[TiTS] Plug-n-Play Nursedroids

Long couple of days in the code mines for me – I was planning on writing a little bit more about what I’ve been working on the last week, but it turned out there was nothing ready in the merge-pile for fresh content ready to go out with this patch and I decided I had to rectify that. I’ll still touch on it a little, but it’s not going to be a huge Science Time With Geddy post like I was originally planning.

Now that we have Windows downloadable builds, the ask for a similar feature for Android has understandably ramped up. I could just throw down into that, but I wanted to try something a little bit different first. Browsers have a rather underutilized feature to essentially install a version of a webpage; I never saw the point that much in the desktop space, but it makes a lot more sense to be on mobile. Imagine if you could go to the play page on your Android or your iPhone, and there was a button you could tap on that would install the game, and you’d get a fully offline capable version of the game, with a shortcut in your devices apps to launch it, that would work without having an internet connection – but would update itself if you open it whilst you have an internet connection. No APK problems like we’ve had to deal with for years, no needing to root your iPhone (if that’s even an option with current-gen devices!). That’s what I’ve been working on this week. It’s not done yet, the job is turning out to be insanely fiddly, and time consuming, and there’s a lot of learning to be done to get it right – but I’m getting there.

Edit: Hotfix update changes listed below the main changelog!

TiTS 0.9.006:

  • Backers: Narc the Nurse-droid has a new quest that ultimately unlocks the ability to give her a dongle of her very own, and a few new scenes to go along with it. (Fr0sty & Gedan)
  • Public: Salvaging the Mastodon is now available to the public build. Get real friendly with all the people populating the Crash Landing bar, and two weeks after your most recent visit you’ll be getting a message requesting help…. (Slab, Leek & Fenoxo)
  • Electron builds should not immediately whitescreen. This was caused by unzipping the game into a folder structure that contained a # in the folder names somewhere. (Gedan)
  • The FZR Fire Suppression System’s mechanics have been tweaked. Previously it would apply a status that caused -50 evade and doubled damage from crushing attacks. On foes with no inherent evasion, this would result in a 4x damage increase. I’ve (Fenoxo) standardized the “Deep Freeze” affect so that triggering the 2x bonus damage consumes the status and reports it in text (and reduced the evasion penalty significantly). I’ve also tweaked a number of cold damage weapons to be able to apply the effect: Cryolizer, Entropy, and the Glacial Auger.
  • Frosty the Frostwyrm’s cold resistance has been increased somewhat. (Fenoxo)
  • The usual assortment of various bust tweaks and fixes across the game. (lOWERCASE_dONKEY)
  • Embedded image displays of very wide images should display better. Additionally images should render the same the first time they are displayed as every subsequent time they are shown. (Leek)
  • Busky’s shop interface has been moved to the new system. (Leek)
  • Mirrin had a bunch of formatting fixes that didn’t align with the games style standards fixed. (Leek)
  • Bizzy hasArmor crash fixed. (lOWERCASE_dONKEY)
  • Kiro & Kally doubleteam softlock fixed. (lOWERCASE_dONKEY)
  • A pile of dead code that also includes incorrect value assignments and logic tests have been hunted down and removed. This may clean up a lot of as-yet unreported strangeness in various places. (lOWERCASE_dONKEY)
  • Dong Designers color selection should work properly. (Leek)
  • Lorelei’s grab attack has been fixed. (Leek)
  • A bunch of Bothrioc stuff has been cleaned up. (lOWERCASE_dONKEY)
  • TechSpecs “Advanced Shielding” got nerfed a bit (From 20% to 10%) (Fenoxo)
  • TechSpecs “Charge Weapon” ability had its damage bonus lowered from 100% of intelligence to 66%. (Fenoxo)
  • TechSpecs “Rapid Recharge” passive had its shield change reduced from (int / 3) + 3 to (int / 5) + 3 (Fenoxo)
  • The code that drives applying damage was overhauled to help the game better track modifiers like “melee” or “explosion” without having it overwritten by display notes like “minimal.” This should make damage more accurate across the board when interacting with perks and abilities that hook into melee or ranged damage. It will also let us do things like making certain classes more resistant to certain types of attacks in the future – like giving Smugglers an evasion-style ability to reduce explosion damage. I had to change thousands of lines of code all across the game to do this. (Fenoxo)
  • A bunch of assorted other little one-liner fixes all over the place that I’m not going to catalogue otherwise this post will literally be about 200 lines long. (Leek)

TiTS 0.9.007:

  • Fixed the ship blowing up in combat (Fenoxo)
  • Mimbranes, ColourfulSucker, and Vanae had some fixe (Lowercase_Donkey)
  • Some Narc crashes got fixed (Lowercase_Donkey)

[Public | CoC2] Milly’s Muffins

We had a positively gravid Mayternity this year, but now it’s back to Khor’minos and building out the rest of the world rather than just your personal hordes!

0.5.2 Patch Notes:

  • There’s a new milfy baker in Khor’minos who doesn’t know she needs a champion to loosen her up and get her in touch with her inner slut. (By Fleep!)
  • New Evergreen face-sitting CG by Reindonut.

New Since Last Public Patch:

  • There’s been a MASSIVE combat rebalance. Read here for the details…
  • Aileh has a massive new pregnancy expansion
  • Several new Hethia scenes during Dog Days.
  • New scenes: Alraune Herald Cocksucking, Evelyn SPH (if you obey in her anal scene)
  • Zo can now be knocked up after doing all her training scenes. You can also upgrade her house.
  • Arona has a bunch of new scenes centered around her relationship and pregnancy, most notably a new romance advance in the Khor’minos bath house.
  • There’s a new marefolk futa in the bath house, complete with a harem you can join. She can also impregnate the PC!
  • New Busts: Klemaia. A full new set of Kasyrra busts, including a clothed version; new pregnant Aileh busts & preg variants.
  • New CGs: Tui in her fishnets and Aileh taking a bath by Akira, Daliza showing off her muff before you scissor by Morrya, Aileh presenting her egg.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

Elthara fanart by Bread from our Discord


[TiTS] Deziere Downloading Debut

I’ve spent the last week polishing all most of the rough edges off of the first of the downloadable build types for TiTS! Similar to CoC2, this is based on electron and is presently only available for Windows platforms. I want to make sure this goes out and nobody has any problems before I dig into downloadable-build specific features (don’t get ahead of yourselves, it’s nothing crazy!) and turn a few more things on. I’ll spend a day or two keeping on eye on any reported issues or anything major that needs my attention, and then I’ll set into getting some android APKs churned out.

The astute amongst you may have already spotted the links for these available, and serving version 0.9.004 – I want to make sure I had everything tested in-situ for the final part of the process to make sure all of the download locations and services were working appropriately – so for the sake of ensuring everybody is on a real build version, we’re officially skipping over 0.9.004 to 0.9.005.

As a note about our release process:
We’re releasing TiTS for both backers and public at the same time. Backer builds have additional content enabled, and will maintain exclusivity of that content for at least a month before it makes its way over to the public build. The changelog will note new content that is applicable to backer builds and when it becomes available to public builds.

TiTS 0.9.005:

  • [Backers] Bizzy’s mom, Deziere, has been added to the Paragon Playground brothel on Dhaal, as well as a substantial recruitment pack that will allow the player to reunite mother and daughter and put them to work together in the player’s porn studio. (Nonesuch & Leek)
  • [Public] Ardia’s Wine’n’Dine expansion is now available to public players. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again. (Savin & Gedan)
  • Windows downloadable builds are now available for both Backer and Public releases. (Gedan)
  • Various fixes for Mitch, including crashes and Trust values not being saved have been fixed. (Lowercase_Donkey)
  • Avoid crashes in the inventory display when viewing another inventory set and attempting to click on equipped items in the left pane. (Gedan)
  • Reworked a lot of the code behind the Nursery. (DrunkZombie)
  • Fixed Mioldan Priestess softlock. (DrunkZombie)
  • Fixed a crash in the LDC and ShockHopper drainbunnies scene. (DrunkZombie)
  • Fixed a crash with Chance and treated Zil Bull encounters. (DrunkZombie)
  • Fixed Bothrioc Quadomme spawn resetting. (DrunkZombie)
  • A lot of image manifest tweaks for many NPCs. (Lowercase_Donkey)

[Backers | CoC2] Quick Fixes

Time to clean up some of the inevitable issues a big bag of changes can bring, and a bonus new scene for your trouble.

0.5.1 Patch Notes:

  • Lots of bugfixes have been implemented for the issues y’all have been reporting. Thank you for your help~!
  • The Alraune’s Herald has a new dicksucking scene! (by Funtastic)

Thanks for all the bug reports and feedback so far. Keep it coming! <3


[Backers | CoC2] Changes Are A’Comin’

A while ago, I gave Balak pretty much free reign to do a combat mechanics update, and he’s now delivered on the first of two major gameplay patches. Some of the devs and a group of backer volunteers have been rigorously testing Balak’s changes to date, and we’ve all agreed they’re a big enough game improvement to release into the wild. To go along with it, we’re also releasing the huge changelog of narrative tweaks I talked about a month or so ago, and bumping the game up to its 0.5 milestone.

Current saves work flawlessly with the new systems and narrative tweaks to the extent of our testing. Still, I’d highly recommend starting a new playthrough just to enjoy them all from the start!

Balak has asked me to pass along that he’ll try to read the comments on the post and in the forum and discord threads to answer what questions he can about his decisions.

There will almost certainly be weird edge-case bugs, and new/exciting ways you can break the game that we didn’t find. As always, please report issues on the bug report forum!

0.5.0 Patch Notes, Part 1: Combat Changes

  • RESOLVE has been removed from the game. Any power or effect that would increase or decrease Resolve now applies to Health. Health is now calculated as follows: 100 + (25 * level) + (toughness * 5) + (presence * 2) + any additional modifiers.
  • Oil of Oliban has been removed, and a commensurate number of Vulneraries have been added to your inventory if any were present.
  • Threat is no longer random. The character with the highest Threat level in your party will now always have priority.
  • At-Will Stances automatically activate as soon as combat starts, without using up your turn.
  • Companions now have the same XP as the Champion. No more needing to take your friends out grinding to keep them leveled; they just share your level at all times.
  • Blue-balled is now a 20% debuff to Focus and Mental Resistance.
  • Champion’s Resolve is now +20 Health.
  • Base Tease damage has been increased, now that it’s targeting the overall Health pool.
  • Arona’s Take Her Pleasure scene now procs based on how long it’s been since her last orgasm, rather than her Resolve levels.
  • Berserker Arona replaced Warcry with Kiaijutsu; Spirit Totem Arona replaced it with Steady Strike. Her Nightfang has +10 Spellpower now instead of +10 CritChance.
  • Kiyoko’s Slip of the Mind perk is now +20% Health instead of +35% Resolve.
  • Brienne now shares the same elemental vulnerabilities as Brint.
  • Etheryn’s Outrider set has been revamped.
  • Etheryn’s Chastity perk gives her some vulnerability to Tease and Pheromone damage.
  • Hornet High now grants +10 Max Health; Venom Craving imposes -20 Health but grants +10% to Tease damage dealt.
  • Bleeding now properly cuts healing in half.
  • Healing’s scaling with Spellpower and Critical power has been cut in half.
  • The Lureling no longer buffs your Companions if he steals them.
  • Only one of the two Jotuns in the Rift gets an extra action per round.
  • Reduced the number of Hobgoblin reinforcements that spawn by 2.
  • Silenced and Disarmed durations are no longer additive if they’re applied multiple times.
  • Trying to stun/prone someone who’s immune doesn’t interrupt their stances anymore.
  • MANY powers have been updated for balance purposes due to the Resolve cut.
  • The stats on most bows have been adjusted.
  • Every background grants a new starting item.

0.5.0 Patch Notes, Part 2: Narrative Changes

  • Dog Days has been moved up to a main story quest; you can no longer enter the Alraune’s garden without getting the loggers from the camp to help cut a hole through a great wall of briars sealing off the Alraune’s inner garden.
  • To compensate, Hethia now has new sex scenes in Dog Days (unless you lose to her in combat, then you get no bitches).
  • Many Etheryn interactions throughout the early game have been revised, including her initial meeting, her first interactions at camp or the Frost Hound, and her reactions to seeing Alissa in the Winter City speech event; mostly this is to make her narrative a little more coherent if you DON’T interact with her a lot before the Winter City dungeon.
  • The Winter City’s actual boer’alvarin name, Njorhaalt, is now sprinkled throughout Etheryn’s content. I got fed up enough with using “The Winter City” in her new quest I’m working on that I decided to give it a real name :V
  • Dreams are now a modal you can turn on/off entirely — well, mostly. Dreams tagged as being actually important will go through regardless, but the at this point overwhelming bevy of fun/random/lewd dreams are all able to be turned off from the options menu.
  • Jael’yn’s lethicite is now a topic of discussion with the Alraune and Farrah, if you sent her to the Wayfort.
  • When you bring Cait to Lady Evergreen, you can now rebuke Evergreen’s offer entirely and go to find Barney yourself without her pointing the way.
  • Cait’s Dancer set is now acquired immediately after the tutorial; just talk to her about her other talents!
  • Brint has an all-new set (also applies to Brienne) he starts with right off.
  • If you turn Brint into Brienne while Elthara is pregnant with Brint’s child, there’s a new scene between them.
  • If you gave the Harem Cats coin to help them get home, you’ll eventually get a letter from Calill saying they made it home safe and sound.
  • Garth has a new talk supporting both the Dog Days changes, and introducing the Corrupted Lupine plotline after they become a thing (which also leads into an upcoming character, Drifa).

Also New Content Just Because We Love You:

  • Evelyn has a new scene for Champ’s with dicks of 4″ or smaller, and who have done the [Obey] option in her pitch anal scene.

So, that’s a hefty package worth of changes! But what’s coming up next?

I’m currently working on the final encounter and bad-end for Etheryn’s quest to hunt down Queen Alissa. Berry’s 2nd quest is already in the code mines, and now that Mayternity is over with and these fat stack of coding is over with, I don’t think it’ll be too much longer before that’s released into the wild. An adorable new half-lupine cleric NPC, Drifa, is also almost ready to hit the game — and following that, a steady expansion to the Corrupted Lupines plotline.

My current plan is that, once RynQuest 2 and its followup character/sex content is done with (*internal and external screaming*), I’ll pivot back to Khor’minos and either write up Isadora as a proper NPC or do the next CaliseQuest (ie, the main story questline).

At some point in the future (not soon!) there’ll be a followup mechanical patch, taking into account feedback from this one, focused on item and power balance and addressing any issues this patch has brought up.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Funny titles are hard sometimes

Chunking through more and more little things that have been outstanding for a while from the backlog of things that needed to get handled better.

This week I spent a bunch of time experimenting with our new inventory components to find a decent way to repurpose the display for other purposes. What I’ve ended up with needs some more work and wiring in to other places to make it more obvious, but the player inventory screen now functions as an interface to manage piercings too. The buttons at the top of the inventory list can shift between the displays – for now, limited to the regular inventory display and the list of equipped piercings.

I think for the upcoming week I’m gonna spend a little time cleaning up old code and interfaces relating to various inventory handling systems, and then set into finally working on an offline downloadable build. Now that we’ve had a couple consistent weeks of not needing to crank out a bunch of hotfixes, I think we’re stable enough now to call it a good idea!

TiTS 0.9.003:

  • [Backers] Mitch is hanging out on Canadia station. (Wheatly & Lowercase_Donkey)
  • The inventory screen now supports a view of equipped piercings, mainly to enable a consistent means of identifying and removing them. (Gedan)
  • Fixed a bunch of things dealing with piercing equip and unequip processes. (Gedan)
  • The Grey Goo armor should now be repairable whilst not being worn. (DrunkZombie)
  • Hardlight dongs should no longer impregnate Sela. (DrunkZombie)
  • Fixed a crash with Sela. (DrunkZombie)
  • Fixed some index issues with genitals that are selected via vaginaRouter/penisRouter/hermRouter. (DrunkZombie)
  • Added some more custom card designs. (Jacques)

[Backers | CoC2] Mayternity Farewell

One last hurrah for the breeding month before we get back to our regularly scheduled programming~

0.4.47 Patch Notes:

  • Zo can now be knocked up. She’ll approach you about it if you have a virile cock ~4 days after giving you the silver mask, and at least 4 days since you first fucked her. You can get a crib and hang out with her and the kid. (Written by B!)
  • You can get Zo a better house (does not require knocking her up).
  • Arona has a bevy of additional content supporting her pregnancy and relationship.
  • Arona also has a new event with her in the Khor’minos bath house that expands on her relationship a bit.
  • New bust: Klemaia. (Given how this bust turned out and her elf fetishism, I’m starting to think she and Hashat might be related!)

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Stealin’ Ships and Datin’ Daughters

Another week hard at work for everybody; a lot of energy sunk into cleaning up more and more of the dangling threads left by overhauling systems.

I’ve spent most of my time delving into the back of the inventory code to clean up how we handled all the special casing required for a handful of complex items. I was hoping to get all of the inventory work I had to do finished with this week, but unpicking the weirdness that the OmniSuit and GooArmor are behind the scenes ate up a lot more hours than I thought it would – but they should now work much better with our new inventory layout. Piercings is gonna be up next.

TiTS 0.9.002:

  • [Backers] Salvaging the Mastodon. Get real friendly with all the people populating the Crash Landing bar, and two weeks after your most recent visit you’ll be getting a message requesting help…. (Slab, Leek & Fenoxo)
  • [Backers] Dating Teyaal’s daughter. Take her out on the town! (Savin & Leek)
  • A bunch of work has gone into tweaking the Inventory screen. There’s now a few extra buttons available in the layout, and many of the Hot Topic interactable items that we were having issues with can now be directly interacted with through the Inventory screen. (Gedan)
  • The OmniSuit and GooArmor had a lot of tweaking behind the scenes so there may be issues lurking; these two items need a lot of unique special cases in the code behind inventory handling, so there may be weirdness and issues lurking anew. (Gedan)
  • The Crash Landing entry door is now properly locked, requiring a scene action to enter the place proper, forcing all of the state tracking to happen. (Gedan)
  • Mid-combat scenes for the Raskvel should work properly again. (DrunkZombie)
  • Salvager Brute pregnancy should no longer crash. (DrunkZombie)
  • Ballistic Breast Liners should be in Sabrae’s store again. (DrunkZombie)
  • Chance’s offspring should be listed correctly. (DrunkZombie)
  • Naming the Sidewinder should be more resilient. (Lowercase_Donkey)
  • Many bust fixes spread around the code. (Lowercase_Donkey)
  • Onboard-ship event chances have been reduced. (DrunkZombie)

[Backers | CoC2] A Horse, Of Course

0.4.46 Patch Notes:

  • There’s a new NPC in the baths, Klemaia: a marefolk dickgirl with a fat cock and a lovely harem of elves. (by Wsan)
  • Said marefolk can impregnate the PC.
  • New CGs: Tui in her fishnets and Aileh taking a bath by Akira, Daliza showing off her muff before you scissor by Morrya.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

WIP of Klemaia’s bust by Moira~


[TiTS] Hotfix 3: Hotfix with a vengence

Sneaking out some bigly fixes just for the weekend. There’s a bunch more stuff that still needs some testing before we drop that HOT BACKER CONTENT action soon. Have a little mayternity art goodness for these trying hotfix times!

TiTS 0.9.001, Builds 2057 and up:

  • Internally cleaned up how we make the game show the shop interface. This came with a lot of tweaks to ensure Supply And Demand is working as it should, and rig up a few more specific bits and pieces in a more general fashion so they should work globally for all shops. (Gedan)
  • The Synthwomb implant should now totally avoid impacting virility. (DrunkZombie)
  • The First-14 conduit repair process should now happen correctly for repeat visits, as should the flying-to event text. (Gedan)
  • Sylvie now has some better indication as to the status of her pregnancy. (DrunkZombie)
  • Further work toward the genitalia routers that was started in the previous hotfix. This should clean up a lot of the invalid indexes and the occasional crash that was happening. (Gedan)
  • Teyall’s MSXI now has the proper stats, and so should be a much more formiddable challenge. Like actually shooting back after the first couple of rounds. (Gedan)
  • Teyall should also not show up on ZS until all three of her ship combat encounters have happened. (Gedan)
  • Azariah’s repeat approaches should show the proper first-time event for the first time only. (Gedan)
  • Syri and Penny’s smut mails have been tweaked. (DrunkZombie)
  • The Star Viper that can be rescued post-combat should now be able to leave your ship in some more appropriate places, and not leave in places where it makes little sense. (Gedan)
  • The Anno & Shekka sleep-with waking up scene should work properly. (DrunkZombie)
  • Milkbags should work properly now; various inventory handling systems should no longer make them overwrite each other in strange ways. There might be a few more lingering places where this can happen, but some extensive fiddling happened and it seems solid now. (Gedan)

TiTS 0.9.001, Builds 2068 and up:

  • Fixed a bunch of shop and inventory errors relating to canMergeWith(). I completely underestimated how many items were lying around that needed specific handling when I implemented this last night, and I’ve spent a couple of hours now tracking down as many as I can – there may still be a few left, but all of the reported ones should be fixed. (Gedan)

TiTS 0.9.001, Builds 2089 and up:

  • A lot more investigating has been done to dig out various item issues surfacing with canMergeWith() errors. ShockBlade, StrangeEgg, Slavesuit, Tents, and all of the Hardlight Equipped items should now no longer crash. (Gedan)
  • Hardlight equipped underwear should also import properly from Flash saves. (Gedan)
  • Olympia’s tailcock shifting has been cleaned up further. (Gedan)
  • Zaalt no longer drops his shockblade. This was an oversight from converting the Flash mechanics, and the ultimate source of the ShockBlade crashing in the players inventory. (Gedan)
  • It should no longer be possible for time passage to result in fractional minutes. (DrunkZombie)
  • A variety of shops should no longer inappropriately clear out scene text. (Jacques)
  • Some multi-hit combat attacks should be better about presenting their output. (Fenoxo)
  • The probe event on Mhen’ga should pass less time, enabling Conensol to be utilized for the potential scenes involved. (DrunkZombie)

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