Tag: Art

[TiTS] They Fly Now?

Phaedra’s locals can be quite friendly!

Smugglers fly now.

They fly now.

(And the CoC2 folks pushed a big update with a dungeon or something!)

Fen here with an overdue update to give you the level 12 unlocks your hearts have been desiring. I’d like to give a big thanks to Savin for doing the hard work of getting some initial ability ideas down on a page and helping me refine them into their current form. We’ve already started work concepting for level 13 as well. Keep your eyes peeled for more news on that in the weeks to come – as well as me personally digging into the current Phaedra content to polish and balance around the new player abilities.

0.9.046:

  • New Busts: Nuka, Glowing Nuka, Medibot, Warboy, and Glowing Warboy. (Drawn by Adjatha, added to game by Leek)
  • [Currently Backer-only] Added scene for Naomi, a cowgirl on New Texas that got stood-up and is looking for revenge. Available to bipedal Steeles with a cock. Will trigger randomly along the main street between the hours of 1800 and 2400 with a 1 week cooldown. (Written by Damie, coded by DrunkZombie)
  • Maximum level has been increased to 12.
  • [Level 11] New Smuggler Perk: Die Another Day. When HP drops below 50%, recover 25% of your maximum HP and energy. And drop a flash grenade, because YOU AIN’T DYIN’ YET!
  • [Level 11] New Smuggler Chosen Ability: Twist the Knife. Your Sneak Attacks and Aimed Shots apply a bleed effect on your target for 50% of the damage. The bleed effect can stack, but it only lasts for one proc.
  • [Level 11] New Smuggler Chosen Ability: Booster Pack. Gain the “Flying” effect for four rounds, and the ability to trigger your Aimed Shot or Sneak Attack ability against enemies who are not flying (while you are). Feruze should’ve been a Smuggler.
  • [Level 11] New Mercenary Perk: Helldiver. +10% thermal resistance jumping feet-first into danger!
  • [Level 11] New Mercenary Chosen Ability: Vaulting Strike. Grants the ability to make a high damage melee attack that does +50% bonus damage to flying or tripped targets. Hmmm what else can I call +50% damage? Minicrits? MINICRITS BAYBEEE.
  • [Level 11] New Mercenary Chosen Ability: Sturm & Drang. Grants the ability to make one melee strike that procs a volley of ranged attacks like ‘Rapid Fire’ ability with enhanced accuracy and critical chance (+25%).
  • [Level 11] New Tech Specialist Perk: Perpetual Energy. Gain 1 energy each time damage is done to your shield.
  • [Level 11] New Tech Specialist Chosen Ability: Overclock. Give yourself the Haste condition for four turns, increasing your evasion by 5% and granting an extra attack for melee and ranged attacks. For when you absolutely gotta go fast.
  • [WARNING: ERROR PRONE] [Level 11] New Tech Specialist Chosen Ability: Deployable Turret. Slap a deployable turret onto the battlefield with a decent-sized laser cannon. Many older AI routines aren’t tuned for the possibility of a PC who adds an ally onto the field. That means they may attack the turret and display text that reads like they’re striking you. There is also a chance that it could introduce bugs into more script-heavy combat encounters like Feruze’s Taxi battle encounter. I will be working on clearing up as many issues as I can over the weekend, but just be aware of the instability this choice might introduce (for now).
  • [Level 12] New Perk: Boundless Reserves. Your energy maximum is increased to 150.
  • [Level 12] New Chosen Ability: Specialized Combatant. The flurry attack granted by Second Shot or Second Attack is upgraded to a full accuracy attack.
  • [Level 12] New Chosen Ability: Second Striker. Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
  • Bleed damage now bypasses shields.
  • Bleed now deals damage on the last turn of the effect (to enable the “Twist the Knife” ability for Smugglers).
  • The “Haste” effect is now shaded as STATUS_GOOD.
  • The “Flying” status can now be assigned with a duration, using its v1 value.
  • Some holiday tweaks and adjustments. (Not Holiday the character, sorry b-baka)
  • Tweaks and adjustments to the Player Character paperdoll display in the corner.
  • Added Achievements for Dhaal’s probe events. (Gedan)
  • Fix loading screen sometimes going past 100% (Lowercase_Donkey)
  • Fixes for Dreghan Catch scenes which sometimes confused ass and vagina, leading to some errors. (Lowercase_Donkey)
  • Fix for Tarkus sexbots using a vagina’s index to look up a cock, which might or might not exist. (Lowercase_Donkey)
  • Tweak nursery buttons for specific children to remove blanks spots. (Lowercase_Donkey)
  • Clean up and organize old code. (Lowercase_Donkey)
  • Numerous smaller fixes (and larger fixes that seem small on the surface) courtesy of Gedan, Jacques00, DrunkZombie, Lowercase_Donkey, etc.

[TiTS] MORE!

Did you see yesterdays patch? Didja? If not, take a detour down south and pop back before you dig into this one.

With that fun little preamble out of the way, I’m pleased to finally deliver Adjatha’s long-delayed Zaika Gang encounter. This random encounter in Dhaal’s Gyre assembles a randomly generated gang with a randomly generated name to harass you out on the streets – or sell you drugs – or just say mean things at you while you walk away. There’s a number of possible “encounter” events that can lead to combat or fun. The combat itself features six unique fighters with their own set of moves. I tried to keep the action economy of the situation from being overwhelming, but some groupings may be more dangerous than others.

Good luck, and keep your tail covered.

0.9.033 Changelog:

  • [Backers] The Zaika Gang encounter is now live in the Gyre! This encounter, as penned by Adjatha, includes approximately a dozen new sex scenes and a few fun micro-events when you greet the misguided alien gals! (Coded by Fen)

 


[TiTS] Shortstackfix

Gwon wants to say hello!

We got a short, stacked hotfix coming in piping hot, for those who liked last night’s patch but had some bugs or thought that there weren’t enough goblins in it!

Shortstack Hotfix (0.9.031 hotfix #2795+):

  • The Brightwater testing content received a number of fixes, from fixing a “loop” possibility in the dungeon’s scene routing to ensuring that the bar encounter with Harru is actually in the correct menu. (lowercase_donkey)
  • Gwon, the owner of Gabmart Threadz on Dhaal got a small expansion written by Adjatha that gives her a whole mess of new interactions and fun. (lowercase_donkey)
  • That’s all folks!

[TiTS] A January Summer Patch

Fen here, and that’s no bull!

Fenoxo here, taking care of this blogpost to let Geddy catch some early zzz’s tonight. Despite the sunny, t-shirt compatible weather breezing by outside, we huddled up for our normal Wednesday meeting and put together a patch with some lovely new content, and that’s not all! Fenny Mays has a lot more in the pipeline, ready to blast into code. Personally, I’ve finally hit my stride on the Zaika gangs I’m coding for Adjatha. They’re a complicated menagerie of menace with a randomly named, randomly generated group assembled from six possible combat NPCs and introduced with one of fifteen different introductions that range from getting caught in an acid rainstorm to being offering a chance to take alien street drugs on the spot. (Protip: don’t do all the drugs.) The intros are good, most of the fight is done, and I hope my brain will be compatible with blasting through the metric tail-load of sex content so that I can deliver it in a future patch soon ™.

I know I’ve consistently overestimated my ability to get this stuff into game, but it’s finally feeling close. And the holidays are over. And the old cranium actually feels like it’s working well this week for a change. It’s actually been great practice for working through how to convert attacks that are written to only hit the PC into code that can gracefully handle striking other targets… like deployable turrets. I still have a TON of NPC encounters to page through and bring up to par if proper, deployable drones with full stat blocks are to be supported. (Coming soon to a level 12 Tech Specialist near you.)

What else? The next plot planet’s (first zone) map has been posted on Patreon… and a tiny piece will be accessible with the first random encounter very, very soon. This week soon, if all goes well. It was almost tonight-soon.

0.9.031 Changelog:

  • [Backers] The option to train Anno to enjoy anal sex was added previously, but was part 1 of a 3 part series. The second part is now added, written by William. It will organically appear after doing the training enough times (3+). Part three TBD. (Leek)
  • [Backers] There should now be an alternate route in the Brightwater path through Dhaal’s final dungeon. Instead of fighting the last boss, you can volunteer to take your rival’s place as a lab rat for a while to pay off the debts. (lowercase_donkey) I added the feature flag wrapping myself (Fen), so if for some reason the button is missing on backer builds, you can totally @me. If you didn’t take the Brightwater Path, you should be able to proc an event to encounter an NPC in a bar to peruse the content as well. Written by Adjatha.
  • [Backers] Shalena, the team captain of a sports team on Uveto now has an option to date her through extrameet after you become the team’s towel(boy/girl/person). You can get more personal with her as a result and find out that the big kitty-cat likes to play the doting mommy who takes good care of young space adventurers! By William. (Leek)
  • [New Bust] Ohrskun (& nude)
  • [New Image] Hellhound Syri – appears when approaching the crew version of Hellhounded Syri. Art by Blizzmaster, used with permission. (Fen)
  • [New Image] Kiro Poster – found in Onsen of Kally’s bar after the Kiro/Kally threesome events. Art by Blizzmaster, used with permission. (Fen)
  • [Tweak] The trip status effect is now assigned the STATUS_BAD coloration, so it should now display its icon as red instead of default. (Fen)
  • [Bugfix] Fixed several issues with downloading the image pack. (Gedan)
  • [Bugfix] Stray { or } outputs in text have been hunted and chewed up. (lowercase_donkey)
  • [Bugfix] Fixed a softlock with ChameleonArmor and Slavesuit menus in the appearance menu. (lowercase_donkey)
  • [Bugfix] Fix issues with the Myr Pills not properly checking the status of the PC’s arms. (lowercase_donkey)
  • [Bugfix] Verusha’s content got some cleanup to remove placeholder value functions and reference the NPC statblock directly. (lowercase_donkey)
  • [Bugfix] “Sleep prick” became “sleek prick” as intended. (lowercase_donkey) (:3)
  • [Bugfix] Slave collars should properly equip as needed, and properly save the item they replace in inventory. (lowercase_donkey)
  • [Bugfix] Fix being able to walk away from a Sophora combat encounter. (lowercase_donkey)
  • [Bugfix] Fixed a Bess crash related to checking for a holodeck. (lowercase_donkey)
  • [Bugfix] Fixed the Colt XLR’s bust connection.
  • [Bugfix…ish?] Lowercase_Donkey decided to merge the Myr Pill items together into one item handler, so please don’t @me if something explodes. (lowercase_donkey)
  • [Bugfixes] A few other smaller or non-user-facing improvements, or more difficult to describe tiny tweaks. (Mostly the donkey of lowercastion.)

 


[TiTS] Dungeon Hotkeys – Coming ASAP

Hey all, Fen here with a report on our progress. TL;DR: Dhaal’s dungeon has all the pieces loaded in, coded in, and getting polished, but we’re halfway through adding inventory hotkeys for the inventory & shop UIs, and I dare not push a patch until that effort is finished. Hopefully I can patch in a day or two. Details lie below.

Ahhh the classic “snooty aristocrats and their sex-dolls” fight. Note: screenshot was taken during my work yesterday, before final stat values were set for the NPCs.

Yeah, the dungeon is basically there. This week I filled in two more combat encounters (one with four foes, the other with two), polished some of the interaction UIs and buttons, and added new support functions for a generically applicable “restrained” status effect to reduce evasion. Leek whipped up some “Lights Out” puzzles to crack into a safe, coded some bad-ends that Adj wrote last week, and helped me with snapping more of the pieces into place. They’re all there now, save for two enemy descriptions with placeholders and a player-obtainable weapon that needs its final stats set. There’s a lot to this dungeon: more rooms to explore than most, puzzles, optional fights, and a final boss that can be one of three different bosses – some of which have their fights come in multiple formats.

 

A preview from today’s team meeting of the current inventory state. (Thanks, Gedan!)

As you can see above, Gedan has spent the week iterating on hotkeys for the inventory, shop, and drop user interfaces. You’ll be able to navigate the highlighted section around, tab back and forth between shopkeeper inventories and your own, and even jump between categories in UIs that support it with the function keys. It might seem simple at a glance, but there is a LOT to do in order to make sure it feels good to use – like remembering what you have highlighted when you add something to a cart or droplist so that it doesn’t reset when the entire UI redraws. As a keyboard player: I am so fucking jazzed about this. Soon I’ll be able to do inventory stuff left-handed once more!

Thank you for your patience. The content pipe is about to burst just like Kiro poppin’ a nut.

 


Yo

Gooooo people… goo people… slop like goo and suck like people…

Fen here, touching base to give a better appraisal of my activities. It’s been a busy month! I finally got fiber installed to my house, which means I can hopefully stream once more! No matter how much of my furgold I shoveled into my cable ISP’s furnace, I could never get consistent enough upstream bandwidth to reliably broadcast a video feed of any kind, leading to a gradual, frustration-based cessation. (Even with gigabit cable service!)

Now I’m getting ~700Mb/s upstream on my desktop in my office. 60 fps 1080p streams, here I cuuuum~!  I only had to call after missed appointments twice, and deal with a web interface that kept reporting my install date as Christmas of 2021 – you know, average ISP stuff. And it costs half as much as my old cable ‘net! Calling to tell Mediacom to fuck allllll the way off is going to be borderline orgasmic. Somebody’s gonna have to get me a mop.

As previously reported by Gedan, I’ve been working on combat routines for Dhaal’s final dungeon. The current project is a horde of morphic goo creatures that shapeshift into a variety of different existing NPCs. I’m not actually attempting to copy combat routines from those creatures, but I am accurately pulling their appearance data onto the shapeshifter and using that to drive a variety of a tease attacks based on gender and sexual equipment. Pulling that data wasn’t that hard – but I also had to figure out a way to have the goos accurately store their combat designation (Goopleganger A/B/C/D) away while shapeshifted – and re-assign it after slopping back into a blobby foe.

On top of that, I’m attempting to avoid repetitious combat text since this is a party-type combat where you will be battling 3-4 of these goopers at a time. To do that, I broke their attacks into three types: slappy, fem-teasy, and masc-teasy. The attacks are tracked in sequence. Each time a goopleganger uses one of those abilities, the game goes through the entire horde and updates the tracking data so that the next blob-chungus will know to use the next tease or slap down the list. That fight is finally getting close to ready for implementation, after which I’ll jump on the final version of the final boss fight for that dungeon. Fortunately, more HP-driven battles tend to be quicker to do, since I don’t have to conceive of horny texts for attacks.

Oh, and we’ve been slipping out some hotfixes for the last release.

Hotfixes:

  • Dropping an item should no longer crash the game. (Thanks, Geddy!)
  • Renvra pregnancy no longer eats all the movement buttons at a certain stage. (Thanks DrunkZombie for helping me track this one down!)
  • Added a toggle for the animation of scanlines in the player character outline. (Thanks, Jacques00!)
  • Art for the Diamond suit of playing cards should be added, completing the set. (Thanks, Jacques00!)
  • Fixed a softlock on Poe A (Thanks, lowercase donkey!)
  • Cocksocks should now allow you to select the penis you wish to wear one on. (Thanks, donkey!)
  • Lots of textual issues resolved. (Thanks, lowercase donkey!)
  • Pregnancy speed should be correctly displayed in the codex. (Thanks, DrunkZombie)

[TiTS] Take a Chance

If you like CoC2, they patched YESTERDAY! Check it out.

With the looming pain of taxes distracted by a check larger than I care to think about, I can devote my brain back to TiTSing around once more! I’ve been building up and writing the rooms for the next major plot dungeon on Dhaal, so that they can be dropped in soon ™. It’s gonna be a good one, IMO. Will has continued churning out plenty of hot smut of course, and the rest of the code team has buried plenty of treats in this patch for everyone!

Changelog:

  • THE GAME GOT HARD. I fixed a bug that caused the game to think “Easy Mode” was on all the time. There are likely to be balance changes that will need made as a result.
  • New NPC: Chance the Faux Cow!
  • New Scene: Kase and Ramis threesome! As long as the player meets Ramis’ preferences and there’s been a blurb or two with her and Kase, it’s now possible to have Kase join in. There are two unique variants to the scene depending on if the player is topping or bottoming for Ramis.
  • New Scene: Crotch worship for Lund! After submitting to Lund and becoming his bitch, the player now has a repeatable crotch worship blowjob scene. Also, Lund’s collar is now equippable at any given time like the Sub-Tuner, Sera’s, Lorelei’s, etc.
  • New Scene: Kase Nursing! A new, small scene with Kase is now available for milky momma PCs to nurse their kitty-boi. Options are available to jerk him off or let him drink himself into a nap.
  • Tweaks for Kelly! After building a relationship with Kelly, you will be able to do things like flirt with her at work. This initially leads to a teasy under table blowjob, but now with this scene you have an option of letting her take the lead.
  • New map icons: door entrance and door exit.
  • Lowercase-Donkey reworked the underpinnings of NPC bust dispays across the game.
  • Improved handling of hyperlinks under the hood and how they are displayed.
  • Improved image compression for public builds.
  • Improved error handling for attempts to move to invalid room indexes.
  • Did work under the hood for a “toasts” style achievement display system. (Good work, Ged!)
  • Plenty of other fixes and new opportunities to slip bugs in for y’all to find!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[TiTS] Syri-ous Business!

Kept you waiting, huh?

Thanks, Syri!

Now that the javascript version is rapidly approaching full content parity with the ol’ reliable flash builds, it’s time for everybody’s dog with a bone to finally have her crew expansion escape into the wild. I suspect that there will be a fair few bugs to shake out of this one, so be sure to hold onto a “before” save when you tackle this, just in case something blows up.

Changelog:

  • [HOTFIX] The Appearance screen no longer crashes.
  • Syri’s recruitment quest is live! Written by Savin and coded by Leek, this picks up right after the Uveto quest put a Syri in your hold! It might be a good idea to have Anno onboard for maximum pupperonis.
  • Gedan waded through the late changes on the flash version and applied them to the javascript version. This was an enormous amount of work, and we salute you for it! o7
  • Buying food on New Texas should work properly again.
  • New bust: male sexbot
  • New icon: ship wheel for navigation.
  • New icon: pool rooms.
  • Fixed Ula appearing in two rooms after completing her quest.
  • Fixed sexbot gender tracked and display functions. (Thanks donkey!)
  • Locked down a few cuntsnake scenes to properly require tail parasites.
  • Cleaned up the cunt snake feeding routine to make sure the game wouldn’t accidentally feed a non-parasite tail.
  • Fixed the “hasVaginas” check returning “true” for single vaginas instead of just multiple, as was intended.
  • Fixed two “stuck in combat” message bugs after interacting with female zil.
  • Fixed several female zil crash bugs (thanks donkey!)
  • Fix “quickies” in goo combat so they display as they should.
  • Fixes for the parser barfing on some Vanae parser calls.
  • Various other sundry fixes.

TiTSy Updoots

This Gianna mating press image was added too, drawn by Kay_Oh_Eye

My apologies for not getting you guys more updates sooner. Some family events kept me away from the keyboard for ~5 days, but luckily for me, we have a actual team these days. Our TiTS keep growing long after puberty!

Changelog:

  • [HOTFIX] Fixed an “undefined bet” crash in blackjack.
  • [HOTFIX] Fixed Olympia equipping a SteeleTech suit.
  • [HOTFIX] Fixed Kimber’s missing panty data.
  • [HOTFIX] Fixed several issues in wall slut content.
  • [HOTFIX] Fixed lip tease color list.
  • [HOTFIX] Fixed several incorrect Ardia checks relating to her currently equipped armor (Steeletech Suit).
  • [HOTFIX] Fixed a typo in Siegwulfe’s pregnancy handler.
  • [HOTFIX] The Spearhead SS’s room descriptions have been filled in.
  • [HOTFIX] Anno Petplay now has a number of illustrations (7 total).
  • [HOTFIX] Futa Anno Petplay now has a number of illustrations (7 total). (Anno Futa transformation not yet available.)
  • [HOTFIX] Anno Petplay should now function, instead of exploding horribly.
  • [HOTFIX] Fix Kiro & Bimbo Kiro both appearing.
  • [HOTFIX] Fix mannequin displaying incorrect femininity.
  • [HOTFIX] Fixes for numerous pregnancy bugs.
  • [HOTFIX] Fixed a “Buttslutinator” issue.
  • [HOTFIX] Fixed Perdita softlocks.
  • [HOTFIX] Fixed bored jumper birth softlock.
  • [HOTFIX] Fixed Kase capacity checking.
  • [HOTFIX] A fix for Map errors.
  • [HOTFIX] The Bored Jumper 69 loss scene now comes with two CG images.
  • [HOTFIX] The Bored Jumper tit-fuck scene now comes with a CG.
  • [HOTFIX] The Bored Jumper Cow-girl scene now comes with two CGs.
  • [HOTFIX] The Raskvel Dockmaster face-sitting scene now has a CG.
  • [HOTFIX] Other corrections across ~60 files.
  • A lot of refinements to our image processing tools for busts and inline images (the ones that pop-up in scenes) got made to hopefully get everything playing together nicer.
  • Bimbo Kiro’s content has been ported and activated in the javascript version.
  • Gedan took a pass through to backport some of the changes the flash version got after the port was started. This should have brought us most of the way inline with the final flash build. (Seriously, she touched a LOT of code.)
  • Gedan rebuilt the blackjack minigame for new awesomeness, including custom card art that Jacques00 provided (though I am unsure if that part is in yet)
  • Save importing and updating was touched up and hopefully finalized.
  • Added some new map icons.
  • The “Crew” menu should now automatically split up into submenus once you have more than 14 crew members.
  • Other menus that had more than 14 buttons should be split up using a similar technique. (Thanks, lowercase-donkey!)
  • Hostile female korgonne nude bust restored.
  • Added commas to the values on the checkout screen.
  • There is now a “Give All” button for depositing Savicite with Beatrice.
  • Fixes for moving the PC to the frostwyrm’s lair.
  • Returning the nogwich should work as intended.
  • Fixes for Bianca’s “Coat” bust variant not displaying.
  • Fixed a possible infinite loop that got introduced when loading genitalia.
  • Fixes for combat test attempting to display in the main output window instead of the new fandangled combat screen.
  • Numerous fixes for Anno’s follower content.
  • Fixed some “isCrew” checks to use the new format.
  • Fixed flying to Myrellion after a semi-apocalyptic event.
  • Fixes for the “Invisiharness”
  • Fixes for unreleased Dhaal content. Not much point in going deep in these since you guys will only ever see them post-fix.
  • Map icon improvements for Kara/Karaquest.
  • Removed the “ONBOARD_SHIP” flag from the game code, since we no longer need to use it to determine if a room is on the ship.
  • Map/movement fixes for Kimberquest.
  • Typo fixes.

TiTS Update: Fat Tuesday

Happy Thicc Tuesday!

Changes:

  • Hotkey improvements! I made some modifications to the basic hotkey code in game to improve functionality in a few places:
    • The shift key can now be combined with hotkeys!
    • Up/Down hotkeys are now shift+key – avoiding conflicting with ‘z’ to masturbate.
    • The main button dock now has functional hotkeys for WASD. In the rare event that the dock is displaying something on W, A, S, or D while the movement controls are also active, the movement controls will work with a shift modifier.
    • Inventory & shop UIs have not been touched because they’re going to need some big brain to properly function with keyboard input, and them brains are working elsewhere.
  • The map exploration tutorial blurb should show up on Mhenga instead of Uveto.
  • Tetra & Mica’s busts should be more consistently displayed.
  • Fixes for several embedded images and a few other busts as well…
  • DendroGro’s multiple cock menu is no longer horribly broken.
  • Dr. Badger’s silicone tank should now be available in the masturbation menu once installed.
  • The bimbo hat from the “Kiroween” event should make you a bimbo again – and display “on equip” messages once more.
  • “Kiroween” is hooked up and accessible once more (assuming it’s Halloween or you cheated to make it so…)
  • Map fixes for puppyslutmas.
  • Buying Suma Cream from Busky no longer hardlocks the game in an infinite loop.
  • Fixed crashes on selecting a random masturbation.
  • Nessa’s larger belly bust should display again.
  • The goblinola vending machine should actually dispense the product now.
  • Fixed a wettraxel hound softlock.
  • Fixes for a plethora of small crashes.

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