Tag: Changelog

[TiTS] Behemoths Slavebreaking Slavebreakers

Qailla sends her regards. (By Adjatha)

New week, new patch! This time we have a whole new follower recruitment, though it is sadly limited to hard personality types only at this time due to the way the PC is written within the events. We also have a new transformation item, freshly worked up and ready to go, and I even went ahead and integrated it into the weapon crafting system to boot!

Stay tuned as we push deeper into Phaedra’s wilds in the months to come!

0.9.119 Changelog:

  • [Backers] New Follower – capture a slavebreaker and take them aboard in a delightful reversal of fortunes. Because this expansion pack is written with a harsher tone and more into BDSM/punishment without variance for personality type, it wouldn’t make much sense for personality types other than “hard,” and is thus restricted to that personality type only. (Written by Doots, coded by Leek)
  • [Backers] New Transformation – Glowing Behemoth Crystals. Right now the mob that drops them isn’t coded yet, so you’ll have to cheat one into your inventory if you want to experience them. Simply carry one on your person, and you’ll experience transformations every other hour or so, starting after you’ve carried one for four hours or so. After four transformations, the crystal will become dull. (Written by Skom/QuestyRobo, coded by Fenoxo)
  • [Backers] Added Dull and Glowing Behemoth Crystals to the weapon crafting system. Both allow a previously unavailable proc chance: stun chance and burn chance. (Fenoxo)
  • [Backers] Charge a Message Drone! The warning drone on Mhen’ga that got its bust updated has a new scene for recharging its bouncy gel-batteries! (Written by Adjatha, coded by Fen)
  • [Public] Paulette’s Expansion
  • New Busts: Qailla, Qailla with Apron (full rez on Patreon & SubscriberStar!), Steelesuit Slavebreaker, Slavebreaker with Collar (+1 variant).
  • Spam emails were apparently broken, and are now fixed. (Thank lowercase donkey for this one.)
  • Crafting a weapon with trip chance no longer creates a weapon with stun chance, and properly applies trip chance.
  • Numerous Jumper Interceptor fixes. A TON of bugs got cleaned up. (Gedan / lowercase donkey)
  • Fix ship stealth fields lasting more than 5 turns. (Check with your doctor if this happens to you!) (lowercase donkey)
  • Fixed up some improperly formatted attack texts for Feruze. (Gedan)
  • Fixed some pronoun issues in the train dungeon. (Gedan)
  • Fixed “tremdously large” descriptor. (Gedan)
  • Donkey reworked all the systems underpinning the tease system while fixing some minor bugs.
  • Horse PIlls can now remove horn bumps. (Gedan)
  • You can no longer craft “a Knuckles” when crafting weapons. (Fenoxo)
  • And so many other typos, tweaks, and adjustments!

[TiTS] Tainted Divrani, Jumping in Space Battles, and Custom Psi Weapons

My sinuses couldn’t kill me. My ears infections couldn’t kill me. Having to make my holiday trip with an ear infection that wouldn’t pop on the plane didn’t get me either (ow).

So I slogged through and built up a system that had been concepted when we were adding the Kineticist class – a build your own hardlight weapon system. It’s not fully complete (and may indeed be buggy in unknown ways~) but it’s an excellent proof of concept and for the moment, fairly exploitable. Stacking a critBonus-aligned weapon with a critBonus-aligned resonance gem let me roll like +47% critical… which might catch a nerf soon. Abuse it while you can, I guess! There’s also several other gems that are intended to be added to the game in order to make sure we have reasonable coverage of the main attributes, damage types, and proc chances.

She could jump me…

And after settling in back at home, I resumed work on a transformation item for an upcoming enemy: The Behemoths of Phaedra. The transformation item is about 85% done. I just need to finish up the double-vagina transformation and the special perks (heat/rut & radiation resistance). Those will be coming soon.

But wait, there’s more! Two other fully fledged encounters are finalized and ready to go thanks to Gedan and Leek’s tireless efforts – more on that below!

0.9.118 Changelog:
  • [Backers] Custom Hardlight Weapon Crafting! Visit Qailla in Gabtown on Dhaal to make a hardlight weapon to your own specifications. You’ll need three different gems for the process – one for damage type, one for a bonus stat attribute, and one for any special status proc abilities. Of course, Kineticists will benefit from the most from this, as the weapons have psychic affinities and a higher stat budget for the lucky space wizards! (Fenoxo)
  • [Backers] Jumper Interceptors – William’s final TiTS project is a space battle with everyone’s favorite Zheng Shi gang: the Jumpers!  Best found around Uveto, Zheng Shi, and Dhaal, these fearsome bunnies can pack a lot of heat! (Coded by Gedan)
  • [Backers] Tainted Divrani Cultist – This hostile Phaedra mob is the first to be coded for Phaedra’s second explorable zone! Since that zone isn’t laid out yet, you can press a button at Shieldrock Station (that’s the station AFTER the dungeon) to automatically encounter one for testing. (Written by Fr0sty, Coded by Leek)
  • [Public] Cum Withdrawal is active for everyone~!
  • New Bust: Tainted Divrani Cultist (Adjatha), Jumper Interceptor (Adjatha)
  • New Art: Emmy Panties CG (ToonNik)
  • Increased zaika pregnancy odds. Those purple space-elves got a little bit more fertile… (DrunkZombie)
  • Lots of bugs fixed and new bugs created.

Season’s Skeetings

Before I get into anything else, I’d like to say farewell to a member of our team – not in a fatal way but in a retirement way. A couple of weeks ago, William indicated he would no longer be working on TiTS projects for the foreseeable future. That loss hits hard. Will’s enthusiasm brought us wide swathes of content ranging from sweaty bunnies to MILFy doctors and everything in between. We will be lesser without his contributions, and I wish him the absolute best of luck in his future endeavors, whether they be smutty, mundane, in between, or non-Euclidian.

We still have a big-dicked bunny-girl space pirate he wrote that should be coming to the live side of things to help us ring in the new year, so keep your eyes peeled for her. Should I get word of him working on a similar kind of project, I’ll be sure let you all know about it (provided he consents~)


Sicknoxo here. After making the 40 hourish drive to drop my wife back in her home country of Canada (QQ), I picked up some sinus crud that has been slowly beating the shit out of me for a week. I did manage to get a lot done in the early days of relatively mild sinus crud, but it has absolutely spiked my plan to have a new transformation item in your hands for the holidays (and forced me to reschedule my Christmas travel plans as well.) It’s not Covid (tested twice so far), more on par with the wicked sinus shit I used to get all the time back in the CoC1 days. I suppose stress, travel, and poor quality sleep have combined with the cessation of my fitness routine to leave me vulnerable.

I still coded a scene, laid out the complicated groundwork for the aforementioned TF (it’s very non-standard), and got a 100+ page submission reviewed, but now? Now I am a slug. I’m gonna go crawl back in my tub.

0.9.117 (Master Cheeks) Changelog:

  • [Backers] Added a new Velta scene: Hardlight Blowjob. It pops up as an option during her anal scenes and requires you to have hardlight-equipped undies. Written by Melonear, coded by Fenoxo.
  • [Now Public] Wallslut Boy
  • [Now Public] LGBT Coquette
  • [Now Public] Able Scenes
  • Added generic zaika pregnancy for Cap’n Steele. There is a base 5% pregnancy chance, 20% for zaika-transformed Steeles, and a base 30 day incubation followed by 8 months until hatching in the nursery. There is a small hatching scene but nothing beyond that in the nursery currently. (Written by Adjatha, coded by DrunkZombie)
  • Syri’s PuppySlutmas can now be accessed if she is crew. Written by Savin, coded by Lowercase-Donkey
  • Fix for First-14 and Shieldrock crashes caused by recent map improvements. (Lowercase-Donkey)
  • Hooked up a missing room intro for Tessaquest. (Lowercase-Donkey)
  • Fixed error printed in text of a Suze scene, (Lowercase-Donkey)
  • Fix a bunch of quote marks that didn’t end correctly, bleeding italics, and similar. (Lowercase-Donkey)

[TiTS] Patch.

Ged-update: Blasting out a quick little hotfix to cover some shit I done goofed the other day. I’m reasling how common it is to run into one of the issues this fixes, so I’m pushing it out of the door now, along with a bunch of other little bits and pieces.

0.9.116, Builds 5539+ Changelog:

  • Fixed the “items is undefined” error that has been cropping up in a bunch of places.
  • Fixed inverted hole-filling at the end of the NT Football event.
  • Fixed a few more things for the SnakeShake and SnakeBoba: the Genital slit TF should only occur if the the player is bedongled, and is gated behind having two dongles, as well as some missing variant text being fixed.
  • Fixed a few bad-end room teleport transports so things are moved to the intended room and not the players ship.
  • Fixed Kiona not properly furnishing the player with the requisite amounts of Savicite when selling things to her.
  • Fixed a bunch of Paulette’s talk scenes to be better phrased if not presently located around the planets in question.
  • Fixed some value handling inside of the Stat Tracking system so that it should no longer be possible to generate “unsafe” numbers. This effectively caps stat values at some absurdly high value, and should hopefully stop math based on these values breaking and producing completely invalid results.

0.9.116 Changelog:

  • [Backer-Only] Paulette got an expansion pack from her author, Magenta Needle. Leek handled the coding.
    • Help Paulette get a limb upgrade thanks to the funding and facilities provided by corporate heirs like you – or at least your Dad’s investments. Uveto and Dr. Lessau’s lab are involved.
    • Adds “Crew Toy” content after getting her upgrade.
    • Adds new standard crew sex scenes: Missionary, Ride Cowgirl, Naga Play, Taur play, and XO Play.
    • Adds a new milky boobjob during her Myrellion date.
    • Adds a new buttfuck scene for her Uveto date.
    • Adds an Amazon Sandwich scene on her Zheng Shi date.
  • [Now Public] New Texan Football holiday event.
  • [Now Public] Sauwinn.
  • [Now Public] Shekka Cowgirl.
  • [Now Public] Verushaween.
  • [Now Public] Full map view. This was a development feature that was rolled out to backers as a test, and seeing no major bug reports with it, we’re unrolling it for everyone.
  • Emmy’s bust had missing shading applied to the nose for better booping.
  • Cum withdrawal scenes should proc a little easier: cooldowns were tweaked from 14 days to 10, and encounter rates were upped across the board. Note that these scenes proc like NPC encounters, so players trying to force one to proc will have better luck rapidly moving between eligible spaces if the event is not on cooldown.
  • You can no longer use Debris Field while Debris Field is Debris Fielding. (Thanks Gedan!)
  • Bizzy’s back menu had some of the underlying spaghetti untangled, thanks to Gedan.
  • Fixed Kordiiak target display. (Donkey)
  • Lots of minor text tweaks and adjustments. (lowercase_donkey)
  • Fixed a cargobot crash. (lowercase_donkey)
  • Vermillion will no longer accept Adjite as pre-glass tech. (Gedan)
  • Fixed hardwired references to the PC having a pussy in some of Edan’s scenes. (Gedan)
  • Paulette’s sex button should be unbroken again. (Gedan)
    • (Git Blame: Fen did it.)
  • Several fixes for Snakeboba and associated transformation items. (Gedan)
  • Added an extra room to Tavros’s eastern residential deck so Mirrin and Jasvalla don’t seem like they’re living in the same cardboard box.

TiTSgivings Greetings

First, a word from Chief Code Dragon, Gedan:

The game save system has been overhauled for Electron (read: Windows downloaded builds). The new system will save all of your game data to json files outside of the control of Electron; this’ll reduce the chance for your saves to go missing if something fucky happens with Electron, give you an opportunity to copy/backup the files of your own accord, similar to the Save To File/Load From File options, with the benefit of the nice, pretty save slot interface that already exists.

 

The system will automatically convert your existing save data into the new file system when you load up the downloaded build for the first time. In about a month, there’ll be a further change to the downloaded build that will also overhaul how the imagepack system works, making it more reliable, faster and use less space — part of this will require your save data to have been converted to the new file system, or you’ll lose access to your save data. We will probably keep a pre-change build accessible somewhere to facilitate the conversion once the switchover happens.

And I thought I was happy to find Lithium in Subnautica…

And a short TL;DR version from me for any lovely IRL bimbos out there:

  • The save system is like, totally getting updated to help keep your mean ol’ computer from eating your saves!
  • In one whole month, the new hotness is gonna be all the rage, but it’ll be too new to see the old and busted hotness. Lame!
  • We’ll have a special link on the play page in case you’re like busy fuckin’ for this whole month or something and miss out on getting your saves converted, so you can convert your old saves whenever!

Now… it is time for… the 0.9.114 Changelog:

  • [Save System Update] Saves are being converted to a more robust system that is less likely to lose your saves due to routine cache or cookie clearing (for the PC download builds). (Gedan)
  • [Backers] Cum addicts can now trigger random acts of cock-suckery out in the world when they’re in need of a little bit of extra semen. (Writer: William, Coder: Leek)
  • [Backers] New Texan Football! This one was actually slipped into the code in a previous patch to watch and wait for today of all days! Enjoy a football-themed holiday event by HatTrick3010, coded by Leek.
  • [Public] Paulette can join everyone’s crew!
    • Paulette’s immigration event with Flahne has had the text updated to remove explicitly American contrivances (Social Security Numbers and the like) and better reflect the world of TiTS. (Fenoxo)
    • The Lithium Flower fight on Paulette’s quest no longer displays excessive description boxes for each of her tentacles, and the Motor-XO version of the fight no longer mentions Feruze. (Fenoxo)
    • Paulette’s follower menu now has some bolded reminders for how to progress the Dhaalian portion of her quest. (Fenoxo)
  • New Busts: Emmy (ToonNik), Land Railer Tank (Adjatha), Lithium Flower (Adjatha),
  • [Kineticist] Debris Field should no longer attempt to display impact and damage notices for downed enemies. (Fenoxo)
  • [Kineticist] Haste now has a 10 round duration. (Fenoxo)
  • New Items Test: Gedan whipped up three varieties of a special new accessory designed to help you map the local area. While equipped, more unexplored tiles on your map will be revealed. They are presently only available via the cheats menu (“Automapper” is the item name to search for) but may find their way to a scout authority near you this holiday season!
  • The Tainted Rusher had her weapon damage values reduced on Dhaal. (Fenoxo)
  • The “Evasion Boost” status effect used by numerous enemies is now properly colored as a buff. (Fenoxo)
  • Rivet no longer requires you to manually read the Zaika codex to sleep with. It was a bit strange for my character to worry about sleeping with a zaika (without reading first) after banging 50 on the streets while snapping all the pictures to discover Rivet. (Fenoxo)
  • Added an achievement for Phaedra’s train dungeon. (Gedan)
  • Fixed SnakeBoba not applying skinAccents. (Donkey)
  • Fixed missing Niddhy and Sunmi busts, and missing Penny Panty alt art. (Donkey)
  • Fixed a crash in Tanis “Fuck Him” scene. (Donkey)
  • Fixed a crash in Kiro’s Buttfuck scene if entered while she is crew in some configurations. (Donkey)
  • Fixed crash when players hacking the door in Azra’s quest attempt to give up. (Donkey)
  • Fixed crash for Paulette’s ZS date.  Add missing date map icon for ZS date, hide all these date icons if players cannot access the content yet. (Donkey)
  • Fixed a function that was producing “14st” at times. (Donkey)
  • Improved error reporting for simpleCockNoun, trying to catch an edge case. (Donkey)
  • Fixed wrong label on Hureya’s station button. (Donkey)
  • Expanded and updated log content for Rival. It should now include their ‘sona if you have seen it. (Donkey)
  • Made anal capacity for Nimue basically unlimited. (Donkey)
  • Fixed pieces of the Thraggen Gardeners that were treating the pc as the wrong height. (Donkey)
  • Flurry scene fixes from B for shorties. (Donkey)
  • Donkey cleaned up Paulette’s lint.
  • Donkey cleaned up Roxy’s lint.
  • Many other minor fixes and tweaks.

Patchin Ain’t Easy

Warning! New patch ahead!

My apologies. This should have come out last week, but my household has been slammed with a sudden need to help my transgender wife move out of America.

0.9.113 Changelog:

  • New Bust Art: Mabbs (by ToonNik), Message Drones (Adjatha), Dahnahys (Adjatha), Sunmi (Adjatha), and the Lithium Flower (Adjatha)
  • [Public] An Item Pack is now public!
  • [Backer] New Wall Slut: a male gryvain! (By Sil the Dragon Lover, coded by Leek)
  • [Backer] New LGBT Victory Scene: Coquette. (Written by Red25365, coded by Leek)
  • [Backer] Three New scenes for Able: Footjob, Facial, and get a Rimjob. (Written by TheIrishOtaku, coded by Leek)
  • Third Eye Aim now uses intelligence for proccing weapon status effects. Previously physique or aim were used as appropriate.
  • Fixed a bug in the CHANCE_APPLY_BLIND flag for weapons resulting it in rarely landing.
  • Donkey touched a lot of things across the code in the name of fixing.
  • Lots of Parser system fixes by Leek.
  • Fixed a softlock in Tessa’s Eternal Reverie quest. (Leek)
  • Tweaked Slyveren score to use the tweaked hood/ear data.

[New Patches] For Both Games!

CoC2 patched yesterday and TiTS patch today, so I’m going to let them keep first-billing in this post… this time. Click the appropriate game logo to be taken to your patch notes of choice~


Paulette Prances Powerfully

Paulette by Adjatha!

Whew, this is a long time coming! There’s a lot of things I wanted to get done testing and polishing before releasing this, but with familial obligations approaching this weekend, I would rather you have your hands on this now than sit on it even longer.

A lot of my time over the last two weeks has gone into playtesting the game. Paulette’s recruitment arc starts out on Tarkus, and I wanted to play through the combat encounters to make sure they were up snuff. She also has higher level content, meaning the best way to test her would be to take a lower level (or fresh) save through the whole game. This presented an opportunity to create some proper test saves for the Kineticist class. Merc, Smuggler, and Tech Specialist all have test saves for character level to make testing content easy. The new kid on the block needed to catch up.

It has not been the smoothest sailing. In addition to doing a lot of tweaking on Paulette’s initial Tarkus tank quest to get it up to the quality levels I find acceptable, I kept finding myself side-tracked into fixing other bugs, balance issues, and aggravating content. Around Zheng Shi the Kineticist class can really start to struggle, especially if suboptimal talent selections are made, leading to me scattering a generous wave of buffs across the class. And I think they need more. My psychic babus are going to get some more higher level adjustments in the future – I just need more time to play, tweak, and test them further.

0.9.111 Changelog:

  • Hotfix: Fixes for numerous crashes as a result of public builds failing to access utility functions in backer builds. (Donkey)
  • Hotfix: Paulette’s sleep with scene should no longer soft lock.
  • [Backers] Paulette Crew is IN. Written by Magenta Needle and coded by Leek. She has a small quest on Tarkus to get her recruited, culminating in a battle with a tank! Once onboard, she has several events on other planets and a bit of a quest…
  • [Backers] New Items: “Snake Boba” & “Snake Shake” (by Madam Materia, coded by Leek). As you might surmise, snake transformations are on the way!
    • Available at a 50% drop rate from Slyveren Slavebreakers.
    • Available at Jade’s shop on Tavros Station.
    • Available from select vending machines.
  • [Backers] New Item: “Lactomax Ring Piercing” (coded by Leek). You might guess that these will keep your lactation from ending. You’d be correct!
    • Available from Narc.
  • [Backers] New Item: “Hardlight Fans” (coded by Leek). These are a new rare quality melee weapon that can hit flying targets without the lunge perk. (Attributes subject to change pending balance review.)
    • Available from Gabmart Threadz.
  • [Backers] New Item: “Scout Shield” (coded by Leek). (Attributes subject to change pending balance review.)
  • [Backers] New Item: “Electrokinetic Knuckles” (coded by Leek). These are melee weapons with stagger chance! (Attributes subject to change pending balance review.)
    • Available from Malai.
  • [Backers] New Item: “BFD 9001” (coded by Leek). Despite the long history of acronym-based weapons being guns, this is a big fucking drill! (Attributes subject to change pending balance review.)
  • [Backers] New Item: “Hardlight Chakrum” (coded by Leek). The likes of Lucy Lawless would greatly appreciate this ranged weapon’s addition. (Attributes subject to change pending balance review.)
    • Available from Rivet
  • [Backers] New Item: “Fogcaster Rifle” (coded by Leek). A new gun approaches! This has a special skill alt-fire… (Attributes subject to change pending balance review.)
  • [Backers] New Item: “Worn Out Shield Bracers” (coded by Leek). These are a new shield-boosting accessory. (Attributes subject to change pending balance review.)
    • Available from Shekka.
  • [Backers] New Item: “Ganger Jacket” (coded by Leek). Transparent cyberpunk jackets are all the rage on Dhaal. (Attributes subject to change pending balance review.)
    • Available from Zaika Ganger Techies, Bruisers, Riotors, and Bangtails as a 33% drop chance.
  • [Public] The Private Party
  • [Public] The Nuka Rancher
  • The basic grapple status is now red colored. (Fenoxo)
  • Added a quest marker for the Stellar Tether encounter square on the map for Tarkus. (Fenoxo)
  • The scrap shield had its level correctly reassigned to 4 (was 9) (Fenoxo)
  • Improved the map connection on Myrellion for the Seeker’s shop so that it correctly appears as locked when the shop is closed. (Fenoxo)
  • Several places in the game had their text formatting updated with our fancy new text animation systems, courtesy of Jacques00.
  • Numerous other tweaks and improvements.

0.9.111 Balance Tweak Changelog (All ‘Noxo Baybee):

  • The Kineticist Class received numerous buffs (and more are coming!)
    • Entropic Leech now restores more energy as the player character’s energy nears rock bottom. This should make fights at inopportune moments more winnable and improve how the class feels at higher levels.
    • Force Darts now shoots an addition dart at level 6 and level 12.
    • Vortex Brand lasts 5 rounds (up from 4).
    • Debris Field lasts 6 rounds (up from 3).
    • Numerous status effects had their icon selection improved and their status colors correctly assigned.
    • Thermal Sunder and Kinetic Burst both got a little more level-based scaling and some extra damage bumps at level 6 and 8.
    • Thermal Sunder and Kinetic Burst’s status effects now last longer.
    • Smaller scaling buffs to some of the higher level abilities.
  • Tainted Rusher got some nerfs at lower levels.
  • Nyrean Praetorians now only stun for a single turn.
  • Taivra now only stuns for a single turn.
  • The standard headbutt attack now only produces a 1 run stun when used on player characters.
  • Slavebreakers now have a grapple cooldown so they cannot keep re-grabbing you.
  • The Rats Raiders encounter received numerous tweaks.
    • Their weapons no longer have inbuilt stun-chance on hit.
    • Reduced shields by ~45 (varies by rat)
    • Reduced HP for some rats.
    • Blind duraction reduced from 3 to 2 rounds (and text tweaked to notify better).
    • Headbutt attack and stun gun attacks now have a shared cooldown. (And the attacks should display a bolded stun notice)
    • Cleaned up extra per-rat description entries that weren’t really used for anything.
  • Reset encounter proc count on reaching Maike. This will prevent a random enemy attack from immediately occurring after the boss fight.

Where’s TiTS?

Behold, the prize for getting Kiro’s panties – by ToonNik.

Right here! …but also our TiTS have been a little saggy and deflated this month for a variety of reasons, bullet pointed below:

  • Our lead artist and project reviewer had a vacation.
  • Another artist / coder also took a vacation.
  • Fen’s upstairs A/C went out during September’s last hot days – Fen’s work PC and office are upstairs. ($800 later, and she works again!)
  • Fen’s gout flared up and took him out for ~1 week. It was a rough week but resulted in dropping 10 pounds and a real change in his drinking habits for the better.
  • Fen & his wife overnighted in the emergency room because one of her chronic health issues decided to level up and prevent her from being able to intake water.

It has not been pure idleness, however. Leek is deep in the butthole of a 100+ page character expansion that should be nearing completion – as soon as it’s ready, I will be patching. Gedan too has been busy – she’s been rebuilding how the image pack is delivered and install to function properly on OSX, which has been a nightmare of permission hells. Once she’s got it all ready, the higher resolution images should be easier and more reliable to install. And we do have some updates and tweaks that I’m going to push out the door right now.

0.9.110 Changelog Hotfix #1:

  • A hotfix is rolling out to address the new dracow busts not displaying. An error in the image manifest was addressed, and errors in the bust calls for the characters were corrected.

0.9.110 Changelog:

  • [Public] The Dracow family expansion is now public.
  • Phaedra II got its first chunk of room descriptions. (Fenoxo)
  • Vagina parsers were rebuilt. I found the existing adjective selection for the vagina descriptions to be a little too cringy for my own tastes, so when Nonesuch requested access to individual parsers for a vaginas looseness or wetness I saw an opportunity to address it. The new system utilizes a commonality system for words so that more outlandish, “purple prose” should come up much more rarely, while common terminology appears much more frequently. Please be sure to let me know if it starts describing your vagina in absolutely insane ways (and note that wetness level descriptions elevate with increased lust values). (Fenoxo)
    • Added pc.vaginaWetnessAdjective parser to output an adjective indicative of the vagina’s wetness.
    • Added pc.vaginaLoosenessAdjective parser to output an adjective indicative of the vagina’s looseness.
  • New CGs: Kiro Panties, Penny Panties (ToonNik)
  • New Busts: Chia, Yzi, and Bixia – the Dracows. (Adjatha)
  • Various small fixes.

[TiTS] Ranchin’ Up Some Goo

She’s out to kiss troublemakers and chew bubblegum… and she’s all out of bubblegum!

Yeehaw, pardner! Even away from New Texas, we can’t help but rustle up some back-home country goodness for yall to enjoy – this time in the form of Nuka moisture farmer, penned by our very own head artist, Adjatha!

0.9.109 Changelog:

  • [Backers] The Nuka Rancher is now able to found on Phaedra! This puffy-lipped cow-poke shows up as a random encounter on Phaedra’s glassy wastes. In the future she may find herself relocated to a smaller subsection of the planet’s hazard tiles where she can be more reliably found, but all things in good time. (Written by Adjatha, coded by Leek)
    • This tough fight summons up clones of herself to tease you from multiple directions at once! Her intended defeat path involves clearing her psionic additions to stun her for a swift defeat, but please let us know how the combat feels for your particular character in the comments. I was able to reliably defeat her with my level 12 tester after a handful of nerfs and adjustment to the base implementation. (Fen)
  • [Public] Suze!
  • Fixed an Ardia crash. (lowercase donkey)
  • Rewrote the scripting for a PowerBoner combat event to avoid triggering warnings. (Fen)
  • Implemented a system to manage panty CG display. (lowercase donkey)
  • Added an artist filter for the art gallery. (Jacques00)
  • Added some improvements to our save & bug report systems to better identify bugs that occur as a result of improperly modified saves. (Gedan)
  • Fixed an art gallery crash. (Jacques00)

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