No new content but rather some continued tweaks behind the scenes. There is a much improved shopping UI now, as well as balance changes for combat. Some of my thoughts on this below:
0.0.19 Patch Notes:
- All shops have been converted to a new UI.
- Combat has received sweeping balance changes. TL;DR: Attack Power has been reduced for many powers and monsters.
- Shields now grant immunity to Critical Hits from weapon attacks. Note that abilities that target Physical Resistance rather than Evasion circumvent this!
A lot of you have (correctly) been saying that combat was overly punishing. That’s partly because the Foothills were designed for levels 2-4, rather than 1-3 (they’re meant to be the second area, but the first area in the plot needed more work first), and partly inherent to the way I had balanced Attack Power. Attack Power is, basically, a percentage scaling on your weapon’s base damage that an attack applies, so something like the Thief’s “Dirty Trick” power that grants +50 Attack Power really means your hitting for 150% of your basic attack’s damage. The numbers we had were probably okay if the powers they were applied to were only used by the PC… but enemies also have access to several player powers, and of course, their powers were balanced based on what the player had.
Making powers universal, so that friend or foe or player could use them is still a great idea, but it was clearly overwhelming when the enemy usually has the numerical advantage. We were getting a lot of reports of players being dumpstered in the first turn or two of combat, before kitty RNG would decide to heal — if she even had the chance. So the Attack Power numbers have been scaled back for everybody, player and enemy alike; this should result in slightly longer combats, but ones that avoid one side or the other immediately being overwhelmed. Let us know how the balance changes strike you either in the comments below or on the forum.
Also speaking of things to do, make sure if you’re supporting either CoC2 or TiTS, you take a look and make sure Patreon’s charged you this month! They moved their banking to the UK which triggered a lot of fraud stoppages, and they also appear to have stopped taking pre-paid cards as well. I’m sure glad they didn’t let us know in advance about these changes; what a great service.
Found a shop bug, reported it over on the forums. Need to fill all my equipable slots…
A hotfix has been deployed and it should be fixed.
Get larger font yet?
This will come once the options UI is implemented.
Is there some way to get Cait to heal you out of combat, if not are there any plans to introduce such a feature?
Yes! She has a “Healing” option in her interaction menu; she can use it at the bar or at camp.
Doesn’t that seem rather odd? Just seems like an unnecessary step as there’s already a way to fully heal at the bar or camp, sleeping. If you want to make it a little different have her able to heal at any point but not fully heal stamina/lust damage. Sort of like Kai in Fall of Eden, for example. (Unless you seduced him, obviously)
It’s more for the scenes than any actual functional utility ATM.
There will be sexual healing scenes added to her.
Who is the picture of?
gwyn.
She is cute.
we need an update for sexy bartenders milfy daughter love please
yes please
when is the class changing thing gonna get implemented?
When the power cards UI is implemented.
Basically a lot of features are “when UI shit happens” because making a UI is extremely tedious.
In COC 1 there was the option to do a ranged attack and a melee attack will we get that in this game or at lest give the option to switch between melee and ranged weapons in combat.
No there wasn’t.
But yes you will get the ability to access inventory during combat.
I think he meant the bow ability.
Nah, Hired Gun couldn’t possibly mean that thing he’d have to have grinded for by being assfucked by a centaur. He’s a one-man army, not some anal slut.
Lmao
That wasn’t a burn, that was a CME, lol.
Not really in mod version you can kick his ass and take his bow.
So as i was saying smart ass will you get the bow ability or not very simple question.
I hated that centaur. Had to span my visits over long periods of time, and then I beat the shit out of him and took his bow when I was done.
Don’t know if that was part of the vanilla CoC, or just the Revamp, but it was brutally satisfying to trump that sexist shithead.
True it was great to kick his ass and take his bow and his pride.
You wont be getting the bow ability, like he said you’ll be able to switch weapons during combat via the inventory.
Ok got it.
Whats up with the player inventory. All my gear is very far down on the screen. An option to scroll would be great
This shouldn’t be the case. Please post a bug report with screenshots.
Great job with the shopping UI! It’s a massive improvement, and incredibly intuitive. So far, I think this game is shaping up to be absolutely fantastic.
The checkout button was a bit weird, but other than that this UI is fantastic, I agree.
Yeah I’d really like to move the checkout button.
Does anyone mind telling me where the incomplete spacesuit is if it is implemented?
I think you may have the wrong post…
I always find it ironic and more than a little sad that people don’t read the post header, or even, apparently sometimes, the post descriptor for a text-based game.
It’s fine to ask about TiTS things here. It’s Fen’s blog after all 😛
Thanks Savin! Also I did find it, I was just moving through areas too quick to see it… Then I seduced Maike into submission then rode her like Bastian rode Falcor.
It was magical.
I wasn’t complaining, I just think it’s a bit ironic.
Interesting definition of irony.
It’s at the airlock in the far south east of the zheng shi mines.
reads combat should be easier. still gets decimated by the harpy gang. I wont pretend to be an expert here but warbow rogue seems like it should do the trick and im getting buttfucked here. must be doing something wrong, it wasnt this bad before. think same kit I wasnt suffering as bad before but now that enforcer takes a whole lot more to take down and still hits like a freight train
I’ve never had any problems before with any of the non support classes before. If you’re using your abilities and manipulating threat right you shouldn’t have any problems.
Buy some armor. Maybe a shield and a thrown weapon if you keep having issues.
i tried that, though as a rouge dropping my evasion seems like a mistake. still no dice. it doesnt seem to help that cait gets dropped within the first three rounds from arousal, and I cant tear appart the wingleader or enforcer fast enough to slow incoming damage. And since removing the bow, ive somehow managed WORSE in the combat with the orcs, where I wasnt struggling before. It could be simply down to bad luck but ive lost twice trying to get executioners first then amazons then the leader because they decided to drop cait and the beefboi almost instantly, from me entering at full health.
Maybe try dual wielding, or setting up a camp to rest at after every battle to make sure resolve is maxed out and get your classes passive. If you still have trouble i guess your best bet would be trying a different class.
Dual wielding ended up working better, but its a little disappointing to hear “try a different class.” The whole fun of having different classes is that they should all roughly be the same strength more or less (albeit early on thats understandable if they arent balanced) but better at doing different things. As a possible solution to the struggle of using rogues atm, the chance to evaid attacks could be adjusted, seeing as high evas and dex are key parts of a rogues kit anyways. Adding finess to light weapons wouldnt be bad either, but that could be down to the fact that we only have access to class level 3 anyways.
Should be easier for support classes and classes without aoe when brint or arona is in the game as followers.
Combat does feel less overwhelming now. Good work.
Sweet, new combats working great, and I like the new shop ui too.
*combat’s
Are there going to be hybrid classes later on, or just weapons and armors (like the lynx totem for example) that support builds like a healing warrior, magic thief etc.?
So there aren’t going to be more *classes* but you can hybridize your build by equipping other class’s powers and the gear that supports them.
Ok, thanks for the reply.
You know, a toggle on support characters in out of combat dialogue would be useful. Something to set a hard limit after which support chars will proc their buffs, such as healing, or debuffs like getting rid of bad effects.
If you could set it so that she would heal you after you reach a certain percentage of health, it would be darn useful and not require direct control of the char in combat.
Different combat tactics for companions are on the to-do pile. Right now they basically just use a random ability that isn’t on cooldown.
The gambit system from FFXII comes to mind, setting up so that allies do certain actions after certain parameters are met, probably a much simpler version, of course, but something similar would be nice.
Is there the possibility of eventually being able to manually handle the rest of our comrades in battle? , So that we can decide when to use the healing of cait or its attacks as we see fit. Or as they said in another commentary to be able to establish an option for character about when and how to use cures and buffs.
That’s Gwyn? Oh sweet momma I didn’t show she’d be *that* much of a hotty. Please tell me we can hit that ;w;
Ohhhh yeah.
I asked this before fully scrolling to the bottom so ignore that and just pay attention to me down here happy to hear we can bang the bartenders hot milf daughter
Color me a happy man when that day comes.
I’m gonna be waiting to knot that bitch again and again.
Bleh.
Much less than getting screwed over in the first round (and yes, 2 enemies targeting a non-healer caster class or rogue hero for 1 turn is basically a death sentence…at least before. Haven’t tried with the update) I’m more upset that in a system where healing gets you back on your feet the AI partner folds their arms and says “we lose” if the hero goes down (even moreso because the only current partner is a healer)
Well, maybe upset is a bit strong, but it doesn’t make much sense from a story perspective.
“Different combat tactics for companions are on the to-do pile. Right now they basically just use a random ability that isn’t on cooldown.”
Maybe cait will get a rez ultimate at lvl 5 idk.
The heal reviving people thing was a bug. It shouldn’t happen anymore.
Oh? It actually seemed good as it was though, because you weren’t actually knocked unconscious on a loss (unless the loss scenes take place hours after the fight), so having the wind knocked out of you and then the healer fixing that feels perfect. The one place where I think it might be out of place might be the fire elemental summon, because there’s a line about it disappearing or something, but in that case eliminating it from the list while keeping the skill as “used” would be better (or having an “X” icon and an “unhealable” tag if the code links the summon to the skill).
I really think the companion mechanic need to allow the player to adjust their behavior. As party leader, you should have the privilege to order them to focus on certain roles in combat, like be Defensive, Offensive, or Healing.
As of now, just praying for the kitty RNGesus to actually heal you going to make the game near impossible to beat when bosses start showing up.
I messed around with a dark mage char once, and a lot of time said kitty would heal the near full health summoned elemental than the person (me) with 10hp.
Yes, companion AI scripts are planned. Right now AI are just completely random in their behavior.
Dickgirl MC when?
Already, if you start as an elf or take certain choices with Kasyrra.
Cool.
Thanks.
For those of you who are wondering why they are no longer accepting pre-paid cards, (I know no one asked but I’ll still give a short explanation) it’s because most pre-paid cards only support banks within their own respective country. So since Patreon decided they were ‘avin a fakin giggle m8 and switch to a UK bank, the pre-paid cards will no longer work.
The difficulty wasn’t that harsh to me anyways, I found it mostly challenging for my black mage lol.
Just thunder spam haha.
Or though sometimes it kinda felt you only win so matches out of seer luck or lose from lack thereof.
Like missing 4 attacks in a role or getting targeted by all the enemy mobs in the first turn XD.
Still no Cait anal. Cursed timeline.
I’m not sure I’m seeing the effect of these combat changes, it still seems really imbalanced. Perhaps its the build, which is another issue I’m having. Trying to use the Poleaxe as a Barbarian class, and the vast majority of my attacks are misses, and even when they do hit, the damage is rather underwhelming unless I’m landing Thunder Strike (which isn’t often enough). Lust buildup is also a bit tilted, since it suffers from the same problem as damage. The issue of dogpiling is making combat near impossible. I’ve not even fought a Harpy gang in ages because I’ve been completely unable to win even once. I get that this is meant to be a party-based game instead of solo, but it doesn’t seem like its been taken into consideration when you’re starting most fights already far behind on action economy.
Well harpies have high evasion against melee attacks since you know.. they can fly. You could try using a bow or having dual short swords and using cleave is pretty good idea.
Actually, my issue with the harpies has mostly been getting focused by multiple lust-attacks and losing to that in fairly short order.
Yeah that happens sometimes. I feel like i got to have max resolve before i start any fight sometimes, but the camping system helps.
Its also likely that the weapons are just poorly balanced. I wanted to have a 2h heavy weapon barbarian, but this inaccurate heavy weapon meme is a little too much to deal with.
I don’t think that the weapons are poorly balanced, but i do think this might not have been the best starting area since you cant use every weapon effectively against the harpies. Although this is more like an alpha and I’m pretty sure it isn’t going to be the footholds first.
do you know when the ability to get pregnant and stuff like that will be implemented?
Sooner rather than later.
I’ve played through the intro sequence about 4 times as a black mage with this build
The second encounter IN THE TUTORIAL is almost impossible. Half my health is gone and I have a bleed before I can summon the Flame Spirit to tank, Cait heals sometimes and the cultists seem to have a 25% crit chance. Sure, even if you lose you still go through, but dude, that’s not balanced. And in previous builds I could make it through fine. Whether I make it through seems to entirely dependent on what Cait seems to do.
This initiative thing needs to go or something needs to be done to mitigate the enemies first strike, it would be nice if we could actually control party members abilities rather than it being a crap shoot and you need a way to have a decent health bank at the start of a second battle. TITS had shields while COC 1 had a large enough pool of health so they didn’t wreck your shit before the first round.
I tested that out, I won 8 out of 14 times. When i did lose it was often because the flame spirit got focus fired at as soon as it was summoned, or i got crit twice.