(CoC2 also got a recent update.)
Lately, busy. Gedan has been going through the arduous process of converting the 24,000+ lines of code in Creature.as for use in a more Javascripty version of the game due to the coming Flashpocalypse, and with that, we’ve been having a lot of discussions about user interface, mobile support, etc. This has made me realize what a tremendous pain in the ass trying to make a “good” user interface is. Every possible change is a nightmare of tradeoffs in usability and efficiency between different platforms and input methods.
I don’t like it.
On top of that, I’m combing through a relatively massive backlog of submissions (especially after re-opening submissions a while back)! In the process of putting 2019 backlog behind me, the following projects got greenlit: SynthPussy, Horndog (Horn tweaking TF), Canine Synthsheath (PC use only so far), Muff Modeler (Dong Designer alternative), and an insect transformation.
Now that I’m into 2020, I’m halfway through reviewing a 60 page Kimber expansion with approximately 18 submissions to evaluate after that. Hopefully I can be back to writing/coding myself in a week, though that will depend on how many of these are good enough to get a full read – and long enough to make it take a while.