[Backers | CoC2] Hearts and Whores

There’s a lovely new resident of the Wayfort ready to sweep you off your feet this week, plus some willing new holes to fill (and a pole to be filled by) in Khor’minos.

Hotfix: Brienne’s new busts have been added and there’s a whole host of bugfixes.

0.4.26 Patch Notes:

  • There’s a new brothel now open in Khor’minos. Two whores (Mimi, by Skow, and Nikol, by B!) are there already. More to follow. (Coded by Squishy)
  • More progress on the Wayfort, including a new resident you can bump into at the old tower (also by Skow)!
  • Busts for all the new characters + a new CG set for the Wayfort’s horny new occupant.

If you want to get access to this and all the other backer content we put out, consider supporting us on Patreon or SubscribeStar!


[Backers] TiTS-JS Bug Hotfixin’

If you’re wanting to play the test release for backers, see this post for more details.

  • Fixed multiple Vanae crashes.
  • Fixed Static Burst not working. (hasShields() needed adjusted in the creature object.)
  • Fixed a crash when using your first Galomax dose.
  • EasyFit should now work correctly (and no longer crash).
  • Furball should no longer crash.
  • Fixed a tooltip not displaying in the Vanae portions of Mhen’ga’s jungle.
  • Fixed being locked in a loss scene to Naleen if you’re level 1.
  • Fixed venus pitcher pregnancy crash.
  • Fixed Yoma’s date at Burt’s crashing.
  • Fixed the Love Starz square on Tavros being non-visible on the map, and fixed it crashing if you walked in to it.
  • Fixed a crash in the Love Starz’ content, though likely more lurk – and I’m aware their busts aren’t working yet.
  • Fixed some related crashes in future content that aren’t accessible in javascript yet but were ported.
  • Fixed a crash when Shou shows up at the Taxi.
  • Fixed a pregnancy-related appearance screen crash.
  • Fixed the special attack menu making every button execute the last listed button’s attack.
  • Added new Kimber art to the artpack, by Xtatoto, though I’m not sure if that scene is actually accessible yet.
  • Drone attacks should work.
  • isChestCovered fix.
  • Zil TF should be fixed.
  • Blue eggs should be fixed.
  • Dildos should function now, or at least the PuppyKitten one should.
  • Probably some other stuff I missed.

Back to the fixing mines I gooooo~!


Blog Registration Issues – BE PATIENT

Guys our email service is choking and backlogged by ~800 emails at this point. Unfortunately, due to people registering emails that bounce, tagging our emails as spam, etc, we are limited to 26 outbound emails an hour. Yay “Poor” rating with our mass mail service!

Please be patient – your email is coming, I swear!


[BACKERS] TiTS: Now In Javascript!

Alright boys and girls, it turns out that now is the time. “The time for what?” you may ask. It’s high noo – no wait, it’s time to go nuts on our javascript port, as the title no doubt told you. For now this is for backers only. You guys have supported us while this bad boy has been in the oven, suffering delay after delay, and it’s only fair that you first crack at the results!

Thyvara says: “Let’s get bug hunting!”

But before that, let me give you a few notes and warnings:

  • Saves with items that have not been ported/updated for the javascript build will not import. Don’t go nuking all the old stuff just yet – we’re entering new territory, and who knows what could break with all this new tech! We’re not exactly packing a full QA team.
    • Seriously, the number of surprise bugs we managed to find while beating this into shape over the weekend had me doubting if we would have this anywhere near presentable by the end of the weekend.
  • The game is currently set up to crash hard when just about anything is misconfigured. This is good for helping to track down bugs that might silently fly under the radar. Sorry! Save early and often!
  • Hotkeys are non-final, and the WASD hotkeys on the main button dock to do not currently work.
  • Inventory in combat is unavailable.
  • Looting with full inventory still uses the old UI, and the “Use” option should be disabled (but if not, it doesn’t work anyway).
  • Some inaccessible areas are currently visible even when they shouldn’t be, like the pumpking’s fortress and the like. Don’t sweat it for now.
  • TF items were not extensively tested and likely hold the most unreported bugs (in this minotaur’s estimation).
  • When reporting bugs, please use the new bug report forum for Javascript TiTS bugs.

Notable New Features:

  • Redesigned and rebuilt shop and inventory screens, complete with per-item icons (currently assigned by type, usually).
  • Dynamic appearance outline for the player character that scales to match your stats. Note that it does not and will not reflect more specific changes like snouts, wings, etc, but it’s good for eyeballing the general shape. You can access your appearance screen by clicking on it outside of interactions/scenes.
  • Rebuilt map system that can display rooms more than a handful of links away without lag, including a larger pop-out map option that lets you get a better grip on your surroundings.
  • New Codex and Email displays, redesigned and snappier than I had dared hope for.
  • “Image pack” functionality baked into the main game so that you can see fabulous art in some of the scenes.
  • Revamped combat UI… it’s good. It’s real good. It also includes bigger windows for checking out who you’re fighting.
  • Updating hacking puzzle systems. Lights out looks much nicer, and the circuit-routing puzzles? We added like 10 new kinds of nodes, some of which you can see yourself as part of the Comms hacking puzzle in FIRST-14. Be careful, because I boobie trapped that one…
  • Fancy new loading screen, complete with hilarious placeholder image courtesy of Geddy.
  • Seriously the entire front-end of the game (and most of the underlying systems) have been rebuilt from scratch at great cost. No expense was spared! According to Geddy’s off-the-cuff estimates, ~60% of the “things that make the game work” have been entirely rebuilt. I’m sure I’m forgetting some things, but hey, that’s what the edit button is for, right?

Where to play? This link. No, it won’t work if you aren’t logged in.

Hammering out some of the remaining unfinished systems may take a little time, but once those are done, I suspect we will be able to deploy the other planets in relatively rapid fashion.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


[Backers | CoC2] Bacon Bits

Rindo’s got a whole lot of new love for her this patch, and if you like a girl with a little more meat on her bones, you’ll soon get to love the buzzin’ bartender settling down in the fort.

0.4.25 Patch Notes:

  • Rindo has a new expansion — talk to Komari about making the crispy cutie your concubine, or let her go her own way. She can get pregnant thereafter, with a new sex scene and updated talks, as well as a new bust.
  • Rumie the Bee Bartender (aka Beetender) will now buzz into the Wayfort after Winter City. She can serve drinks right now, but she’s mostly gearing up for the renovation.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

Cute as heck Rindo pinup by Sulcate.


TiTS Javascript Release Date…ish

Fenoxo here! It’s been a busy week with real life shenanigans like having a plumber cut into my wall… and worse! But let’s not dwell on that.

As mentioned previously in a previous week’s post, I hopped out of flash development to start beating on the javascript version, and those efforts are bearing fruit. I’m finding all sorts of little stuff to apply some elbow grease to and some bigger stuff that needs Gedan and Leek’s more capable code-wrenches to handle. Under the hood changes were made to tail genitals, genital slits, and the like to better handle how they are addressed in code. One big upside of this change is that Zaika-like tail genitals will be possible, and tail genitals will have more modifiable attributes in general – like proper size data for tailcocks or variable wetness for tailginas.

I’m pretty hyped. There’s a lot of awesome stuff going on with the javascript version that promises to only improve as we continue to file down the roughest burrs and polish it to a lubed-up, mirror finish. The level-up screen alone is a joygasm for me, personally, and I hope to have backers playtesting to help us polish it up this weekend. Be aware that the realities of software dev could impact this timeline.

Behold the power of this fully armed and operational level up screen!

A Few Notes on the Javascript Version of TiTS:

  • The first javascript version of TiTS will only come with FIRST-14, Tavros, and Mhenga active.
  • Bug fixes and new content that were added to Flash-TiTS in the last few months will not be reflected in the Javascript build at first. We have to re-port over those changes still.
  • To import a save, you’ll want to grab the latest version of Flash-TiTS and use the “convert file” option to prepare a save for importing.
    • Files with items in inventory (or storage) that have not yet been ported into javascript will not be able to imported until we get those items reflected in the java version – so don’t worry too much if you can’t import yet.
    • Not all ship interiors are finished yet, so more advanced ships are likely to have placeholder interiors.
  • There are going to be whole new bugs and crashes. Please be patient, and we will squash the hell out of them as we can. A new bug report forum will launch with the new version.


[Backers | CoC2] Hot Wings & Thighs

There’s a new chick on the block, and she’s playing with fire!

0.4.24 Patch Notes:

  • After finishing Winter City, you can find a mysterious old lady down on the bridge across the River Ridell near the Wayfort. Helping her out will lead to a whole pile of interesting new content, including a new companion bard, all written by B!
  • Some Wayfort rooms have been updated as coding has started on the Renovation Project. Nothing beyond the text tweaks is implemented in this patch, however.
  • Atugia has new busts by DCL!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

And hey, CoC2 is on sale over on Steam!


[Public | TiTS] Dubble Pubble!

A rare unicorn appeared, and after some light goring a bit of non-consensual trampling, I realized that CoC2 had just put out a public patch yesterday… after the bloody unicorn horn bumped the “deploy” button. Oops. Looks like we’re double-teaming ya’ll with new content! I mention this in case you were looking for some hot, thicc-Cait action, because they’ve got that now I hear. Whole heaping cupfuls of it!

Now on to TiTS news! I’m about to cease development of the flash version. The javascript port of the game is pretty fucking functional, and though it’s full of more bugs than Myrellion and Mhen’ga combined, we’re very close to having it in a state where we would be comfortable letting backers loose on FIRST-14, Tavros, and Mhen’ga. I want to make that happen as soon as possible – and that means debugging and polishing it as I go – and not fixing bugs in the flash version that will need fixed again in javascript.

I don’t have any kind of announcement date yet. It’s done when it’s done, but what I can tell you is SOON in the biggest, boldest letters I’m comfortable slapping on this blogpost.

Kissy kissy!

0.8.159 Changelog:

  • New enemy on Dhaal: the Leyaks! These floating, betentacled heads have an insatiable thirst for bodily fluids, and they know just where to get them! Written by Frogapus, these are an uncommon encounter anywhere in the Gyre or Gobtown and include four loss scenes (special ones for hyper penises and one for tiny penises among them). Should you win, you can look forward to breastfeeding, face sitting, face fucking, and a special scene for ‘taurs packing a lot of cum…
  • Haley’s preg expansion is in the game! Written by Skom and coded by Drunk Zombie, it allows you to impregnate her AND be impregnated by her, if that’s your jam. There’s a lot of complicated under the hood stuff going on with this one, so DZ recommends you back up your save before trying this stuff out, just in case.
  • New bust: Leyaks (x3 – minor coloration variations)
  • Hyper Bimbo Kiro can now use the dildos you gave her. Yay!
  • Removed the “special scrotum” status that was used to track custom fur/scales/colors for your ballsack and replaced it with some new variables properly baked into the Creature object. This means any TF obtained with that status is effectively null and void – you’ll have to grab some Furball again, but it also means we can reference the effects and interact with the data in a more sane and performant way.
    • The same may happen with how the “Uniball” status, genital slits, and tail-mounted genitalia soon. (Key word: may.)
  • Shark-nagas should be better supported.
  • Brute Salvagers should be less damage resistant.
  • Fixed some crashes and typos.

A version with thiccer images is available as well, though you need a stand-alone flash player and a willingness to download like 600+ MBs.

If you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here.


[Public | CoC2] Chance Encounters

Cait and some encounter maths are both getting a little bigger~

0.4.23 Patch Notes:

  • By helping Cait blow a staggering number of minotaurs over and over again, you can cause the kitty to start putting on a little extra weight, spread over multiple bust stages just like her, well, bust (there’ll be more ways to enthiccen her later). You can choose to send Cait to the gym if that’s not your jam.
  • Encounter rates have been refactored, and a [Pick Fight] button has been added to combat areas that is guaranteed to proc fights for your grinding pleasure.
    • – Whenever you get an encounter from moving tiles, there is *at least* a 66% chance that it will be a combat encounter.
    • – When you Explore, there is now *at most* a 50% chance that it will be a combat encounter.
    • – Once you have “cleared” a zone, this drops to *at most* a 20% chance that it will be a combat encounter.
    • – Clearing a zone means beating the big bad area boss or quest: Alraune for Old Forest, Centaur Quest for Harvest Valley, Orc Quest for Foothills, Winter City for Frostwood, Lureling for Glacial Rift. Undermountain cannot be cleared currently.

New Since Last Public Patch:

  • You can now enter the city of Khor’minos proper, including a bakery and inn.
  • New Enemy Encounter: Demon Goblin (appears only after clearing Winter City, found in Frostwood).
  • Three new Rina scenes.
  • New Cassia interactions once you’re done with Rina’s arc.
  • Atugia and Brienne have new dual sleepwith scenes.
  • New CGs: Brienne/Atugia (by Akira Raikou), Goblin Hypnotist (by DCL)
  • New Busts: Nocturna, Milking Stall Girls

[Backers | CoC2] A Little Something Sweet

Have a few sweet treats to liven your day~

0.4.22 Patch Notes:

  • There’s a new bakery and an inn on the Khor’minos main street. (Written by Wsan)
  • You can walk in on Selima and Sanders having a heart to heart about Lumia. (coded by Squishy)
  • You can move Lusina to the Marefolk village without having sexed her. (Written by Alypia, coded by Squishy)
  • Nash sells two new TF items: corrupt sheep and mander. (also by Wsan)

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

Chibi Selima by Bk!


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