The weekend is over, and lowercase donkey had a nice thick pile of code to deposit that should fix a bunch more bugs. Will it be enough? No, not yet, but it’s another brick in the ever-growing wall that is the javascript version of TiTS.
I’ll go ahead and leave a teaser here too. Word from mount dragon-code is that work for displaying Kattom/Bianca’s icon on the map is ongoing… along with another, more impressive update that I can’t wait to show off.
Changelog:
- [KNOWN ISSUE] Character art appears improperly scaled or positioned. This error was introduced by changes to the display code made for getting ship combat ready. We hope it does not take too long to resolve.
- Lots of fixes for goo armor.
- The defense value should actually show when inspecting an item in javascript TiTS.
- Defensive flags on equipment should show on the inspect screen.
- Fixed the “undefinied y” error in the Treatment.
- Boatloads of fixes for Gastigoth, Canadia, & Breedwell.
- Fixes for Kaede, including my favorite message on a block of committed code: “Make Kaede some cereal.” This translates into fixing her so some of Geddy’s magic code (THE SERIALIZER) is aware of her.
- A fix for Luca’s submission tracking.
- Fixes for Riya’s content.
- Fixes for the Implantation Station on Dhaal.
- Fixes for Cherry’s Tap-Hall on Zheng Shi.
- Some big chunky fixes that touched a bunch of files at once without much documentation. I’m talking like 30+ different code files.
- A fix for the gildenmere orgy crash.
- Fixes for Brandy’s icon display.
- Bess fixes.
- Lots of under the hood work on ship combat.
- Tweaked error formatting to look nicer when copy/pasting into a forum bug report.
- Fixes for the Event Whorizon map.
- Fixes for Kane.
- Fixed [ara.himself] parser references to [ara.himHer]self.
- Fixed a crash at the Raskvel Dockmistress.
- Fixed references to now-removed functions for communicating about TF-locked body parts.
- Fixes for Saendra’s quest.
- Zil Champion fixes.
- Pollen fight fixes.
- And still more fixes. You want fixes, we got ’em! Just ignore the extra new ones slithering around…