[PUBLIC & BACKER] I WUB WOO GUYS

I seriously love these WIPs. Great work, Adjatha!

It’s always cool when something you expect to take three hours takes closer to five. Regardless, I’ve updated the public patch with… BUGFIXES!

[PUBLIC] 0.7.200 Changelog:

  • A metric butt-ton of bug fixes, courtesy of Jacques00’s busy little fingers. This should be the last public patch till next month, so enjoy!

[BACKER] 0.7.201 Changelog:

  • New Codex entry: Slyverens.
  • New enemy: Slyveren Slavebreaker. Includes four win scenes, four losses, and a bad end. Big thanks to Wsan for chipping in and banging out half of this snake with me.
    • Slyveren Slavebreakers appear in the mines once you release the slaves after defeating Maike.
    • Right now, she steals your armor and/or panties if your crotch isn’t exposed when she grapples you, so you better not lose the fight after that, or you’ll be down some equipment! We will be looking into implimenting a secondary loot list that is gained on win OR loss in the future to better allow for “discarded” items being picked back up.
    • Note that some of her scenes have branching options – using her own throbb on her, for example, allows you to dose her with any additional throbb you might be carrying…
    • The bad end is currently activated by losing ten times without winning. I’m going to make this less forgiving in the future so that 3-4 consecutive losses should be enough. Winning slowly lowers the threshold for this.
    • The bust images coming down the pipe for these babes (and I say babes because they have two appearance variants) are incredible. I am in love.

Update

The slavebreaker NPC document is now over 70 pages long, with four win scenes, four loss scenes, and a bad end. At least one of those has a big choice or two as well. I’m working on writing the texts for her combat abilities now, then I just need Wsan to finish the scene he’s polishing off and write up an alternate combat description for the variant he designed.

Backers can expect to see these beauties show up on Wednesday evening if all goes to plan.

Back to the smut-mine!


[Public | CoC2] Balancing the Scales

No new content but rather some continued tweaks behind the scenes. There is a much improved shopping UI now, as well as balance changes for combat. Some of my thoughts on this below:

Play Here | Support Here

0.0.19 Patch Notes:

  • All shops have been converted to a new UI.
  • Combat has received sweeping balance changes. TL;DR: Attack Power has been reduced for many powers and monsters.
  • Shields now grant immunity to Critical Hits from weapon attacks. Note that abilities that target Physical Resistance rather than Evasion circumvent this!

A lot of you have (correctly) been saying that combat was overly punishing. That’s partly because the Foothills were designed for levels 2-4, rather than 1-3 (they’re meant to be the second area, but the first area in the plot needed more work first), and partly inherent to the way I had balanced Attack Power. Attack Power is, basically, a percentage scaling on your weapon’s base damage that an attack applies, so something like the Thief’s “Dirty Trick” power that grants +50 Attack Power really means your hitting for 150% of your basic attack’s damage. The numbers we had were probably okay if the powers they were applied to were only used by the PC… but enemies also have access to several player powers, and of course, their powers were balanced based on what the player had.

Making powers universal, so that friend or foe or player could use them is still a great idea, but it was clearly overwhelming when the enemy usually has the numerical advantage. We were getting a lot of reports of players being dumpstered in the first turn or two of combat, before kitty RNG would decide to heal — if she even had the chance. So the Attack Power numbers have been scaled back for everybody, player and enemy alike; this should result in slightly longer combats, but ones that avoid one side or the other immediately being overwhelmed. Let us know how the balance changes strike you either in the comments below or on the forum.

Also speaking of things to do, make sure if you’re supporting either CoC2 or TiTS, you take a look and make sure Patreon’s charged you this month! They moved their banking to the UK which triggered a lot of fraud stoppages, and they also appear to have stopped taking pre-paid cards as well. I’m sure glad they didn’t let us know in advance about these changes; what a great service.


Patreon’s Elfucko’d

Hey guys, Savin here!

You may have noticed that something fuckey went down over on Patreon at the start of this month. I don’t know exactly what happened but there appears to have been a rash of declined cards and such across the entire site. If you pledged to CoC2 or to TiTS, Fenoxo and I would both appreciate it very much if you went and checked the page to make sure you didn’t get declined. Several hundred of you appear to have been affected by whatever bug hit Patreon and, especially in TiTS’ case, I don’t want people to get screwed out of their backer builds.

Thanks bras <3

Edit: It appears that, without telling anybody, Patreon switched from an American bank to a British one. That’s why a lot of banks are flagging your activity as fraudulent. GfuckingG Patreon.
Edit2: Everything should be fine for subscriptions going forward; only this month was affected. Just be sure to check your account and make sure you haven’t been auto-removed from any of your Patreon subs and everything should go back to normal if you need to re-up.


[PUBLIC] Makin’ Progress

A certain long-lost digi-ausar, by Adjatha.

Since I’m going to be travelling most of tomorrow, I thought it would be a good idea to jump this out now rather than later! Regrettably we didn’t get the Slyveren Slavebreaker ready in time for this patch, though Wsan and I are pushing her towards being content complete with at least 4 win scenes, 4 loss scenes, and a bad end in the books.

I’ll be attending Gencon this weekend, so updates from me will be scarce. It’ll be up to Gedan, Savin, Jacques00, and Shou to keep the smutty engines burning and the hearthfire lit. Oh, and UpcastDrake! Can’t forget our friendly CoC2 guys! <3

0.7.199 Changelog:

  • A few fixes, most notably a crash in the Pollen Dance. Sorry!

0.7.198 Changelog:

  • Plenty of new content for Kane got put in, including wrestling for him and a bad-end Nonesuch (his author) has described as “juicy”.
  • Shekka can now remove the PC’s slave collars, if you want a free alternative to Urbolg.
  • Kattom no longer shows up on places he shouldn’t (Zheng Shi & the fields of New Texas).
  • Lots of fixes for Zephyr’s pregnancy content.
  • Fixed a bug with pierced tongue descriptions.
  • Fixed the crash everybody was talking about in one of Ardia’s scenes. Yay!
  • Agrosh’s bust should actually show up now.

New this month:


[Backers] Ardia, New & Improved (Ruined?)

Public Patch ETA: Wednesday Evening or early Thursday.

As promised, here’s the Ardia stuff. I’m going to go into the writemines after this for a bit to work on my blowjob snakes a bit!

0.7.197 Changelog:

  • New busts: Ardia, Agrosh (Update: a typo with Agrosh’s bust is bugging out so that it’s not displaying. Drats! Fixed for next patch!)
  • Ardia’s content has been completed, including options for giving her a horse-dick (pictured at right) or a big donut butthole.
  • Authors for Ardia & Argosh have been correctly credited.
  • Getting multiple addiction-related statuses from Ardia shouldn’t happen any more.
  • Fixed some janky bust stuff.
  • Zephyr can knock you up! Thanks to Gedan for coding it and Wsan for writing it! I’m told there’s still some lingering bugs in this one, so don’t be surprised if you fall on one!
  • Jacques00 is back on the clock and finished up Nonesuch’s expansion for the plantation on Mhen’ga. Highlights include revisiting Quinn and participating in a “Pollen Dance”! Go get her!

Ardia’s bust is done by our own Adjatha!


New Ardia Content: Soon

Hey guys, it’s 2am, and I should be in bed, but I got the rest of Ardia’s freshly written scenes put in, including TWO transformation items. Savin got inspired to do a little NPC alteration himself, I suppose!

I’ll drop a backer patch tomorrow sometime, real-life permitting. I’ve got to wire in one new bust and do some testing to make sure it’s all gravy, and then I’ll do a public patch before I leave for Gencon on Wednesday or Thursday. <3!


[Backers] More Ardia + Addiction

0.7.196 Changelog:

  • Ardia’s “Relax” menu has been added to the game. It includes a variety of drinks!
  • A subset of adult activities has been added to the relax menu as well, starting with a single choice that branches quite a bit. All the routes aren’t done yet, however, so please be patient.
  • Some support for modifying Ardia’s dick in a certain way was added, but no way to do it has yet been put in. Somewhere, Fenoxo is twirling his mustache menacingly.
  • A basic setup for being addicted to Ardia has been created!
  • A few fixes to Argosh’s statline were applied.
  • It is now possible to spacewalk to the mine airlock from the hanger and vice versa at any time if you have the spacesuit and have already repaired the power conduit (or snuck up the with slaves and let the pirates deal with it).
  • Dryspell has received a number of fixes for consistency’s sake thanks to TheRealDrunkZombie.
  • Some support for cuddling Paige was added, written by B and coded by Lighterfluid. Thanks guys!
  • Jacques00 is back and fixing bugs!

Art of Cascade V Helsing’s Captain Steele by Kinkymation

P.S. I might slip another patch out tonight if I manage to get the scene for Ardia written that I want to write. Also, I’ll probably be streaming some Overwatch later on my twitch. (NOPE! Something IRL came up.) Guess who played Overwatch for a couple hours on Twitch and then still wrote 1,200 words after? THIS GUY! Not going to code horsification of Ardia tonight since I’d like Savin to review it first. Gotta stay in character!

<3


[Backers] Sneaky Sneaky…

Ardia in her slave uniform, as depicted by our own Adjatha.

0.7.195 Changelog:

  • It is now possible to get caught up with a shipment of pleasure slaves and fake your way into the second level of Zheng Shi… assuming you have a slave uniform on your person, culminating in a meeting with a pirate officer (Agrosh) and a cute Dzaan slave (Ardia)!
  • New NPC: Ardia, though her sexytimes are still a work in progress. They’ll be rolling out in the days to come.
  • Wsan is now properly credited for the Forgehound.
  • The forgehound is now slightly less resistant to kinetic attacks and hugely resistant to fire damage.
  • New Bust: Ardia.
  • Fisianna can no longer crash your game by pegging you. Whew! Crisis averted!

Coming soon: more Ardia interactions, the slyveren slavebreaker enemy (if you’ve let any slaves free), room descriptions (and a lot more rooms) for the forge level.


[Backers] [TiTS] More Bug Fixes

0.7.194 Changelog:

  • Fixed a bunch of bugs, most of them in Syri’s Quest on Uveto. I’m gonna call some of them out below so it sounds like I did more.
  • You can no longer access Syri’s Mhen’ga on Uveto by going into an Anno-related sub-menu.
  • You should now be able to start the Uveto portion of Syriquest even if you haven’t unlocked the taxi station yet.
  • You can no longer hand Syri [SPOILERY ITEM] again and again.
  • The map of the second floor of Zheng Shi will no longer appear while you’re in your ship.
  • Schora’s statblock no longer includes furry skin. I’m sure nobody else plays a character habitually infected with furpies… but ya know…
  • Assorted typo fixes.

Edit: Update, I mentioned to HugsAlright, writer of Erra and numerous other charming NPCs that I would link his Patreon. Check it out!


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