[Backers] Space Prison Part 1

0.7.75 Changelog:

  • Gastigoth Station has been added to the game. A few days after sending some prisoners there, you should get an email with the coordinates.
  • New NPCs: Subcommander Brandt and Warden Kasmirin.
  • Tamtam can be revisited in the prison.

0.7.76 Changelog:

  • The prison unlock email should no longer also give you goo hair. lol.

Busts for Brandt and company will be added next patch. I’m fuckin’ hungry and need to shovel some food in my gullet.


[Backers] Krym!

0.7.74 Changelog:

  • Krym the Stormguard Valkyrie has been added to Uveto. Her camp can be found out in the wilds, complete with unlockable fast travel point (assuming you can beat her 3 times in a row). She might be tuned a little TOO hard for a level 9 enemy right now. Feel free to let me know in the comments!
  • “Low Blow” can no longer stun robots without genitals. No more crotch-kicking turrets to stun them!
  • New Item for sale in the Entite: Whiff-o-Wisp, a trippy but amusing little item.
  • New busts: Shelly by Adjatha, Cruff by Shou, Female Raskvel by JayfireGrowlithe. (Krym already has a bust too!)

Considering the next thing on my submission backlog is 260 pages (Paige), so I think I’m going to keep poking at my employee backlog for a bit and tackle the space jail next. Wooo!

Fen out!


Little Shippy, Little Shippy…

‘Big Dick Gator Boss’ – JayEcho

Time for a ship progress update!

All of the core stuff for ships has been done for a little while now; to give a refresher, this is the stuff that’ll be supported out of the gate:

  • You’ll be able to switch to entirely different ships.
  • Each ship has a different internal layout and map that you can move around in.
  • Certain parts of ships can be upgraded; initially this is just weapons, but we may open up more options as we feel the balancing allows. These upgrades are unlockable, purchasable and rewardable- some you can just outright buy as many as you want, some will require looting things from combat, and other still will only be provided in limited quantity for doing specific things.
  • Crewmembers properly take up space on the ship, so the number you can have with you at any time is finally limited…
  • … but you’ll be able to assign them to different jobs aboard the ship and potentially receive bonuses in the process. Off the top of my head things currently support something like 7 core system assignments, and potentially dozens of weapon assignments. (Capital ships pls tia)

The last couple of weeks has been spent slowly tweaking a lot of existing code to ensure that things will work with the new ships. Another list should help demonstrate what is eating up all the time…

  • In the past we only ever had a single “room” to check against to test if the player was aboard their ship or not, so many of these checks (a few thousand, by my count) have needed modification. I need to do a second pass on these and potentially make some of these checks apply to any ship or just the player’s ship where appropriate.
  • Ship interiors introduce a second “layer” of maps, so a couple of the core game functions that make everything tick have received careful surgery to switch between the different ways maps are handled.
  • All of these new features introduce new types of complexity that we never had to save in the past. About 25% of my time working on each part of this is extending and testing the code that handles saving all this stuff. It’s better (and should be much faster) than the old way, but it still has massive room to be improved if more time is invested in it.

Next up on my plate is actually starting to generate content for this stuff; we have overviews of many of the ships and potential weapons but none of the meaty details that are required like the interior descriptions of the ships for all the rooms that they’re now going to have, or the specifics of the weapon attack descriptions…

For now though, hab some meaty JayEcho draws ?

 

 


[Backers] Yo Dawg, We Heard You Like VR

0.7.73 Changelog:

  • RequiemForAMeme’s “Lotus Eater” has been added to Canadia Station. It’s a VR lounge with two pretty indepth scenarios for dickgirl lovers. (~15,000 words)

I’m still trying to crawl out of May’s event submissions. Wish me luck as I try to dig out of this hole. Adjatha did some lovely new busts for Shelly, but those will have to wait until tomorrow to be put in. Sinarra invited some company over, and I don’t need to be flashing a bunch of naked, hyper-pregnant bunny-girls everywhere.


[Backers] Tainted Space 0.7.71 – A Side of Quest

0.7.72 Changelog:

  • Some bugfixes Jacques00 whipped up have been pushed out.

0.7.71 Changelog:

  • Two new busts were added, both for Savin’s latest quest.
  • Savin’s latest sidequest was added to the game. It’s a short and simple mission on Mhen’ga to retrieve the hard drive from a downed Satellite. Comes with one new combat encounter, one new weapon, and a new sex scene.

More work to come tomorrow! (Kaithrit business-guy by Adjatha)


[Backers] Internet? Fuggeddaboutit. RiyaQuest & Entite

Time to wipe the politicking off the front page with some lovely new content for you all.

0.7.70 Changelog:

  • A new shop has been added to the game, written by SoAndSo and coded by UpcastDrake. At present, it offers no new items but some… mind-bending content.
  • Riya has a small but brutally difficult quest available if you want to find out why the brass puts up with her racist shit. Written by Franks, of course.

That’s it from me for the weekend. I think I’m gonna step away from the smutcave till Monday, so don’t expect to hear much from me till then. Ciao!

At right: some lovely fanart by JayfireGrowlithe. Those rasks’ll getcha!


Net Shit

Hi, my name’s Savin, and I live under a Comcast monopoly. Wherein Comcast (literally yesterday, in a matter of supreme irony given Fen’s post) sent a truck over, knocked the telephone pole over at a 45′ angle, and then denied it on customer service for two hours because apparently my internet being out must be a modem problem. While the pole outside is sitting halfway down with a truck-shaped dent in it. Thanks, Comcast, you guys have the best customer service. I’m glad I don’t have any other competitive ISPs in my area! 😀

Support Net Neutrality.


Smut Neutrality

Net Neutrality is kind of a big deal. I don’t care if you’re a republican, democrat, communist, libertarian, or some sort of weird political party based entirely around getting Marvel to release the next Avengers movie early. This is important. Important enough that I’m posting political shit instead of talking about weird space parasites. Net neutrality helps protect small startups from being quashed by bigger peers, and helps protect weird niche sites (like this one) from getting filtered or slowed by ISPs who’d rather maintain a “family friendly” image than allow their customers to access the content they want.

If you’re an american, please consider supporting net neutrality. Here’s one place with some things about it. Battleforthenet.com has a nice little form set up to send a message to the FCC and congress if you want to be lazy about it.

I’d ask you to strongly consider future candidates’  positions on net neutrality before voting for them, but I think internet regulation is pretty low on every one else’s priority lists. Oh, and also… vote. There’s a reason politicians care a lot about catering to grandma and grandpa’s whims  – it’s because they vote.


[Backers] 0.7.69 – Lapinara Preggomancy

0.7.69 Changelog:

  • Lapinara can now impregnate the player character, written by ThaumX. It’s one of the most detailed pregnancies I’ve seen since the CoC days, and this is even after I pared it down a bit.
  • A new victory sex scene has been added to the Lapinara encounter, written by ThaumX.
  • A major bug with the 9-tailed zil fight has been address.
  • Some other small tweaks have been made.

Today really should have been a half day for a variety of reasons, but I got lost in the pregnancy code and forgot to come up for air for something like six hours… which will probably mean I’m gonna hit a full day before all is said and done. Nothing like having your work ethic surprise you!

Tonight and tomorrow I’ll review some more submissions and maybe try to code one. I want to at least get my reviewing caught up to the end of May (hopefully June) before I do any more writing of my own.


[Backers] Operation Plant Rescue!

0.7.68 Changelog:

  • Azra’s expedition on Mhen’ga is now live. It’s a small quest with two fights geared toward level 3 players.
  • Azra’s “Samples” menu has been added, though only after completing the Mhen’ga quest. It allows interactions with some rescued flowers – utilized reused texts from Holli’s early form in CoC.
  • New busts: Dane (by JayEcho), and Kaska (by Adjatha)
  • Many minor fixes and edits courtesy of Jacques00.

There’s likely plenty of fucky problems in this bunch of combat. It’s my first time coding multiple enemy fights myself (Gedan did all the others), and I can already think of a few edge cases for things I did not test.

(Art is Dane by JayEcho.)


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