TiTSy Updoots

This Gianna mating press image was added too, drawn by Kay_Oh_Eye

My apologies for not getting you guys more updates sooner. Some family events kept me away from the keyboard for ~5 days, but luckily for me, we have a actual team these days. Our TiTS keep growing long after puberty!

Changelog:

  • [HOTFIX] Fixed an “undefined bet” crash in blackjack.
  • [HOTFIX] Fixed Olympia equipping a SteeleTech suit.
  • [HOTFIX] Fixed Kimber’s missing panty data.
  • [HOTFIX] Fixed several issues in wall slut content.
  • [HOTFIX] Fixed lip tease color list.
  • [HOTFIX] Fixed several incorrect Ardia checks relating to her currently equipped armor (Steeletech Suit).
  • [HOTFIX] Fixed a typo in Siegwulfe’s pregnancy handler.
  • [HOTFIX] The Spearhead SS’s room descriptions have been filled in.
  • [HOTFIX] Anno Petplay now has a number of illustrations (7 total).
  • [HOTFIX] Futa Anno Petplay now has a number of illustrations (7 total). (Anno Futa transformation not yet available.)
  • [HOTFIX] Anno Petplay should now function, instead of exploding horribly.
  • [HOTFIX] Fix Kiro & Bimbo Kiro both appearing.
  • [HOTFIX] Fix mannequin displaying incorrect femininity.
  • [HOTFIX] Fixes for numerous pregnancy bugs.
  • [HOTFIX] Fixed a “Buttslutinator” issue.
  • [HOTFIX] Fixed Perdita softlocks.
  • [HOTFIX] Fixed bored jumper birth softlock.
  • [HOTFIX] Fixed Kase capacity checking.
  • [HOTFIX] A fix for Map errors.
  • [HOTFIX] The Bored Jumper 69 loss scene now comes with two CG images.
  • [HOTFIX] The Bored Jumper tit-fuck scene now comes with a CG.
  • [HOTFIX] The Bored Jumper Cow-girl scene now comes with two CGs.
  • [HOTFIX] The Raskvel Dockmaster face-sitting scene now has a CG.
  • [HOTFIX] Other corrections across ~60 files.
  • A lot of refinements to our image processing tools for busts and inline images (the ones that pop-up in scenes) got made to hopefully get everything playing together nicer.
  • Bimbo Kiro’s content has been ported and activated in the javascript version.
  • Gedan took a pass through to backport some of the changes the flash version got after the port was started. This should have brought us most of the way inline with the final flash build. (Seriously, she touched a LOT of code.)
  • Gedan rebuilt the blackjack minigame for new awesomeness, including custom card art that Jacques00 provided (though I am unsure if that part is in yet)
  • Save importing and updating was touched up and hopefully finalized.
  • Added some new map icons.
  • The “Crew” menu should now automatically split up into submenus once you have more than 14 crew members.
  • Other menus that had more than 14 buttons should be split up using a similar technique. (Thanks, lowercase-donkey!)
  • Hostile female korgonne nude bust restored.
  • Added commas to the values on the checkout screen.
  • There is now a “Give All” button for depositing Savicite with Beatrice.
  • Fixes for moving the PC to the frostwyrm’s lair.
  • Returning the nogwich should work as intended.
  • Fixes for Bianca’s “Coat” bust variant not displaying.
  • Fixed a possible infinite loop that got introduced when loading genitalia.
  • Fixes for combat test attempting to display in the main output window instead of the new fandangled combat screen.
  • Numerous fixes for Anno’s follower content.
  • Fixed some “isCrew” checks to use the new format.
  • Fixed flying to Myrellion after a semi-apocalyptic event.
  • Fixes for the “Invisiharness”
  • Fixes for unreleased Dhaal content. Not much point in going deep in these since you guys will only ever see them post-fix.
  • Map icon improvements for Kara/Karaquest.
  • Removed the “ONBOARD_SHIP” flag from the game code, since we no longer need to use it to determine if a room is on the ship.
  • Map/movement fixes for Kimberquest.
  • Typo fixes.

[Public | CoC2] Demons & Whores

This month’s certainly had a lot of prostitution play to go around — so let’s cap that off, and add a little new demonic fun to the mix while we’re at it.

0.4.37 Patch Notes:

  • You can now work at the Temple of Mallach for a little coin and a lot of fame. Cait can join you, if you’d like. (By TheObserver)
  • A pair of fighty new demon babes can be encountered in Undermountain’s first and third tile zones. They’ve got a bad end if you lose to them enough, but if you defeat them enough, they’ll turn friendly and settle down near the south gates of the city. (By Fleep)
  • You can turn Brienne’s cowprint bikini on or off in her adornments menu.

New Since Last Public Patch:

  • Khor’minos has a new clothier, Galla, and plenty of new clothing to go with her.
  • Daliza has a new scene for using her strapon. Unlock it by being her bedmate.
  • Eryka can now knock you up!
  • Farrah has a new scene for bedicked PCs.
  • The Centaur Caravan has a huge new expansion where you can rehome them at either a normal farm or the slime farm.
  • There’s a new girl working at the Pasture in KM: Decima!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Backer Pirates, Public Blizzards, and Ships4All

That’s right, it’s time for a big new patch for TiTS! This time we’re activating the ship systems and content – which means a huge new swath of code is going to be stressed to the breaking point in hilarious ways. We also updated the flash version with an update to the save exporter that should work better with this version of TiTS-JS. Please be patient if you smack face-first into run-killing bugs. We’re likely to be deploying hotfixes and some more quick patches tomorrow and Friday.

Hotfix Changelog (So Far):

  • Breedwell and Gastigoth should be unlocked.
  • Canadia station should be unlocked for backers.
  • The Sledgehammer Mark II (Ship) now has its map defined. Descriptions are not yet in.
  • Fix for super common Uveto crash.
  • Fix for the “buy one get two” bug.
  • New loading screen deployed~!
  • Leyak fixes.
  • Varmint inventory fixes.
  • Arbetz fixes.
  • Jumper fix.
  • Fixes for some colored text display.
  • Olympia crash fix.
  • Fixes for Goo Armor’s interactions with the crew count.
  • Fixes for possible crashes related to incorrectly formatted attempts to unequip an item from an NPC.
  • Nastizia quest fixes.
  • Meon the ship tove finally has a creature block. Way to go, little guy!
  • Cleaned up the acquisition process for the Blade (Kiro’s ship).
  • Numerous fixes for ship acquisition and upgrading.
  • And more~

Changelog:

  • [Backers] Zheng Shi should be open for business! Be careful or those naughty pirates will get the jump on you!
  • [Public] Uveto should now be accessible for everyone! Go play in the snow, meet some ‘taurs, and see if you can complete the entire Korg’ii Hold storyline! (It starts with the lone Korgonne freezing in a cave…)
  • Ship content is now enabled!
    • Ships now come with their own unique maps! I did my best to keep them relatively concise and quick to access the most important utility spaces from boarding. Most of them have full descriptions written for their interior spaces, but I still have ~3 vessels to finish up (including the Sidewinder).
    • We still need to do some refinement of the ship inspection UI and communication of how ship equip slots and crew space interact to be more clear, so don’t assume the systems are final just yet!
  • Hotkeys got another adjustment with some help from Gedan. Now the move keys (WASD) will always take priority. If the movement keys are active AND the interactions buttons also have a button active for that hotkey, the interaction button will shift to use shift+[Hotkey]. Up & Down were also moved from C and Z to Q and E, like how they were in flash.
  • An early version of the blackjack system with visible cards should be running, though we’re going to have TiTS-appropriate card art soon ™.
  • Bust fixes for Miko & Mai, Black Void Grunts, Raskvel Broodmother, Riya, Roxy, Stormlancer, Milodans, Tetra&Mica.
  • Zheng Shi is now Zhèng Shi.
  • Fixes for movement in Nastizia’s quest.
  • Fixes for Karaquest 2.
  • Improvements to the questlog.
  • Fixes for goo armor.
  • Fixes for Reaha.
  • Added a new tophat item icon (courtesy of Jacques00) and tagged the holiday event hats with them. They were also set as “Custom” rarity.
  • Improvements for combat name display and displaying fractions.
  • Some under the hood setup for a downloadable version was done.
  • V-Ko’s disease curing now correctly offers vaccination as a optional upgrade for a whole lotta credits, like it does in the latest flash version.
  • Improved more room formatting leftover from flash.
  • Kimber got hooked back up again.
  • Large number formatting was improved in a number of places with the power of…. COMMAS.
  • A metric fuckload of fixes for Zheng Shi from lowercase donkey.
  • Fixed “click-to-move” functionality. You can click on a spot in the map, and it’ll navigate there!
  • Cleanup & Fixes for the preg system.
  • Fixes for shops with alternative currencies, courtesy of Leek.
  • Fixes for Krissy’s holiday event.
  • Fix VR softlock.
  • Fixes for the parser.
  • Badger’s silicone tank was added to the fap menu.
  • AND SO MUCH MOOOORE~!

 


[Backers | CoC2] Peg & Preg

Some new content for PCs that want to get dicked down by their loves — whether that’s with latex or throbbing paladin meat.

Edit: HOTFIX IS UP to prevent save bricking!!

0.4.36 Patch Notes:

  • Khor’minos has a new clothier, Galla, with accompanying busts and items. (By Wsan)
  • After having fucked her once before, you can now suggest Daliza pound you out with a strapon.
  • Eryka can now sire children on the PC! (By Franks)
  • Farrah has a new scene for bedicked PCs if you want to give her more than the tip. (By Funtastic)

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


TiTS Update: Fat Tuesday

Happy Thicc Tuesday!

Changes:

  • Hotkey improvements! I made some modifications to the basic hotkey code in game to improve functionality in a few places:
    • The shift key can now be combined with hotkeys!
    • Up/Down hotkeys are now shift+key – avoiding conflicting with ‘z’ to masturbate.
    • The main button dock now has functional hotkeys for WASD. In the rare event that the dock is displaying something on W, A, S, or D while the movement controls are also active, the movement controls will work with a shift modifier.
    • Inventory & shop UIs have not been touched because they’re going to need some big brain to properly function with keyboard input, and them brains are working elsewhere.
  • The map exploration tutorial blurb should show up on Mhenga instead of Uveto.
  • Tetra & Mica’s busts should be more consistently displayed.
  • Fixes for several embedded images and a few other busts as well…
  • DendroGro’s multiple cock menu is no longer horribly broken.
  • Dr. Badger’s silicone tank should now be available in the masturbation menu once installed.
  • The bimbo hat from the “Kiroween” event should make you a bimbo again – and display “on equip” messages once more.
  • “Kiroween” is hooked up and accessible once more (assuming it’s Halloween or you cheated to make it so…)
  • Map fixes for puppyslutmas.
  • Buying Suma Cream from Busky no longer hardlocks the game in an infinite loop.
  • Fixed crashes on selecting a random masturbation.
  • Nessa’s larger belly bust should display again.
  • The goblinola vending machine should actually dispense the product now.
  • Fixed a wettraxel hound softlock.
  • Fixes for a plethora of small crashes.

[Backers | CoC2] Centaurs of Attention

HOTFIX: Rose will no longer lock you in the Inn forever.

A whole lot more ‘taur is on the table today courtesy of Wsan and Garde.

0.4.35 Patch Notes:

  • The centaur caravan in the Khor’minos outskirts has a hefty new expansion — over 200 pages of content! (By Wsan)
  • A new girl’s working at the Passion Pasture: Decima. (Written by Gardeford) (Coded by Squishy!)

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS Update] Error Reporting, Fog of Whore, and Korg’ii War

Who needs to relax on a weekend when you can fix bugs and add new features?! We’ve got a spicy Monday drop that not even Garfield could hate. Maybe our code spaghetti congealed into code lasagna!

02/23/2022 BONUS Changelog:

  • Minimum lust has been converted to Minimum Lust Rating, and it now has diminishing returns the higher it gets. This eliminates a lot of janky behavior and makes it much harder to accidentally lock your lust at max.
  • Leek made some changes to how characters are loaded for combat that should result in less errors during battle.
  • Emmy’s Herm Harness’s Codex controls should work now, both in person and remotely.
  • Geddy improved how the game handles loading a save in an invalid location.
  • There’s an existing issue where character heights could become considered a string by javascript, which would result in strange addition when changing height. Ever suddenly gotten 10x taller? That’s the culprit. We’ve deployed two fixes that should try to prevent that from happening in the future…
  • The Omnisuit is now a rare item, also a lil more polish to it.
  • Undressing for the New Texas pool should be less crashy.
  • Cockvine tails now count as parasites again.
  • Backing out of Nevrie’s shop no longer displays main menu buttons.
  • Fixed a missing room description on New Texas.
  • Submitting to Lund no longer crashes.
  • The softlock that happens after submitting to Lund that was hiding behind the crash has ALSO been fixed.
  • More improvements for displayed names, courtesy of Jacques00.
  • Fixed an issue buried in the parser’s belly.
  • And many more!

Changelog:

  • TiTS now has an error reporting system built in. By default it is disabled – there is an option to enable it in the Options screen, under Gameplay – look for Automatic Error Reporting.
    • This system is based on Sentry.io, but we’re hosting our own instance of it, and I want to explain a little bit about it in the hopes you guys will _opt_ to turn it on.
    • Firstly, we’re defaulting it to off – you, the player, has to make the decision to turn it on. There’s no popup about it, there’s no reminder or anything. Turn it on or don’t, it won’t get in your way begging for your attention either way. For all intents and purposes, this is the only time we’re going to talk about it being a thing and asking people to turn it on because we are like you – my ass always gets chapped when this kinda stuff gets forced on me so I am absolutely not gonna do the same.
    • As for turning it on, there are two modes: Auto and Prompt.
    • Auto will just send the error message straight to us as soon as it’s displayed. It can send us some extra data as well, chiefly, a record of the last couple of actions you’ve taken leading up to the crash which will allow us to more easily track down the issue.
    • Prompt simply adds an extra button to the error screen that will send the error, and only the error, to us, but only if you hit the button.
  • The exploration system has been turned on for Mhenga, Tarkus, and Myrellion. Now you can chart your own journey through the sparsely explored wilds of the galaxy, and more easily tell which places you have explored, and which you have yet to explore. Perhaps in time we can add a place for you to make a few bucks off your map data…
  • Item Rarity display is coming to TiTS! Expect to see items in your inventory have different colored icons to denote their rarity. My current labels for them are common, rare, and custom.
    • KNOWN BUG: Currently rarity information is not displayed on equipped weapons on the paperdoll. (This is fixed!)
  • Item level display has been configured for most weapons and armors in the game.
  • The battle for Korg’ii Hold is now able to be completed – at least on the test save I plowed through with it. I fixed up a bunch of broken room linkages, added staircase icons where appropriate, fixed something like 10+ different crash bugs, cleared up missing text when defeating the War Alpha, and more. There’s still one issue with encounter text being eaten – I think when Tuuva is assisting, and that’s on my agenda for today…
  • Geddy took a pass through the Codex buttons and cleaned up the whole mess of them.
  • Fixed a Mirrin softlock.
  • Fixed a Bothrioc birth codesplosion.
  • Fixes for the nursery & plenty of pregnancies.
  • Lots of under the hood changes for Roxy to address some of her bugs.
  • Lots of name displays got fixed. (By which I mean all-caps displays with “\n” or “<br>” have been formatted to fit the new display style.)
  • Many improvements to quest log display.
  • Addiction data has been moved into the medical log of your Codex.
  • The Pumpking’s bust cropping has been fixed.
  • And more! <3

[Public | CoC2] Musical Moo

Time to spoon the bard!

Also TiTS just put out a big patch. Go hug Queen Taivra again!

0.4.34 Patch Notes:

  • After completing CaliseQuest #1 and tipping Livrea at least once, you can find the bovine bard at the milker stall which leads to a date, and then to some repeatable sex scenes with her. Moo!
  • Fem!Keros has a new scene for female PCs. (By TheObserver)
  • Daliza and Jael’yn have an optional threesome date (by Skow), and the Maid Jael’yn version has a new CG to go with it (by Akira).
  • Byvernia has a new encounter that can occur in the Old Forest, Foothills, or Harvest Valley. Requires having fucked her before, and you need to beat her in combat in her normal encounter to refresh it (By BubbleLord). Includes a CG with 2 variants (by Anon)!
  • Balak’s begun work on a sweeping set of changes to the game’s underlying combat and character mechanics. Check below the break for a more exhaustive list of changes!
  • New Busts: Ring Slaver, Kazuo’s Puppets, and Fem!Keros “Pregnant” version.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


TiTS: Frozen Cartography

New day, new patch, new features, new bugs!

(EDIT) Hotfix Changelog:

  • Fixed an error that caused the map to stop working entirely.
  • Fixed an error with Leek’s optimizations that made many puzzles (and some other content) softlock.
  • Fixed Bianca exploding the map system.
  • Azra’s mom-dom scene was ported back in.
  • Fights with multiple enemies will no longer give you multiple times the XP/credits they should.
  • Fights with multiple enemies should correctly output the list of defeated enemies.
  • Equipping heavy weapons you cannot carry should no longer crash.
  • Corrected the “Lights Out” puzzle in Azra’s Tarkus expedition to use the proper arrangement laid down in the holy Flash texts.
  • Fixed a crash with submitting to Overqueen Ysolte.
  • The Overqueen should no longer auto-grapple smugglers or athletic PC’s, as is written and intended.
  • Getting hit in the face with the Overqueen’s bolas should no longer deal lust damage, considering how painfully the text is written.
  • Pierced tongue descriptions should no longer always say “heavily pierced”. A few new small variants were added based on piercing type too (bar vs hoop).
  • Korgonne translation should be less crashy and error prone.
  • The softlock in Roxy’s doggie-style scene has been fixed.
  • A bunch of content & items that were changed in Flash after the JS port was started were updated with changes that were made in Flash. (Playing catch-up!)
  • And more!

Changelog:

  • [Backers] Uveto is now available for play in the backer build of the game! As usual, it’s going to be pretty rough around the edges. We’ll be banging on the bugs as space-time and bug reporting permits!
  • [Public] Myrellion is now explorable in the public version of the game! Don’t worry, we left the sexy bugs intact!
  • [Backers] The new experimental “exploration” system has been turned on for Uveto’s snow-fields. This is a feature I’ve wanted since the very early days of working on the game in Flash, but I lacked the skill to pull it off myself. Of course Geddy cracked it out in short order, that canny dragoness! Now rooms will fill in on your map as you explore them, and their exploration status should save. In the future we plan to bring this feature to more of the “wilds” of the game world, after shaking it down for any possible meltdowns in the snow…
    • Known Issue: Korg’ii Hold is visible before being explored.
  • The new exploration system should restore our ability to display markers for Bianca and Kattom Osgood, kaithrit businessman supreme!
  • The Omnisuit should actually be working again! This was… wayyyyy more of a headache than you would assume. The new inventory UI really did not like an item replacing itself with another item midway through the equipping process, or proccing multi-page events right in the middle. To get around this, I wound up making the collar a consumable “gadget,” which taps into the same sorts of systems driving player transformation items. Just use the collar, and presto! Your armor is an omnisuit, and any old armor is looted. Once you remove it, it will quietly transform back into a collar again for your future use. I dumped at least six hours of work across three days getting this fucking piece of shit working…
  • Donkey took a bunch of improperly formatted button prompts out behind the shed and took care of them. That’s well over 100 potential crash points absolutely shredded. The next time Gordon Ramsey calls someone an “absolute donkey,” it’s going to be a compliment.
  • Fixes for Bess.
  • Fixes for Shade’s bust.
  • Fixes for Dr. Poe’s menu.
  • Some fixes for nursery baby interactions.
  • Restored busts for: Sexdolls (Kiro Quest), the Cumjuice Poster decoration, Yammi Crew, Anno (Adjatha’s variants), Anno (Nikku’s variants),
  • Removed a duplicate Kiro/Paige threesome from the code.
  • Kimber fixes.
  • Bianca crew conversation fix.
  • Fixed Qualle softlock
  • Fixes for Kane’s wrestling event.
  • Fixes for Shade interactions crashing when Uveto isn’t loaded.
  • Catnip should now interact correctly with tail genitals (and fixed a missing parenthesis in the codex’s information about tails!)
  • Fixes and improvements to the questlog, courtesy of our resident lowercase-donkey!
  • Under the hood work to prepare the blackjack minigame for Zheng Shi’s arrival.
  • Under the hood work to prepare the ship systems for deployment.
  • Fixes and improvements for GooArmor.
  • Fixes to reduce how often the game has to fully re-render itself.
  • And much mooooooore~

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


You Guessed It… TiTS Fixes

  • The Quest Log is back baybeeeee~
  • Aina turbo-speed pregnancy should be fixed. Thanks, DrunkZombie!
  • Other pregnancy speeds that went too fast should also be handled. Here’s a note from the intoxicated undead himself: Changed all npc preg flags from += totalDays to += deltaT/1440 to fix preg progression being way too fast. Preg flags in AS version were updated daily but are now updated per minute. totalDays is a running total of the time passed that day so adding it every minute was bad.
  • Fixes for raskvel male references in the “Sydian Queen” content on Tarkus.
  • Fix catnip causing femininity to be “Not a Number”.
  • “Cum Highs” had some of their checks fixed.
  • The Zil Twins should no longer make Burt’s vending machine disappear.
  • Fixes for the Love Starz portraits.
  • Fixes for the “keg” cow busts not showing.
  • Fixes for how Doctor Po and the Slyveren Slavebreakers interacted with the player character’s inventory.
  • Fixes for goo player characters interacting with their gooeyness.
  • Fixes for the KiroQuest Twins combat encounter.
  • New Texas’s varmint got fixed. Poor guy!
  • Fixed one of Big T’s tooltips.
  • “Shotguard” and “Techguard” had errors with their combat abilities fixed.
  • Fixed some hacky parser stuff I did in the early days that doesn’t need further elaboration…
  • Bhakar had his tooltips for sex filled in, and his apartment approach scene should properly display the repeat version now.
  • Drop menu updated with a confirm popup and receipt display.
  • Renamed “Accept” button of drop and shop menus for clarity.
  • Gianna’s busts should work again. Unfortunately we’ve had to retire Shou’s busts for her in the short term due to how busts are handled in our javascript engine.
  • Mitzi’s missing busts should work again.
  • Fixed a Chaurmine scene mentioning the wrong hole in one place.
  • Fixed a crash with the zil hoverfly.
  • A bunch of fixes that weren’t very well documented by their respective coders or that Fen skimmed over while creating this list.


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