[Backers | CoC2] Cuddlebugs!

Lusina’s found herself a forever home with some big, equally topless mares, and Kinu’s going on a new adventure with her plucky sidekick Kohaku!

0.3.35 Patch Notes:

  • Lusina can now be found at the Marefolk Village after you’ve met her in her camp and cleared out the centaur dungeon. Her original meeting where she mentions moving to Hawkethorne instead has been amended to account for this. No more room at the inn!
  • Kinu has another quest with her in the starring role! Trigger it by completing her first quest and finishing both the den’s other two sidequests. (Written by TheObserver)
  • If you bring Etheryn to Gianna’s caravan, there’s a cute new scene with her and the crew. (By Alypia)
  • New Codex: Ghosts. After meeting the Hellhound, there’s a new section of the Lupine Codex.
  • Viviane can be found during the daylight hours now, too.
  • Many other fixes and tweaks.
  • New busts: Flame Dancer and Flame Knight!

Arona treating Ryn like the queen she is by BK! She’s done loads of fanart and comms for us and now has her very own patreon! Show her some love 😀

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Public | CoC2] Flame, Dear Flame

It’s time to open the door and see what this hellish hound’s been hoarding in there… and maybe stop by the Foothills for some fun with a manticore if you want~

HOTFIX!

  • Fixed Arona never showing up again if you didn’t interrogate her.
  • Fixed Ahmri walks softlocking the game if you did them all too fast.
  • Fixed Lyric engaging in immaculate conception (again).
  • Fixed combat crashing after using Horney Honey and then fighting an enemy with Control Pheromones.

0.3.34 Patch Notes:

  • You can now open the inner sanctum of the Temple of Terrestrial Fire, and gain the treasures therein. Having the Summon Flame Spirit power in your spellbook is a good idea~
  • Brienne’s pyro set is now looted from inside the ToTF rather than mysteriously arriving at the Frost Hound. If you already have the set, you can’t get it again.
  • New scenes and an eventual bad end for losing combat to the manticore girl enemy in the Foothills (Written by Strawberry Tea)
  • Arona’s combat text now has better, bolded hints about her stages of Dom/Sub.
  • Sanders can give some sage life advice like the surrogate dad he is. (Written by TheObserver)
  • New threesome with Maid Jael’yn and Etheryn. (Written by Alypia, Coded by Squishy)
  • New bust: Lyla. Lucia’s bust has been tweaked slightly.
  • Plenty of bug and text fixes.

New Since Last Public Patch:

  • The Temple of Terrestrial Fire has been added, along with a recurring miniboss that you can waifu.
  • You can find a frozen kobold named Lyric in the Rift. S/he just needs to be warmed up a little.
  • Ahmri has a bunch of new interactions after she’s been mare-ried, and her village now has a Waystone in it.
  • Miko & Mai now have a bunch of new scenes, including an Arona 4some.
  • New Kiyo/Kinu talks once they’ve been freed. Their dialogue is also more gender-friendly 😀
  • Lusameme and Cait have a new scene together.
  • You can return Elthara’s scythe if you want to be a nice dude.
  • Tweaks to Sexiness and lust combat damage. It’s probably not enough but we’ll see.
  • The save screen now remembers which slot you used last.
  • New fancy time display. Can turn it off in Options if you don’t like it.
  • New Codex: Dryads!

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Backers | CoC2] The Temple of Terrestrial Fire

Time for a really hot musclemilf doggo and a whole lotta chunky pony lovin’!

0.3.33 Patch Notes:

  • You can now enter the Temple of Terrestrial Fire, located in the eastern Frostwood. A new recurring miniboss can be found inside. You CANNOT yet open the inner doors (see you next patch!)
  • Ahmri’s marriage intro has been reworked slightly. You can also smooch her, go on walks, and go to bed with Ahmri after you’re mare-ried. (Written by Gardeford)
  • Centaur village has a Waystone now.
  • The damage bonus from Sexiness has been reduced slightly. Probably not enough to stop Azzy, Destroyer of Worlds, from continuing to demolish anything that looks at her but we’ll try this for now. Let us know if it’s still OP AF.
  • The save screen now remembers what slot you used last.
  • New busts: Hellhound by DCL. Brienne now has a CG that displays in her appearance screen when equipping her pyro gear, by Moira.
  • Also, Witch Cait, Honey Maiden Azzy, and Pyro Brienne all have unique combat icons for their alternate sets. We’ll be doing this for other sets moving forward soon! Also also, Ahmri’s flower busts are hooked up for during/after marrying her.

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Public | TiTS] TiTS Update Update

Update: Sorry about the deployment issue. The build server apparently ran out of memory, and I was out pretty shortly after the post thanks to back pain + meds. OG post below -v

Javascript rebuild/port report: It is now possible to move around on Tavros in our dev builds! Next: adding a more functional minimap/map. Great work, Gedan.

0.8.132 Changelog:

  • New art for the female sydian added with variations for armor being intact or broken.
  • New Image Pack image: Frosty presenting (visible in her vaginal scene).
  • VKo now sells EasyFit.
  • Ramis’s bust has been updated with a SteeleTech suit variant.
  • Image Pack updated (requires stand-alone flash player.)

No big “what’s new this month” addition because… GASP! …There’s not that much new. Soon though… soon…


TiTS Update

 

It’s been a while since the last blog post, so let me touch base with where we all are after the latest team meeting:

  • Fen: I hit a trouble spot with how I was approaching this Big T & Gianna event that blocked me from getting much down for a few days, but I seem to have gotten into a good rhythm over the past few, cranking out ~3,500 words Monday and ~2,000 yesterday. The document is currently ~23 pages long and growing with a late-dinner BJ offer that’s being crammed in under the tablecloth as we speak. I estimate that I should have it wrapped somewhere around 30 to 35 pages long, at which point I’m going to go full steam on ahead on converting Gianna’s vast swath of existing content to function on the ship.
  • Savin: He’s almost done with a hefty expansion for Anyxine (almost as hefty as the character we got a CG of from Morgore…)
  • Gedan: She took a week off after banging her head against the porting to javascript pretty much nonstop (and to keep up with some other commitments). She’s back now. Code go BRRR.
  • Adjatha: Art got finished for the other new enemy coming in the tutorial dungeon. Updated Rival art and art for the tutorial dungeon’s medical bot is on the table for the future. He did some more work on finishing up the writing for Molli, of Cherry’s Tap Hall.
  • William: Has 50+ pages of a thing he’s been working on, because you damn well know he does! He indicated he’ll be starting work on the tutorial dungeon’s boss this week if all holds to plan.
  • Jacques00: Jacques00 has been working on polishing up a bust for the female sydian that looks really, really good. The naked variants are done, but I’ve asked him to generate a fully armored overlay that we can use for the combat. I also saw a WIP sketch of a robotic foe that has some new art in the making as well.
  • Others: I don’t have much to report on this front, but DrunkZombie has spoken about tackling Kaithrit pregnancy earlier on, though I haven’t had an update in a little bit.

I apologize for the interruptions that have occurred to our regular content delivery with the death of flash, but we are a long way from done. Thank you for your patience, and your support. Expect a small update to the public version of the game soon too.


[Backers | CoC2] Maidens of Lust

So we’ve had some bugs with the UI and Lyric lately; hopefully those are all fixed up now! If you continue to experience issues, please tell us about them on our bug report forum! And hey, have a big swathe of new scenes for our favorite shrine maidens to make up for lost time!

0.3.32 Patch Notes:

  • Miko & Mai have a new suite of sex scenes (incl. Arona 4some) (Written by TheObserver)
  • Lyric has had some bug fixes and adjustments (preg should work properly, cooldown and damage reduced and can’t crit, electrum should max out and reduce over time correctly)
  • The messed up status icon/inventory/equipment UIs on certain screen resolutions should be fixed
  • New talk scene with Kiyoko/Kinu once they’ve been freed (Written by TheObserver)
  • Lusamine/Cait have a new scene (Written by BubbleLord, coded by Squishy)
  • You can return Elthara’s scythe to her
  • We’ve started an effort to make Kiyoko/Kinu respect your spousal/parental pronouns, please report any incorrect ones that you still encounter!
  • New Codex: Dryad
  • New Hime Kinu CG that can show up sometimes when you interact with her
  • New Busts: Ogrish, Synneva (Friendly), and Meira (Cocked)
  • Fixed Syrish bust (she has spots on her clothed now too)

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Backers | CoC2] Time, What is Time…?

Do you guys like kobolds? Cuz it’s kobold time!

0.3.31 Patch Notes:

  • Lyric the Kobold can be found frozen solid in the Glacial Rift. Maybe help a scaled friend warm up some…? (Written by B!)
  • New fancy time display! You can turn it off in the options if you prefer plain text.
  • Married Ahmri has some new talks!

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!

Lyric splash art by our very own DCL!


Catching Up on TiTS

We’re long overdue for an update on where TiTS stands with the death of flash and the porting to javascript. Obviously flash players are being scoured from internet browsers across the world. The executable “air zip” still functions on windows machines for now, but what about mac users? What about linux bros? What about people that want to use the image pack?

Well, we’re working on getting things ported to use javascript and play in nearly any browser (much like CoC2). It’s a difficult process requiring reorganizing an absolute fuckton of code to work in a completely different system and methodology. Geddy just dropped a big commit a few days ago with this:

  • 100 changed files with 7679 additions and 4979 deletions

TiTS, moreso than even CoC2, is a nightmare hellscape of entangled content and systems – partly due to my own deficiencies in the coding arena but also due to the size, scope, and nature of the game I’ve created. Some of the design decisions that make the game so wide-open for adding content and changing characters make for a LOT to rework. Let me lift back the curtain and post some of Geddy’s own explanations:

  • A ton of the niceness we used when extending the game in Flash just plain doesn’t work in Javascript land, not without making huge changes to how all of the code relating to Characters and Items is handled. Cyclic dependencies makes pp very sad.
  • The sheer scale of the game and its content is pushing common javascript tools to the limits of what they can reasonably handle. A lot of energy is going in to keeping build times low enough to not get in the way of iteration of the UI and a lot of this revolves around careful isolation of different elements of the games code. Even then, doing things “the proper way” is still way too much to handle for things like Webpack.
  • We’ve built up a ton of weird almost-duplicate functionality that we really didn’t need – little utility functions that do something almost exactly the same way as something else that had just been lost down the back of the sofa and forgotten about. Rectifying these duplications and straightening up a lot of the odd, janky situations that we’ve created over the years.
  • The rebuild process is trying to start at the beginning of the game and work forward, using planets as a natural kind of border point between what should be converted and updated now and what can wait for another day – but this means dealing with some of the oldest and least organised code, back before we had a solid handle on a lot of the features we have today. Squeaky hackjobs to get something working quickly, that we only later built proper systems around.
  • A lot of the time spent so far has been focused on cleaning up the back of the house and make sure all of the individual little components that the content relies upon are ready to go so that work on the bigger components, like navigation and combat can focus exclusively on those, and not needing to go rooting around in the guts to convert yet another character that some specific aspect of a unique fight element relies upon.
  • A word on scale though; before the conversion process started, TiTS consisted of over a million lines of code and content. It took until I was putting the finishing touches on the Character and Item classes in the Javascript port before I realised that we had over a thousand classes between these two things – many of those rife with weird little unique issues that needed hand-touching to bring over to Javascript.

Actual image & functional previews of the rework have been on the sidelines while Gedan was (is?) digging into the guts. The game wasn’t even in a state to work when we clicked “new game” for a few weeks. Now we have the intro back, and early indicators are promising that we will see Tavros and Mhenga soon. Gena138 has been working at converting the jungle planet’s rooms into the new system now that Tavros’s file is set up as a template.

The creative wing of our little studio has hardly been idle. The new introduction dungeon is almost ready. All the rooms have their descriptions and interactive events written. Two new generic enemies are both ready to code, penned by Savin & I (mine is up on Patreon in pdf format!), including two new PC pregnancy paths for those of you itching to have kaithrit and gryvain children. William has been tapped to write the boss encounter, though he’s been so far up in Anno that it’d be hard to justify pulling him out of such a lovely nook just yet. And Adjatha? Well, let’s just say Molli (part of Cherry’s Tap Hall) has a significant blob of new content in the pipes…

What are my plans for the week? As the ADD perv-nado that I am, I’m engaged in efforts to make Gianna recruitable (since Savin said he’ll make Syri recruitable once I do!) Writing a sit-down dinner with Big T where you have to convince him to let you take his android daughter off-planet is going to be fun!

For too long, I’ve let my characters languish while stretching myself to handle to handle what needs doing in the game, and this year I want to make some serious efforts to close up some of the hanging threads I’ve left on characters like Gianna, Emmy, etc. Oh, and Anno? Savin did give me permission to write a futanari expack. I’ve been too busy to start it, but there are ideas tickling along…

Thank you for hanging in there. Rest assured, more is coming!

P.S. New Years Success! I’ve completely weened myself off of energy drinks, and this week I should be down to one soda a day!


[Public | CoC2] Love is in the Air

I hope you guys have a sweet tooth cuz this patch is fulla sugar~

0.3.30 Patch Notes:

  • You can now follow up with Ahmri after CentaurQuest, assuming she wasn’t absconded-with by Tollus’s goons, including new sex options and the ability to marry the chunky pony. 😀 (Written by Gardeford)
  • Arona has some new scenes in support of her impregnating the PC, showing off just how much she adores your baby bump… (Written by BubbleLord)

New Since Last Public Patch:

  • New Quest: Help Gweyr stop the cultists!
  • New NPC: Lyla, the wandering knight!
  • New NPC: Solveig, the half-lupine, half-orc. Found at the Frost Hound after GarretQuest and AronaQuest.
  • New post-quest scenes with Chieftain Naiyana. New Etheryn buttfingering scene.
  • New set for Brienne (NOT BRINT), gotten at level 5 from the Frost Hound.
  • You can now move around the map by clicking on it when the crosshair is active. Adjacent locked tiles are now connected by a dotted line while exploring. The map also now has a marker on it when you’re in a region or dungeon over your level.

Ahmri titfucks art by Lazorchef!

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Backers | CoC2] Midwinter Knights

Hi guys, no witty repartee tonight; I haven’t slept in 48 hours and am at like 5% brainpower. Thank you for your support as always, I love you, happy new year.

0.3.29 Patch Notes:

  • Gweyr has a new quest, available once you’ve talked with her a bit. (Written by TheObserver). Lot more coming on this line of questing, so stay tuned!
  • You can now finally shag ex-chieftain Naiyana back in the village after her daring rescue! (By SomeKindofWizard)
  • There’s a sexy new(half) knight found in Frostwood, after doing Winter City. If you like Evelyn’s brand of content, you’ll probably like Lyla here. (By Fleep)
  • New busts for Hawkethorne townsolk (Sanders, Ivris, Leorah, Ninian) by Moira. Young Garth by DCL.
  • Brienne has a new set, available at her Level 5 from the Frost Hound.
  • Summons now act on the turn they are summoned.

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


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