[Backers | CoC2] Kitty Gets Her Milk

Cait’s finally coming for her cream, and some more demons and cats are coming home to roost.

TiTS also dropped a patch! Go check it out!

0.5.13 Patch Notes:

  • There are several new scenes at the Milking Barn in Khor’minos: if you’re fucking Livrea, she’ll show up for some fun; if you’re romancing Kasyrra, she’ll show up for some fun; if you bring Cait along she’ll now (optionally) join in on your milking adventures with you, with new variants for all the girls (except Kas; she’s shy). Cait sucking titty at the barn will trigger her enthiccening content, the same as her sucking a billion minotaur dicks with you at the guard post.
  • You can now build a dungeon to hold prisoners in the Wayfort once it’s been renovated. The dungeon doesn’t have any occupants at present, but there’s a couple of individuals in Ryn’s upcoming quest that’ll start filling it out…
  • Sandre & Caera can be moved to the Wayfort. They have new talk & interaction options there, including new sex scenes when you gamble with them. (By Fleep)
  • Vari is now a persistent character rather than a random encounter. She occupies a new tile north of the Wayfort a bit. You can now go to Vari’s village whenever you want, even when she’s pregnant, by talking to her.
  • New Busts: Hotaru, Kas at the Barn, and Spirit Wolf’s combat bust.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! And come hang out on our new Discord!


[TiTS] Big Buggle Bonanaza Boogaloo

Some of this stuff already got hotfixed last night but I’m just gonna throw it down into a version bumping changelog here.

Most of this is fixing up the runoff from the core element flow I bad-touched in 0.9.017. tl;dr a lot of things had been implemented around a flawed always-call-the-main-game-menu function that was happening as part of element switching, hiding many of these problems. I suspect there are probably more, knowing just how many weird and unique one-off things we’ve had to build up over the years but this should get all of the most common things left over.

TiTS 0.9.018:

  • Holiday’s halloween event shouldn’t lose the final scene when returning to the players ship. (Gedan)
  • Shop-specific exit code should now be properly called, and should now avoid a handful of vendor-specific softlocks. (Gedan)
  • The Omnisuit and Goo Armor should be properly marked as not usable, and instead only exposes equippable and interactable prompts. (Gedan)
  • Item usage flow has been tweaked. Consumable items used outside of combat should now by default return to the inventory display after whatever scenes and menus they create are complete, and leaving the inventory display should no longer return to the last item consumption prompt display. (Gedan)
  • The shop interface should now display alternate currency types more consistently. (Gedan)
  • Some typos and busts fixes. (lowercase_donkey)
  • Being moved to Frosty’s cave as part of a scene should no longer get you stuck there. (Gedan)
  • Appearance buttons should be better behaved and generate appropriately. (Gedan)
  • Fleeing from combat should no longer crash. (Gedan)
  • Dropping items should no longer softlock. (Gedan)

[TiTS] Big Buggle Bonanza

A bit more of a gap between updates than I would like, but the last couple weeks have been both extremely long and filled with a lot of difficult challenges to handle. We’ve all mostly been concerned with cleaning things up rather than continuing to ratchet out new content, and I am somewhat loathe to shove a new version out without having something new for people to do with it.

Speaking for myself, I’ve been tied up fishing out annoying bugs that take a couple hours at a time to pin down and ensure get fixed properly rather than trying to paper over. This usually leaves me in a rush come “update time” to just merge something in for content and get a build out of the door, but we’ve had a couple of stumbles now because of that and I’m not gonna do it again. I guess somebody needs to be the final arbiter of quality before pushing the build button, and frankly I’ve been doing a bad job of it. Until my plate is clean of the more time consuming and complex fixes that I need to get done I’m just going to have to be satisfied with letting builds roll out without new content if I haven’t had a chance to properly rifle through the new stuff.

It seems like the Android version went off pretty smooth though. I haven’t seen many, if any complaints about it outside of people that have been holding off playing wondering where things have moved to- special mention for cheats here I guess!

Back 2 da codemines…

TiTS 0.9.017:

  • Backer A new Syri scene, a new wallslut scene and a new maid-Anno scene are available. (Will & Leek)
  • Public Syri’s couchfuck is now available in public builds. (Savin & Gedan)
  • Public “Tail Me More”, a new item available from Jade. Consumable that adds more tails. (??? & Leek)
  • Cleaned up a lot of the keybind handling and element switching that drives moving between different UI layouts for Inventory, the Codex etc. This should clean up some of the weird states the UI could get into sometimes, as well as bypassing calls into game logic when returning to the main text display and potentially triggering random events when no time has passed. (Gedan)
  • Tons more bust and image tweaks. (lowercase_donkey)
  • The bust display should no longer display a copy of the default placeholder bust if one of the requested busts in a multi-bust display call isn’t available. (Leek)
  • Cleaned up cached data that leaked into the UI state when using the Inspect option in the inventory, overwriting the defaults in later instances where the defaults were required. (Gedan)
  • A Read All button for the codex. (Leek)
  • A whole mess of typos, formatting fixes and unhandled text logic has been cleaned up. (Gedan, Leek, lowercase_donkey & Jacques00)
  • Fixed the artist priority list in the options menu resetting when reopening the options menu after it has been changed and then losing the setting. (Gedan)
  • Implants are now treated as equipment for the purposes of storage systems. (Gedan)
  • Fixed Olympia’s cock selection process testing the wrong type flag for human dongs. (Gedan)
  • Fix Beatrice scarf not being given to players if they gave her a lot of savicite at once. (lowercase_donkey)
  • Fixed an issue in the Kiro+Paige threesome that could swap the PC and Pagies positions around depending on the order of the prior scenes. (Gedan)
  • The Take Advantage perk now actually does what it says it should. (Gedan)
  • Fixed specific-item-checking for piercings. Various stat effects due to piercings that were broken should now be functional. (Gedan)
  • Fixed Hot Honey Ham breaking from Yammi. (DrunkZombie)
  • Fixed the “feruzeCuzLead” error. (lowercase_donkey)
  • A whole pile of tweaks and fixes for Sophora. More still remains. (Basically everybody)

[Backers | CoC2] She’s Seaming Foxy

Time for a whole new floof to add to the collection 😀

0.5.12 Patch Notes:

  • There’s a new kitsune seamstress on the upper floor of the den by the name of Hotaru! (By Tobs)
  • Hotaru has a number of new talk and sex scenes, and Rindo and Kohaku have talks about her.
  • Mallach’s Temple has new options for working the rooms and with random clients. (By Tobs)
  • New Busts: Marefolk Stylists
  • New CGs: Hotaru Bath, Quin Knight set. Quin’s Knight set CG is currently shown as part of his training regimen with Atugia, in a future patch you will be able to see it from his appearance screen whenever he has the set equipped.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! And come hang out on our new Discord!


[TiTS] Pocket Porn Edition

I’ve had my head shoved into digging into Android things for most of the last week. I decided that using an emulator was kind of a shonky way to really go about it, so I hunted down an appropriately low end android tablet to use as a testing device, something representative of a good number of years of potential devices people would actually end up using. Using that I ran into a couple things that absolutely needed to be fixed and then started to look into performance things, identifying a few places we could do better to make the game work better on lower-end devices – most of that work is still pending, but having an actual real device to see it first hand has helped to find things far better than wondering if its emulator jank or an actual problem to look into.

And then I had to spend most of today massaging the process through the build process to deal with all the stupid android shit that needed to be handled to get things working. Got there in the end…

Back to da codemines.

TiTS 0.9.016:

  • Backer: A new enemy has been added to Zheng Shi and can be triggered in one of three ways: defeating Maike and the Forgehound, defeating 20 Bored Jumpers, or defeating the Shock Hopper. When a condition is met, an amazonian laquine will come after you, and can be a recurring nemesis on ZS and beyond… depending on your choices. (William & Leek)
  • Public: The Zheng Shi OpsDeck is now available to the public.
  • Public: Pudding Panic is now available to the public.
  • Public: A collection of scenes for Shekka, Able and Anyxine is now available to the public.
  • The first Android APKs are now available. (Gedan)
  • Various other build process things have been changed to accelerate the build time. (Gedan)
  • Minor tweaks to the new race scoring system to better support the starting races. (Gedan)
  • More busts have been wired up. (lowercase_donkey)
  • A couple of return-to-game-menu hangs have been fixed. (lowercase_donkey)
  • More codex entries have had formatting updates. (Jacques00)
  • Various Mitch fixes. (lowercase_donkey)
  • Fixed the Wargii Hold XP and Credit rewards. (DrunkZombie)

[Public | CoC2] Mammaries & Miscellany

This patch has a whole lot of random stuff packed in, mostly fan submissions. Thanks to everyone for contributing (and to the staff for taking some time to review and edit a chunk of the backlog).

Hotfix: A bug that caused the new TF’s perks to crash the game has been resolved.

0.5.11 Patch Notes:

  • Nash has a new TF for a extra big, spiky, horny lizard folk. (by Wsan)
  • Serena has a new sex scene: nursing handjob/fingerbang. (by Alypia)
  • June has a new sex scene: finger/jerk him till he nuts. (by SuperB1tch)
  • Atani’s Marefolk Guard have a new sex scene: dom them both. Requires having married Atani. (by Funtastic)
  • Drifa has some minor comments during Solveig’s quest. (by Jstar)
  • The forest elfboi has a new sex scene: 69 & Fingering. (by DanielXCutter)
  • Tui has a new talk option during Halloween or on Holiday mode. (by Gardeford)
  • New codex entry: Anubians
  • New Busts: Quin’s new set combat bust (by Sulcate), Moira’s version of his regular set combat busts.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! And come hang out on our new Discord!

New Since Last Public Patch:

  • You can knock up Miko OR Mai now.
  • Brint and Brienne have a new gym expansion.
  • Quin has a new set-getting quest and some various new events.
  • Matiha’s tower can be visited directly from the Ways Between.
  • New Busts: Preggo Mai, Klem’s harem.
  • New CGs: Berwyn/Matiha fuckbuddies; Mai bondage; Quin armor-ing.

[TiTS] Is it a dog? Is it a shark? No it’s [pc.race]!

Most of my time over the last week was eaten up by finally getting my hands into the race-determination code and reworking it extensively from the old system. The old way presented a few weird and troublesome nested conditions in order to achieve a couple of potential results from the system and it was proving ever more difficult for people to navigate the requirements in a satisfactory way to say nothing of how annoying it was becoming to add new possibilities into the mix.

The new way of doing things is a lot flatter, but it’s based on the same underlying requirements of the old way – which is a long winded way for me to say that this will probably need a lot of tweaking going forward to file off all of the edge-cases that have been left over. There’s been three core changes that I’ve made to the old requirements, which in some cases may have left certain score-identifiers very unspecific:
Score penalties are mostly gone
Where possible I’ve tried to remove specific genitalia requirements (because it was easier than ensuring the requirements were present and appropriate for all score functions)
Nested type-becomes-type tests are gone

With all the saves that I have, the results have proven to be pretty on the nose for what I expect but I didn’t want to get deep into the mines on trying to blindly fumble through messing with the existing requirements before I got some feedback from people with more esoteric player data… so it’s time to update and wait for the probable pile of bug reports.

Apologies for no new backer content this week, but I haven’t had the time to get into the backlog and get something implemented with all the time spent on trying things with the new race-score system.

TiTS 0.9.015:

  • Public: Edan preg is now public.
  • Player races are now determined by a new system. (Gedan)
  • Jasvalla has an updated intro sequence that allows her activation to be avoided. There is also a cheat to reset her interactions back into this state for people that have already engaged with her. (Nonesuch, Fenoxo & lowercase_donkey)
  • Disarming Jasvalla stops her from using her slut ray. (Gedan)
  • Mitch has questlog entries. (lowercase_donkey)
  • A crash during KaraQuest2 when moving the players ship has been resolved. (lowercase_donkey)
  • Codex formatting has been updated in a bunch more places. (Jacques00)
  • Yammi’s food menu now supports being broken up to not overflow the 15 buttons. (Gedan)
  • The Rotate Minigame should now properly support limited moves and total failure attempts. (Gedan)
  • A few items that only make sense to be purchased one-at-a-time have had purchase limits applied. (lowercase_donkey)
  • Perdita should now only show stories you do not already own. (lowercase_donkey)
  • The Punk SpecOps should no longer crash when submitting to them without entering combat. (Gedan)
  • Fixed an instance of an undefined function being shoved into the event queue. (Gedan)
  • Cocksocks and cockrings are now presented on the “Your Piercings” inventory tab, allowing them to be interacted with and removed. (Gedan)
  • Hardlight dongs should no longer impregnate Haley (DrunkZombie)
  • It should now be possible to correctly delete autosave slots. (Gedan)
  • The persistent storage popup has been removed entirely. This proved to be unwieldy to properly manage under certain browsers because of how they grant the persistent storage permission. (Gedan)

[Backers | CoC2] Atugiatude Adjustment

BubbleLord‘s come through with an update for Quin, including a new combat set that’ll put him right in harm’s way for you!

5.10 Patch Notes:

  • Updated to fix some issues with Quin’s quest states!

0.5.9 Patch Notes:

  • Quin has a new quest that results in him getting a new set of heavy armor to protect his friends with. You’ll need to get his relationship score up then, after a bit of prompting, talk to Atugia about training him into a proper warrior.
  • Atugia and Quin have new events in the Hawkethorne Gym, and Cait, Atugia, and Brienne have updated Quin-centric talks.
  • Quin has new one-off interactions at Ivris’s, the Frost Hound, and any Hawkethorne gate — all of which increase his relationship score.
  • New Quin CG if you spy on him while his armor’s getting fitted (by Sulcate).

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! And come hang out on our new Discord!


[TiTS] Lovin’ Them Starz

Gedupdate

Art by: ototatx (via Discord!)

Another weird week; I caught somebody asking questions about the backer-credits thing and had a sudden realization that I hadn’t gotten around to setting the system back up for the JS port. I jumped on that immediately and combined it with the thinking that we should also be doing a much better job of crediting all the people that have contributed to the game over the years. The list is in no way complete as yet, I’ve been putting the word out and letting people get back to me with the details if they want putting in the credits for any writing, art or coding that they’ve done for us.

If you’re a contributor that hasn’t got the message already, send us a word with how you want crediting in the credits page and we’ll get on it!

After that we didn’t have anything pending in the code-merge queue for new content ready to go out, so I jumped on the first thing at the top of the Ready2Code list and pulled this Love Starz expansion out. Took a little longer to get through than I had hoped, but I stumbled into a few things to tweak along the way and cleaned up a few other bits and pieces as I was getting it together.

Everybody seems to have stuck their face into big, weighty projects all at the same time so there should be some fat new content drops coming along soon!

TiTS 0.9.014:

  • Backer: A weighty expansion to the Love Starz is now available. Once you’ve worked your way through the existing events, the group will split up and head off for their own little vay-cays that the player can stumble across. (Fr0sty & Gedan).
  • Backer: A buttstuff scene for Anyxine as a bonus! (Savin & Leek)
  • Public: Jasvalla is now available to the public; a Dzaan Alpha stalker seeking to make the player her beta. The player can submit outright, make her earn the right to collar them, or have her dealt with by the proper authorities. If the player chooses to submit to her, they will be invited to her home to undergo repeatable training events and eventually a Bad End. You can kick things off by bumping into her in the Tavros elevator, after visiting Mhen’ga at least once. (Nonesuch & Leek)
  • A credits screen has been built to handle all of our staff, contributors and backers. (Gedan)
  • RotateMinigame beams can now properly reach the far edge of the right and top sides of the board when passed into a 4-way-open node. (Gedan)
  • More Dhaal busts should be working and wired up appropriately. (lowercase_donkey)
  • Inseminator Pro should ensure an absolute minimum cum value that won’t potentially break things. (DrunkZombie)
  • Cleaned up some more combat things, including a reworking of Charge Shield that should better format its output. (Fenoxo)
    • [Fen wrote ‘dis part] – Previously charge shield would simply wedge a damage pop-up into the text of enemy’s attack, often with the descriptive output suppressed. There were some real confusing moments this would cause where it would look like you were getting hit harder than you were. I made it proc once per turn max and made it show up in the end of round procs with full descriptive text. I also change the combat initializing code to assign every combatant a unique number so that the charge shield statuses can better “remember” who set them off.
    • [More Fen] Urbolg’s combat will now end if you defeat him, even if his drone is still up.
    • [More Fen] Cleaned up a number of issues with the Queensguard/Taivra fights.
    • [More Fen] Adjustments to HP made via “changeHP” should properly output the HP change in combat.
  • Gabilani Chemists should no longer progressively increase the amount of loot they’re carting around. (DrunkZombie)
  • Roxy should no longer break the buttons during her first encounter. (DrunkZombie)

[Backers | CoC2] Weight on Her

0.5.8 Patch Notes:

  • You can now knock up either Miko or Mai — you can’t do both on a single playthrough, since one of the sisters needs to be responsible! This comes with a ton of new scenes for Mai and revisions to all her old scenes to accommodate her pregnancy. (by Tobs)
  • Brint and Brienne got a gym expansion: you can work out with them, or “work out” with them. If they haven’t cleared the gym’s field yet, remember that they will after it’s been 3 days since you first visited it and you wake up in Hawkethorne. (by Wsan)
  • Matiha’s tower is now accessible from the Ways Between after the dungeon.
  • New preggo Mai busts, and Klem’s harem bust, by Moira
  • New Mai CG by Moira as well.
  • New Berwyn/Mathia CGs if they’re fuckbuddies together at the tower, by AnonArts.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! And come hang out on our new Discord!

P.S. If you’ve already done Miko’s path but want to see Mai’s without starting a whole new save, you can hit F12 and slam this into the console:

flags.MAIDENS_PREG_PATH = flags.MAIDENS_PREG_TS = flags.MIKO_PREG_REQ = flags.MIKO_PREG_NUM_KIDS = flags.MIKO_PREG_NUM_BIRTHS = flags.MIKO_PREG_ANN = undefined; PregManager.preg(GLOBALS.PREG_MIKO).debugEndPregnancy();

and you’ll reset Miko to being unbred. Please breed foxes responsibly!


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