Quick Azraquest Update

It’s the weekend, so as usual I don’t have much time to look/post here, but I wanted to toss out a quick update on where I am:

  • The second encounter of Azra’s quest is coded and functional with two different puzzles and a multi-foe fight with turrets possible.
  • The third encounter is mostly coded but pending a few scenes I’ve commissioned from Nonesuch to be slotted in. I was burning out and I thought it better to lean on someone who could bang out some good trap stuff while I did Azra’s sexytimes
  • I roughed out some post-quest resolution stuff including a first-time sex stuff for Azra.

Still remaining to be tackled:

  • Coding Nonesuch’s scenes, once complete.
  • Linking together the post-quest resolution chain and coding the last sex scene.
  • Fully testing the Third part of the actual quest.
  • Enabling a repeatable sex menu for Azra.
  • Porting the first-time scenes in to be reusable.
  • Coding the scene I wrote for repeatable hyper-sized folks.
  • Coding one new consumable item: slutshrooms and adding them to the rare drop  table for Tarkus.

Remaining writing needs:

  • First time variant for hyper folks. This might get cheesed away via some tweaks to the existing scene with a reference to some elasticizing lube.
  • A scene for Azra crashing your bunk if you don’t sex her for a  long enough time, culminating in morning sex. (Morning sex was part of the initial request.)
  • Writing texts for Motherhusks and Spunkshrooms, the other two items recovered during this adventure.

Ciao!


[Backers] AzraQuest-Test, Part 1 of 3

After getting the double-goo encounter completed, I thought I would go ahead and combine it with a placeholder reset ending so that you guys can go ahead and test it while I move on to coding the next part. Let me know what you think in the comments, and if you find bugs, please, by all means report them!

0.7.91 Changelog:

  • Riya can now impregnate PCs, thanks to Jacques00 jumping on it and coding it.
  • Various bug fixes and tweaks.
  • Azra’s Tarkus expedition has been unlocked, though only the first part – an encounter with a giant, two-headed gray goo! Includes new loss scene, bimbo negotiation scene, and feeding via penis scene. Hint: electricity and cold do wayyy more damage. Also the right side’s physical attacks have less negative statuses than the left, so I’d recommend her for burning down physically.

Item Progress

I wrote about 3,000 words of texts for “slutshrooms” – an item that will appear as a rare drop on Tarkus and that Azra will provide a renewable source of. They’re pretty much exclusively there to make lady-parts wetter, increase libido, and increase the amount squirted by squirters (which is pretty much a new thing). Most older scenes probably won’t include extra stuff for girls cumming gallons, but future things could! Woo.

There’s two items left and a few scenes I’m waiting for from Nonesuch, but I might start work coding what’s been done tomorrow. There’s a lot to do with this one, and I’d like to get the quest out by the weekend if possible, even if some of the rewards have to be placeholder for a bit.

Have a lovely evening. I’m going to play some destiny.

P.S. I also edited 30-40ish pages of a submission. Next up on the review docket is an 80 page expansion for the SubTuner, which I’ll probably just slip into coding whenever I need a break from Azra.

P.P.S. I wrote some docking stuff for Azra too, whynot. I needed something for hyper dicks to do. It isn’t done though. Got a lot more to go!


Azra Progress

Both of Azra’s first time sex scenes are done. They take place in a shower. I’m starting to think I like writing shower scenes too much. They clock in at ~2.5k and ~1.7k each. I’ve also written a relationship talk where she asks about calling you her [pc.boyGirl]friend. Progress marches on!


Showery Sharks

Powerful arms sweep you up into their embrace. Onyx lips press to yours in a fiery kiss made all the warmer by the shower’s heat. As your eyes drift closed, you can see Azra’s do the same. Just like you, she’s revelling in the touches, delighting in the tender embrace. You grab hold of her back and pull her tighter, chest to chest{, one set of well-endowed tits to another}. Long moments pass as your tongues twist. Hers is long and nimble{, just like yours}, the better to coil against your probing muscle and snare it in its spit-slick grip.

 

When your lips part, you’re both gasping for breath, your bodies hot, your crotches aching with need. Azra opens her violet eyes, and gives you a soulful stare. Something wiggly and tingly brushes by your [pc.belly], again and again. Each time, you feel a little hotter{, a little wetter}{, a little harder}. Azra’s big, drippy suula cock is rubbing against you, the tendrils leaving a little extra venom behind each time. Her eyebrows crease in worry, but her blushing face radiates pure excitement. She looks at your crotch, then at you. A single question is all she asks: “How do you want to do this?”

Azra’s first time sexystuff is the current project on the table. Gotta pencil in a few options there, then work up stuff for the three different consumable plants you harvest on Tarkus.

That’s all for tonight!


[Backers] Treated DILFs and Cameron-Milk

0.7.90 Changelog:

  • Ciaran has been added to the game, courtesy of UpcastDrake doing some volunteer coding and Night Trap writing the big lug.
  • A milking scene for Cameron has been snuck in, again courtesy of UpcastDrake for doing the coding (and Savin for writing, ofc).
  • Some small fixes to bugged content have been thrown in.
  • Fenoxo’s cat has had the “penetrating” damageflag applied to his melee weapons. 🙁 Somebody nerf this monster!

I’m going off to write a bit of Azraquest! 1,500 words of setup for a Sydian matriarch and her trappy raskvel pets has been written. I’m going to commission some stuff with them from Nonesuch, then work on the reward lewds myself tomorrow. Ciao!

Art of Ciaran by FubMistress, I believe.


[Backers] Shields and Prices!

0.7.89 Changelog:

  • Shields have had their statistics refactored. Almost all of them confer moderate kinetic resistance and 50% damage vulnerability to electrical attacks. Many high level shields have gained increased shield points.
  • A new formula for item costs has been developed and deployed. Low level items got cheaper across the board, something newbies are sure to appreciate. Some high level items have gotten more expensive, and level 20 equipment will cost tens of millions of credits apiece. Underwear and accessories have not been updated.
  • Thermal underwear got nerfed.
  • Two new shields have been added to the game as rare drops from Sexbots on Tarkus and Beta Nyrea, to provide more shield options for the middle levels.
  • Added an inch to Fenoxo’s horse-cock.

I’ve got to give accessories a pass, then begin to deal with how the new item systems have affected fight difficulty. Apologies for any issues this has caused!

Lovely goo-guy by Carae on the forums!


[Backers] Never-ending Rebalance

After putting together a system for armor stats, I’ve taken the time to run through every armor-slot item in the game and give it a once-over. Lots of skimpy items got bonus evasion. Some things got nerfed. Some things got buffed. One quirk of the new stat allocation system for armors gives rare/very rare items bonus % reduction to damage types – so “common” store-bought items are forced to determine if they want elemental resistances or typical attributes.

If an item seems unusually strong or out of place, please let me know. There’s always a chance I might have given a Tavros Station item Uveto stats or vice-versa.

0.7.88 Changelog:

  • Armors have had their attributes re-balanced according to my sweet, sweet spreadsheets.
  • Crystal armor now takes 125% damage from explosive-tagged attacks instead of 140%.
  • Mirrored armor now takes addition damage from bullets, though the resistance bonus from being “plated” or “ablative” likely cancels most of it out.
  • Fenoxo became even more handsome.

Once I get through accessories and shields, look forward to our regularly scheduled programs. Sylvie the Moosetaur sketch courtesy of JayEcho (and Elenia, who clearly won some kind of sketch raffle.)


[Backers] Melee Stat Re-Allocation

0.7.87 Changelog:

  • Blind miss checks have been consolidated down into one function.
  • A new item flag has been added that allows a weapon to ignore the effects of blind. Primarily intended for flamethrower-type weapons.
  • Laser weapons have received a slight buff to accuracy to account for their essentially instantiations velocity (and the fact that mirrored armor completely invalidates them).
  • Melee weapons have been rebalanced and retuned using the new attribute weighting system.
  • Various fixes and tweaks.

Lovely goo-grill by Carae on the forums!


Nothing Today

I spent a bit of time figuring out how I want melee weapon archetypes work and refined the spreadsheet to calculate the values a bit, but nothing has had a chance to hit code yet. Sunday is my usual day off – by which I mean the day I’m tired after a long weekend of being a responsible adult who doesn’t get to go out on weekends. Don’t expect much from me on Sundays aside from playing D&D and maybe poking at some side projects. Or videogames.


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