[Public] Ridiculousness With Roz!

Adjatha did an amazing job on Roz!

Yesterday I planned to have Roz done at 7 in the evening at the latest. I wasn’t comfortable with her till 10 PM. Today I cleaned up some bugs a few testers found, polished a few things, slipped in two of her three busts (the third isn’t finished), and polished up a few things with Maike.

0.7.189 Changelog:

  • Fixed an issue that prevented saves with Maike’s Keycard as a physical item from loading. (Hopefully). I’ve also deleted the blog comments related to it in order to clear out the clutter and let me easily see if more issues crop up. Thanks!

0.7.188 Changelog:

  • New enemy: Roz the galotian power-armor pilot. After encountering 7 or so enemies in Zheng Shi’s mines, she’ll be added to the encounter table. She’s a two stage with a solid variety of very good scenes (in my opinion) by Savin, Wsan, and myself. Mostly Savin and Wsan.
  • New item: Goo Core. Goos and very intelligent PC’s can steal Roz’s, disabling her. When equipped by a goo-morphed player character, it increases intelligence and willpower by 20 points. Note you can also choose to steal it and let her earn it back, if you want to play with a less intelligent goo-girl for a bit.
  • New Busts: Roz, Roz Nude, Pregnant Stella, and Pregnant Stella Nude.
  • Maike’s Keycard is now a key item rather than a dropped item.

New This Month:

  • New NPCs: Overseer Maike, Tessa the female ovir, Shizuya the “Meowmazon”, “Bored Jumper” (a futanari laquine in a bodysuit)!
  • New Quest/Update: The plantation quest on Mhen’ga received numerous updates, breaking Lund down into a submissive
  • New Items: Spacesuit Helmet (Save this), Slave Uniform, Dry Spell (wetness removal item),
  • New Scenes: Taking an Urbolg facial in exchange for getting a slave collar off, Urbolg + female centaurs, intentional Urbolg collar bad-end,
  • New Busts: Shizuya, Bored Jumper’s (x4), Tivf
  • Mechanics change: maintaining an overall negative evasion increases your damage taken.

It’s funny. Back in the CoC days, one transformation and an enemy was a HUGE change. Now I look and see four new characters (five with today’s), quest updates, and a bunch of scene additions and feel like we didn’t do enough. We’ll just have to aim for more next month.

As always, thank you guys so much for your generous support. My next goals are going to be to put in the last 1/3 of the mine’s planned rooms, completing the spacesuit, doing the spacewalk + robot boss fight to enable the elevator, and setting up the “stowaway as a fuckslave to get to the foundry level” route. Hopefully we can have that set up and good to go, (along with the forgehound mob Wsan wrote) for next month!


New Public TiTS Patch Tomorrow With Roz the Power-Goo

I’ve just finished coding her, but don’t have the brain left to do proper debugging. I’ve distributed test builds to some folks to test, and after some debugging and cleaning up tomorrow, I’ll be able to share her.


[Public | CoC2] Summoning Slutbois

Introducing the summoner, courtesy of HugsAlright. He’s a dogboi mage with a big… stick. You’re gonna be catching it if you let his elemental friends beat on you, don’t doubt it!

Play Here | Support Here

0.0.16 Patch Notes:

  • The summoner has been added as a random encounter in the Foothills. He can only be encountered by PCs of level 2 or higher (remember to go sleep if you have enough EXP to level up)!
  • Dual wielding now works! Your off-hand weapon gives significantly reduced bonuses and it hits less often, but it does give you an extra attack every round.
  • Various fixes and tweaks w/rt the new inventory.

Art of Kasyrra getting worshipped by a couple of my friends’ OCs. Art by Barret XIII, commissioned by StrayParadox.


[Backers] Overseer Maike

This one’s got a lot going on and ties into a lot of things that are unfinished. Do not throw away the spacesuit helmet. It’s key to progressing to the next level of Zheng Shi. I’d recommend keeping a save from BEFORE handling Maike just in case something screwy happens.

0.7.186 & 0.7.187 Changelog:

  • Overseer Maike has been added to Zheng Shi’s mines. She’s a pretty damned tough fight written by SoAndSo.
  • Overseer Maike drops a spacesuit helmet – a key item required to spacewalk in a future patch and restore the elevator’s power.
  • Overseer Maike also drops a keycard to allow you to open her office. I still intend to put an intelligence requirement on the hacking.
  • Wearing the new slave uniform to Maike and bluffing can result on you getting a shock collar put on you that prevents HP and energy recovery when resting. Urbolg can fix it for a price… or something else.
  • Stealth field now lasts 1 turn longer.
  • Various fixes and tweaks.

Art is a commission Savin snagged from Shou of my minotaur OC (of the same name) going to town on Kaede.


TiTS Update: Overseer Maike ETA is Tomorrow

As the post states, Overseer Maike should get put in the game tomorrow. I got her combat routines tested today to an acceptable level, but since she’s a boss in a dungeon level with multiple intended ways to progress there’s more things that need dealt with than a typical fight. I have to set up and handle bluffing with slave outfits, defeating her, bluffing and then stumbling back into her, enabling a slave rebellion (and disabling Tivf as he would escape in the confusion), setting up her key card to open her office door without doing a hacking puzzle (and probably gate the hack behind an intelligence requirement), dropping the spacesuit helmet and setting up how the spacesuit and spacesuit helmet combine.

I think I’ll have it all done tomorrow, but (It’s over!) for now I’m going to pop off to try out the new Symmetra in Overwatch, and probably drunkenly scream at my twitch channel, internet permitting.

At right: a design for a laquine pirate I ordered from Liliruru. It came in a bit after I finished the jumper, but hopefully we’ll find a use for that sexy bunny later on!


[Public | CoC2] Inventory Management Sim 2018

Inventory! Drake and DCL spent a good deal of time putting together CoC2’s actual inventory. Now you’ll be able to see the stats of all your gear. There will be a shop UI coming soon allowing you to view the stats of gear you’re potentially buying as well.

Play Here | Support Here

0.0.15 Patch Notes:

  • Icons have been added to the map, showing what’s where.
  • The player’s inventory has been revamped with new assets and stat/tooltip views. You can use the mouse to click on items, and double click to equip or unequip as well.

Some delicious fanart of Cait by SheepPun! <3

Observer and I are working on some more Cait scenes as well in the background. See you soon!


[Backers] Camping? Pshhhh. We Got Double Dongos

Naw but seriously, there’s a new CoC2 patch that came out over the weekend. Give it an eyeful in the post below if it interests you. As for TiTS, pretty much all of this is fan content that our lovely volunteer coders have whipped up. It took me most of the day to file down some of the rough edges, but I’m comfortable sharing it with you guys at this point!

0.7.185 Changelog:

  • New Item: Dry Spell. Available at select vending machines & Dr. Lash. Written by ShadeFalcon and coded by TheRealDrunkZombie.
  • Tessa the female ovir can now be encountered in the Mess’s bar on Tarkus. Written by Fr0sty and coded by Maye.
  • Shizuya the “Meowmazon” was added. She can be encountered in space after finishing the Stellar Tether on Tarkus. Afterward, there’s a low chance of her ship showing up at your local space dock (it’s calculated at midnight). Written by QuestyRobo and coded by Lighterfluid.
  • The unlock path for Akane should be a bit more forgiving, and a cheat code was added to further facilitate it.
  • A solid chunk of Nonesuch’s expansion for the Plantation Quest on Mhenga has been thrown in, coded by Jacques00.
  • New Bust: Shizuya, by Ber00.
  • It also looks like another scene for Lund got rolled into the breaking him path. Rock on!

Art pictured at right is lovely person’s Steele getting the business from everyone’s favorite HoneyLaquine, Kelly! Picture drawn by Dsan.


[Public | CoC2] Camping!

Fen’s out of the office, which means… nothing, really, I’m just gonna get to leave a CoC2 blog post up on top for a couple of days.

Play Here | Support Here

0.0.14 Patch Notes:

  • New Cait busts, courtesy of DCL
  • Camping! You can buy camping supplies from Leorah in Hawkethorne and set up camps in any wilderness space. Camps remain for a length of time based on the “threat level” of the region — for the foothills, they’re generally permanent. Camps create mini-locations you can enter to sleep and fuck companions. Eventually, you’ll be able to set up your alchemy kit and do other fun things in camp.

Next up, Drake and DCL are working on the inventory and character sheet UI stuff. There’s also a wizardy dogboy as our next piece of sexy content.


[Backers] Gotta Jump!

0.7.184 Changelog:

  • The Jumper’s first bust variant has the clothed version done and has been placeholdered in. Enjoy the bun!
  • A new contributor, William handed me 30 pages of new scenes for the Jumper, which I’ve gone ahead and rolled into the game. Enjoy the new goodies! Three one win options, one with two forks!
  • Some fixes and tweaks

That’s it for me for the week. I’m going to leave you guys in Savin’s capable hands! As mentioned, the Jumper pictured at right was done by our talented Adjatha.


[Backers] Mysterious Mysteries

It’s time for a new update! Ya’ll ready for this?

0.7.183 Changelog:

  • A significant amount of rooms have been added to Zheng Shi’s mines. Roughly 2/3 of the mines are in at this point.
  • Lund can now be broken, courtesy of Wsan and Gedan’s coding.
  • Two new scenes for the Bored Jumper have been added. (By QuestyRobo)
  • The Bored Jumper is now resistance to burning and freezing damage.
  • The Jumper has an additional 30% evade chance versus ranged attacks.
  • Negative evasion now also reduces base dodge chances.
  • Fixes for a bug with Anno in the gym.

Writing room descriptions is slowly killing me, but there’s not much down here to go at least.


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