Leek has been in da mines and chopping through more Phaedra stand-up content though, and Fen has started working through the first blob of stuff to properly flesh Phaedra out, starting with a bunch of effort to ship mechanics, fixing a few oversights and expanding the rudimentary stuff we had in a few places, getting it ready for more elaborate things to come.
TiTS 0.9.045 Changelog:
- BACKER: Started implementing the parts of the proper Phaedra landing events. (Fenoxo)
- BACKER: Shalin & Hyrax can now be encountered on Phaedra. (Nonesuch & Leek)
- PUBLIC: Anno’s off-screen encounter with a Thraggen now has an actual scene rather than being behind closed doors (Professor Poprocks & lighterfluid)
- PUBLIC: Tarratch Slavers are now roaming Mhen’ga for the public builds. (Nonesuch & lighterfluid)
- Added greater awareness of combat state to enemy ship AI, allowing them to better select which weapons to use. (Fenoxo)
- Added additional settings to the control overlay, allowing it to be moved, resized and to change its appearance for better accessibility. (Jacques)
- Added some additional breast shapes to the mannequin bust to aid with size transitions. (Jacques)
- Added some sorting to option entries in the options menus. (Jacques)
- Fixed the position-targetting code used for status effect tooltips to work better in multi-enemy fights by disambiguating the targeted elements id. (Jacques)
- Fixed some ship combat-only status effects not being cleared when combat ends. (Fenoxo)
- Fixed a crash during character creation relating to the new control overlay. (Jacques)
- Fixed a handful of instances where the control overlay remains present when movement is otherwise not available. (Jacques)
- Fixed forcibly opening the large mapview not always properly minimizing the big bust display, leading to a failure to display the larger minimap. (Jacques)
- Fixed a handful of older checks for a variety of “aphrodisiac tongue” that were hard-wired to search for specific sub-triggers, rather than using a now more encompassing check. (Jacques)
- Fixed the layout of the status effect display which should help when many effects are being displayed. (Jacques)
- Fixed animation toggles for various UI components not respecting the configured option. (Jacques)
- Fixed “Unknown Artist” from appearing in the artist priority list. (Jacques)
- Fixed a few issues with image paths in the image manifest. (Jacques)
- Fixed appearance display for multi-cocked characters. (Jacques)
- Fixed ship missile bays using awkward phrasing for attacking. (lowercase_donkey)
- Fixed combat text vanishing when fighting NymFoe, when the “Bouncy!” effect blocks a basic attack. (lowercase_donkey)
- Fixed Quinns pregnancy bust display. (lowercase_donkey)
- Fixed an issue with the multi-stage combat Feruze uses when the player is using a weapon that has the BYPASS_SHIELD damage flag, end-running around how the triggers operate to move the staged fight along. (lowercase_donkey)
- Fixed some Sela busts being missing. (lowercase_donkey)
- Fixed Ilaria never displaying her preg bust. (lowercase_donkey)
- Fixed a handful of issues with the myr deserter. (lowercase_donkey)
- Fixed a reversed check with the Zheng Shi elevator block. (lowercase_donkey)
- Fixed a scene gating issue with Sophora that could result in crashes. (lowercase_donkey)
- Fixed the mannequin bust containing some duplicate path data. (Jacques)
- Fixed hiding the control overlay not always hiding both the D-Pad and the in/out buttons. (Jacques)