[Backers] Tarkus Duet & Slyveren Suckles

The Gabilani vacationers took me a little more code work than I expected, but I also found some shortcuts that saved me some time here and there. Now to go back to the write-mines. Wish me luck!

0.7.207 Changelog:

  • A new enemy has appeared on Tarkus! The gabilani vacationers (by Nonesuch) can be encountered along the oil sea by players level 5 and up. The damage numbers are a bit arbitrary at the moment, so be sure to give plenty of feedback on if you think it’s too easy or hard for a level 5. Thanks!
  • If you’ve completed Azra’s Tarkus expedition, you can now bump into the self-styled Sydian “Queen” and her band of trappy rasks once more (by Nonesuch)! There’s only four or five squares she shows up in near the center of the wastes, but I’m sure you’ll track her down. Big thanks to Maye for doing the heavy lifting on coding this one!
  • New Busts: Slyveren Slavebreakers (x2) by Adjatha! They came out gorgeous.
  • New scene for the hyper-endowed PCs losing to the purple Slavebreaker (by Wsan). Note the old hyper scene will only occur for the black and gold one now.

Tomorrow: Nonesuch’s Tarkus Subprojects

Tomorrow night we should see a new patch with two new encounters for Tarkus. One will be a pair of Gabilani vacationers and their party mech. I’m coding that one myself. All the scenes are roughed out. I just have to put together the combat mechanics tomorrow – something that will be a bit trickier than a single enemy fight, since it’ll require 2-3 active enemies that influence each other’s behavior. It’ll be a fun little challenge.

The other  is a repeatable encounter with Tarkus’s self-styled “Sydian Queen”. A volunteer coder has it sitting in the review pile, so I’ll be pulling it to go do some checking on to include as well.

Now to call it quits for the night and wait for this headache to go away.

 


Caption Contest Results

Thank you to everyone who submitted a caption to the contest! We had so many amazing entries that I actually had trouble deciding on a winner. In the end, I gathered together the ten that I felt were absolutely molten hot and rolled a d10 to decide which one would wind up with the grand prize cash.

Our Winner is… LeviLoveHeart with this beautiful piece of smuttery:

Our Honorable Mention Prizewinners were:  Based_Doggo, Megatokyoguy, Eternallyended, Jay123Desk, Felix_Faust, B, Obee, Wsan, and William.

Winners can claim their prizes by sending me a PM on the forum with their paypal address.

More images are available below, but even more can be found in the submission thread!


[Public | CoC2] Marked For Fun

A new combat encounter has been added to the foothills, along with some additional balance tweaks!

0.0.21 Patch Notes:

  • A group of mercenaries-turned-bandits have been added to the Foothills, courtesy of BubbleLord.
  • Two-handed Weapons and Bows have had their damage increased across the board.
  • Enemy critical hits deal reduced damage (+30 AP, compared to PC crits adding 50 Attack Power).
  • The way turns in combat are arranged have been revised, staggering actions from one side and then the other. We’ll see how this makes combat feel!
  • Author credits have now been added, just below Day/Time!

And we’re gonna go back to focusing on UI still for a bit, including the character sheet and all those glorious numbers to marvel at! While Drake and DCL are doing that, I’m writing some ~sexual healing~ for Cait. I’m also looking forward to our next encounter area and the Level 1-balanced enemies therein that need editing up to snuff!

Till next time!


Caption Contest IS OVER

Last call! The caption contest ends Saturday night! I’ve seen some great entries thus far and will definitely be putting one of my own together to sling up on the site with the winners announcement!

Rules:

  • All entries must be Corruption of Champions or Trials in Tainted Space themed.
  • All entries must have at least 100 words of text, minimum.
  • All entries must be submitted in this thread.
  • Judging will be done by Fenoxo.
  • The contest will close this Saturday the 18th.
  • Maximum five submissions per author.

Prizes:

  • First prize will receive $100.
  • Fenoxo will also select additional “Honorable Mentions” which will receive $50 apiece.
  • All payments will be done via paypal.

[Backers] Piercings, Stories, and a Bit More Room

MrPink might have misunderstood my request for a slyveren dick growth scene, but I like how it came out, even if it doesn’t match the ingame scenes.

0.7.205 Changelog:

  • Added twelve new room descriptions (and some new rooms to hold them) on the Forge deck of Zheng Shi. Included is a room with a “Dong Designer” that has some upgrades your ship one doesn’t. Soon I’ll be adding the option to copy its firmware to your own shipbound one. (But not yet.)
  • Two new stories have been added as rare drops in Zheng Shi. Cow Stuff by Abe E Seedy and The Tower of Trials by Carol J. Links to their websites are included with the stories.
  • It is now possible to go back to Maike’s location after defeating her and choose to free the slaves.
  • A new rare drop has been added to Zheng Shi: an Urtanium Ring Piercing. While equipped, it makes your tease attacks more powerful against furry enemies but also makes you more susceptible to theirs.
  • Dialogue for Extrameet dates should be properly italicized.
  • Mhenga and Tarkus will now start dropping a small collection of generic piercings after all their rare drop stories have been found. These will probably move to a more liberal drop scheme or shop in the future, but I wanted to get some more options in fast.

0.7.206 Changelog:

  • Rare loot procs no longer occur 100% of the time. Whoops.

D-D-Double Post

Both CoC2 and TiTS got an update at about the same time! Be sure to check out both posts!

And there is a Caption-Writing Contest going on right now!


[Public | CoC2] Stylin!

Play Here | Support Here

0.0.20 Patch Notes:

  • Shop UI has been upgraded with finished assets and misc. tweaks.
  • The new Questlog is partially implemented, though some assets are still placeholders. Note that you need to use the sidebar Journal button, not the old placeholder on the button row.

Drake asked I mention that the 15 main buttons on the bottom are bound to 1-5, q-t, and a-g. A lot of the new UI has mouse integration, so you can click around right on the screen if you prefer that as well, including double and right clicking in the shops.

Art of Sugo, an upcoming centaur fuckboi, by DCL.


[Backers] Floppin’ Content On Your Face~!

Slyveren blowjob courtesy of MrPink.

Here’s a surprise for you guys – two new NPCs, a new scene for an existing enemy, and a fairly massive chunk of random one-night stands to sort through!

0.7.204 Changelog:

  • New scene for the Slyverens: Hyper Training! The normal sucking loss scene should no longer occur for players with phalli above 35 inches.
  • A dating app has been added to the game, written by Fr0sty and coded by DrunkZombie! Once you get the email, it is added to the “Smut” submenu in the “Masturbation” menu on your ship. You can swipe left or right on various aliens and engage in meaningless one night stands!
  • Vark the Milodan has been added to Uveto… if you can find his cave. Written by Damiekinz and coded by LighterFluid.
  • Willow the waitress can now be encountered in Uveto’s bar. Written by Archangel99 and coded by Maye88!
  • New busts for Fei An by FubMistress!
  • New busts for Urbolg by Shou!
  • New busts for Fetch & Carry by Adjatha!

I bet you guys thought I’d be busy playing WoW!


[Backers] Fun On A Bun

Expect to see this bust in the NEXT patch.

There is a Caption-Writing Contest going on right now!

0.7.203 Changelog:

  • Mining Robots now have a much lower encounter rate after the slave rebellion. Additionally, Jumpers will be encountered less often than slavebreakers – at least in combat stance.
  • The Jumper & Slave Orgy has the rest of its options filled out and activated. I’m going to apologize in advance if there’s any wonkiness in the “Take Over” sections. Juggling multiple insertions with the possibility of hardlight strap-ons does not make for easy scene routing.

That’s it for today’s patch. There’s a lot of stuff backing up in the Pull Requests, so expect some community coded submissions to flow in later this week!


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