Slam jammin’ some more hotfixes
- Edan should no longer potentially skip portions of his scene progression.
- Various fixes from Jacques.
- Some minor cosmetic fixes to Nursery things.
The nursery is kind of in right now. I say that in so far as it exists, but I haven’t had the opportunity to polish it and test it properly; one of the big features for it was to enable the ability to “skip” to the end of a pregnancy without having to keep spamming rest or sleep. Unfortunately a lot of the general time passage code wasn’t really written to handle passing more than a couple of hours of game time at once, so guess what I’m busy doing!
— Your friendly, cleaned up, neighborhood spess dragon, again courtesy of JayEcho


Today I was informed that there was a bunny-girl baker who makes her own glaze. I coded it. Well, all but the pregnancy parts. I’m told that Gedan is presently tangling with Codethulhu to try and get stuff all set up for the nursery, so it’s likely I’ll try and pawn that stuff off on her. Adjatha is drawing her in the sketch stages, so you probably won’t get to see a picture of her till next week.

I should’ve put this together earlier, actually, but I got sidetracked working on the designs for “New Canada” to set up Kiro’s sister and Jacques00’s delicious moose-taur mountie. Without further ado, let me open the floodgates!


