[Backers | CoC2] Bewitching Orcs

More Viv content, and the last of the new Arona fun I couldn’t quite squeeze into October!

0.5.22 Patch Notes:

  • Viv has a new scene for dicking you down. (by Alypia)
  • Viv also has a new titfuck 3some with Cait. (by Balak)
  • Viv has new special interactions: introducing her to Evergreen and talking about Zuzaan. (Also by Balak)
  • Arona has a new scene for femme PCs doing some gentle femdomme to Subrona (by Alypia)
  • Domrona also has a new scene in her general scene pool where you suck her off real, real good.
  • New Busts: Jotun Giant-father and his cheerleaders (by Moira)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[Backers | CoC2] Witching Hour

0.5.21 Patch Notes:

  • Viviane, the witch of the woods, has a new questline that ends with her recruitment. Bring her some succubi milk to investigate its magical properties, and she’ll pursue that with all the rigor of a mad mage. (By Balak)
  • Bunch of bugfixes.
  • New busts for a recruited Viv (by Moira)

Balak’s asked that I pass on:

Four years ago, you guys got Viv Dream and the first sign of things to come. Today, you’re getting Viv Companion. I’ve come a long way, and I hope you all enjoy. Thank you all for a wonderful four years, and I hope every one of you finds something you like in her current content or immediately upcoming content, and if not, then I hope that I have something in store for you to enjoy.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] Haunted, Baleful, Frightning, Spooky

Adjatha, Goopleoozer

Adjatha, Goopleoozer

Managed to sneak in another little spooky addition just in time!

Once again I’ve found myself sidetracked with a bunch of other important things that aren’t directly associated with make game has more content or features; last week we started running into issues with people being able to download TiTS and CoC2 updates for a couple of hours. The issue isn’t that our server can’t keep up, it seems to have just been one of those general internet issues that crops up from time to time. In the process of digging into it though, I decided it would probably be prudent to start putting some thought into expanding our capacity and hopefully deliver a system that will let us work around routing issues like this in the future. It’s a technical challenge that I haven’t really had to approach before, and there’s a lot of things that I need to keep in mind with some features that we have planned for the game, and how those are going to work with whatever distribution system we end up utilizing.

Lighterflud is back in action, and is the person who smashed through the code for this extra spooky addition for this patch, so he’s been getting up to speed now that the games basically completely changed behind the scenes and he’s been contributing to the utter melee that is trying to figure out answers for technical questions that crop up when I’m not directly available. Little javascript beans learning their way through the horrendous pile of bad decisions that I had to make to get us this far, brings a tear to me eye it does.

Fen & Leek have been getting down on gluing the latest dungeons bulk content and the boss encounters together, along with rifling through a bunch of the combat code to straighten a few things up. SOON™.

0.9.023 Changelog:

  • PUBLIC: A new event can occur whilst onboard your ship for a spooky trick or treat encounter! (Doots (Check out their Patreon!) & Lighterflud)
  • Tweaked how ship-board controls are generated in different rooms to better handle events that don’t want to clear out the room description. (Gedan)
  • A bunch of globally available functions that didn’t need to be have been cleaned up; we might have a few missing function call errors here and there. (lowercase_donkey)
  • penny.short should be resolved. (lowercase_donkey & Fenoxo)
  • A bunch more busts have been added and existing ones fiddled. (lowercase_donkey)
  • Duplicate content that has amassed during the porting process is being cleaned up and removed, should help reduce the size of the game download. (lowercase_donkey)
  • A bunch of other fixes and tweaks all across the code has happened, and I’m too tired to exhaustively list every last one. One day I’ll figure out a good way to autogenerate these patchnotes…

[Backers | CoC2] Orctober + LumiaQuest Breadcrumb

Some scenes for Lumia’s chosen folk this week — both the fertile orcs you know and love and a radiant new friend who’ll soon lead you to her goddess’s keep.

0.5.20 Patch Notes:

  • After doing GweyrQuest (all 3 parts) and Calise’s first quest, Sanders will give you a quest to go check in on the Valkyries of the Glacial Rift. Head up there and pick a fight to meet a valkyrie in the flesh! (by Alypia)
  • Infrith needs milking if she’s far along in her pregnancy. Hretha will as well if she’s similarly gravid. (by Gardeford)
  • Arona has a pair of small new scenes that proc if either you or she is low on HP when you interact with her; the scene for her being low-HP is for SubArona only and the one for the PC being low is for lover!Arona only (Go take a bath with her in Khor’minos if you haven’t yet!).
  • New Bust: Annika the Valkyrie (Lionpaws), Ice Trolls (by Moira)
  • New CG: Annika’s introduction (by Aeryn)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] Spookoween Special

Adjatha, Lorelei Catte

Adjatha, Lorelei Catte

It’s been a busy couple of weeks for everybody on the team. The patch notes might not seem all that huge, but that’s mostly because I just don’t have the energy to dig through and comprehensively list every last little thing that got fixed up since the last update. The last build was in a pretty good place, so the burning desire to “force” another update out and potentially untip the scales back to something less stable wasn’t a lingering thought, so we’ve just been plugging away, sweepin’ the floors, keeping everything ticking over. We’ve got some old faces back again and getting up to speed with the code, and our weekly meetings have had a definitive shift in tone from ‘Getting back to where we were before the port’ to spending the overwhelming duration discussing whole new content.

First and foremost, no specific backer content this patch. We’ve got new content, but half of it is obviously time-dependant being that it’s a halloween related event, and the other stuff is a whole gaggle of smaller interactions across TONS of existing content. It didn’t make sense to try and gate it off in any way.

Backers are going to be getting a big, meaty new dungeon soon though; Fenoxo has put the finishing touches on the last of the combat mechanics, so now all that is left is gluing the content all together and getting it tested. SOON™.

I lost a week massively upgrading the build system and cleaning up things that have been bugging me about it for a while; it is much, much faster than the last iteration, which is incredible considering that in and of itself was rapid as hell. And then I lost another week to what I originally thought was a dying graphics card, but turns out to have been a dying displayport cable instead. I had no idea that a goddamn displayport cable could dead ass kill windows, but we live and learn I guess!

I might have to rapid-fire out a couple of builds to ensure some new components of the build process are working as expected across all the release types, but there should be no big goofs lingering to bite our hand off.

0.9.022 Changelog:

  • PUBLIC: Sophora, Syri Sit, Squid Wallslut, Anno’s Maid Titjob, Olympia Facesmothering, Kui-Rodenian Porno and Amber Preg are all now public. (Many!)
  • PUBLIC: There’s a new Halloween event available involving Lorelei. (B & Lighterflud)
  • PUBLIC: The Slave Uniform on Zheng Shi has been moved out of the mines and onto the Slave Pen tile near Maike’s Shack (Where Tivf is) in the Hangar. Wearing it now acts as a disguise through the Mines & Foundry decks. Jumpers and Slyveren Slavebreakers have new scenes the player can be subjected to in order to maintain the disguise. (Will & Leek)
  • There is now an integrated update checker built into the game. The first time you load up this patch, you’ll be prompted if you want to enable it, and the option to change is tucked in the options menu if you change your mind. (Gedan)
  • Dizzy should now be considered potential nursery staff correctly.
  • There’s been a lot of small tweaking to the formatting of the combat UI, including new overlays to better communicate enemies who have been defeated. (Jacques)
  • A big overhaul of how we organize certain commonly used functions for specific NPCs. We might have missed and broken a few things, but we’ve moved a few thousand of them around probably so… (lowercase_donkey)
  • There’s been a massive number of commits fixing small issues all over the place. I’m not going to attempt to dig through every one and list it, but it is a lot. (Many!)
  • Seriously, it’s like a couple hundred commits of fixes. (Many!)
  • There’s now a panic button to hide the game UI, bound to “[” by default. (Jacques)
  • A bunch of data in the image manifest has been normalized for display. (lowercase_donkey)

[Public | CoC2] Drunk in the Roost

Small and early public patch, since I’ll be out of town over the weekend! Tobs has written up a new harpy babe with some unique brainium for you to rub heads (and nethers) with, and Moira’s gotten some more shrk dungeon busts done.

0.5.19 Patch Notes:

  • New Wayfort NPC: Antonina, a harpy chick! (by Tobs)
  • Nina’s available after Rumie is introduced, and hangs out at the bar. Comes with new talk and smut scenes.
  • New Busts: Lightning Eel and a certain matronly boss from the Temple of Challenge by Moira. Nina by anonymous.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

New Since Last Public Patch:

  • After having finished Gweyr’s third dungeon, you can now approach Imora and undertake the siorcs’ challenges below the waves
  • After finishing the Temple of Challenge, you can freely explore Starhome and interact (sexually) with several of its residents.
  • New Doireann titfuck scene.
  • Drifa has a small new expansion of her normal options.
  • The Flame Dancer and Flame Knight, as well as Talsenne, can be summoned for fun times at the Wayfort’s circle.
  • New White Mage power from Bother Sanders at low-levels for spellblades.
  • Kiyoko has a new support-oriented set.
  • New Busts: Dior, Siv, Opal, Flame Dancer, Flame Knight, Coraline, Seastone, Hydra
  • New CG: Shaman Seastone on her throne.

[Backers | CoC2] Hellfire & Hounds

Bit of an eclectic collection today — some more Drifa, new summoned fuckfriends, and new powers to go around!

0.5.18 Patch Notes:

  • Drifa has a small expansion with new ways to interact with her via her menu. (By Jstar, coded by Squishy)
  • Flame Dancer and Flame Knight can now be summoned at the Summoning Circle for lewd fun. (By Skow)
  • Some small text tweaks to Livrea’s biggest tip, Garth’s Adventure talk, and Gwyn’s Family talk (Coded by Squishy)
  • Brother Sanders has a new White Mage weapon power to train you in, Flamebrand, to make spellblades a little easier to get off the ground at low-levels.
  • Kiyoko has a new support-oriented set (also coded by Squishy)
  • New Moira busts: Dior, Siv, Opal, Flame Dancer, Flame Knight, Coraline

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] The Bugs Must Flow

Adjatha, Goop

Gooooo people… goo people… slop like goo and suck like people…

I’m back out of the other-project mines now, but this week has mostly been a wash for me. I got tagged in to handle some annoying little bugs that are still being fished out of the UI menu generation change a few weeks back, but I think we’re finally at the point all of those might be squared away properly now. The rate of new stuff getting broken definitely feels like it’s slowed, so my next couple of weeks now that I’m back TiTSin full-time is gonna be about smashing through the backlog of forum reports and chopping through as many things as I can before swinging into a lot of little QoL things that I’ve got sat on my list.

Fen has been hard at work battering on his dungeon goos and getting to grips with working in the depths of the ported code to make a crazy, over-the-top eldritch abomination of code, befitting their status as gooey monsters I guess!

Sophora should have been made public this week, but I feel like we’ve only just with this patch got her properly squared away so we’re gonna give backers another week with her being exclusive, so we’re gonna stick a pin in the content rollout pipeline until next week and just release a big bugfix rollup update.

0.9.021 Changelog:

  • Added some more of the completed card assets. (Jacques)
  • Staggered has been buffed to a 20% stat reduction, up from 10%. (Fenoxo)
  • Fixed crashes relating to the Combat UI and non-standard exits from the combat process. (Gedan)
  • Fixed a few more items that didn’t return to the inventory after consumption. (Gedan)
  • Fixed Skin Clears bad end process. (Gedan)
  • Fixed a bunch of items that trigger masturbation scenes not properly generating menus. (Gedan)
  • Fixed Grenade crashes. (Leek)
  • Fixed cancelling the image upload process for avatars. (Leek)
  • Made the Android app package use Fullscreen an added a dedicated close button to the main menu. (Leek, Jacques, Gedan)
  • Clarified the equip button tooltips. (Leek)
  • Fixed a fated name. (lowercase_donkey)
  • Usual assortment of bust tweaking. (lowercase_donkey)
  • SlutRay now does 5 psionic damage instead of 4 tease damage. Advanced SlutRay now does psionic damage. The Heavy SlutRay now does 9 psionic damage instead of 8 tease damage. (Fenoxo)
  • Sophora has had a great many more fixes, balance changes and tweaks. (Leek)
  • SynthSheath should now have proper sales limits from Shekka. (Gedan)
  • Tweaked the damage output for smuggler grenades. (Gedan)
  • Tweaked part of rescuring Kiro to ensure the final scene in the chain cannot be overwritten by another event happening. (Gedan)
  • Renvara should no longer freeze the game. (Fenoxo)
  • There is now an option to disable the “Hologram” effect used in various places of the UI (Jacques)
  • Fixed the “Shopkeeper is null” error when sometimes using the drop interface. (Gedan)
  • Fixed a softlock on Poe A. (lowercase_donkey)
  • Fixed cocksocks not allowing target selection. (lowercase_donkey)
  • Fixed a couple of unparsed variants in FarrowQuest. (lowercase_donkey)

[Backers | CoC2] The Temple of Challenge

The Glacial Rift’s siorcanna now invite you to test your mettle against their Temple of Challenge… and several very chesty ladies invite you to test your stamina between their bosoms!

0.5.17 Patch Notes:

  • After having finished Gweyr’s third dungeon, you can now approach Imora and undertake the siorcs’ challenges below the waves. (by SomeKindofWizard)
  • After finishing the Temple of Challenge, you can freely explore Starhome and interact (sexually) with several of its residents. (by SomeKindofWizard)
  • Doireann can now give you a lovely titfuck. (By Wsan)
  • You can now summon Talsenne from the Wayfort’s Summoning Circle (after buying it from Evergreen, and of course acquiring Talsenne from the Ring of Fate quest) for some lewd fun. (by SomeKindofWizard)
  • New Busts: Shaman Seastone (by Sulcate) and THE DREAD HYDRA (by Moira)
  • New CG: Shaman Seastone on her Throne (by Sulcate)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


Yo

Gooooo people… goo people… slop like goo and suck like people…

Fen here, touching base to give a better appraisal of my activities. It’s been a busy month! I finally got fiber installed to my house, which means I can hopefully stream once more! No matter how much of my furgold I shoveled into my cable ISP’s furnace, I could never get consistent enough upstream bandwidth to reliably broadcast a video feed of any kind, leading to a gradual, frustration-based cessation. (Even with gigabit cable service!)

Now I’m getting ~700Mb/s upstream on my desktop in my office. 60 fps 1080p streams, here I cuuuum~!  I only had to call after missed appointments twice, and deal with a web interface that kept reporting my install date as Christmas of 2021 – you know, average ISP stuff. And it costs half as much as my old cable ‘net! Calling to tell Mediacom to fuck allllll the way off is going to be borderline orgasmic. Somebody’s gonna have to get me a mop.

As previously reported by Gedan, I’ve been working on combat routines for Dhaal’s final dungeon. The current project is a horde of morphic goo creatures that shapeshift into a variety of different existing NPCs. I’m not actually attempting to copy combat routines from those creatures, but I am accurately pulling their appearance data onto the shapeshifter and using that to drive a variety of a tease attacks based on gender and sexual equipment. Pulling that data wasn’t that hard – but I also had to figure out a way to have the goos accurately store their combat designation (Goopleganger A/B/C/D) away while shapeshifted – and re-assign it after slopping back into a blobby foe.

On top of that, I’m attempting to avoid repetitious combat text since this is a party-type combat where you will be battling 3-4 of these goopers at a time. To do that, I broke their attacks into three types: slappy, fem-teasy, and masc-teasy. The attacks are tracked in sequence. Each time a goopleganger uses one of those abilities, the game goes through the entire horde and updates the tracking data so that the next blob-chungus will know to use the next tease or slap down the list. That fight is finally getting close to ready for implementation, after which I’ll jump on the final version of the final boss fight for that dungeon. Fortunately, more HP-driven battles tend to be quicker to do, since I don’t have to conceive of horny texts for attacks.

Oh, and we’ve been slipping out some hotfixes for the last release.

Hotfixes:

  • Dropping an item should no longer crash the game. (Thanks, Geddy!)
  • Renvra pregnancy no longer eats all the movement buttons at a certain stage. (Thanks DrunkZombie for helping me track this one down!)
  • Added a toggle for the animation of scanlines in the player character outline. (Thanks, Jacques00!)
  • Art for the Diamond suit of playing cards should be added, completing the set. (Thanks, Jacques00!)
  • Fixed a softlock on Poe A (Thanks, lowercase donkey!)
  • Cocksocks should now allow you to select the penis you wish to wear one on. (Thanks, donkey!)
  • Lots of textual issues resolved. (Thanks, lowercase donkey!)
  • Pregnancy speed should be correctly displayed in the codex. (Thanks, DrunkZombie)

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