[PUBLIC & BACKERS] TiTS-JS UPDATE

(Pssst! CoC2 got a public update yesterday too!)

Big news! We’re going to open up the javascript version of Trails in Tainted Space for everyone, finally. The plan is to let everyone loose in the fertile jungles of Mhen’ga while our backers get to beat on the rusty junkpile that is Tarkus. Both versions come with all the latest bug-fixes and UI polish, but the backer version has the baked-in knowledge that you made all this possible. <3

I expect to see more planets rolling out before long given the speed with which our newest volunteer coder has been shredding bugs. Just today I merged in a giant pile of code changes for Myrellion. I hope none of the wrong bugs got shredded, but you’ll have to see for yourself once we let you back into Gildenmere…

[PUBLIC & BACKER] TiTS 0.69.420 (#1008) Changelog:

  • [Update 10:08 PM] Gedan fixed an issue with Captain Khorgan that was preventing characters from saving after defeating her in certain scenarios.
  • [Update 10:08 PM] Penny’s recruitment quest should work now. I had to re-add missing busts for the red zil and venus ziltraps. I also had to fix about a dozen different crashes. I haven’t tested her on-ship content yet, so if she crashes… it’s on you.
  • [Update 9:20 PM] New Game should no longer crash. Sorry about that. A comprehensive fix for movement formatting replaced something in the creation routine that went undetected, since us devs are all using saves to test at this point.
  • Gedan fixed a bug that caused the game to crash on iOS. The UI is hardly happy about it, but it shouldn’t explode when you try to open it any more. I would personally hold off on trying to play on iOS for now. -Fen
  • We made some under the hood changes to how images are set up in the code to be more readable and play nicer with git. This should make it easier to add and adjust more images & busts in the future (and fix bugs with any that need fixing!)
    • [Fix Deployed] Known Bug: It appears the image updates broke some things. We’re looking into it.
  • The decorations system was updated with a proper UI for selecting your decoration in a room. I had to change how we were storing unlocked decorations in the code to do this, which has the unfortunate side-effect of losing all your currently unlocked decorations. Not to worry: I’ve taken steps so that when we have the cheat menu setup, you will be able to use it to unlock all the decorations in the game.
    • Psssst. If you really, really want to get back those missing items, you can always pop open your browser’s console and slap some of these in there to jam things into your inventory:
      • pc.inventory.insertItem(new (Serialization.getClassByName(“SteeleTechPoster”))());
      • pc.inventory.insertItem(new (Serialization.getClassByName(“SquirrelGirlPoster”))());
  • An absolute FUCKLOAD of bugs got fixed, both for currently available content and content that has yet to be released. I’m not even going to try to list them individually.

[BACKERS] TiTS 0.69.420 (#1008) Changelog:

  • You can fly to Tarkus now. Try not to junk up the place!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


[Public | CoC2] Hey There Daliza

Time to plant that flag in some hard-won ground~

0.4.30 Patch Notes:

  • After renovating the Wayfort, you can get a little unprofessional with your trusty bailiff, Daliza. Obviously, this requires having taken Etheryn up on her offer of baron-hood.
  • Nakano has a new quest for you: it seems Mai needs some fire gems…
  • Loads of bugfixes!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! 🙂


[Backers | CoC2] Home Sweet Home

Bit of a small patch as we all finish up from the holidays and get back into the swing of things~

0.4.29 Patch Notes:

  • You can now finish the job of renovating and repairing your Wayfort, and even start sleeping there. Now Daliza will no longer make fun of you for living in squalor.

Speaking of whom, perhaps you’ll be planting your flag in the bailiff soon…

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[Backers | TiTS] Stealth Patching

Did you know I slipped a patch out last night? No? You could be forgiven for missing it since I only mentioned it offhandedly in the discord chat last night. Today, under the light of a new day’s sun, I’m correcting that oversight, and I’m pretty happy to report on at least one of the changes.

Where to play? This link. No, it won’t work if you aren’t logged in.

0.69.420 (#980) Changelog:

  • Decorations are working again! You can decorate four different locations on the ship: the ramp, the bed, the navigation console, and the security console (crew access). Decorations can only hang in one locale at a time. I’m going to continue poking at this system and try to improve the UI for selecting a decoration for a space because right now, there’s nothing to handle having more than 14 available decorations – not a pain point yet but definitely will be. Changes I’m making might wipe out your inventory of unlocked decorations, but if I do that, I’ll be sure to add code for a cheat to unlock them all.
    • Under the hood, a new item type was added: “Decorations”. The relevant items were updated to use it.
  • Mimbranes had duplicate code/functions in two different files. I went through to clean up duplicates and move any functions that might need to happen off of Mhen’ga into a file that is available no matter your present locale, which should prevent issues. However all the touching and moving might have broken some things. Keep an eye out, mim-brains.
  • Apparently New Texas slipped out the door in a previous patch. Please be aware that New Texas is highly experimental and crashy.
  • Re-arming yourself when leaving New Texas should work better.
  • Fixed a panty masturbation bug.
  • Applied some formatting fixes to the codebase as a whole that should nip a bunch of potential crashes in the bud before they can bloom.
  • Fixed a bug with Virection.
  • Fixed Shekka’s greeting screen showing “<br>Shekka” as a title.
  • Ramis’s duplicate file has been removed. I swear I did this once already…
  • T1-K4 got her code cleaned up a bit.
  • The New Texan gym got two small fixes.
  • Some new utility functions for pregnancies were added to the creature data object.
  • Group combat UIs should no longer clip off the bottom of status icons.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


[Backers | TiTS] Fixes + Tease Refinement

Another raft of new fixes is rolling out before I run my test PC to Tarkus. No I don’t want to talk about spending an hour trying to fix something that would take someone more knowledgeable five minutes. Just know that it happened.

Where to play? This link. No, it won’t work if you aren’t logged in.

0.69.420 (#964) Changelog:

  • We’ve replaced the old word-filter cheat with a new, far better suited system. The options menu has a new entry, Language Filtering, that provides two groups of settings.

    Tag filters are specific words that we’re trawling through all of the games content to support; they provide the ability to contextually replace specific words based on your own preferences and somewhat target what the potential replacement will be. Not all of the tag filtering options have been wired up yet, we’re still working on that so expect the rest to come soon.

    At the bottom of the page there is a totally custom word replacement options. Put the word you want to change in the left box, and the word you want to replace it in the right box and boom, that word will globally be replaced across the game as you play. The power is in your hands.
  • The Tease ability is now more responsive to a variety of status effects.
    • You should be allowed to tease while blind now, but it will do 50% of normal damage – mitigated by your exhibitionism score, since an exhibitionist knows how to arouse without something like eye-contact. At 100% exhibitionism, blind teases should be more effective.
    • Stunned opponents now take 25% damage from tease attacks, due to being too stunned to fully perceive them.
    • Paralyzed and tripped targets should take 125% tease damage, due to their more vulnerable (yet aware) positions.
    • Blind PCs teasing blind opponents is not possible.
    • ~80 new tease texts were added to account for these various status situations as well as factors like libido (and exhibitionism for the blind ones).
  • Post-combat should now properly display XP and credits gained again.
  • Cum bubbles should be usable again.
  • Some “next” buttons after item use shouldn’t stick now.
  • Fixed some bugs in Dicksprout.
  • Fixed Galomax “Not a Function” crash.
  • Fixed “low blow” crash.
  • Fixed genital slits vanishing on save & reload.
  • Fixed a crash in Mhenga’s jungle related to day/night.
  • A buttload of other things got fixed, and I’d rather fix more than spend an hour trawling through things to list them all.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


[Backers | TiTS] Infini-fixes!

The bugs don’t stop coming, and they don’t stop coming… and they don’t stop coming…

Where to play? This link. No, it won’t work if you aren’t logged in.

Update (01/04/2022): 0.69.420(#931) Changelog:

  • Lip descriptions should work again.
  • Kelly’s hyper catch scene should no longer crash.
  • Kui-Tan cum cascades should no longer be so spammy.
  • Fluid filling status effects should list fluid amounts in their tooltips again.
  • Fixed a crash in Thyvera’s content.
  • Recruiting cum-slut Penny to be on crew should now function.
  • Fixed a movement/map bug in Penny’s recruitment quest.
  • Improved error reporting with the experimental undo/rewind.
  • Updated a ton of item removal calls.

0.69.420 (#922) Changelog:

  • Vaporwave mode added, because we had the knowledge to do it, but the not the knowledge to know better…
  • Thyvara should be able to take you to her house without crashing the game.
  • Carpet grenades should work without crashing once more. It turns out the Rat’s Raiders tangled up the code without even being active in game yet…
  • The masturbate menu should work… again.
  • Fixed a potential crash for single penises in DendroGro.
  • Fixed Azra’s Mhen’ga expedition not moving you to a proper location value.
  • Fixed a missing include statement causing problems with Azra’s zil fight during the Mhen’ga expedition.
  • Fixed a scope issue with Bess that could’ve caused a crash.
  • Fixed potential crashes with: 3 Anno sex scenes, lots of butt-bug content, Chaurmine, Dr. Badger, Gray Goo Armor, Lane, Lapinara, the Mindwash Visor, Lumi, Sexbots in combat, the Sydian Cuntguy, the Dong Designer, and Sydian Females. Can you tell Tarkus is on the way?
  • New Texas got a lot of work under the hood to prep for release, but we aren’t quite ready to let loose the hordes of playtesters on it yet.
  • Large numbers of references to various inventory items throughout the game’s code have been updated to reference the javascript version’s proper structures.
  • The “loadInCunt” and “cuntChange” functions now have their arguments arranged in a more uniform way, which should make it easier on coders going forward (and reduce the # of errors caused by simple dyslexic mistakes.)
  • Fixed Tarkus taxi icon displays.
  • Fixed a potential issue with Raskvel pregnancy.
  • Updated the lock for one of Hand So’s quest rooms to work with the new map systems.
  • The Black Void Juggernaught got a lot of edits to his creature file that should make him less crashy and more functional.
  • A number of “combatOutpu” calls have been corrected to “combatOutput”, as intended.
  • A small fix for Bianca’s bust display.
  • A fix for the “setButtonDisabled” method that could get crashy in certain scenarios.
  • Fixes for a number of variables used in ground combat code relating to scope/declaration.
  • Fixed a potential crash with Bianca. Dang ol’ planet-hopping NPCs! Stop needing extra work…
  • Fix for sending venus pitchers to daycare.
  • A fix for Bianca’s shop.
  • Fixes for parts displaying their type name correctly. In some cases, penises could be listed as an incorrect type, for example.
  • Some typos got purged.
  • Anno received an additional headpat.

More updating tomorrow! The tease system needs some tweaking to make more sense with common status effects.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


[Backers | TiTS] Holiday Fixes

I really want to thank lowercase-donkey for the Tank Kannon-sized batch of bug fixes we got in the bin over the holidays. He worked damn near tirelessly to erase whole pages of bug-fixes – I still have to catch up with collating all the bugfix forum posts in light of everything he’s done. Ensuring that I get the gist of every bug fix in the changelog will be nigh-impossible with this much girth. Let’s see how well I do!

Where to play? This link. No, it won’t work if you aren’t logged in.

0.69.420 Changelog #889:

  • The stats page of the Codex now has nice bars for looking at.
  • Rewind/Redo states: we cut viewing past text pages to make room for this newer, better change: rewind & redo. Right now it behaves like the old feature by default, but the options menu should have options for full rewind/redo functionality if you dare risk the bugginess that will come with it. This is an unfinished and in development feature, so expect tweaks and changes going forward.
  • An option to upscale without smoothing has been added for those who prefer to see the pixels on the lower resolution busts lingering in the game. (Off by default.)
  • The checkout prompt now includes a credit display.
  • “PregnancyPlaceholders” were removed and replaced with full Creature stat blocks. This should clear up a number of bugs & crashes where they were mentioned, as PregnancyPlaceholder lost a lot of features it needed to work properly after the move.
  • I had to juggle around some values related to AmberSeed to avoid cyclical dependancies, so apologies if a new bug got introduced there. If not… well, just more evidence of my unholy perfection.
  • A number of seldom-used and ultimately pointless checks that were removed from the javascript version during the port have been more fully excised, hopefully fixing a number of crashes.
  • Tweaked how Lemon Loftcakes work to hopefully prevent really, really strange issues with characters becoming walking skyscrapers. I also added an effect where they will knock down your height some if you managed to exceed the game’s intended maximum.
  • Extrameet Dates have had a number of bugs cleaned up.
  • Updated busts: Geoff, Burt, Po
  • Tanis’s bow should be attainable again.
  • Heat-related crashes should be fixed.
  • Location stats have been archived for now.
  • “Flee” fixes.
  • Deck 13 location fixes.
  • Mhen’ga’s apostrophe style has been standardized, hopefully fixing functions confused by the presence of a fancy apostrophe vs a boring one.
  • Fixes for “makeClone” in combat.
  • Improvements to map loading and stability – and a lot of under the hood tweaks and updates to various map data across the game.
  • A lot of places referenced your current location using the old flash method. They got updated to use the new hotness.
  • cocksMatch() has been corrected to matchedCocks(), fixing a crash.
  • Fixed an issue with the worms in Kimber’s Quest.
  • Improvements for the num2Text methodology.
  • A small fix for frog girls.
  • Some more loops that got janked up in the move to javascript have been cleaned up and polished to a mirror shine once more.
  • Pandaneen should properly track if your clit has been changed by it.
  • ReductPro should work much better.
  • Dicksprout should also work better.
  • DendroGro should also work… BETTER.
  • Properly imported StringUtils for NaleenMales, which probably fixes a crash.
  • A small tweak so Lane’s intervention event was made so it can be accessed by the rest of the game when needed.
  • Lane’s button should have his name on it once you’ve met him.
  • Fixes to Bianca’s camp & made a number of her functions accessible in a broader scope, since she shows up on multiple planets.
  • Properly locked down Breedwell until it is ready.
  • Prai’s email italics should be fixed.
  • A number of tweaks and improvements were made to item menus and interactions with the inventory screen.
  • Corrected thicknessUnlocked() checks to use cockThicknessUnlocked() checks where needed.
  • Syri’s panties have been added to the global space.
  • Tweaks to the item-button method so that it can be used in shop interfaces where needed.
  • Tweaks to how some lists are generated.
  • Salvager Brutes got cleaned up to work better with how we handle combat initialization.
  • The Love Starz email unlock email should work properly now.
  • Fixes for mimbranes.
  • Inspecting items in Mi Amour should work better.
  • Lots of typos fixed.
  • Lots of pregnancy fixes.
  • Other things I definitely skimmed back, didn’t see, or forgot. A lot happened!
  • Leek has been hammering on Tarkus & Myrellion content under the hood. I hope to have the devteam testing and refining Tarkus soon ™.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


[Public | CoC2] More Aileh & Fixes

EDIT: A hotfix has been released that fixes a multitude of crashes and strange behaviors, particularly relating to successive loading of saves.

0.4.28 Patch Notes:

  • Aileh now has some sweet new sex scenes (written by SomeKindofWizard).
  • A critical error for Android users has been tracked down and patched up. Thanks, Drake :3
  • The loading bar at startup now tells you what it’s loading and gives legit progress tracking.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[Backers] Stompin’ on Bugs in TiTS

The bug fixes, they are a-comin! We even picked up a new volunteer coder that has been taking some big chunks out of the bug backlog: lowercase_donkey. I don’t have an ETA for when the javascript version will make its way into the public channel, but I will keep you posted.

Where to play? This link. No, it won’t work if you aren’t logged in.

Javascript Bugfix Changelog #836:

  • A proper UI for dropping items and swapping with a full inventory should be deployed, courtesy of Leek.
  • The Codex’s stats page should be back.
  • Elder Venus Pitchers should be marked on the map once discovered, as it was and should be evermore!
  • The Bulletin Board in Esbeth (Mhen’ga) now has a icon, and when all available quests on it have been seen, it switches to a more faded icon.
  • Other NPC location icons have been updated/improved – not Kattom’s though, because he’s a little weirdo, and the new map system isn’t compatible with the trickery I used for him before.
  • Love Starz require their unlock email to start once more.
  • The “Tripped” tooltip should now correctly state which combat button is replaced with “Stand”.
  • Kelly should be able to purchase Skysap without crashing.
  • Busts can now be expanded out to a medium-large size just like the map, if you prefer. This is a WIP feature.
  • Using dildos anally should no longer crash.
  • Fixed a crash with the heat status effect.
  • Tanis bow training should work now.
  • Cleaned up some for loops in a variety of places to work better in javascript.
  • The Special attack menu in combat should work properly once more. (Not sure if it was broke in the last public patch, but it got broke in the dev channel…)
  • Gathering Uthra Sap should work properly now.
  • Combat names for enemies should now display their full unique identifier in the sidebar (Ex: “Zil Male A”).
  • Birthing psychic tentacle monsters shouldn’t crash any longer.
  • A lot of references to inventory and equipment locations that were not properly translated to the new format have been updated, potentially eliminating a large number of crashes. Thanks, lowercase_donkey!
  • Extrameet works! At least for the dozen or so encounters I swiped through…
  • Fixed a crash in Ramis’s content.
  • Removed placeholder parser markers in Ramis’s content.
  • [AriOrGreen] has been replaced with proper name calls for Green/Ari in the Love Starz.
  • Calls to the non-existent “isMisc()” function have been replaced with proper “isMischievous()” checks, closing a large amount of potential crashes.
  • Syri’s cow-girl scene shouldn’t cause crashes any longer.
  • Syri’s Anno talk should work properly (once we get to Anno…)
  • A lot of calls to the defunct “inCollection” check have been replaced with their proper javascript equivalent, again closing a large number of potential crashes. Thanks again, lowercase_donkey.
  • Jacques00 fixed potential crashes in the appearance mannequin display for those with excesses of things to display.
  • Flahne’s bubble-consuming should work better.
  • Custom V-Ko scenes should work.
  • pc.virility() checks that crashed the game should be properly updated to pc.cumQuality().
  • Fixes to embedded image functionality.

[Public | CoC2] The Lady Trickster

UPDATE: Hotfix(es) have been released that fix a couple issues with FemKeros. If you are playing a download build you will need to redownload.

Most of the CoC2 staff is starting their holiday vacations about now, so until next time: happy holidays, and be kind to each other.

0.4.27 Patch Notes:

  • Keros can be a girl now?? Talk to your local trickster deity to learn more. (By TheObserver)

New Since Last Patch:

  • There’s a new companion, Agnimitra, whose recruitment starts at the Wayfort after completing Winter City.
  • You can now visit the Khor’minos brothel, with two new whores (and more to come).
  • More Wayfort Renovation progress + two new residents, Aileh the Dragoness and Rumie the Bee Bartender.
  • After having sexed her and done the artificer’s quest, you can now take Rindo as your concubine and put a kit in her.
  • New busts: KM whores, Aileh, Fem!Keros, Brienne 2.0, Pregnant Rindo + Post-Baby, Agnimitra, Atugia 2.0

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


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