We had a positively gravid Mayternity this year, but now it’s back to Khor’minos and building out the rest of the world rather than just your personal hordes!
0.5.2 Patch Notes:
- There’s a new milfy baker in Khor’minos who doesn’t know she needs a champion to loosen her up and get her in touch with her inner slut. (By Fleep!)
- New Evergreen face-sitting CG by Reindonut.
New Since Last Public Patch:
- There’s been a MASSIVE combat rebalance. Read here for the details…
- Aileh has a massive new pregnancy expansion
- Several new Hethia scenes during Dog Days.
- New scenes: Alraune Herald Cocksucking, Evelyn SPH (if you obey in her anal scene)
- Zo can now be knocked up after doing all her training scenes. You can also upgrade her house.
- Arona has a bunch of new scenes centered around her relationship and pregnancy, most notably a new romance advance in the Khor’minos bath house.
- There’s a new marefolk futa in the bath house, complete with a harem you can join. She can also impregnate the PC!
- New Busts: Klemaia. A full new set of Kasyrra busts, including a clothed version; new pregnant Aileh busts & preg variants.
- New CGs: Tui in her fishnets and Aileh taking a bath by Akira, Daliza showing off her muff before you scissor by Morrya, Aileh presenting her egg.
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Elthara fanart by Bread from our Discord
First!
Cringe
Chad
Dilate
something
So like, does no one actually review the comments before they’re posted?
Is this public patch also including the first part of the combat changes or is that not going to public until both parts are in?
All public patches include ALL of the content from the prior backer patches
Awesome I can’t wait to try it out.
As with the backer patch when the balance patch happened, I’ll be in here and the discord and the forums answering questions and responding to feedback and shit about the changes now that they’re public and everyone gets to fiddle with them
I already reported it in the forums but wyldsap crashes the game because it still tries to heal resolve
Finally!
I hope everyone enjoys Zo preg!
Absolutely! Been waiting for some of her contents for a while now so this gon be hella exciting.
It quite amazing for Zo having a son for the family. Kinda hoping they could include a pregnant Zo and Vai art from Moira for this.
I do really want to see them
Seducing the baker increases your corruption lol
She’s a delicious bad decision.
Remember everyone “There’s no corruption in Khor’minos”.
Sooo, Garth asked me to look out for some missing miners, but I’ve been all over the Old Forest and can’t find anything. Anyone got any insights?
Not Implemented Yet.
Ah, thanks.
Playing in browser has the game still in 4.44 for me. Wasn’t sure if this was the place to put this or if the bug reports would have been better.
Back up your saves and then try hitting ctrl+shift+r with the game open.
Any advice for us phone using maniacs? 🙂
Get a tablet and call it a phone?
I haven’t played up to the part in my new save, but Ryn used to have a solution to Hethia during Dog Days, which I believe is now a prerequisite quest to getting Ryn? I just kinda sad that Ryn probably lost that content, and prior meeting to Hethia.
How do i get Atugia to wear fishnets?
It’s a sex scene option
Love Milly and really liked the new image in Evergreens face sitting scene..
When are we going to get another bugfix update? I kdnow you guys worked hard on the last one but this game still has so many bugs I half expect the return of Phylla from CoC1
We fix bugs with nearly every patch, we just don’t put it in patch notes unless it’s something gamebreaking.
I will continue to wait patiently for more corrupted lupine content
So glad to see more arona content and it’s romance love it.
Really like corrupting the innocent baker, hope we get more similar content like this.
would like to have more medieval helmets in coc 2 for instance the great helm and the crusader helmet for a dark knight style gameplay and some armor to it as well would be sweet but this is a good patch
The game’s not set in the medieval era, so not particularly likely.
Then any chance of some tankier armor?
Or stealthier armors
Isn’t there plenty of “heavy armour” in the game already?
Mail Cuirass, Chestplates. There’s the Crested Helm if you want a heavy armour option for helmets. The options are there, and they provide more armour than lighter counterparts.
why are the kitsune chilling in the medieval era then?
In the nursery, when you examine your children, is the quantity over quality thing the last available scene? Or will there eventually be one where we manage to surpass the harpy broodmother?
You cannot surpass the harpy matron. Her (and others’) entire reason for existence was to be a supersoldier factory for the Godswar and she’s been doing this for the better half of two and a half centuries at this point. Every single harpy in the foothills and beyond is related to her, however distantly.
Challenge accepted.
new kas bust has clothes? wow
Why is it that each time I post a comment I always receive”comment awaiting moderation” even though I comment on this page multiple times
Not sure whether to respond here or on the previous post about the damage rework… but as feedback:
– I used to play on the hard mode and fights were consistently still slightly too easy. Now some fights are impossible, whilst other are even easier than they used to be.
– I have encountered multiple fights where basically both sides now have enough power to heal themselves, but not enough power to defeat the enemy.
– I sincerely have trouble wrapping my head around how removing maybe even the only unique gameplay mechanism (Resolve) in this game is an improvement. And that’s not coming from a place of ‘I always hate change’, but more a case of ‘How does this make it better?’. I loved that in my last playthrough any enemy that was doing serious resolve damage required me to sit down and adjust my approach (as my default healing was Health focused). I loved that if this game ever got an extra hard mode that there would be enemies that could only be defeated by targeting their relatively low resolve. Main ‘improvement’ I can think of is for a new player that picks to play as a Charmer it’s probably difficult to make it work nicely with party members in the early game, but just a warning to not pick that as a new player on your first playthrough would probably have been enough…
Anyway, the work is done now, and people aren’t hating it, so I guess now you guys are just going to have to deal with the long tail of rebalancing stuff over time. But yeah, I do feel like now it would be *really* *really* worth it to think up something else to make fighting a bit more ‘interesting’. This change basically moved me from the category ‘I wish fights were more challenging’ to ‘I guess I can just use the easiest mode and maybe throw a die forcing me to surrender sometimes’.
Regardless: Thanks to everybody’s hard work with everything!
So, gonna respond to this piece by piece:
– Now some fights are impossible, whilst other are even easier than they used to be.
Yeah, this tracks. A lot still needs balanced in the aftermath of such a sweeping change. What encounters you feel falls on either side of these extremes?
– I have encountered multiple fights where basically both sides now have enough power to heal themselves, but not enough power to defeat the enemy.
Which fights were these and what were you doing in order to try to take down the enemy?
-I sincerely have trouble wrapping my head around how removing maybe even the only unique gameplay mechanism (Resolve) in this game is an improvement.
So, there’s a lot that goes into this. The most basic thing is that it’s simply easier to balance. A singular health bar cuts out a lot of the hugely different pieces of the puzzle, such that it’s easier for the balancer to keep track of how the things interact and apply in various situations. The other thing it does is vastly, vastly expand viabilities around the board. Things like weapons/abilities that had their damage split across both health bars have gone from the nature of the game forcing them to either be middling-to-bad-at-best gimmicks or broken beyond belief to being able to be balanced perfectly well alongside everything else in the game. Many power combinations that before would have been abysmal and suboptimal are now viable at worst, as well. This is most evident in the likes of Quin and Berwyn, the former of whom was niche and basically required a party built around him, while the latter’s mixed skillset/damage targets meant he was the worst companion in the game by far. Now, Quin’s significantly better with little besides some values changes that needed to happen as a result of the bar merges, and Berwyn is at least no longer like having only two characters in your party. Thus, this also expands the party compositions possible, as the changes mean that what combos into what is now expanded, a party doesn’t have to be resolve-focused to ever be able to bring along someone who deals that damage type, etc.
That said,
– I loved that if this game ever got an extra hard mode that there would be enemies that could only be defeated by targeting their relatively low resolve.
A lot of these enemies are still there, with that same weakness, it’s just that now those damage types are greatly amplified against those enemies and you as the player have to either pay attention and/or make use of the sense feature in order to discern when that is for yourself.
First of all, I deeply respect you for writing that reply 🙏.
I am ashamed to say I don’t remember, imps definitely went from easy to a real chore, but there were enough weird encounters that I just started hitting the ‘flee’ button. I promise that I will keep notes and post them either here or in discord the next round of playing I do… but I lost all my saves on friday since my last file backup from longer ago and I am currently a bit demotivated 😅 .
I totally hear what you’re saying when it comes to everybody being more similar now, which makes it easier to build functioning teams… but I am still confused how that’s a good thing. Finding out who(/what) is strong and who’s(/what’s) weak is typically a big part of ‘adult’ gaming (adult in the sense of, games targeting an adult demographic). Plus this is one of the few games that make occasionally losing ‘fun’, so the cost of experimenting and exploring is comparatively low.
But regardless, thinking about this more, I think one thing that really bugs me a lot is that now someone gives an ‘erotic show’ and you or your enemy gets horny and their health lowers… and then they get hit between the legs… and the damage somehow compounds 🤷♀️. Kind of makes everybody into a hardcore masochist 😕😂 .
Still though, I do understand a bit where you’re coming from in the sense that there was a lot of Health targeting companions and classes, and far fewer Resolve targeting companions and classes… so getting rid of the ‘barrier’ between the two might have indeed been the least time intensive way to solve the unbalance. And it definitely takes the labour away from those designing new enemies to make sure there are dungeons that ‘cater to’ split damage powers/weapons.
The more I think about it, the more I think this change might make sense from a game development point of view as it makes everything more homogeneous even if it helps and hurts the gameplay and game narrative in equal measure.
So, to respond to a few more of the points here,t hen:
– But regardless, thinking about this more, I think one thing that really bugs me a lot is that now someone gives an ‘erotic show’ and you or your enemy gets horny and their health lowers… and then they get hit between the legs… and the damage somehow compounds 🤷♀️. Kind of makes everybody into a hardcore masochist 😕😂 .
So, the way I (and the game moving forward, to such a degree that there will be a comment on this in both the tutorial and codex once I get to revamping those) look at Health now is that it’s a representation of a person’s willingness to continue fighting. As such, seeing some fat titties encourages you to stop fighting because you wanna be fucking, and then suddenly getting kicked in the nuts to follow that up furthers that because not only are you now hurt and thus less able to continue, but if you’d stopped earlier you could have just kept enjoying the fat titties.
– Finding out who(/what) is strong and who’s(/what’s) weak is typically a big part of ‘adult’ gaming (adult in the sense of, games targeting an adult demographic).
So, this is an interesting take, but I feel it’s… not a good approach to game design? I’m of the opinion that unless it’s something that’s intended to be a direct upgrade from something else (which is exceedingly rare in this game specifically), there should not be options that are always better than another option.
At the same time, however, I don’t feel this concept has gone away entirely, nor will it ever. In fact, I’d argue it’s now more about “finding what works best (especially for this playstyle/character)” rather than “finding what works at all”, which I think is an important distinction. There may be “bad options for a given situation” like trying to use purely penetrating damage against ghosts or what have you, but no option should just be universally bad/weak. There’s still optimization that’s very much possible—a lot of it, in fact—but you’re not going to see nearly as many setups that just straight up don’t work.
Additionally, this is even more of a problem in a porn game, where we want to encourage people to be able to run around with their waifus and husbandos. Now, you can actually have a party like Bimbo!Azzy and Brint and be perfectly fine. It’s (probably) not optimal, but it actually functions.
-Still though, I do understand a bit where you’re coming from in the sense that there was a lot of Health targeting companions and classes, and far fewer Resolve targeting companions and classes
It was never really about the divide in quantity, but rather in the requirement to be one or the other. The above example of Bimbo!Azzy and Brint is a great showcase, but I think the strongest example is still just in the fundamental natures of Quin and Berwyn’s kits before and after the patch. They’re not “more similar”, to quote you, but instead actually playing the same game. The tools they have actually interact and work with the other things going on in the game, rather than functionally being their own segregated portion of the game’s design
– And it definitely takes the labour away from those designing new enemies to make sure there are dungeons that ‘cater to’ split damage powers/weapons.
You misunderstand
There’s no way to “cater to” things with split damage in the system we had because it’s just always going to be better to focus a single health bar. Thus, those abilities/items were gimmicks. Look at things like the Aphrodisiac Whip or Tui’s summoned Halberd, which dealt split damage: prior to this patch, the former should basically never be touched because it just wasn’t worth the lost damage, and the latter was one of the core things holding tui back. Now, the whip is viable, and Tui can actually help output some damage and keep aggro because her damage is actually meaningful and targets the same bar you’ll always be on.
–
Will there be Milly content for more pure PCs or is the plan for her corruption content only?
Why i can’t find marefolk futa in the bath house?
Found it now.
Probably the online version hadn’t been updated at that time.
Are there any new scenes after Aileh’s baby hatches?
Combat changes pog, but when are you going to fix how broken the god damned imp groups are? I swear, I get fucking angry as soon as I encounter them because you can’t fucking run away, even playing on Story difficulty, it’s impossible to flee. I don’t like them, I don’t want to fight them, and I hate being practically forced into the loss scene every time I come across them.
I play on the highest difficult and have no trouble defeating them. Consider analyzing WHAT in the encounter is debilitating you and working on solutions for it in your setup (powers, equipment, Companions) when exploring areas full of imps.
Run chance is based on Agility, IIRC, so if you want to flee you’d want to Boon that stat with Garth.
I know this is a probably sort of random, but during the Centaur Village quest I fight and beat Tollus and it says he dropped a scroll case, but I can’t find anything in either of my inventories and I don’t see a change in my Journal nor a prompt to pick it up when I get to the map, is there a way to fix this?
Sorry if you had read my previous comment, found it in Codex.
Stupid question but I looked up on the wiki and it has no mention of a bath house, where is that found?
In Khor’minos proper. Go north till the street ends, then east as far as possible en the entrance is south.
Mixed up directions. Go west, not east.