That’s right, it’s time for a big new patch for TiTS! This time we’re activating the ship systems and content – which means a huge new swath of code is going to be stressed to the breaking point in hilarious ways. We also updated the flash version with an update to the save exporter that should work better with this version of TiTS-JS. Please be patient if you smack face-first into run-killing bugs. We’re likely to be deploying hotfixes and some more quick patches tomorrow and Friday.
Hotfix Changelog (So Far):
- Breedwell and Gastigoth should be unlocked.
- Canadia station should be unlocked for backers.
- The Sledgehammer Mark II (Ship) now has its map defined. Descriptions are not yet in.
- Fix for super common Uveto crash.
- Fix for the “buy one get two” bug.
- New loading screen deployed~!
- Leyak fixes.
- Varmint inventory fixes.
- Arbetz fixes.
- Jumper fix.
- Fixes for some colored text display.
- Olympia crash fix.
- Fixes for Goo Armor’s interactions with the crew count.
- Fixes for possible crashes related to incorrectly formatted attempts to unequip an item from an NPC.
- Nastizia quest fixes.
- Meon the ship tove finally has a creature block. Way to go, little guy!
- Cleaned up the acquisition process for the Blade (Kiro’s ship).
- Numerous fixes for ship acquisition and upgrading.
- And more~
Changelog:
- [Backers] Zheng Shi should be open for business! Be careful or those naughty pirates will get the jump on you!
- [Public] Uveto should now be accessible for everyone! Go play in the snow, meet some ‘taurs, and see if you can complete the entire Korg’ii Hold storyline! (It starts with the lone Korgonne freezing in a cave…)
- Ship content is now enabled!
- Ships now come with their own unique maps! I did my best to keep them relatively concise and quick to access the most important utility spaces from boarding. Most of them have full descriptions written for their interior spaces, but I still have ~3 vessels to finish up (including the Sidewinder).
- We still need to do some refinement of the ship inspection UI and communication of how ship equip slots and crew space interact to be more clear, so don’t assume the systems are final just yet!
- Hotkeys got another adjustment with some help from Gedan. Now the move keys (WASD) will always take priority. If the movement keys are active AND the interactions buttons also have a button active for that hotkey, the interaction button will shift to use shift+[Hotkey]. Up & Down were also moved from C and Z to Q and E, like how they were in flash.
- An early version of the blackjack system with visible cards should be running, though we’re going to have TiTS-appropriate card art soon ™.
- Bust fixes for Miko & Mai, Black Void Grunts, Raskvel Broodmother, Riya, Roxy, Stormlancer, Milodans, Tetra&Mica.
- Zheng Shi is now Zhèng Shi.
- Fixes for movement in Nastizia’s quest.
- Fixes for Karaquest 2.
- Improvements to the questlog.
- Fixes for goo armor.
- Fixes for Reaha.
- Added a new tophat item icon (courtesy of Jacques00) and tagged the holiday event hats with them. They were also set as “Custom” rarity.
- Improvements for combat name display and displaying fractions.
- Some under the hood setup for a downloadable version was done.
- V-Ko’s disease curing now correctly offers vaccination as a optional upgrade for a whole lotta credits, like it does in the latest flash version.
- Improved more room formatting leftover from flash.
- Kimber got hooked back up again.
- Large number formatting was improved in a number of places with the power of…. COMMAS.
- A metric fuckload of fixes for Zheng Shi from lowercase donkey.
- Fixed “click-to-move” functionality. You can click on a spot in the map, and it’ll navigate there!
- Cleanup & Fixes for the preg system.
- Fixes for shops with alternative currencies, courtesy of Leek.
- Fixes for Krissy’s holiday event.
- Fix VR softlock.
- Fixes for the parser.
- Badger’s silicone tank was added to the fap menu.
- AND SO MUCH MOOOORE~!