Tag: Changelog

[TiTS] More Pixels

Spent the week delving into the guts of Electron to do something pretty complicated, all things considered. We had a couple of complaints about the quality of the images in the downloadable build, so I set about building a system to fix it.

One heads up though: as part of working on the downloadable build, I ended up changing some things around internally. If you were using the save slots in the downloadable build, you will need to save those slots to file before you update. This won’t be a problem again, I just thought it was better to fix what I did as early as possible.

The downloadable backer build now has built-in Image Pack support – hit the button on the main menu and the game will download larger resolution versions of the images, and when complete, will install them into the game for you. The way I’ve gone about this will also minimize the amount of stuff that should need to get downloaded in the future too, meaning further updates to the ImagePack will be much smaller over all – when it comes time to update the game, just grab the latest version and it’ll handle whatever updates are needed to the ImagePack before installation for you!

I’m also shoving native Linux builds out of the door as part of this too, so give me a little bit to make sure all the download pages are updated and these builds should start appearing over the next half hour or so. It’s going to take me a little bit to unclog the build pipes because a lot of things have changed behind the scenes so things might be a little weird for a while.

TiTS 0.9.008:

  • Backer: Verusha’s lover expansion is now available. I don’t know much about her, but I’m sure somebody will be along before too long to update the post with some better details! (By Doots!)
  • Backer: Backer Downloaded builds now have an option for larger resolution images; the main menu will kind of guide you through the process.
  • Public: Dating Teyaal’s daughter is now available to the public. Take her out on the town! (Savin & Leek)
  • Paige should have better navigation between menus. (Leek)
  • SumaCream should work better. (Leek)
  • Bust gallery images should no longer be missing/broken in electron builds. (Gedan)
  • Fixed a bunch of wetnessRange things. (Leek)
  • Piles of little fixes all over the place. (lowercase_donkey)
  • Locked rooms now show with a locked connector more generally than a one-way connector. (Fenoxo)

TiTS 0.9.008, builds 2193+:

  • Fixed the missing edanPregHandler function reference.

Edit: All the files seem to be up and all the links seem to be functional!


[TiTS] Plug-n-Play Nursedroids

Long couple of days in the code mines for me – I was planning on writing a little bit more about what I’ve been working on the last week, but it turned out there was nothing ready in the merge-pile for fresh content ready to go out with this patch and I decided I had to rectify that. I’ll still touch on it a little, but it’s not going to be a huge Science Time With Geddy post like I was originally planning.

Now that we have Windows downloadable builds, the ask for a similar feature for Android has understandably ramped up. I could just throw down into that, but I wanted to try something a little bit different first. Browsers have a rather underutilized feature to essentially install a version of a webpage; I never saw the point that much in the desktop space, but it makes a lot more sense to be on mobile. Imagine if you could go to the play page on your Android or your iPhone, and there was a button you could tap on that would install the game, and you’d get a fully offline capable version of the game, with a shortcut in your devices apps to launch it, that would work without having an internet connection – but would update itself if you open it whilst you have an internet connection. No APK problems like we’ve had to deal with for years, no needing to root your iPhone (if that’s even an option with current-gen devices!). That’s what I’ve been working on this week. It’s not done yet, the job is turning out to be insanely fiddly, and time consuming, and there’s a lot of learning to be done to get it right – but I’m getting there.

Edit: Hotfix update changes listed below the main changelog!

TiTS 0.9.006:

  • Backers: Narc the Nurse-droid has a new quest that ultimately unlocks the ability to give her a dongle of her very own, and a few new scenes to go along with it. (Fr0sty & Gedan)
  • Public: Salvaging the Mastodon is now available to the public build. Get real friendly with all the people populating the Crash Landing bar, and two weeks after your most recent visit you’ll be getting a message requesting help…. (Slab, Leek & Fenoxo)
  • Electron builds should not immediately whitescreen. This was caused by unzipping the game into a folder structure that contained a # in the folder names somewhere. (Gedan)
  • The FZR Fire Suppression System’s mechanics have been tweaked. Previously it would apply a status that caused -50 evade and doubled damage from crushing attacks. On foes with no inherent evasion, this would result in a 4x damage increase. I’ve (Fenoxo) standardized the “Deep Freeze” affect so that triggering the 2x bonus damage consumes the status and reports it in text (and reduced the evasion penalty significantly). I’ve also tweaked a number of cold damage weapons to be able to apply the effect: Cryolizer, Entropy, and the Glacial Auger.
  • Frosty the Frostwyrm’s cold resistance has been increased somewhat. (Fenoxo)
  • The usual assortment of various bust tweaks and fixes across the game. (lOWERCASE_dONKEY)
  • Embedded image displays of very wide images should display better. Additionally images should render the same the first time they are displayed as every subsequent time they are shown. (Leek)
  • Busky’s shop interface has been moved to the new system. (Leek)
  • Mirrin had a bunch of formatting fixes that didn’t align with the games style standards fixed. (Leek)
  • Bizzy hasArmor crash fixed. (lOWERCASE_dONKEY)
  • Kiro & Kally doubleteam softlock fixed. (lOWERCASE_dONKEY)
  • A pile of dead code that also includes incorrect value assignments and logic tests have been hunted down and removed. This may clean up a lot of as-yet unreported strangeness in various places. (lOWERCASE_dONKEY)
  • Dong Designers color selection should work properly. (Leek)
  • Lorelei’s grab attack has been fixed. (Leek)
  • A bunch of Bothrioc stuff has been cleaned up. (lOWERCASE_dONKEY)
  • TechSpecs “Advanced Shielding” got nerfed a bit (From 20% to 10%) (Fenoxo)
  • TechSpecs “Charge Weapon” ability had its damage bonus lowered from 100% of intelligence to 66%. (Fenoxo)
  • TechSpecs “Rapid Recharge” passive had its shield change reduced from (int / 3) + 3 to (int / 5) + 3 (Fenoxo)
  • The code that drives applying damage was overhauled to help the game better track modifiers like “melee” or “explosion” without having it overwritten by display notes like “minimal.” This should make damage more accurate across the board when interacting with perks and abilities that hook into melee or ranged damage. It will also let us do things like making certain classes more resistant to certain types of attacks in the future – like giving Smugglers an evasion-style ability to reduce explosion damage. I had to change thousands of lines of code all across the game to do this. (Fenoxo)
  • A bunch of assorted other little one-liner fixes all over the place that I’m not going to catalogue otherwise this post will literally be about 200 lines long. (Leek)

TiTS 0.9.007:

  • Fixed the ship blowing up in combat (Fenoxo)
  • Mimbranes, ColourfulSucker, and Vanae had some fixe (Lowercase_Donkey)
  • Some Narc crashes got fixed (Lowercase_Donkey)

[TiTS] Deziere Downloading Debut

I’ve spent the last week polishing all most of the rough edges off of the first of the downloadable build types for TiTS! Similar to CoC2, this is based on electron and is presently only available for Windows platforms. I want to make sure this goes out and nobody has any problems before I dig into downloadable-build specific features (don’t get ahead of yourselves, it’s nothing crazy!) and turn a few more things on. I’ll spend a day or two keeping on eye on any reported issues or anything major that needs my attention, and then I’ll set into getting some android APKs churned out.

The astute amongst you may have already spotted the links for these available, and serving version 0.9.004 – I want to make sure I had everything tested in-situ for the final part of the process to make sure all of the download locations and services were working appropriately – so for the sake of ensuring everybody is on a real build version, we’re officially skipping over 0.9.004 to 0.9.005.

As a note about our release process:
We’re releasing TiTS for both backers and public at the same time. Backer builds have additional content enabled, and will maintain exclusivity of that content for at least a month before it makes its way over to the public build. The changelog will note new content that is applicable to backer builds and when it becomes available to public builds.

TiTS 0.9.005:

  • [Backers] Bizzy’s mom, Deziere, has been added to the Paragon Playground brothel on Dhaal, as well as a substantial recruitment pack that will allow the player to reunite mother and daughter and put them to work together in the player’s porn studio. (Nonesuch & Leek)
  • [Public] Ardia’s Wine’n’Dine expansion is now available to public players. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again. (Savin & Gedan)
  • Windows downloadable builds are now available for both Backer and Public releases. (Gedan)
  • Various fixes for Mitch, including crashes and Trust values not being saved have been fixed. (Lowercase_Donkey)
  • Avoid crashes in the inventory display when viewing another inventory set and attempting to click on equipped items in the left pane. (Gedan)
  • Reworked a lot of the code behind the Nursery. (DrunkZombie)
  • Fixed Mioldan Priestess softlock. (DrunkZombie)
  • Fixed a crash in the LDC and ShockHopper drainbunnies scene. (DrunkZombie)
  • Fixed a crash with Chance and treated Zil Bull encounters. (DrunkZombie)
  • Fixed Bothrioc Quadomme spawn resetting. (DrunkZombie)
  • A lot of image manifest tweaks for many NPCs. (Lowercase_Donkey)

[TiTS] Funny titles are hard sometimes

Chunking through more and more little things that have been outstanding for a while from the backlog of things that needed to get handled better.

This week I spent a bunch of time experimenting with our new inventory components to find a decent way to repurpose the display for other purposes. What I’ve ended up with needs some more work and wiring in to other places to make it more obvious, but the player inventory screen now functions as an interface to manage piercings too. The buttons at the top of the inventory list can shift between the displays – for now, limited to the regular inventory display and the list of equipped piercings.

I think for the upcoming week I’m gonna spend a little time cleaning up old code and interfaces relating to various inventory handling systems, and then set into finally working on an offline downloadable build. Now that we’ve had a couple consistent weeks of not needing to crank out a bunch of hotfixes, I think we’re stable enough now to call it a good idea!

TiTS 0.9.003:

  • [Backers] Mitch is hanging out on Canadia station. (Wheatly & Lowercase_Donkey)
  • The inventory screen now supports a view of equipped piercings, mainly to enable a consistent means of identifying and removing them. (Gedan)
  • Fixed a bunch of things dealing with piercing equip and unequip processes. (Gedan)
  • The Grey Goo armor should now be repairable whilst not being worn. (DrunkZombie)
  • Hardlight dongs should no longer impregnate Sela. (DrunkZombie)
  • Fixed a crash with Sela. (DrunkZombie)
  • Fixed some index issues with genitals that are selected via vaginaRouter/penisRouter/hermRouter. (DrunkZombie)
  • Added some more custom card designs. (Jacques)

[TiTS] Stealin’ Ships and Datin’ Daughters

Another week hard at work for everybody; a lot of energy sunk into cleaning up more and more of the dangling threads left by overhauling systems.

I’ve spent most of my time delving into the back of the inventory code to clean up how we handled all the special casing required for a handful of complex items. I was hoping to get all of the inventory work I had to do finished with this week, but unpicking the weirdness that the OmniSuit and GooArmor are behind the scenes ate up a lot more hours than I thought it would – but they should now work much better with our new inventory layout. Piercings is gonna be up next.

TiTS 0.9.002:

  • [Backers] Salvaging the Mastodon. Get real friendly with all the people populating the Crash Landing bar, and two weeks after your most recent visit you’ll be getting a message requesting help…. (Slab, Leek & Fenoxo)
  • [Backers] Dating Teyaal’s daughter. Take her out on the town! (Savin & Leek)
  • A bunch of work has gone into tweaking the Inventory screen. There’s now a few extra buttons available in the layout, and many of the Hot Topic interactable items that we were having issues with can now be directly interacted with through the Inventory screen. (Gedan)
  • The OmniSuit and GooArmor had a lot of tweaking behind the scenes so there may be issues lurking; these two items need a lot of unique special cases in the code behind inventory handling, so there may be weirdness and issues lurking anew. (Gedan)
  • The Crash Landing entry door is now properly locked, requiring a scene action to enter the place proper, forcing all of the state tracking to happen. (Gedan)
  • Mid-combat scenes for the Raskvel should work properly again. (DrunkZombie)
  • Salvager Brute pregnancy should no longer crash. (DrunkZombie)
  • Ballistic Breast Liners should be in Sabrae’s store again. (DrunkZombie)
  • Chance’s offspring should be listed correctly. (DrunkZombie)
  • Naming the Sidewinder should be more resilient. (Lowercase_Donkey)
  • Many bust fixes spread around the code. (Lowercase_Donkey)
  • Onboard-ship event chances have been reduced. (DrunkZombie)

[TiTS] Hotfix 3: Hotfix with a vengence

Sneaking out some bigly fixes just for the weekend. There’s a bunch more stuff that still needs some testing before we drop that HOT BACKER CONTENT action soon. Have a little mayternity art goodness for these trying hotfix times!

TiTS 0.9.001, Builds 2057 and up:

  • Internally cleaned up how we make the game show the shop interface. This came with a lot of tweaks to ensure Supply And Demand is working as it should, and rig up a few more specific bits and pieces in a more general fashion so they should work globally for all shops. (Gedan)
  • The Synthwomb implant should now totally avoid impacting virility. (DrunkZombie)
  • The First-14 conduit repair process should now happen correctly for repeat visits, as should the flying-to event text. (Gedan)
  • Sylvie now has some better indication as to the status of her pregnancy. (DrunkZombie)
  • Further work toward the genitalia routers that was started in the previous hotfix. This should clean up a lot of the invalid indexes and the occasional crash that was happening. (Gedan)
  • Teyall’s MSXI now has the proper stats, and so should be a much more formiddable challenge. Like actually shooting back after the first couple of rounds. (Gedan)
  • Teyall should also not show up on ZS until all three of her ship combat encounters have happened. (Gedan)
  • Azariah’s repeat approaches should show the proper first-time event for the first time only. (Gedan)
  • Syri and Penny’s smut mails have been tweaked. (DrunkZombie)
  • The Star Viper that can be rescued post-combat should now be able to leave your ship in some more appropriate places, and not leave in places where it makes little sense. (Gedan)
  • The Anno & Shekka sleep-with waking up scene should work properly. (DrunkZombie)
  • Milkbags should work properly now; various inventory handling systems should no longer make them overwrite each other in strange ways. There might be a few more lingering places where this can happen, but some extensive fiddling happened and it seems solid now. (Gedan)

TiTS 0.9.001, Builds 2068 and up:

  • Fixed a bunch of shop and inventory errors relating to canMergeWith(). I completely underestimated how many items were lying around that needed specific handling when I implemented this last night, and I’ve spent a couple of hours now tracking down as many as I can – there may still be a few left, but all of the reported ones should be fixed. (Gedan)

TiTS 0.9.001, Builds 2089 and up:

  • A lot more investigating has been done to dig out various item issues surfacing with canMergeWith() errors. ShockBlade, StrangeEgg, Slavesuit, Tents, and all of the Hardlight Equipped items should now no longer crash. (Gedan)
  • Hardlight equipped underwear should also import properly from Flash saves. (Gedan)
  • Olympia’s tailcock shifting has been cleaned up further. (Gedan)
  • Zaalt no longer drops his shockblade. This was an oversight from converting the Flash mechanics, and the ultimate source of the ShockBlade crashing in the players inventory. (Gedan)
  • It should no longer be possible for time passage to result in fractional minutes. (DrunkZombie)
  • A variety of shops should no longer inappropriately clear out scene text. (Jacques)
  • Some multi-hit combat attacks should be better about presenting their output. (Fenoxo)
  • The probe event on Mhen’ga should pass less time, enabling Conensol to be utilized for the potential scenes involved. (DrunkZombie)

[TiTS] Insert Funny Post Name Update

Cheeky late Sunday update!

Ardia expansion is going live for Backers with this – keep in mind that it is designed for ardia domlevels lower than 6. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again.

TiTS 0.9.001 Release Notes:

  • Backers: Ardia’s low-dom expansion is now available.
  • Haleypreg should be more resilient. (DrunkZombie)
  • Various mimbrane tweaks. (Lowercase_Donkey)
  • Tail Genitals have been cleaned up. Much of the data relating to tail genitals was reworked right on the cusp of us moving over to the JS port, and there was a lot of things that needed tweaking to fully account for their new structure. (Gedan)
  • A variety of scenes written by Will and scattered around the game. (William & Leek)
  • Slightly improved cache-control headers, hopefully better avoiding issues where peoples browsers refused to see a new version of the game. (Gedan)
  • Random ship fights have been re-enabled. (Gedan)
  • Evenings talk menu should work properly. (Gedan)
  • The Great Majin should work properly. (Gedan)
  • AoE attacks should no longer cause a crash in combat. (Gedan)
  • A second means of getting duplicate Siegwulfes should no longer occur. (Gedan)
  • Riley should no longer trigger too often. (Gedan)
  • The ship installables menu should now be in the installables-tagged room and not storage. (Gedan)
  • Results of Event Whorizon should be more verbosely inspected to drive access to Syri Hellhound. (Gedan)
  • The pool in Ten Ton Gym should no longer leave you with the Temporary Nudity Cheat, nor should it allow you to leave the pool room in this state. (Gedan)
  • Anno’s bust should properly update depending on her clothing state. (Gedan)

Shoved some hotfixes out of the door too. Version numbers the same but with a higher build number

TiTS 0.9.001, Builds 2018 and up:

  • Some parser tags used for Syri got cleaned up. There’s still some work to do on a few others. (Leek)
  • Leithacharm had some logic fixes. (Donkey)
  • Under some circumstances, when using implants with physique penalties, it was possible to get a double penalty. This should be resolved. (Fenoxo & Gedan)
  • The system used to handle NPC ships in hangars that the player can interact with has been overhauled. This should fix the remainder of issues with Great Majin, but it will require it’s location to cycle one more time for the data to fix itself. (Gedan)
  • Mitzi more aggressively filters the items she can wear. This fixes an instance where you could have given her the OmniSuit collar in the Flash version, but if she attempts to wear it in the JS version – via an imported save – causes a crash because it is no longer a valid armor slot item. If you had previously given her the collar you can still get it back from her, she just won’t randomly attempt to wear it nor can the player tell her to wear it. (Gedan)
  • More AoE explosion output fixes. (Gedan)
  • The level up UI now ignores fractional stat values when near the cap, allowing you to actually cap your stats up to the max. (Gedan)
  • Syri’s OmegaOil applications should now run as expected. Existing applications will take 7 and a half days, new applications will expire after 3. (Gedan)
  • A bunch of tweaks to fix bust presence through KiroQuest: Po Edition. The full fixes will require us to clear out our built image cache, which will happen on the next “full” build rather than a hotfix. (Gedan)
  • Many instances where you could repeatedly activate a button that used to disable itself after the first activation should now work as expected. The Extort button after random ship combat is a good example of this pattern. (Gedan)
  • More ship combat crashes should be fixed, specifically those relating to “statusEffectv1” and similar. (Gedan)

TiTS 0.9.001, Builds 2026 and up:

  • Removed some duplicated fixed tail genital stats output. (Gedan)
  • Cleaned up some parser stuff in Hellhound Syri content. (Gedan)
  • Minor fixes to some Wulfe scenes. (Gedan)
  • Minor fixes to some Dhaal Motoblitz scenes. (Gedan)
  • Minor fixes to some Aria scenes and her bust display. (Gedan)
  • Fixed non-text buttons being disabled. This fixes the storage menu for example. (Gedan)
  • Cache the default bust rather than attempting to pull it out of the image manifest every time we need it. (Gedan)
  • Hand-So console tweaking. (Fenoxo)
  • A bunch more rooms in Dhaal have real descriptions. (Fenoxo, Donkey & Jacques)
  • Reworked some internal functions that allow for genitalia selection. We had two versions of these for each type of menu we wanted to generate that had become somewhat out of sync, so this was an attempt to cut the least-functional version and convert calls from one to the other. There may be issues lurking in the wake of this. (Gedan)

[TiTS] Take a Chance

If you like CoC2, they patched YESTERDAY! Check it out.

With the looming pain of taxes distracted by a check larger than I care to think about, I can devote my brain back to TiTSing around once more! I’ve been building up and writing the rooms for the next major plot dungeon on Dhaal, so that they can be dropped in soon ™. It’s gonna be a good one, IMO. Will has continued churning out plenty of hot smut of course, and the rest of the code team has buried plenty of treats in this patch for everyone!

Changelog:

  • THE GAME GOT HARD. I fixed a bug that caused the game to think “Easy Mode” was on all the time. There are likely to be balance changes that will need made as a result.
  • New NPC: Chance the Faux Cow!
  • New Scene: Kase and Ramis threesome! As long as the player meets Ramis’ preferences and there’s been a blurb or two with her and Kase, it’s now possible to have Kase join in. There are two unique variants to the scene depending on if the player is topping or bottoming for Ramis.
  • New Scene: Crotch worship for Lund! After submitting to Lund and becoming his bitch, the player now has a repeatable crotch worship blowjob scene. Also, Lund’s collar is now equippable at any given time like the Sub-Tuner, Sera’s, Lorelei’s, etc.
  • New Scene: Kase Nursing! A new, small scene with Kase is now available for milky momma PCs to nurse their kitty-boi. Options are available to jerk him off or let him drink himself into a nap.
  • Tweaks for Kelly! After building a relationship with Kelly, you will be able to do things like flirt with her at work. This initially leads to a teasy under table blowjob, but now with this scene you have an option of letting her take the lead.
  • New map icons: door entrance and door exit.
  • Lowercase-Donkey reworked the underpinnings of NPC bust dispays across the game.
  • Improved handling of hyperlinks under the hood and how they are displayed.
  • Improved image compression for public builds.
  • Improved error handling for attempts to move to invalid room indexes.
  • Did work under the hood for a “toasts” style achievement display system. (Good work, Ged!)
  • Plenty of other fixes and new opportunities to slip bugs in for y’all to find!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[TiTS] Syri-ous Business!

Kept you waiting, huh?

Thanks, Syri!

Now that the javascript version is rapidly approaching full content parity with the ol’ reliable flash builds, it’s time for everybody’s dog with a bone to finally have her crew expansion escape into the wild. I suspect that there will be a fair few bugs to shake out of this one, so be sure to hold onto a “before” save when you tackle this, just in case something blows up.

Changelog:

  • [HOTFIX] The Appearance screen no longer crashes.
  • Syri’s recruitment quest is live! Written by Savin and coded by Leek, this picks up right after the Uveto quest put a Syri in your hold! It might be a good idea to have Anno onboard for maximum pupperonis.
  • Gedan waded through the late changes on the flash version and applied them to the javascript version. This was an enormous amount of work, and we salute you for it! o7
  • Buying food on New Texas should work properly again.
  • New bust: male sexbot
  • New icon: ship wheel for navigation.
  • New icon: pool rooms.
  • Fixed Ula appearing in two rooms after completing her quest.
  • Fixed sexbot gender tracked and display functions. (Thanks donkey!)
  • Locked down a few cuntsnake scenes to properly require tail parasites.
  • Cleaned up the cunt snake feeding routine to make sure the game wouldn’t accidentally feed a non-parasite tail.
  • Fixed the “hasVaginas” check returning “true” for single vaginas instead of just multiple, as was intended.
  • Fixed two “stuck in combat” message bugs after interacting with female zil.
  • Fixed several female zil crash bugs (thanks donkey!)
  • Fix “quickies” in goo combat so they display as they should.
  • Fixes for the parser barfing on some Vanae parser calls.
  • Various other sundry fixes.

TiTSy Updoots

This Gianna mating press image was added too, drawn by Kay_Oh_Eye

My apologies for not getting you guys more updates sooner. Some family events kept me away from the keyboard for ~5 days, but luckily for me, we have a actual team these days. Our TiTS keep growing long after puberty!

Changelog:

  • [HOTFIX] Fixed an “undefined bet” crash in blackjack.
  • [HOTFIX] Fixed Olympia equipping a SteeleTech suit.
  • [HOTFIX] Fixed Kimber’s missing panty data.
  • [HOTFIX] Fixed several issues in wall slut content.
  • [HOTFIX] Fixed lip tease color list.
  • [HOTFIX] Fixed several incorrect Ardia checks relating to her currently equipped armor (Steeletech Suit).
  • [HOTFIX] Fixed a typo in Siegwulfe’s pregnancy handler.
  • [HOTFIX] The Spearhead SS’s room descriptions have been filled in.
  • [HOTFIX] Anno Petplay now has a number of illustrations (7 total).
  • [HOTFIX] Futa Anno Petplay now has a number of illustrations (7 total). (Anno Futa transformation not yet available.)
  • [HOTFIX] Anno Petplay should now function, instead of exploding horribly.
  • [HOTFIX] Fix Kiro & Bimbo Kiro both appearing.
  • [HOTFIX] Fix mannequin displaying incorrect femininity.
  • [HOTFIX] Fixes for numerous pregnancy bugs.
  • [HOTFIX] Fixed a “Buttslutinator” issue.
  • [HOTFIX] Fixed Perdita softlocks.
  • [HOTFIX] Fixed bored jumper birth softlock.
  • [HOTFIX] Fixed Kase capacity checking.
  • [HOTFIX] A fix for Map errors.
  • [HOTFIX] The Bored Jumper 69 loss scene now comes with two CG images.
  • [HOTFIX] The Bored Jumper tit-fuck scene now comes with a CG.
  • [HOTFIX] The Bored Jumper Cow-girl scene now comes with two CGs.
  • [HOTFIX] The Raskvel Dockmaster face-sitting scene now has a CG.
  • [HOTFIX] Other corrections across ~60 files.
  • A lot of refinements to our image processing tools for busts and inline images (the ones that pop-up in scenes) got made to hopefully get everything playing together nicer.
  • Bimbo Kiro’s content has been ported and activated in the javascript version.
  • Gedan took a pass through to backport some of the changes the flash version got after the port was started. This should have brought us most of the way inline with the final flash build. (Seriously, she touched a LOT of code.)
  • Gedan rebuilt the blackjack minigame for new awesomeness, including custom card art that Jacques00 provided (though I am unsure if that part is in yet)
  • Save importing and updating was touched up and hopefully finalized.
  • Added some new map icons.
  • The “Crew” menu should now automatically split up into submenus once you have more than 14 crew members.
  • Other menus that had more than 14 buttons should be split up using a similar technique. (Thanks, lowercase-donkey!)
  • Hostile female korgonne nude bust restored.
  • Added commas to the values on the checkout screen.
  • There is now a “Give All” button for depositing Savicite with Beatrice.
  • Fixes for moving the PC to the frostwyrm’s lair.
  • Returning the nogwich should work as intended.
  • Fixes for Bianca’s “Coat” bust variant not displaying.
  • Fixed a possible infinite loop that got introduced when loading genitalia.
  • Fixes for combat test attempting to display in the main output window instead of the new fandangled combat screen.
  • Numerous fixes for Anno’s follower content.
  • Fixed some “isCrew” checks to use the new format.
  • Fixed flying to Myrellion after a semi-apocalyptic event.
  • Fixes for the “Invisiharness”
  • Fixes for unreleased Dhaal content. Not much point in going deep in these since you guys will only ever see them post-fix.
  • Map icon improvements for Kara/Karaquest.
  • Removed the “ONBOARD_SHIP” flag from the game code, since we no longer need to use it to determine if a room is on the ship.
  • Map/movement fixes for Kimberquest.
  • Typo fixes.

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