Figured I’d give everybody an update with what I’m up to and a breakdown on what to expect for SPACE SHIPS, considering I’ve had my head into this for at least two weeks now without really surfacing much.
I’ve got the basics of the ship system itself all functional. This might not sound like too much until the scope of what you’re gonna be able to do with them becomes clear, but it made for a lot of fiddly organising to make sure it could do everything I wanted it to, and now I’m starting to flesh out the first of the core parts that need to be built on top of it- the combat.
More deets after the break if you care to peep the future of ship on ship violencing! And if you don’t care? Then I leave you with a very cool thing done by MadamSquiggles that has also pushed me toward wanting to make sure we get some more pregnancy content as soon as I crawl out from under SHIPS4EVER.
Without further ado, basic ship features we want to support from the get go:
- All ships are going to have interior maps.
- The interiors are going to feature a couple of “key” rooms that all ships must have (like a cockpit, cargo bay, airlock/docking ramp and quarters).
- These key rooms are how we’re going to trigger events that happen aboard the players ship. I’ll have to review everything we have that does this already and make changes to ensure it works, but going forward any “ship content” that takes place inside the ship should be tied to one of these rooms in a generic fashion.
- Most of the rooms are going to be static per-ship.
- Some of the rooms are special upgrade rooms, where you can put various possible upgrades. These rooms are categorized somewhat, so there’ll never be a situation where you need to forego combat capability for content availability.
- The Map and the Upgrade system are going to be one in the same. YOU pick where upgradeable modules go in the ship according to those slots, and the module you put there will dictate what that room is like on your ship.
- To be clear, you can’t change the overall layout of the ship, but you can plug things into room “slots”.
- In addition to upgrade modules, there are core modules- these are the core things for the ship (like the shield generators, engines and so on). These aren’t going to be customisable initially, until we’ve settled on a good balance for the basic ships and exactly how much power variance we want to allow customisation to enable.
- The one exception to this will be weapon systems- they will be “core” in that they come with the ships, but will, for the most part, be changeable within fitting limitations of the ship in question.
- Modules are how crew are assigned to various ship roles, which in turn will provide combat bonuses.
- Comprehensive inventory categories.
- A proper differentiation between say, weapons, armor, other equipment, consumables and such. All of which can be stored together or in different rooms, and be granted bonus maximum slots independently of each other.
- Ship on Ship combat.
- Don’t expect to see any fights that involve multiple ships initially (or potentially ever), but I AM writing the system to support it. In reality, if we do ever use it, it’s likely it will only see a use for things like potential special weaponry (say, combat drones).
- BOARDING ACTIONS.
- I want this. It’s happening. It may not always be available, but I want the ability to have “followup combat” involving boarding/being boarded, if somebody so desires to write such (which I do, so it will eventually be a thing).
I’ve just barely made a start on the combat code, mainly because every rock I kick over toward making it work uncovers seventeen things that I hadn’t already handled that I need to do. (Damage types, resistances, various bonus sources, status effects, temporary effects, a ‘template’ system of sorts for certain potential effects so we don’t have to implement “Specific Stun #37” etc).
After that I need to get the actual map display together at a base level for the ships, because they’re going to use a different, more elaborate system that avoids all of the problems we have with the current map structure. Considering the two systems are going to be essentially isolated from each other, it made sense for me to put the effort in now for Ships, get all of the Map V2 stuff to work, and then maybe think about porting it back to the rest of the game content.
Then when the BASIC map is done, I need to make the version that’ll be used for ship upgrades and crew assignments. This is gonna work like the current level up system does, in that it’ll replace the middle part of the game area with all the interface elements we need to show you to do the things.
I think that’s a large enough wall of text for one day. I’ll post more about combat when I’m further through implementing it.
Crikey, a pregnant Cowlamander!
I’d really like the picture if it didn’t have the snout. ?
Same
can’t find it pretty if its face isn’t human-ish
You come to the wrong neighborhood, motherfucker.
tbh i think its more like, be animalistic, or humanoid with your face, no in between boi.
Not the wrong neighborhood, just a block I don’t wanna walk down.
The face is human-ish: everything aside from the nose and mouth is human, ‘n the middle area is the ‘-ish’.
Personally, I dislike the ‘catgirl cosplay’ look that others seem to like. Just glue fuzzy arm/leg warmers and tail with fake ears… Yup, redundant.
I prefer more exotic on my non-humans. A muzzle, maybe a more wedged face, that’s nice… Though when its akin to being a bit of makeup and cheesy Halloween props, I usually pass.
That said, the liz-cow, Iz liek
You can just say “I prefer furries”
Lizard/cow… Hot.
I love this system concept.
A few questions:
Are you going to keep the room descriptions in the map V2?
So even the Casstech is going to have a bunch of rooms despite being so small?
Is it just not going to have any upgrade slots?
a) Yeah it’s just a system update in the background. It all produces the same output, but it’s easier to reason about in code (see: There are places on Uveto where you should be able to see distant rooms but can’t because of limits of the way the current map system works).
b) Yes, even the Casstech will have a couple of rooms. When I point to a bunch of the “critical rooms” I also don’t mean they all have to be seperate; some things can be jammed together, the system just needs to know _which_ room to consider cargo, which the cockpit etc.
c) The initial stats for it do give it upgrade slots. The main thing to remember is that a room is a totally arbitrary size in TiTS. Not all squares on that map nessecerily relate to the same volume of space, and a module could just as easily be little more than enough space for a person to sit at a console as it may to store a dozen suits of power armor.
Using modules as entire rooms is functionally a contrivance that solves a couple of problems.
Firstly it gives us a single system that allows players to both upgrade their ship numerically AND customise it cosmetically. We could build two entire systems for this, but it would take more work and add even more complexity to the interface to the system, which is something I wanted to avoid from the outset. If we NEED a different system later, we can add it, but it’s easier to add than it is to remove.
Secondly it ties in well with the way the player is going to assign crew members, and potentially after that, find said crewmembers and interact with them specifically. If you assign Super Good Gunner A to a gun turret on the port side of the ship in the interface, you know where to go if you need to find them.
Will Seamus’ Ship Lot be a thing?
Remember, the starter ship is small… Like a shuttle or a small hauler, so it should be functional but not enough to where most players would rather keep it just to save money.
Did anyone give Endless Sky a check when I mentioned it before? http://store.steampowered.com/app/404410/
Quite a bit earlier I stated it was a good game, though I was actually trying to offer it as a reference to use when in doubt (unless you are winging it; or if you are using another source to reference, id like to know more to cause I like sci-fi ‘n stuff)
Anyways, hopefully you don’t get too bogged down by the undertaking and it turns out the way you want it to.
There’s another game that I can’t remember the name of that the exact mechanics our proposed system has shares a lot in common with. Fen has cooked it up, and I’m still kind of formulating the hows and whys of it in depth, so I’m still not really in a position to say if I think its going to work or not. It’s certainly different, and I wanna at least try it exactly as proposed before I start sticking my fingers into it and making tweaks or changes.
Also yeah, the starter ship is gonna be small, but it shouldn’t take all that long before you can get access to something better.
FTL would be a decent inspiration for what you’re aiming for
Alot of the stuff in TiTS feels like something I’d find in Mass Effect. (Or Mass “Erect”, if you’re so inclined.)
*Calling the monetary system “Credits”
*The “Codex of Words that are only there for the sake of lore, because the creator didn’t want to do a massive lore dump at the beginning of the game.
*The way you interact with NPCs (for the dialogue, at least).
All it’s missing is an option to add a film grain effect to the busts in the top left.
And an option to hold your gun backwards.
Ah, okay then.
So ship stuff is happening now. Gedan be careful not to overwork yourself that huge text wall has me worried.
so will there be a limit on crew members we can have on board? also is that Linera Gerie hyper preggo?
Yes, crew slots will be limited.
active crew slots as in gunners etc., or overall living space as in I have to choose which of my many many space ladies I take with me?
The latter.
So what is the plan if you have more crew members than the ship allows when you load a game after the upgrade? I’m not sure but I think that most of them don’t have an option to leave the ship and rejoin later.
afaik all of them do, and in case any don’t they WILL have one added, or some other way to mitigate the issue. Nothing is set in stone forever.
and will there be a super expensive ship that’ll allow me to take all the sloots with me? sorry for “harassing” you in a comment about stuff you might not even be involved with.
Let me put it this way.
I fully intend on falling into my keyboard repeatedly once the basics are done and “accidently” adding a totally-not-a-Vendetta-supercarrier. For test purposes of course.
Do we have numbers yet? How many or few I mean. We’ve a fair sized already with bonuses like bimbo Plexiga and Siegwolfie’s, so the limits have me very concerned.
glory to the accident, glory to gedan, glory to fen for not locking it behind a dev wall or something similiar
But would that supercarrier be close to end-game, or will it be available right off the bat but be extremely expensive?
“For testing purposes, of course.”
aka I’ll probably smash it’s availability into a cheat, but if it were to become available normally it’d be super late game.
If you were to lock it behind a cheat forever, a good sounding cheat name (at least to me) is “thatsnomoon”.
Hmm once ship crew limits are added. I really hope that there’ll be an expensive crew carrier available right off the bat that can hold all our waifus. Or at the very least some sort of TARDIS cheat code to make our ships bigger on the inside crew wise like they have been up till now.
Actually, can we just have a TARDIS in general?
I second the TARDIS option!
Flying through space in your stylish blue police phone box…
Who says it has to be The Doctor’s TARDIS? I don’t think he’d appreciate you stealing her, neither would she for that matter.
…accompanied by your first crewmate made of wibbly-wobbly, slimy-wimey… stuff.
What, struggling isn’t fun anymore?
Bleagh, true men bleed from their dick long before wanting a handout… …actually, that’s a bit excessive. :/
Meh, I prefer the challenge route.
SHIP SHIP SHIP SHIP SHIP SHIP SHIP SHIP SHIP SHIP
So,uh, just curious, but when is this going to be to be in the game?
https://docs.google.com/document/d/1OWtdC_8BASu6VWYF6XFoMLLfAukBYiuudeHvMm7YfJk/mobilebasic#
Cause OMG I’m hyped about this like a 5 year old getting to go on his first rollercoaster ride! Also the ship mechanics look very nice!
And I hope me asking about this isn’t too out of place.
Will there finally be decent item storage? I like my games to have potentially infinite (and navigable) item storage, even if there are finite limits to specifics like player inventory.
If you don’t think it makes narrative sense for any player ship to have absurd storage capacities, consider making Tavros a warehouse of sorts. Add a rudimentary search function on top of it, and all the worst parts of inventory management are solved without breaking game balance.
This is kind of what I want to do to handle instances where the ship you’re swapping to has less total inventory space than the one you’re coming from. Anything that won’t fit gets jammed into a bottomless box on the station that you can’t put things in, only take (or swap things around maybe), so you don’t lose anything. Or if the inventory WILL overflow, EVERYTHING gets dumped into said box and then its on you to decide what you take out and move to the ship. Something like that; a problem for another day.
Maybe pay for a small storage on the station?
Or maybe some dickbag stole your stuff and he convinced the UGC that it’s his, and now you need to pay him to get it all back, idk, I guess I’m thinking along the lines of punishment for not thinking ahead about your stuff when you get another ship
I don’t want to treat it as a punishment, I want to treat it as a good catch all that will handle the issue simply and easily whilst not being an obstructive mechanic. Hence why I’m thinking all your stuff just gets jammed into a one-way box that you can only take out of into your inventory, move to your active ship or sell.
That would be understandable, but your ship can hold many more things than your inventory can, leaving players with things they want to keep, like different sets of armor, clothing, weapons, and etc, unable to personally hold them all, something it would be unfair to punish them for.
Good luck, this sou dsl like one of the biggest things you’ve worked on.
Sounds…. auto correct.
Just out of curiosity. Will the ships you can buy be avaliable on Tavros station or will we have to go to some other planet to buy them depending on the ship you want?
Just steal the leaf ship as its captain is quite incapacitated when you first meet her. 😉
Are you SURE you’re prepared to deal with the consequences of that, because she will probably eventually catch up to you!
Understand that I like her and wouldn’t take enjoyment out of the following.
But, hypothetically, speaking from the perspective of a complete and utter asshole, there are ways of eliminating that eventuality. One of the less dark options are bimbofying her. The darkest of options, I’m sure you’ve already come to recognize.
Drag her to the cargo bay and open the outer doors? Pretty fuckin’ grim.
Just keep her like she is just with a feeding tube and a poopshoot. She’s fully aware of whats going on but is completely helpless to do wanything about it. Far more grim than getting thrown out an airlock.
Hello Gedan!
I would like to ask you about the ships in general, if it’s not too much trouble.
1) Are there going to be a big variety of ships to start out the batch or do we have to unlock them as we progress?
2) Are there going to be ships as a special reward (repossession, stealing, etc.)?
3) Will the weapons have diferent types (lasers, high calliber bullets, torpedos, etc.)?
Thank you for your time.
Akuhan
1. There are 6 at least pencilled in.
2. Possibly, depends what gets written.
3. Yes, and they’ll have advantages/disadvantages, at least according to our first draft of the system. The specifics are all subject to change until we’ve had a chance to actually try it out and make sure it do the stuff good.
Will it be possible to specialize (maybe multiple) ships for certain roles, like having a really tanky one, a glass cannon or maybe one that is just built to outrun any sort of trouble?
Pregnancy and ships: two things everybody wants more of! Very excited to see the future of TiTS with such a vision in mind.
+1 for this guy
Dunno how about ya, but i hope faction system will be there too.
The faction system was mothballed some time ago, I just recently found out. That’s not to say that your choices won’t matter, but it will be through a more direct system of: You make choice A -> this character reacts this way, instead of a numbers based reputation system.
^ this.
Agreed.
Gedan, you’re a fucking saint. I don’t know how long ago it was that i asked, but i was talking about something like this to the peeps in the stream chats. Not sure if i had seen one of the devs talking about it and was just asking questions about it, but it’s great to see some info on it.
Fuck yeah. This all sounds pretty damn cool, and I look forward to getting a new ship and customizing the hell out of it. And boarding actions are a thing I didn’t know I wanted until now.
Question: when/before this gets implemented, will there be any kind of guide for creating ships? I’d like to revamp the ones I did earlier, but I want to get it right.
More than likely. All the details that have dribbled out in the past was all still stuff that really predated my heavy involvement with the game, ie, “Now we can build anything, it’s a question of IF and not CAN.”
Ship interiors didn’t exist, but I think I basically sold it on the strengths of it being a three-prong addition; interior maps, crew assignments AND upgrades all in one interface. (Shit, before I got involved any kind of map at all was a distant pipedream, to be added some day in the far off future.)
Most of the very basics of the systems have been prototyped in Silence; the trick now is for me to not cheat it and actually wire up all of the stats than just handwaving them, and then make the combat itself work in the form that it has been designed here.
I know it’s kind of off topic but speaking of The Silence, when the hell are we gonna be able to import things over from that to the main game? I want my in-game custom kittysloot & crew damnit!
What is “The Silence”?
It’s a small game detailing an adventure of Kara’s prior to TiTS. A playable version is still available on Furaffinity, although I’m unable tell you where, my bookmark for it disappeared some time ago.
It still needs to be cleaned up; I have a list of things to do to sort it, but it’s low priority compared to a bunch of other stuff.
Sounds good. Hope all your work goes well.
A guide for ship customizing could probably be left to a on-ship A.I. accessible at the cockpit of the ship… Unless there will be no on-boards A.I. interface yet to be implemented…
I’m probably actually going to be a proper hint/tutorial/system-introduction thing for this when alls said and done. I think we’ve needed one for a while at least anyway, so this can be the first place it gets used.
Those fiends! Making our sexy dragon goddess work while so heavily swollen … We must remedy this at once with regular tummy and full body massages, with her favorite dessert at the ready for hand feeding. ;P
In all seriousness though, you make for one hot future mother to be~! Thanks for sharing(!) both with ship updates, and art, makes for a lovely post to come to.
I’m hoping I’ll finally be able to knock up and whisk away my Simi waifu. She/I spent so many credits on those mods it’d be a shame to not get full use out of them…
Some have tried to expand on Embry and they dropped out doing so because of how much work her planned follower content was. The last person that tried at her vanished from the fenforums for MONTHS, maybe near a year.
Embry’s kinda ‘done’ as is. Nobody has been able to finish her follower content, and it’s probably for the best.
Plot twist: She dumps you for your sister Shade and they run off to Uveto together
Im really looking forward to all the new ship stuff and the pregnancy content that may follow. Keep up the awesome work Gedan.
Will Hand So integration roll out same time as the ship upgrade?
Probably after, once it’s ironed out some.
Pretty much this. At the very least Hand So content was written before anybody really knew what we were going to end up doing for the ships specifically, so it’ll probably need a (hopefully) quick review to shore up the differences and actually make it work across many ships with different interiors like expected.
After all of that’s done, would we be able to progress with those bots on Tavros?
You mean the sentry bots on Deck 13? that’s on Tarkus and requires a bit of planning ahead.
Likely after. Considering all the Ship code is going to be more than a months total work to get to a releasable state, I don’t want to be adding another 1-2 weeks (easily) on plugging Hand So in after it before releasing it.
Thats really cool but I have some doubts like …
1) Are we going to be able to rename the ships?
2) And will we be able to install the “hand so” on the ship?
Yeah, you can name the ships- there’s no interface for it yet, but it is going to be supported. As for Hand So, probably not in the initial release but soon™ after.
Really looking forward to this and especially the pregnancy stuff. Been exploring that side of the game lately and it’s a lot of fun.
Quick question: Early in the game we get a message about ship VI’s. Is that something we’ll be able to get as an upgrade for the ships?
Maybe, maybe not. The whole reason I’ve been making things the way they are is so we could maybe plug things like that into it. I definitely want to include some ships that have VI presences though (namely: I kind of want a ship that has a VI with a physical body styled somewhat after the ship that it can roam around using).
Sort of like Andromeda from the series of the same name? Made by Gene Roddenberry, in case you’re unfamiliar with it.
That would be really cool, possibly have to win over the VI to gain full access to the ships potential. Either way really looking forward to this stuff, thanks for all the hard work!
The most important question is, will we be able to make an barrel roll?
http://pad3.whstatic.com/images/thumb/8/88/Do-a-Barrel-Roll-in-Star-Fox-64-Step-1Bullet2.jpg/aid62642-v4-728px-Do-a-Barrel-Roll-in-Star-Fox-64-Step-1Bullet2.jpg.webp
your link has errors, it’s a dead link, you failed.
Gamer791, it works for me :/
YAY!! Been thinking how much this game would fit into an Elite Dangerous / Saints Row 3D style game, and now seeing that the ship systems are basically ED, I cannot wait to see this in game. Keep up the good work Geddy!
Sounds pretty great.
FTL in text form.
All the power to you, Gedan.
Friendmigo, you have no idea how much I’m holding back from turning this into a miniature version of EVE. I even have it all planned out to the finest detail in my head already!!
I am happy as long as I don’t have to wait two weeks leveling teledildonics for a higher tier ship.
Small steps, sonny. No need to run up a long slope unless you done so with a smaller one before… No-one wants to see you trip, okay?
Though your ambitions’ getting contagious; makes me want to get back to a side-project of mine.
Can’t wait to bourd other ships, and have FUN with the crew!
Can we have sex with the ships?
Finally someone is asking the real questions
If the VI-Ship-Aeromorph body thing happens, yes! :V
Pregnant space ships?
ya! or nah?
Its pregger porn? Then a ‘yes’-vote from me. :3
What if it’s a ship impregnating a humanoid though? :s
As long as also the reverse can be true, then by all means, yes.
Christ man, a pregnancy fetish is one thing, but
Mechanophilia on top of it? Your straining the writers here…One step at a time
Problem? ;p
Reading this gave me the rather bizarre mental image of some enemy’s ship flying up and trying to rape yours.
“Hey, that docking port is in a strange position…”
“That’s no docking port!” “All hands prepare for Reaming Countermeasures!”
They’re attempting to penetrate our waste disposal duct!
Kinky.
All the lulz to you, kudos~
Woo! I look forward to more preggo content!
+1 here too.
make that +2
…and +3, we have our selves a w-w-WINNER!!!
+4 >.>
I’ll add a +5 for the heck of it
+6 EHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Ok. So after the last patch. Did something happened to the water queen. It use to be you could carry 24 children. Now im Lucky it get 10 no matter what I do.
I hope that it’s a bug that gets addressed, as I’ve started a new game on my PC, (since I don’t know how, or even if I can, transfer the files from my tablet.)
If you wanna transfer the files from your tablet and you used the app version, on android at least, you just need to locate the folder in your system files, may need to “Save File” in game, then email that file to yourself and open it on your computer then download it somewhere easy to remember and finally just load the file in game
So no idea why the short on spawn?
I don’t know if this is something that has to do with you Gedan, but will we ever be able to have some of our children come with us on our ship, even if temporary? (For example, dropping some of our water queen children off at different planets for them to live, or as crew members, or as potential heir/ess adventurers)
Thanks.
No kids on the ship period.
I meant when they were fully or partially grown up (Young teens – young adults)
I could see a specific mission that let you ferry kids to one place or another with a hardcoded 0% chance of encountering whatever random enemies the new ship mechanics will introduce being a thing.Probably only for very specific characters, but i could definitely see someone commissioning that for the Water Queens.
That would be great, but also eventually any characters we have with the likes of Anno, Syri, Kaede .ect would be great to take along as potential adventurers, students or Heir/ess.
Meesa likey very much!! Hope an awesome build comes out of this.
Will there be a private shipyard where we can store ships for whenever? Can we keep crew members on separate vessels or are they going to all be sent to one location if there isn’t enough space on our current ship for all the crew members we want to take with? Where will the crew members be stored when not on board the ship after recruiting them? Would it be possible to have crew members stay on specific planets if they like the planet or have friends/family there?
Is there any plan to set Kaede up in the bars as a random encounter instead of just with Anno when she is over on Tavros (the New Canada station doesn’t count since that’s only temporary)?
(that last question is me being me the rest are all legitimate ship questions)
Yes (your hanger on Tavros), all excess crew members will remain in your hanger on Tavros when not in your ship, your hanger on Tavros, no, and no (because her writer doesn’t want her to be that kind of character).
Can’t wait, gonna make a Macross Missile Massacre ship as soon as possible.
But will it engage in Close Quarters Melee Combat?
that woman dragon… look like she ate someone…
…kinda. she kinda does.
*shh* Don’t ruin my fantasy with vore… :'(
Giggity vore party!
Nuuuh… :'<
Party pooper lol. All in fun… and pleasure XD
Now to wait for April to come…
Oh yeah, almost forgot to ask, will you be able to disassemble ships and custom make new or bigger/faster/sturdier ones with the parts you got from scraping old ships?
Nope
No, but you might be able to, at a much later date, buy ships that allow a fair bit of customization (within reason).
This sounds very interesting, I can’t wait to see more ship stuff in the future, but from the sound of it you could use a break, thanks again for your hard work everyone. 🙂
Maybe this has been brought up before, but is there ever going to be a proper pregnancy involved with losing to parasitic lapinara? As of now, their eggs just disappear after the initial loss scene.
There is one written but it needs a lot of cleanup. It’s why it hasn’t gone in yet.
So I have to ask and I don’t think I saw this among the other comments.
Will there be ship parts for AI such as Han-so/Hand-so/whatever from the Tarkus quest? I’ve long been hoping to see more of that in the future and I think there was even a part 2 doc for when you did add her to the ship, but due to the lack of the aforementioned AI equipment, it’s been a no-go.
It was not a lack of AI equipment that prevented Hand-So from being installed, but a lack of the ship coding systems that Gedan is talking about in this post, specifically the ship map, due to what was envisioned for Hand-So. They could have written you plugging her into the current ship, but they would have had to dumb her down considerably, and then re-write her completely when the new mechanics were completed.
Shipsssss YAY!!!!
Anyways can we mock the thieving cousin with the better ship? I mean like she mailed our PC with her bed with the zils. Also a ghost ship possible?
Ghost ship? As in encountering a derelict, drifting hulk? Or a ship with a cloak-and-phase device like the one in that episode of Star Trek TNG?
What about both?
The first certainly has possibilities. A mini-dungeon where you have to figure out what happened, maybe fight off some space critters that have taken the ship over(and which may or may not be the cause of the derelict status of the ship) and get the thing back into a usable state.
The latter I’d hope not, as it sounds more than a little overpowered, and if the player can get something like that better funded groups would almost certainly have cloaking ships as well.
Yeah, I really like ghost ships, like the Arcadia of Space Pirate Captain Harlock, or cursed ship of Davy Jones of Pirates of the Caribbean, they are cool, also a cool entrance that drops the jaws of everyone when you dock.
| “A mini-dungeon where you have to figure out what happened, maybe fight off some space critters that have taken the ship over”
Well, we already kind of have that with the Nova.
But you don’t get Nova though, or is it, depends on the writers
This just has me curious about the Capital Ships from the 150k offbeatr goal. Is that still on the horizon? I sure hope so!
End-game content as far as they’ve mentioned, but still on the docket.
I want them, at least in scale. Quite what we can do them with that would differentiate them from “regular” ships I don’t know.
Hot damn, MadamSquiggles never disappoints~
I NEED to spread bastards across the universe. All the xeno-ladies must bear many of my young! For the glory of the Steele Empire!