It has at least given me an opportunity to dig into some back-of-the-house cleanup things that I’ve been meaning to get around to for a few months now, nothing that will majorly impact any of you, but it was stuff that was going to have to get done eventually one way or the other, so it’s not like I’ve been idle. Minor build process tweaks, some updating and cleanup of things on the webserver, things like that.
Now that I’m fairly confident the imagepack installer is relatively well-travelled, we’re going to bump up the backer pack downloader to also grab the highest resolution version of things. I want to see how this settles down, make sure the server doesn’t burst into flames, and then we’re probably also going to enable the imagepack installer in the public download builds as well, but only up to the half-res images.
0.9.091, builds #4687 and up hotfix:
- Fixed an issue with bust string generation on New Texas with Ogram and Amma. (Jacques00)
- Fixed incorrect feature flagging note- Reaha’s Amazon expansion actually wasn’t intended to be public (and was not flagged to be public), I copied the wrong line from the patchnotes for what I was making public, so…
- Fixed Amazon Reaha expansion so that it actually is public. (Gedan)
- PUBLIC: Shierra can now be facefucked. Written by Savin, coded by Leek. (This is what I was originally making public…)
0.9.091 Changelog:
- BACKERS: A new scene for the cheetah pirate has been added, available once they are throbbed up. (William & Fenoxo)
- BACKERS: Gabilani pirate loss available after the first loss as long as the player has a dongle, written by William and coded by Fenoxo.
- PUBLIC: Eloise got a Doll play expansion. Written by Magenta Needle, coded by Leek.
- PUBLIC: Reaha’s Amazon expansion has been added. To engage it, Reaha must be crew, cured, and you must meet a Milodan futazon on Uveto. Written by Couch, coded by Leek.
- Added position memory to the inventory and shop interfaces, allowing the game to remember which item was highlighted before the interface is hidden, making using the interface feel much nicer. (Jacques00)
- Added keybinds to a variety of buttons around the game, further increasing our keyboard coverage. (Jacques00)
- Added x4 images to the imagepack download process. We want to see how this goes for people, but we may need to make an option for only grabbing the x2 and optionally further upgrading to x4. (Gedan)
- Added approximately 400 descriptive strings to the gallery database. These are not yet visible, but there are approximately another 400 to go to provide complete coverage. These strings are intended to give a hint as to where to unlock a particular character, and then act as a more detailed reminder or cheat to go and find them again without needing to look it up outside of the game. (Gedan)
- Added some data warnings to the save system when using save slots, notifying you that this data can be lost at any time thanks to the vagaries of browsers doing what browsers will. (Jacques00)
- Added sorting to the players inventory interface, allowing items to be rearranged in various ways. (Jacques00)
- Added keybind navigation to the Status Effect and Perk lists under Appearance. (Jacques00)
- Add an automatic sorting to the gallery which prioritizes Bust first, then CG, then Video for a character. More sorting rules may be added later, if needed. (Jacques00)
- Added cover indicators for the Rogue Bot fight. (Jacques00)
- Added an item’s icon and rarity color in the corner to better distinguish the item’s type. (Jacques00)
- Added the long descriptions we have to the Image Gallery image viewer, the same as when they are being displayed elsewhere in gameplay. (Jacques00)
- Added some utility functions for us to animate portions of text. (Jacques00)
- Added cycling busts in the bust window if there is more than one bust being displayed (Jacques00)
- Added media embedding to the e-mail body. (Jacques00)
- Adjusted how Grapple and Stun are applied and they should now have some kind of shared lockout, making it impossible for the player to be back-to-back stunned and grappled. (Jacques00)
- Adjusted interactions with Siegwulfe to return to the inventory display if that’s where the interaction started. (Jacques00)
- Adjusted buttons in the combat menu. SThe Specials menu has been split into Special Attacks (moved to left side with other attacks) and Special Abilities (same button location), Sense button to center, above Closer Look. Special menus should now support multipage buttons, in case the lists ever get any longer. Attack button tooltips will now show weapon names for clarity. (Jacques00)
- Fixed eyecount being missing from eye descriptions. (lowercase_donkey)
- Fixed a text parsing issue with inspection strings. (Jacques00)
- Fixed issue with the Frostbane Bikini. (Jacques00)
- Fixed issues with removing Reaha from your crew. Booting crew-Reaha on New Texas will no longer send her to the Shadow Realm and she can now be reclaimed after 12 hours from the boot. She will appear in the Milking Stalls (far back, east stall). Non-Nice characters can choose to not reclaim her (and try again in another hour).(Jacques00)
- Fixed some issues with debts owed to Lane (Jacques00)
- Fixed some issues with negative money values. (Jacques00)
- Fixed some issues when attempting to recruit Syri. (Jacques00)
- Fixed some issues with the Syri gaming event and supporting her not being properly tracked. (Jacques00)
- Fixed issues when Eitan is your selected sleep-with partner. (Jacques00)
- Fixed issues with the shop interface in various Sera states. (Jacques00)
- Fixed issues with encountering Nimue. (Jacques00)
- Fixed issues with Syri appearing with an incorrect bust selection. (Jacques00)
- Fixed spelling inconsistents for Bridget vs Briget (Jacques00)
- Fixed some issues with the ship inspection interface. (Jacques00)
- Fixed issues with codex entry arrangement and tooltips. (Jacques00)
- Fixed issues with certain grapples and various escape bonus perks. (Jacques00)
- Fixed some inconsistent combat output and formatting. (Jacques00)
- Fixed some opportunities for the game to hang whilst loading a save with certain character states. (Jacques00)
- Fixed some issues with various outfit items. (Jacques00)
- Fixed missing rarity and sexiness values for a handful of items from the new item packs. (Jacques00)
- Fixed some keybinds previous displaying the wrong key on various buttons. (Jacques00)
- Fixed tooltips not being cleared under some circumstances. (Jacques00)
- Fixed keyboard controls for modal overlays. (Jacques00)
- Fixed a visual glitch when switching between Art Gallery and Save menu screens. (Jacques00)
- Fixed some inconsistent option card formatting. (Jacques00)
- Fixed an issue with Mitch bust selections. (lowercase_donkey)
- Fixed inconsistent spellings with Hyraxi. (lowercase_donkey)
- Fixed weapons tagged with CHANCE_APPLY_FREEZE from testing burning resistances instead of freezing resistances. (lowercase_donkey)
- Fixed how some keybinds are executed to prevent random crashes in some instances. (Jacques00)
- Fixed issues with implant quantity values sometimes making them vanish when installed. (Jacques00)
- Fixed some text formatting issues for lists in the item card and inspect interfaces. (Jacques00)
- Fixed Nudity Score clarity issues. (Jacques00)
- Fixed unclear button names when displaying colours from certain items. (Jacques00)
- Fixed various issues with the Shalin Shaman. (Jacques00)
- Fixed a variety of gallery immages that really didn’t need to be shown, hiding them from the gallery but allowing them to be shown in the places they are intended to show up. The majority of these will be close-in cropped versions of larger images, used for multi-foe combat busts. (Jacques00)
- Fixed and review entries in the image manifest. We’ve collected a lot of cruft over the years, and with the Gallery now is a fantastic time for us to straighten things out as data that didn’t used to matter now drives the gallery systems. (Jacques00)
- Fixed poetential issues with certain combat effects over time. (Jacques00)
- Fixed issues with Bizzy+Mitzi pussyhypno scenes. (Jacques00)
- Fixed the ability to ask Eitan to sleep with you aboard your ship before you recruit him as crew. (Jacques00)
- Fixed an inconsistency with the Hyrax Bike Raider’s shock collar duration. (Jacques00)
- Fixed how percentage valus are formatted so they display better. (Jacques00)
- Fixed issues with the Shalin Shaman using Take Flight. (Jacques00)
- Fixed various bust logic errors with a handful of characters. (Jacques00)
- Fixed missing warnings leading into a potential bad-end. (Jacques00)
- Fixed some incorrect uses of isSillyModeEnabled (Jacques00)
- Fixed a path reference used in placeholder CG image assets so that they will work under electron properly (relative vs absolute path specification for uris) (Gedan)