target in the same turn they are teasing the player. (lowercase_donkey)
  • Syri’s idle crew text now has the correct line breaks. (lowercase_donkey)
  • Many spelling fixes. Did you know it’s “gabilani” and not “gabiliani”? (lowercase_donkey)
  • Added some autofiltering to the equipment screen that should autofilter available items when selecting an item slot. (Jacques) (I believe this still needs a little work to polish it, but I ran out of time before getting to it tonight…)
  • Added and fixed a few more completed cards to the set. (Jacques00)
  • Cleaned up a lot of stat change displays across the game. (Jacques00)
  • Fixed a bunch of Sylvie typos. (Jacques00)
  • Tweaked item card renders in the equipment screen. (Jacques00)
  • Minor tweaks to gooArmor text display when handled during item collection. (Jacques00)
  • Tweaked item rarity colours. (Jacques00)
  • Consistency for showName() capitalization. (Jacques00)

[Backers | CoC2] Annika!

A glorious, buff amazon-dickgirl is now making herself available for your pleasure~

0.5.27 Patch Notes:

  • The next of the Valkyrie war-maidens, Annika the dick-milf, has landed in Lumia’s keep after the quest with a whole smorgasbord of scenes. (By Alypia)
  • Several fixes and tweaks, including slightly larger buttons that can more comfortably accept longer text outputs. The writers are very excited about it.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] Seasons Breedings

Steelesuit Reaha, Adjatha

Steelesuit Reaha, Adjatha

It’s been a couple weeks hasn’t it, woof.

As part of the last post I pointed out that I wanted to sledge some time into the layout of the sidebar. I didn’t yet really know where I wanted to go with things exactly, just the general feedback that I wanted to take on board and how best to try and glue all of the things together in a way that I think could work, whilst also keeping in mind the desire to improve the usability of the UI on touch devices.

I threw a week into cleaning up some partially implemented ideas that I’ve had sat around for a few months, things I did to prove out the capacity for the new version of TiTS to handle in a satisfactory way. First and foremost, autopathing for the map. I’ve added an option that allows you to click or tap on a room displayed in the map, and the game will step-by-step move you toward that target. I think it needs a little bit more work, like potentially a stop button squeezed in somewhere, and there might be a few things that end-run around when it’s supposed to stop you when events occur, but I think it’s like 98% there in it’s current state.

With the time I spent working on that, and messing with the sidebar in general, it gave me time to crystalize the things I wanted to achieve for the overhaul, things that I think are gonna be problems to watch out for, and exactly how I think we can make it better for touch input. Jacques then took a lot of that and cobbled together a few potential layouts, the best of which I’m gonna squeeze here now as a preview of the potential.

Leftbar Mockup Layout (Jacques)

The overlay of controls on the map is another thing I’m thinking about implementing in addition to the Autopathing option (hence why it is an option!) that’ll allow us to get rid of the seperate movement control buttons, freeing up a little bit more space to squeeze stats back into the bar, but the design and sizing of everything is still very much an idea and not how things are going to play out. This moves most of the controls down to the bottom corner of the screen, which imo is perfect for one-handed tablet use. If we then make the sidebar side an option too, so you can left or right hand the UI, depending on preference. Add to this a couple of ideas to remove the need for the button tray to run across the entire bottom of the UI, at least as an input system – probably still keep it for layout purposes, but add an extra way to interact with those buttons that can be done without moving your hand from the “control corner”…. Groundwork has been done for a bunch of this, but it’s gonna be a while yet before it’s ready for public consumption.

Then I realised everybody else was in some state of sick/busy/on holiday, and we had nothing major in the hopper ready to release. I grabbed something off the top of the pile and set into it, but the deeper I got into implementing it the more I realised it needs a lot of reworking and polishing to bring it up to our standards. I was hoping to have at least some more backer content ready before a christmas patch, but I didn’t want to hold off on updating any longer. I might still get it out before Christmas, it depends how over the top I get on wanting to rewrite a bunch of room descriptions and combat attacks in the process.

Back 2 da mines.

0.9.029 Changelog:

  • Public: Amber has a new X-Mas date! Made public because it’s an other seasonal event! Requires Anno and Amber to be crew, to be docked on Tavros and Amber not to have partaken of any Dumbfuck. (WritingDen & Leek)
  • Public: Dhaal’s Dungeon is now available to the public!
  • Public: Una’s Expansion is now available to the public!
  • New tech for bust priority selection: Screen now shows the number of busts each artist has in the game (shoutout to Adjatha with 839 busts) and has a ‘sort’ button which sorts artist priority by this number. This tech should also make the artist list complete (31 -> 47). (donk)
  • Ensure artists are always spelled the same so the above works well. (donk)
  • Autopathing map input now works. It’s enabled by an option under “Controls”. With it enabled you can click/tap on a room on the minimap and the game will move you room-by-room to the destination, stopping when events crop up. (Gedan)
  • Reaha, crew Eitan, wall 🦑, XO variants for each corp, Harru, Gwon, bots for the Crash dungeon (Adjatha)
  • New busts for Sera (22 of them!) (Shou)
  • Updated some Riley jumper art with corrections (mehLewds)
  • Updated Holiday (the character) art with latest versions (Damnit)
  • Rats raider bust fixes (donk)
  • Room descriptions for Short Stacks (writes: Adj, codes: donk)
  • Gobtown Zone is green on the map once more (donk)
  • Fix a bug that was hiding the “no” option for giving Ardia a horsedick. Cowards. (donk)
  • A lot of groundwork for Zaika Gangers (they’re still not out yet, though) (donk)
  • Fixes for players not receiving red myr dildo. (donk)
  • Fix map bugs for Sera party and PuppySlutMass (donk)
  • Fix for ghost cock dream. The game was adding a cock to what you had, but growing and ultimately removing your first cock instead of the ghost cock. Spooky! (donk)
  • Kattom will no longer loiter on stairs (donk)
  • More fixes for player movement being locked or unlocked in error. Keep reporting these! (donk)
  • A lot of text fixes, typos, etc. (donk)
  • Fixed a few internal ballsize values. (Gedan)
  • Cleaned up a few bits and pieces with Ambers preg events when boarding the ship when she’s not crew. (DrunkZombie)
  • In an effort to avoid a few issues with getting stuck in loss-loops, the depth suit used for the Uveto Bioloab will lock on when entering the area so that it cannot be removed whilst in the danger zone in such a way that you could then save without the suit and immediately enter combat, softlocking the save. (DrunkZombie)
  • The Slavesuit and Chamelon Armor should no longer bug the drop menu. (Fenoxo)
  • Added a trader you can run across in Gabtown that can exchange loot from the Dungeon. (Fenoxo)
  • Also added a few extra items to look for from the Dhaal Dungeon. (Fenoxo)
  • Fixed a softlock in the Decorate menu. (Jacques)
  • Cleaned up a bunch of old UI calls from the AS3 version of the game that were left placeholdered during the conversion process. (Gedan)
  • Deduplicated a couple of other placeholder things that existed to get the very initial JS builds to run. (Gedan)
  • Yet more tweaking to the OmniSuits special equip processes behind the scenes to try and make it properly equip itself. (Gedan)
  • Added a keybind display for the button to switch sides in the drop menu. (Jacques)

Sneaky hotfixes that have rolled out:

  • Tweaked the Anno christmas event buttons to not get stomped by the decorate button. (donk)
  • Buttsluttinator should be properly accessible once installed on the ship. (donk)
  • Globally corrected the spelling for “Raccoon” (donk)

[Public | CoC2] The Valkyries’ Hunts

Art of Jarl Talraed, who is NOT a valkyrie, by Moira

More Valkyries, now for everyone!

0.5.26 Patch Notes:

  • After finishing Lumia’s quest, you can find Valkyries out in the world and join them in their hunts (in the Rift, Frostwood, and Old Forest) for fun and smutty profit. (By Gardeford)
  • More bugfixes.

New Since Last Public Patch:

  • After having met Annika (post GweyrQuest 3) you can enter the Palace of Light, Lumia’s personal domain, and help the goddess out with a problem that’s been brewing for a long time beneath her dawnlit halls. Comes with a new adventure and several new magic items to choose as your reward.
  • After concluding the quest, you can interact with Lumia herself, as well as the first of the new Valkyrie girls: Thrud!
  • Drifa has a small new expansion.
  • Several new busts for Lumia, her followers, and the guests at her quest.
  • There’s a new save system in place (for local saves). This may currently cause brief lag when bringing up the save menu or saving/loading, but should make local saves less likely to get wiped by your computer and has a number of knock-on benefits we’ll be exploiting soon (such as bigger custom portraits).

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


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