[TiTS] Spookoween Special

Adjatha, Lorelei Catte

Adjatha, Lorelei Catte

It’s been a busy couple of weeks for everybody on the team. The patch notes might not seem all that huge, but that’s mostly because I just don’t have the energy to dig through and comprehensively list every last little thing that got fixed up since the last update. The last build was in a pretty good place, so the burning desire to “force” another update out and potentially untip the scales back to something less stable wasn’t a lingering thought, so we’ve just been plugging away, sweepin’ the floors, keeping everything ticking over. We’ve got some old faces back again and getting up to speed with the code, and our weekly meetings have had a definitive shift in tone from ‘Getting back to where we were before the port’ to spending the overwhelming duration discussing whole new content.

First and foremost, no specific backer content this patch. We’ve got new content, but half of it is obviously time-dependant being that it’s a halloween related event, and the other stuff is a whole gaggle of smaller interactions across TONS of existing content. It didn’t make sense to try and gate it off in any way.

Backers are going to be getting a big, meaty new dungeon soon though; Fenoxo has put the finishing touches on the last of the combat mechanics, so now all that is left is gluing the content all together and getting it tested. SOON™.

I lost a week massively upgrading the build system and cleaning up things that have been bugging me about it for a while; it is much, much faster than the last iteration, which is incredible considering that in and of itself was rapid as hell. And then I lost another week to what I originally thought was a dying graphics card, but turns out to have been a dying displayport cable instead. I had no idea that a goddamn displayport cable could dead ass kill windows, but we live and learn I guess!

I might have to rapid-fire out a couple of builds to ensure some new components of the build process are working as expected across all the release types, but there should be no big goofs lingering to bite our hand off.

0.9.022 Changelog:

  • PUBLIC: Sophora, Syri Sit, Squid Wallslut, Anno’s Maid Titjob, Olympia Facesmothering, Kui-Rodenian Porno and Amber Preg are all now public. (Many!)
  • PUBLIC: There’s a new Halloween event available involving Lorelei. (B & Lighterflud)
  • PUBLIC: The Slave Uniform on Zheng Shi has been moved out of the mines and onto the Slave Pen tile near Maike’s Shack (Where Tivf is) in the Hangar. Wearing it now acts as a disguise through the Mines & Foundry decks. Jumpers and Slyveren Slavebreakers have new scenes the player can be subjected to in order to maintain the disguise. (Will & Leek)
  • There is now an integrated update checker built into the game. The first time you load up this patch, you’ll be prompted if you want to enable it, and the option to change is tucked in the options menu if you change your mind. (Gedan)
  • Dizzy should now be considered potential nursery staff correctly.
  • There’s been a lot of small tweaking to the formatting of the combat UI, including new overlays to better communicate enemies who have been defeated. (Jacques)
  • A big overhaul of how we organize certain commonly used functions for specific NPCs. We might have missed and broken a few things, but we’ve moved a few thousand of them around probably so… (lowercase_donkey)
  • There’s been a massive number of commits fixing small issues all over the place. I’m not going to attempt to dig through every one and list it, but it is a lot. (Many!)
  • Seriously, it’s like a couple hundred commits of fixes. (Many!)
  • There’s now a panic button to hide the game UI, bound to “[” by default. (Jacques)
  • A bunch of data in the image manifest has been normalized for display. (lowercase_donkey)

[Public | CoC2] Drunk in the Roost

Small and early public patch, since I’ll be out of town over the weekend! Tobs has written up a new harpy babe with some unique brainium for you to rub heads (and nethers) with, and Moira’s gotten some more shrk dungeon busts done.

0.5.19 Patch Notes:

  • New Wayfort NPC: Antonina, a harpy chick! (by Tobs)
  • Nina’s available after Rumie is introduced, and hangs out at the bar. Comes with new talk and smut scenes.
  • New Busts: Lightning Eel and a certain matronly boss from the Temple of Challenge by Moira. Nina by anonymous.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

New Since Last Public Patch:

  • After having finished Gweyr’s third dungeon, you can now approach Imora and undertake the siorcs’ challenges below the waves
  • After finishing the Temple of Challenge, you can freely explore Starhome and interact (sexually) with several of its residents.
  • New Doireann titfuck scene.
  • Drifa has a small new expansion of her normal options.
  • The Flame Dancer and Flame Knight, as well as Talsenne, can be summoned for fun times at the Wayfort’s circle.
  • New White Mage power from Bother Sanders at low-levels for spellblades.
  • Kiyoko has a new support-oriented set.
  • New Busts: Dior, Siv, Opal, Flame Dancer, Flame Knight, Coraline, Seastone, Hydra
  • New CG: Shaman Seastone on her throne.

[Backers | CoC2] Hellfire & Hounds

Bit of an eclectic collection today — some more Drifa, new summoned fuckfriends, and new powers to go around!

0.5.18 Patch Notes:

  • Drifa has a small expansion with new ways to interact with her via her menu. (By Jstar, coded by Squishy)
  • Flame Dancer and Flame Knight can now be summoned at the Summoning Circle for lewd fun. (By Skow)
  • Some small text tweaks to Livrea’s biggest tip, Garth’s Adventure talk, and Gwyn’s Family talk (Coded by Squishy)
  • Brother Sanders has a new White Mage weapon power to train you in, Flamebrand, to make spellblades a little easier to get off the ground at low-levels.
  • Kiyoko has a new support-oriented set (also coded by Squishy)
  • New Moira busts: Dior, Siv, Opal, Flame Dancer, Flame Knight, Coraline

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[TiTS] The Bugs Must Flow

Adjatha, Goop

Gooooo people… goo people… slop like goo and suck like people…

I’m back out of the other-project mines now, but this week has mostly been a wash for me. I got tagged in to handle some annoying little bugs that are still being fished out of the UI menu generation change a few weeks back, but I think we’re finally at the point all of those might be squared away properly now. The rate of new stuff getting broken definitely feels like it’s slowed, so my next couple of weeks now that I’m back TiTSin full-time is gonna be about smashing through the backlog of forum reports and chopping through as many things as I can before swinging into a lot of little QoL things that I’ve got sat on my list.

Fen has been hard at work battering on his dungeon goos and getting to grips with working in the depths of the ported code to make a crazy, over-the-top eldritch abomination of code, befitting their status as gooey monsters I guess!

Sophora should have been made public this week, but I feel like we’ve only just with this patch got her properly squared away so we’re gonna give backers another week with her being exclusive, so we’re gonna stick a pin in the content rollout pipeline until next week and just release a big bugfix rollup update.

0.9.021 Changelog:

  • Added some more of the completed card assets. (Jacques)
  • Staggered has been buffed to a 20% stat reduction, up from 10%. (Fenoxo)
  • Fixed crashes relating to the Combat UI and non-standard exits from the combat process. (Gedan)
  • Fixed a few more items that didn’t return to the inventory after consumption. (Gedan)
  • Fixed Skin Clears bad end process. (Gedan)
  • Fixed a bunch of items that trigger masturbation scenes not properly generating menus. (Gedan)
  • Fixed Grenade crashes. (Leek)
  • Fixed cancelling the image upload process for avatars. (Leek)
  • Made the Android app package use Fullscreen an added a dedicated close button to the main menu. (Leek, Jacques, Gedan)
  • Clarified the equip button tooltips. (Leek)
  • Fixed a fated name. (lowercase_donkey)
  • Usual assortment of bust tweaking. (lowercase_donkey)
  • SlutRay now does 5 psionic damage instead of 4 tease damage. Advanced SlutRay now does psionic damage. The Heavy SlutRay now does 9 psionic damage instead of 8 tease damage. (Fenoxo)
  • Sophora has had a great many more fixes, balance changes and tweaks. (Leek)
  • SynthSheath should now have proper sales limits from Shekka. (Gedan)
  • Tweaked the damage output for smuggler grenades. (Gedan)
  • Tweaked part of rescuring Kiro to ensure the final scene in the chain cannot be overwritten by another event happening. (Gedan)
  • Renvara should no longer freeze the game. (Fenoxo)
  • There is now an option to disable the “Hologram” effect used in various places of the UI (Jacques)
  • Fixed the “Shopkeeper is null” error when sometimes using the drop interface. (Gedan)
  • Fixed a softlock on Poe A. (lowercase_donkey)
  • Fixed cocksocks not allowing target selection. (lowercase_donkey)
  • Fixed a couple of unparsed variants in FarrowQuest. (lowercase_donkey)

[Backers | CoC2] The Temple of Challenge

The Glacial Rift’s siorcanna now invite you to test your mettle against their Temple of Challenge… and several very chesty ladies invite you to test your stamina between their bosoms!

0.5.17 Patch Notes:

  • After having finished Gweyr’s third dungeon, you can now approach Imora and undertake the siorcs’ challenges below the waves. (by SomeKindofWizard)
  • After finishing the Temple of Challenge, you can freely explore Starhome and interact (sexually) with several of its residents. (by SomeKindofWizard)
  • Doireann can now give you a lovely titfuck. (By Wsan)
  • You can now summon Talsenne from the Wayfort’s Summoning Circle (after buying it from Evergreen, and of course acquiring Talsenne from the Ring of Fate quest) for some lewd fun. (by SomeKindofWizard)
  • New Busts: Shaman Seastone (by Sulcate) and THE DREAD HYDRA (by Moira)
  • New CG: Shaman Seastone on her Throne (by Sulcate)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


Yo

Gooooo people… goo people… slop like goo and suck like people…

Fen here, touching base to give a better appraisal of my activities. It’s been a busy month! I finally got fiber installed to my house, which means I can hopefully stream once more! No matter how much of my furgold I shoveled into my cable ISP’s furnace, I could never get consistent enough upstream bandwidth to reliably broadcast a video feed of any kind, leading to a gradual, frustration-based cessation. (Even with gigabit cable service!)

Now I’m getting ~700Mb/s upstream on my desktop in my office. 60 fps 1080p streams, here I cuuuum~!  I only had to call after missed appointments twice, and deal with a web interface that kept reporting my install date as Christmas of 2021 – you know, average ISP stuff. And it costs half as much as my old cable ‘net! Calling to tell Mediacom to fuck allllll the way off is going to be borderline orgasmic. Somebody’s gonna have to get me a mop.

As previously reported by Gedan, I’ve been working on combat routines for Dhaal’s final dungeon. The current project is a horde of morphic goo creatures that shapeshift into a variety of different existing NPCs. I’m not actually attempting to copy combat routines from those creatures, but I am accurately pulling their appearance data onto the shapeshifter and using that to drive a variety of a tease attacks based on gender and sexual equipment. Pulling that data wasn’t that hard – but I also had to figure out a way to have the goos accurately store their combat designation (Goopleganger A/B/C/D) away while shapeshifted – and re-assign it after slopping back into a blobby foe.

On top of that, I’m attempting to avoid repetitious combat text since this is a party-type combat where you will be battling 3-4 of these goopers at a time. To do that, I broke their attacks into three types: slappy, fem-teasy, and masc-teasy. The attacks are tracked in sequence. Each time a goopleganger uses one of those abilities, the game goes through the entire horde and updates the tracking data so that the next blob-chungus will know to use the next tease or slap down the list. That fight is finally getting close to ready for implementation, after which I’ll jump on the final version of the final boss fight for that dungeon. Fortunately, more HP-driven battles tend to be quicker to do, since I don’t have to conceive of horny texts for attacks.

Oh, and we’ve been slipping out some hotfixes for the last release.

Hotfixes:

  • Dropping an item should no longer crash the game. (Thanks, Geddy!)
  • Renvra pregnancy no longer eats all the movement buttons at a certain stage. (Thanks DrunkZombie for helping me track this one down!)
  • Added a toggle for the animation of scanlines in the player character outline. (Thanks, Jacques00!)
  • Art for the Diamond suit of playing cards should be added, completing the set. (Thanks, Jacques00!)
  • Fixed a softlock on Poe A (Thanks, lowercase donkey!)
  • Cocksocks should now allow you to select the penis you wish to wear one on. (Thanks, donkey!)
  • Lots of textual issues resolved. (Thanks, lowercase donkey!)
  • Pregnancy speed should be correctly displayed in the codex. (Thanks, DrunkZombie)

[TiTS] Chippin In Da Mines

Adjatha, Savant

Art by: Adjatha

Last couple weeks have been a little off kilter for the release times now; I’ve taken a while off to work on another project that is coming up for a big patch, so I’ve not had my eyeballs fully on keeping up with TiTS things. I’ve been getting my fingers involved whenever somebody has specifically directed me to something that needed my attention, but my day-to-day has been elsewhere for the most part, and it’s only today as part of our weekly meeting that I realized we were going to be coming up on 2 weeks without a patch – time to change that!

Everybody has been cleaning up a lot of the things left hanging after my big chopping into the UI component flow to resolve button generation issues. A huge amount of things having shifted in meaning subtly over the course of the port has piled up a lot of simple to fix but hard to head-off mistakes that are now being resolved as part of it. Generally, just a lot of cleaning up all over the place I guess, so it makes sense to not let this stuff sit unreleased for too much longer, especially considering I haven’t been committing too much stuff to subtle break different stuff in the background.

Fen is still deep in the mines working away on the dungeon encounters, and he’s having a grand old time trying to maintain his sanity whilst twisting the combat system into making goo dopplegangers work that can take on the appearance and some of the combat capabilities of the things they are duplicating. It sounds like he’s through the rougest parts of making that work, but I do not envy the man for deciding to make it happen.

0.9.020 Changelog:

  • Backer: Two new extra scenes; Olympia Facesmothering and Kui-Rodenian Porno. (William & Leek)
  • Public: The LoveStarz expansion is now public.
  • Public: The Anyxine Worship & Assfuck scenes are also now publically accessible. (William & Leek)
  • There are handful of new items available from Xanthe, Busky and Inessa, and a few that are tied to certain holiday events. (??? & Leek)
  • More items that were causing menu generation issues have been fixed. (Basically everybody)
  • The way ship events are triggered has been juggled a little further to make more sense with the new ships-have-actual-interiors paradigm we now have. (lowercase_donkey)
  • Attacks that hit multiple enemies but didn’t primarily target the first enemy in the list should no longer hit the attacker. (Gedan)
  • The usual assortment of typo fixes and bust tweaking. (lowercase_donkey)
  • Attempted to catch issues with calcSalePrice vanishing when using the Drop Item UI component. (Gedan)
  • A great many tweaks once more to Sophora. (Many fingies in this pie, but mostly Fen & Leek)
  • Paige has had more work done to ensure scenes work properly with the modernized versions of our genitalia selection menus. (lowercase_donkey)

 

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[Public | CoC2] Dungeons of Love

If you’re romancing Kas and want to see the demon in a more submissive position, now’s your chance.

0.5.16 Patch Notes:

  • You can now purchase as weapon display from your furniture vendor of choice, allowing you to display a weapon or offhand over your throne.
  • Calise’s second quest, The Ring of Fate, is now tracked like any other quest.
  • A bunch of bug and text fixes.

0.5.15 Patch Notes:

  • New Transformatives: Anubian (from Senja; by Ashlynn), Batfolk (from the Undermountain enemies; by Youngpupa), Satyr (randomly found in the Frostwood; by Youngpupa). Also a TF for making your tongue/cock/tail prehensile, bought from Senja (by Zavos).
  • New sex scenes: Kasyrra’s Dungeon. If you’ve walked into the dungeon in Kas’s dream palace, you can ask about it… and then take Kas down and tie her up for some fun. (by Skow)

New Since Last Public Patch:

  • New seamstress NPC, Hotaru, in the Fox Den.
  • The Milking Barn now has scenes for working the stall with Cait (which also triggers her Enthiccening content)
  • Livrea can now be encountered in the barn after you’ve sexed her. Includes a scene for you, her, and Cait.
  • After completing Calise’s second quest and if you are on Kas’s romance path, she too will appear in the barn on rare occasion.
  • Orlaith has a pair of new scenes, following up on her promise of forced blowjobs.
  • Mallach’s temple has new scenes for working the rooms.
  • Sandre & Caera can be moved to the Wayfort, with new interactions there.
  • Vari is now a persistent encounter in her own new tile, rather than a random encounter. You can also get to the village even while she’s pregnant.
  • You can add a dungeon to the Wayfort. (There are no interactions with NPCs in there yet, stay tuned.)
  • You can also now access storage at the Wayfort’s vault, and if you have Dal’s rangers around or have built the Temple of Mallach, you’ll start getting passive income there.
  • You can now purchase furnishings for your Wayfort from Farrah, or Gianna if she’s not around, when the fort’s fully repaired.
  • New Busts: Marefolk Stylists, Hotaru, Kas’s new disguise, Spirit Wolf
  • New CGs: Hotaru bathing, Quin knight set

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!


[Backers | CoC2] Scrooge Room

Time to finally put your money down, and further customize your fort.

0.5.14 Patch Notes:

  • The Wayfort’s vault now actually functions as a vault! After claiming the fort, you can access your storage there and, if you have either Daliza and her rangers at the fort and/or the Temple of Mallach built, start receiving income every 10th day (day 10, 20, 30, etc.).
  • You can now purchase furnishing for your fort via Gianna (once the fort’s upgraded) or Farah and, once the fort’s fully updated, Gianna will start showing up there as well. You can change your furnishings from the vault tile.
  • Orlaith has a new pair of sex scenes, delivering on her promise of forced blowjobs.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

Public patch’ll be in a few days~


[TiTS] Preg? Preg. PREEEEEEEG

(The CoC2 lads put up a post yesterday as well, if you missed it.)

Amber getting worked by her captain and Anno by Moira.

Hey all, Fen here with a surprise patch for you guys! Monday’s patch came in fast in furious, loaded with a few inescapable inventory bugs that Geddy was scrambling to hotfix as fast as she could. Some players discovered that Anno had developed her own gravitational field, such that meeting her left you in a state where your only option was to buy things from her… and never leave. Not a great time. Fixing the bug gave Gedan an opportunity to dig into the guts of the inventory system – and make a change I’ve wanted since the jump to JS: staying in the inventory screen after you use an item. This was mentioned in the previous patch notes, but it bears repeating.

This is a pretty deep change to make, so it’s likely that there’s some inventory and shop issues that could crop up. Keep us abreast of them as they arise, and we’ll get this bad boy rocking and bug free!

0.9.019 Changelog:

  • [HOTFIX: Build #2502+]: Fixed crashes caused by encountering “EvilBun” while in a pre-defeated state. Getting any of her post-combat sex scenes outside of combat should no longer crash – unless I missed one more spot I need to slap a setEnemy call in… (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s attacks no longer check for hit/miss and then roll a normal attack afterward (leading to weirdness where Will’s in-depth description reports her hitting you, but then it misses anyway.) Now if she hits, it will simple append the appropriate damage value at the end of the attack. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s mag-dump attack now fires five shots, and actually factors target evasion in, instead of rolling three attacks with 50/50 hit/miss chance. I may need to increase the miss chance modifiers if she’s melting folks too fast. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s trip notice no longer mentions a collapsing factory. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun’s HP has been increased by 250 to make her a little more durable. (Fen)
  • [HOTFIX: Build #2502+]: EvilBun has gained the “Juggernaut” perk to better resist stuns (and her physique was increased to 45 from 27 – don’t worry, with the sword nerf from last patch, her melee should be doing less damage overall.) (Fen)
  • [HOTFIX: Build#2495+]: Siegwulfe and Goo Armor should play nicer with the new inventory code. (Thanks Ged & Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Evilbun’s equipment has been tuned properly. More changes will be coming for her in the future to polish her up to her author’s intention. (Thanks, Me!)
  • [HOTFIX: Build#2495+]: Cleaned up some legacy combat attacks some NPCs had that used the old style of modifier to community display mode. (special = “minimum”) instead of (minimumOutput: true). There were about a half dozen of these. (Thanks, Me!)
  • [HOTFIX: Build#2495+]: Fixed a “lets fap” crash. (Thanks, Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Fixed the art displaying in an Anno X Amber scene. (Thanks, Uppercase Stallion!)
  • [HOTFIX: Build#2495+]: Various typo fixes.
  • [Backers] Amber preg is done! You can now impregnate Amber or be impregnated by her. Give your favorite four-legged babe some babies! (Thanks Skom & Drunk Zombie!)
  • Several inescapable inventory bugs were fixed. (Thanks, Gedan!)
  • Using an item puts you back in the inventory screen after. (Thanks, Gedan!)
  • Introduced several inescapable inventory bugs (probably.)
  • “Race” display was improved for a few races to better account for biologically male PCs with boobs. (Thanks, Uppercase Stallion)
  • Fixed the wall-slut squid girl button. (<3 Geddy)

 

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!

(And I know my name isn’t active in the changelog lately, but I’m still working. I’ve been plugging along under the hood to get the combat together for Dhaal’s final dungeon. It’s as close as we get to party combat, and there are a variety of potential bosses depending on faction alignment and choices made. For example, one boss has four different versions of her encounter. Three of them are variants on her stats and moveset, one has a precursor battle with two other enemies. I hope we can share more soon!) <3


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