I wanted to push more content into 0.5.4, but there have been some rather big bugfixes that have accumulated over the past two weeks, so I feel it’s better to do a smaller release now rather than wait until after more has been written/edited/coded. What we get is one rather big and complex scene with a ton of variations. So far the new parser method has definitely sped up my workflow, especially since it catches so many bugs before they even have time to manifest.
On the backend side, I’ve experimented with setting up automated testing, which should also improve the overall quality and stability of the game as I implement more tests.
Play the update online here.
Download the offline version here (open foe.html in your browser).
If you find any bugs, please report them on the forums.
Full changelog after the break.