Tag: Changelog

[Backers | TiTS] Kiona + Synphia + Public Bug Fixes

Bizzy is so modest…

Alright, we’ve got a double header coming at you guys tonight: a patch to clean up some bugs in the public patch (because you guys are worth the extra effort) and some new content for our backers (because you guys support us and deserve support back).

[Public] Patch 0.8.003 Changelog:

  • Missing busts should be active again.
  • Some tweaks to the vaginaNoun parser to put it in line with the cockNoun parser. (vaginaNounSimple / vaginaNounComplex both exist now, writers.)
  • PC ships should now spawn with full armor. Previously, they were not spawning with bonus armor awarded by PC stats… which could lead to thinks like your ship being damaged at creation (or purchase).
  • Various other bugfixes courtesy of Jacques00 and myself.

[Backer] Patch 0.8.004 Changelog:

  • New NPC in Korg’ii Hold: Kiona the Jeweler. Written by Lkynmbr24 and coded by DrunkZombie. This adds a bunch of new piercings and adds some as drops to some Uveto NPCs. This should also content for the Battle for Korg’ii Hold and after, as well as a quest to collect a new Uvetan mineral.
    • Note: I haven’t personally tested Kiona’s content, so please peruse her content with a keen eye for bugs and a finger on the bug report forum in case anything is amiss.
  • Synphia’s “Deep Sucks” option should now be enabled, with two orgasm options (but not if you take the venom). There’s a lot going on with Synphia, so let me know if any text seems out of place or wonky in the new content.
  • New Busts: Bizzy the kaithrit camwhore and the Corona Lord “Pyrotech” as I’ve called her in the code.
  • The Lapinara encounter on Tarkus has been disabled, their codex updated, and most mentions of them by NPCs in and around Tarkus eliminated. Why? The team felt Lapinara were one of the weakest encounters on the planet and didn’t exactly mesh well with the rest. Additionally, their scenes tended toward brevity quite a bit more than is expected in the game nowadays. This change will enable us to use them in the wider context of the universe in the future and hopefully do more with them.
    • Fear not! If you liked them as they were, the cheat ‘laplove’ will toggle all their old content back on, even Colenso’s prophylactic.

P.S. It’s 3:30am here. I’m going to sleep.


[Public | TiTS] Part Two: Now With Another Beej

Slyveren primed for fucking by MrPink. Yum!

Did you think I forgot about my promise? I didn’t, but first, let me mention another game I promised I’d give a shout: Cloud 10. I played around with the demo the other day myself, and it shows a lot of promise. It leans into a similar sort of form as CoC, but the way they’ve wrapped its random “explore -> get encounter” loop for sci-fi is quite well done. Nonesuch, a writer who has chipped in exceptional work since the mid-days of CoC, is the lead writer, and it shows. It’s also got some scenes from a small selection of other TiTS-approved writers that I’m not going to try to list right now but that I wish were still writing for TiTS. If it’s to your liking, consider giving their Patreon a few bucks.

Whew. The text game space is getting more crowded! It may be bad for my wallet, but it’s good for my boner. That’s a trade I’ll take most days… as long as bills aren’t due. (And hopefully Nonesuch’s own Patreon-fans can keep convincing him to do TiTS commissions here and there. The man writes tentacles like nobody’s business – except the tentaboners’!)

Now, without further ado, the 0.8.002 Changelog:

  • Synphia can now give “service” to characters with phalli. She has lots of reactivity to: different features, using her repeatedly, and to different levels of output. She also has options for using her venom or not with lots of variations scattered throughout the scene. I wasn’t able to finish her second blowjob “path” for this patch (or the optional ball-teasing). That’ll have to come for backer builds, I’m afraid.
  • KNOWN ISSUE: It appears many of the new busts authored by Adjatha were inexplicably disabled during a merge between branches on git. This will be fixed in the future. The busts are alive and well, and I promise they’ll be back next time.
  • The Image Pack got updated! If you like playing with the ability to peek at higher resolution busts and having chunks of art embedded in some of the scenes, today’s a good day for you!

 


[PUBLIC | TiTS] Somehow Late on Top of Being Late

Tura CG by MrPink.

By the time I got done with my morning errands I had a plumber and an air conditioning guy coming by the house. Needless to say, I am late, and here we are, and this is part one of the public patch. Sorry for the delay!

More will be coming…

0.8.001 Changelog:

  • We’ve bumped up to 0.8.001 so that Savin will stop asking me when we are going to bump to 0.8.0*. Also, ship battles, customization, and storage are a thing, so it’s fitting.
  • A new scene for getting a blowjob from Nessa has been added to the game. (Written by William, coded by Lighterflud)
  • The hyena transformation item, Cackler, should be available at select vending machines and in Jade’s inventory. (Written by Freed)
  • Various and sundry bug fixes.

What’s New This Month?

  • New Mechanics: It is now possible to purchase ships from a variety of NPCs in the game and customize them with specific upgrades. You can also own multiple ships and keep some of them in storage in Tavros Station. If you’re struggling to find space for your entire crew, the ‘clowncar’ cheat is now available as well.
  • New NPCs: Synphia the Slyveren Mechanic on Uveto, the Dockmaster on Tarkus, Fadil in Anon’s Bar on Tarkus, and Bizzy the kaithrit camwhore.
  • New Scenes: Blowing futa Shekka, Shekka’s extrameet profile, and Kaede’s extrameet profile.
  • New Expansions: Fixing Dr. Badger’s silicone lab, repairing the Doll Maker, pregnancy with Mirrin, attending a wedding with Tessa, and bondage with Xotchi on Uveto,
  • New Busts: Breedwell Matron, “The Servant”, Lurelings & Marions, Una, Zheng Shi’s Mining Robots, the Forgehound, Vark, Ushamee in Canadia, the Tarkus Dockmaster, and the War Alpha from the battle for Korg’ii Hold.

This doesn’t seem like the longest list, but that’s only because I clumped everything together under different headings. A whole lot of fan submitted projects made it into the game this month, and on top of that we’ve had the pleasure of building out the whole new ship sub-system. It may be one bullet point, but if you check the changelogs for the past month, you’ll see a lot of work went into it.

I hope you all enjoy and that next month can be ever better!


[Backers | TiTS] Focalor the Fair & Synphia the… Someday Sinful?

DCL’s take on the slavebreaker is as gorgeous as any I’ve seen.

Today’s patch is mostly ship-focused, though I do intend to write at least one scene for Synphia to get back into the writing groove. The patch notes look long, but that’s only because I gave each item a bullet point. <3!

0.7.289 Changelog:

  • New NPC on Uveto: Synphia the Slyveren Mechanic. She sells new ship upgrades!
  • New Module: Shield Vampire! This item attempts to steal a large volume of shields from an enemy vessel.
  • New Module: Capacitor Vampire! This item attempts to plunder an enemy ship’s energy reserves.
  • New Module: Advanced Crew Quarters! This item, while installed, should allow for two crew members to be housed here.
  • New Module: Auxiliary Thrusters! This item provides a constant increase to thrust.
  • New Module: Thrust Vectoring System! This item provides a constant boost to agility.
  • New Module: Hardened Systems! This item increases your vessel’s system strength.
  • New Module: Heavy Armor! This item increases the damage reduction of its armor by 25.
  • New Module: Power Core Tuner! This item increases your energy generated per turn!
  • New Module: Redundant Plating! This item increases your ship’s armor by 1000.
  • New Module: Sensor Suite! This item increases your ship’s sensors significantly.
  • New Module: Shield Upgrade! This module provides an additional 1,000 shields.
  • New Module: Tuned Emitters! This module increases your shield’s damage reduction by 20.
  • New NPC on Myrellion: Focalor the Fair! This lovable little Tove has some great ships available for great prices!
  • New Ship: Clydesdale K7! This Steeletech-manufactured freighter has low stats but tons of room for crew and upgrades!
  • New Ship: MSXI! This shield tanking ship is slow but packs strong electronics and decent cargo space.
  • New Ship: Sledgehammer Mk II! This battle-geared vessel’s only weaknesses are a lack of crew spots and weak sensors.
  • Ship recovery modules have been buffed.
  • New Bust: Breedwell Matron.
  • New Space Battle: Attempting to guess an incorrect password for Zheng Shi now lands you in a space battle! Try not to die.
  • Fixed shields, shield defense, and defense being incorrectly calculated for ships.
  • Fixed ship accuracy and avoidance stats from not being properly applied in combat.

[Backers | TiTS] Turret-Shooting Waifus & Art

Ushamee fits right in with the rest of Canadia Station…

0.7.288 Changelog:

  • Artpack Released! Patreon backers can collect it on my Patreon page.
  • New type of ship weaponry: Turrets. Turrets deal roughly twice as much damage as their standard brothers but require a crew member to fire. Note not every crew member is capable of crewing a turret. Yammi and Celise, for example, aren’t much for shooting. Others might surprise you, like Mitzi… You can buy your own turrets from the Dockmaster on Tarkus.
  • New Busts (Adjatha): “The Servant”, Lurelings & Marions, Una, and Zheng Shi’s Mining Robots.
  • New Busts (Shou): Forgehound, Vark, Ushamee in Canadia, and the War Alpha from the battle for Korg’ii Hold.
  • New scene: blowing dick-having Shekka, by William.
  • Various fixes and tweaks, courtesy of Jacques00.

Did you all think I was done riding the ship parade? You were dead wrong. Turrets are a big part of making crew worthwhile, and come Uveto/Zheng, I’ll be adding an upgrade that takes up one slot but provides crew space for two (in addition to more ships with better stats).

If I get some fun modules in by tonight, I might add another small patch onto this one.


[Backers | TiTS] More Shipping… the Raskvel Dockmaster with Captain Steele!

I’ve got a small patch for you guys this afternoon that I hope you all enjoy!

0.7.287 Changelog:

  • The raskvel dockmaster can now be flirted with and taken to bed. Note for those packing phalli: if you see her 5-10 days after knocking her up, you can collect her panties (after she tells you how nice the eggs you gave her felt). Written by SomeKindofWizard.
  • You can now rename your ship at Vahn for 300 credits.
  • The [pc.ship] parser should now output the correct ship name (and italicize it).
  • The “getCombatName()” function should now italicize all ship names as well.
  • A failsafe check has been added to the game’s main function to properly tag ships as belonging to the PC. Some ships weren’t being initialized properly and wound up producing bugs where tamwolf and other drones would help out in space combat… somehow.
  • Various fixes and tweaks courtesy of Jacques00.

Barring any major game breakers, this will probably be the last TiTS patch for a few days. Enjoy!


[Backers | TiTS] MORE SHIP!

Jacques00’s Raskvel Dockmaster is quite pretty.

SPACESHIP!

0.7.286 Changelog:

  • New NPC on Tarkus: Raskvel Dockmaster, written by SKoW. She doesn’t have any sex scenes (yet).
  • New vessel available for purchase from the dockmaster: Moondast Gruss.
  • New ship upgrades for purchase from the dockmaster: Capacitor Bank (full energy recharge), Missile Bay (quad-shot kinetic/thermal damage), and Coil Cannon (top-end damage and energy cost, but kinetic damage).
  • New Cheat Code: “clowncar”. Allows you to fly when over the crew limit.
  • New Busts: Raskvel Dockmaster, Moondast Gruss.
  • Various tweaks and adjustments to ship shop code to support multiple vendors.

Tomorrow: more ship stuff, and perhaps some scenes for the beauty on the right. However, the hour grows late, and this whiskey insists that I stop being a productive coder ASAP.


Shield Boosters & Repair Bots, Oh My!

Today has been pretty good for progress. I spent 30 minutes or so putting together some commission prompts for art to get from artists like Bashko – just like the Syri pictured at right! Yes, that Syri picture will be sliding its way into the artpack soon.

My next task was to burrow back into the ship combat systems and continue to flesh them out. Today’s project was the “Gadgets” menu, where various upgrades can be used like a PC’s special abilities. I loosely based the structure on the current combat item use, since they function in similar ways, but I had to chase down some interesting new bugs in target selection that cropped up. For example, shield boosters would continually refuse to activate, citing shields being at maximum no matter what your ship’s shields were actually at, because it was incorrectly assigning the item’s target to the PC him(her?)self.

With those smashed out, I’m pleased to report that shield boosters (1/fight shield healing), repair modules (1/fight armor healing), and shield disruptors (1/fight chance to deal 50% shield damage to enemy, based on the ship’s system stats). Note that all numbers, values, and abilities are subject to change.

The remaining things I need to tackle, in no particular order:

  • Putting together some proper AI routines with various personality “types” that can be assigned to enemy ships to control them in a fight.
  • Make sure enemy ships actually fire the full volley from their guns. (Right now only PC ships will fire their machine gun all four times.)
  • Create a new ship type for our first foe, outfit it, and implement Wsan’s finished scenes.
  • Put together the UI for comparing your current ship to a new one.
  • UI for choosing to move all upgrades to your new ship
  • UI for choosing to store or sell the ship you are replacing. (And figure out how ships will be stored/retrieved.)
  • Determine how to deal with onboard storage – all items will always be stored on your “current” ship, which means I may have to prevent liftoff if you swap from a cargo ship back to the z14 and don’t have room for you 60 guns.
  • Actually buying the new ship.

[Backers | TiTS] Xotchi Xpansion

Selected by Extremely Fair, Complete Randomness™ from the backlog with the aid of the pubbie discord server, have an expansion to Xotchi aboard Uveto station. A lot of tags needed fixing in this so it’s likely I’ve missed a few here and there.

0.7.284 Changelog:

  • Xotchi has a series of new scenes and a potential game-over to opt-into on Uveto station, focused around painplay. Written by Frogapus.
  • Bizzy has a more befitting means of leaving the porn studio at higher stages, along with some tweaks to her payouts.
  • Jacques has deployed his usual arrangement of fixes all over the place.

Fen Edit: Y’all might not have noticed, but Gedan authored the above. With that bit of credit out of the way, I wanted to let everyone know that I made some fantastic progress on getting together a basic ship system for you all. Bear in mind that none of this is live yet. Basic ship combat works in 1-on-1 encounters as well as group-on-group fights. Vahn can sell you new weapons to equip, and you can toggle weapon systems on or off each round of combat as your power budget demands. Expect a bigger update tomorrow night (if it’s a slow news day.)


[BACKER | TITS] Busy Bizzy

First backer patch of the month o’clock.

Gunning for a rapid-fire month this month I think.

0.7.283 Changelog:

  • Bizzy the Kitty Camgirl has been added. You’ll get a message from her as long as you’ve unlocked Zeng Shi and have deep pockets. Written by Nonesuch.
  • DrunkZombie has built us a cool modular storage system that is available in a couple of different places for you to stash various types of gear in. This touched some save code, and I’ve given it a good eyeballing and a test but you should absolutely consider keeping backup saves for the short term in case we’ve missed something!
  • Jacques has delivered his usual assortment of typo fixes and tweaks all over the place.

Files should be up as soon as Buildbro gets done!


You must be 18 years old to visit this site.

Please verify your age