[Public | CoC2] Merry Mare Mating

Public patch time, accompanied by a new big tiddy horse-wife!

Edit: Small hotfix is now out to keep Kavi’s store menu from crashing. Whoops!

0.2.15 Patch Notes:

  • Atani, the new chieftain of the Marefolk, has been added. (Written by SomeKindofWizard)
  • New Items: Double Pepper and Knotty Pepper, found at and around Pupperidge Farms. You can guess what they do.
  • Edit: Also Evelyn has a new bust from Moira!
  • Edit 2: Baad Clover, Carrot Cumpcake, Cinderleaf, Fox Berry, Frostleaf, Glitter Dust, Grottato, and Ring Peach were moved from Ivris’s shop to Kavi’s, in the Marefolk Village.

New Since the Last Public Patch:

  • Shiny New Logos!! (Thank you BuntCake!)
  • You can now masturbate, because apparently the kitty cumslut wasn’t good enough :p
  • New Quest: Talk to Brother Sanders about expanding the church and finding a religious relic of the Storm Goddess…
  • New Enemy: Hashat the Marefolk Spellhammer (Harvest Valley)
  • New Events: Orc Gangbang at the Lodge (Orc Camp), the Dream Rings (Hawkethorne) and the Convocation of Mirrors (the Old Forest). Be ready for a real tough fight to get at that one.
  • New NPCs: Azyrran the Hive Knight (the Old Forest), Kavi the Northern Minotauress (Marefolk Village)
  • New Item: Hornet Honey.
  • New Busts: Ahmri, Tainted Witch
  • New Scenes: Cait Blowjob, several new Brint/Brienne scenes
  • New TFs: Wyld Wine, Belharran Stew
  • New SavCo Team Members: Moira and SomeKindofWizard

As always, you can support us on our Patreon if you like what you’re reading and want more.

Art of Atani by DCL.


An Addenum [TiTS]

Hey guys, just a heads up that there was more content in the last patch than I let on: William had written some rodenian wallsluts for the game, and you run into them at Cherry’s. DrunkZombie did the honors of coding it.


[Backers | TiTS] Making Love to Penny and Deerium Light

UPDATE: At the time of this posting, the build hasn’t deployed yet. There might be a kink in the backend that will have to wait until Gedan gets a chance to get to it. Sorry for the false alarm/hope.
UPDATE2: It’s live!

I haven’t had much to share because a lot of my time as of late has drifted into working on getting B’s Eitan approved for coding, since Lighterfluid wanted to code him. It was a 119 page project that necessitated a lot of back and forth… followed by me going back and reworking the War Alpha to better match what B made him into. The cybernetic, damagetype-shifting claws are out. He got a foot taller. And his dick is black now, since every artist drew it that way despite it being described as bright blue.

Anyway, while I was doing that, Lighterfluid coded a few submissions from the greenlit pile, and there’s been a few major bug fixes from Jacques00 I wanted to make sure got out into the wild sooner rather than later, so here we are.

After this post, I’m going back into the Kiro mines.

0.8.019 Changelog:

  • The “War Alpha” no longer has a cybernetic claw attacks that shift type between poison and lust over the course of the fight. Plain ol’ kinetic claws once more. His description was also changed from having an “athletic” frame to having hella muscles, dawg.
  • A new parser got added for writers – [pc.covers]. It functions like [pc.gear] except it only lists items covering up a “hot spot” – crotch, ass, or chest. Should help prevent people from undressing you out of your slave chains or w/e in newer scenes, assuming authors can be bothered. (What does the magic 8-ball say? “Outlook grim.”)
  • Deerium Light is now in the game, sold by Jade and certain vending machines.
  • Crew (Futa) Penny has a new “Making Love” scene by B. It should proc when you ask her for sex.

[FOE] 0.5.2

Hi, Alder here!

I’ve accumulated and fixed some bugs reported in Fall of Eden 0.5.1, I figured it’s enough to push. Keep the reports coming in!

Play the update online here.

Download the offline version here (open foe.html in your browser).

If you find any bugs, please report them on the forums.


[Backers | CoC2] Stewing Up Trouble

Bit of a light patch while we’re busy with some bigger projects. Personally, I’m just finishing up the initial content for Lady Evergreen (who gates off the next zone, the Frostwood). Big, chunky tanuki MILF wants to love you and keep you (pregnant) forever~

In the meantime, have some orcs and TFs:

0.2.14 Patch Notes:

  • A new event can occur at the Warrior’s Lodge in the orcish warcamp, after making Arona the chieftain. (By BubbleLord)
  • New TFs: Wyld Wine and Belharan Stew. Become the elf you always wanted to be, or get a wyld mark of your very own (By Drake and Balak)

Concept art of a Savarran Frostmander by DCL. She stronk.


[FOE] 0.5.1

Hi, Alder here!

As promised, here comes the combined 0.5.0 and 0.5.1 release (the latter being various bugfixes to the former).

I’ll be posting progress updates on Patreon, while I’ll mostly stick to actual releases here on fenoxo.com.

Play the update online here.

Download the offline version here (open foe.html in your browser).

If you find any bugs, please report them on the forums.


[Public | TiTS] Have a Thing!

Futa Penny Panties CG courtesy of DCL. The version without a depth of field effect will be in the image pack (and on the backers post.)

0.8.018 Changelog:

  • The Treated Male Zil, by Altair, is now able to found on Mhen’ga, coded by Lighterfluid.
  • A snakeboy can now be met on Extrameet for cloaca fun, penned by Gardeford.
  • Fixes courtesy of Jacques00 and Whimsalot.
  • New Penny image for the image pack. (Available here)
  • Syri’s panty picture should now display with using her panties in the image pack version (Penny’s new pic too).

I’m going to burrow back into Kiro’s recruitment quest now. Wish me luck!

What Else Is New?

  • New hostile ship fight: Star Viper Pilot!
  • Bianca was added to the game!
  • Perdita the smut-writing ausar was added to the game!
  • The SecOps in Zheng Shi got an expansion with new bad ends and and a new scene!
  • New Item: Soak!
  • Mitzi got new options for being given some Soak…
  • New Bust: Mitzi Valentines day edition, Star Viper Pilot,
  • It is now possible to buy items in multiples.
  • Some cheat codes were changed to use less inflammatory language.

[Backers | CoC2] Mirror Mirror

It really wouldn’t be a savin game if some salamanders didn’t show up somewhere, so… let’s finally add some salamanders to CoC2!

Speaking of adding things, though, I’d like to give a shoutout to SomeKindofWizard and Moira who’re joining the team (writer, and artist) this month, and Balak who came aboard a little bit ago. It’s thanks to you guys who’re donating to the Patreon that I can hire more cool people to come work with us!

0.2.13 Patch Notes:

  • A new event has been added in the eastern Old Forest, gated behind a tough high-level fight against a frost giant. As part of this event, you can engage in a new conversation battle and/or learn a couple of new powers… and from those powers comes the opportunity to learn a bunch of other new powers. Experiment and see what you can learn! (Event by me, conversation battle by Tobs. There’ll be future developments if you do the optional conversation encounter.)
  • Several new Brint & Brienne scenes, courtesy of Wsan and community member Florgenstow

Also hey, Alder made a post about Fall of Eden below! Check that out! :O

Brienne’s bust, by Moira. Big amoozons are my jam.

And now I return to the Furry Futa Femdom mines so we can open the next zone up. Before that gets added, though: more Pupperidge and a new Marefolk coming soon!


The Revival of Eden

Hello, Alder here.

TLDR: While it’s been a long time, I’ve been doing some Quality of Life work on FoE lately that I will release in the near future pending some testing. I will try to produce more content for the game in coming months, but I’m not moving the Patreon back to monthly quite yet.

Where to begin… as I’m posting this both on Patreon and fenoxo.com (where the game has been hosted courtesy of Fen), I figure I’d give a bit of a recap for those who don’t know what Fall of Eden is, or who I am. Fall of Eden, or FoE for short, is my take on a text-based fantasy smut game, heavily inspired by the original Corruption of Champions.

Active development started somewhere around March 2014 and went on into 2016 when the project went on hiatus. Since then the game has only had a few minor updates as I dealt with IRL stuff like work and health issues. I haven’t been very good with posting updates, either on fenoxo.com or on Patreon, mostly because there largely haven’t been any progress during said time period. The game is considered abandoned by the Internet at large, for good reason.

This brings us to the last month or two, when I’ve begun to seriously work on Fall of Eden again. It’s been years at this point, so I was a bit rusty with the code base. I started working on some mechanical improvements, but quickly hit some hurdles due to some rather wonky code. I shifted gears to upgrading the code base to something more manageable, and before I knew I’d rewritten the entire thing in TypeScript/ES6, putting me on much better footing for future updates.

Beyond the backend changes, I’ve spent some time making general Quality of Life updates, including streamlining the combat engine, cleaning up a bunch of scenes and made improvements to the game’s introduction.

The crux of this is, of course, that if I’ve done my job properly, the end user won’t see much difference in their experience playing the game (if you doubt that it’s there, you are free to check out the sheer amount of commits I’ve made to the FoE git repo in the recent month or two). Not much to see in the way of new content yet unfortunately, but it’s something I hope to be able to rectify in the coming months.

My most immediate concern is to fill out some placeholders that’s been around since the beginning. Empty/incomplete low level combat encounters, interactions with early game NPCs and the like. I don’t want to move into Act 2 with so many threads still hanging around unfinished.

To start with, I will be working on my own. Though I do eventually want to get back to working with a team, I want to produce some writing of my own again first. Much like with the players, I have to prove that I’m actually invested in working on the game to potential writers.

I’ll try to maintain posting updates once a month, and at the very least maintain posting even if I don’t have anything to show. I’ll still be continuing working my regular full-time job for the foreseeable future, so my time on FoE might be limited (most of my recent work was done during my vacation).

Finally, I need to mention the Patreon/monetization for FoE. When the game went on hiatus, I moved payments from monthly to per-submission, and while I’ve made a few minor updates over the years, none of them have been monetized since early 2016. For the time being it’s going to stay that way.

While the 0.5 update involved quite a lot of work, I don’t feel the minimal amount of content in it justifies monetizing it out of the blue, so I won’t. That said, whenever I release an update to FoE next, it will be, so take a moment to consider if you want to be backing me or not going forward. I can do nothing but thank the people who’ve stuck around through all the silence, and hope for your continued support.

For the moment, the Patreon will stay on per-update until I feel I can keep a monthly release schedule. I’ll also be reviewing and revising the Patreon reward tiers/goals in the near future.

The 0.5 update of Fall of Eden will be released to the public on Saturday the 7th of September. It will be released on Patreon the same time that this blog post is released, but might initially contain some bugs.

 


[TiTS] Infinite Meetings

Jojocite (Patreon tip jar) has been doing some designwork establishing a uniform “look” for each of the megacorps. She’s killing it!

Good news, friendos! First off, we had a two hour meeting last night to hammer on some of the details for the next story planet. While we aren’t 100% locked in on things yet, the broad strokes are down, and another meeting is scheduled to polish it up next week. Since Adjatha birthed most of the ideas, I’ve tagged him as the project lead for this one, much as Savin was for Uveto. The core ideas, plot hooks, and potential locations/events he presented to us were next fucking level, IMO. (Seriously, 9+ page document ready to go at meeting time. Bravo!)

Without giving too much away, the planet will be a tidally-locked cyberpunk dystopia with tech largely on-par with the rest of the UGC (aside from lacking warp gate tech). It’s going to be a fun ride.

Speaking of rides, I’ve decided to give Lighterfluid a lift onto the payable part of the team. He’s slogged through some really, really difficult projects with aplomb (and for free), and it’s time he started getting compensated for some of that. Rat’s Raiders likely wouldn’t have made it into the game without his tireless efforts. Both the rodent-eared thieves and Bianca were tremendous projects with a lot going on under the hood, yet here we are with both!

Oh, and I’m trying to teach William how to get at the code directly so he can directly fix typos or make small adjustments as he likes. I really appreciate how determined he’s been to chase quality in his projects lately, even if it meant I spent three or four hours paging through Bianca and making tiny adjustments for him, but Will can handle those soon ™.

What does all this mean? Hopefully it means I’ll be free to do more of my own writing and projects. Aside from having a metric fuckton of characters I’ve written that I want to give crew expansions too (Emmy, Gianna, Kiro, etc), there’s a number of other events I’d still like to pursue (Myrellion peace accord, maybe)…


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