Is there a more common trope in space adventures than having some kind of crazy space race? I think not!
I’m in the process of fighting off the second sinus infection of the year, but I didn’t hear no bell! …seriously this winter has felt a little bit like the old days, when my sinuses seemed like a second home base for a demon of rot and I was constantly posting about how badly they fucked me up. I think I’ve got this one halfway nipped in the bud though, not like the pre-Christmas one that haunted me well into mid-January.
Fuck sickness, let’s get to the new stuff!
Hotfix(s), GODDAMNIT DONKEY Edition:
- Fixed crashing any time the game checks if it is allowed to grow you a new vagina. Donkey is addicted to making wide-ranging changes to underlying utility code that’s used all over the game and then not actually testing it. That’s a paddlin’
- Somebody decided to “clean up” Urbolg’s files and deleted some tags that could be used to access that content from anywhere else in the game engine – but left Urbolg’s buttons calling it through those tags. Thus, it crashed. Three different functions in Urby’s menu should be fixed.
- Behemoth transformations could queue up twice and trip an error with the eventQueue. This has been fixed. (And this time the blame’s alllllll Fen’s!)
0.9.122 Changelog:
- [Backers] New space encounter: Tyros! Rather than running into a pirate you have to fight, Tyros will challenge you to a race across the starways! (Written by Sil the Dragon Lover & Coded by Leek)
- [Public] Behemoth TF (I really gotta get on getting the encounter source piped in!)
- [Public] Capturing the Slyveren Slavebreaker
- [Public] Charging Message Drones
- Weapon crafting now restricts several proc chances to specific, appropriate damage types. (Fenoxo)
- The Cyberpunk Ship Fight now goes on cooldown when reported to the peacekeepers. It also disables after being reported 4 times. (Fenoxo)
- The Pirate Slyveren Ship Fight now goes on cooldown when reported to the peacekeepers. It also disables after being reported 4 times. (Fenoxo)
- The Jumper Interceptor Ship Fight had a massive reduction in cooldowns, allowing you to encounter it more often. It now goes on increasingly long cooldowns as it is reported to the Peacekeepers, culminating in removal at 4. (Fenoxo)
- Several changes were made to the pirate encounter table to make hunting a specific pirate more easy, giving them a “home turf.” (Fenoxo)
- The Pirate Slyveren Ship Fight encounter is now 3x more likely around Myrellion.
- The Cyberpunk Ship Fight is now 3x more likely around Zheng Shi & Uveto.
- The Jumper Interceptor Fight is now 3x more likely around Dhaal.
- The Gabilani Pirate is no longer found around Dhaal or Phaedra, as they dominate the low level pirate encounters already.
- The image gallery got a ton of missing images added courtesy of Gedan, and she has my permission to break the knees of any coder that adds new game art without integrating it into the gallery. (By Gedan. Fenoxo fears for his knees.)
- Updated how eventQueue failures are handled to crash rather than soft-lock, hopefully providing more data for quicker fixes. Also fixed a bunch of instances of this already. Hopefully nobody has to see this error! (Gedan)
- Fixed dumbfuck over-queueing itself and proccing too much. (Gedan)
- Fixed a sleep crash event for gray goo stuff. (lowercase donkey)
- Fixed Brandy using a vagina index for a player’s penis. This is usually a bad thing. (lowercase donkey)
- Increased cap on Synthsheathes to 8. (lowercase donkey)
- Fixed MascOff having Condensol’s description for some reason. (Gedan)
- Fixed a strange interaction that allowed goos to infinitely and instantly grow their boobs by toggling a fluid status on and off. In the process tweaked how oral loads are handled and did a fair amount of thinking on how to upgrade our fluid storage system. (Fen + Gedan)
- Fixed a crash in Kiro’s double milker scene I randomly stumbled onto, and then fixed every piece of content with a similar setup to use a more correct setup. (Fenoxo)
- Donkey basically ripped through the entire game to update how most numbers are displayed.
- Fixes and tweaks for some combat handling. (Gedan)
- Fixed old Naleen issues. (Gedan)
- Fixes for Hellhound Syri busts. (Jacques00)
- & more fixes! If you didn’t come back for the hotfix patch dropped on the 10th, there’s a lot more new bugs fixed for you tooooo~