Tag: Changelog

[TiTS] Lavishing Lund

Kaithrit Merc Boy, Adjatha

Kaithrit Merc Boy, Adjatha

Really busy week-and-a-bit for me. By the time I was ready to try and crank a patch out, CoC2 looked like they were ready to get something out so I decided to wait a day or two, and finally crack into trying to track down an annoying and inconsistent storage bug. I got lost in trying to track down what the true cause of the problem is, and I tried a lotta shit to try and replicate it but could never get it to happen to me. Whilst I was doing it I figured I’d spend the time to actually clean up the last of the inventory system binds, so I rolled all of the functions out for those, then found out I’d broken some other shit a couple weeks ago, so needed to find a new workaround…

Before I know it, it’s Monday night and I still haven’t patched, so here we are. A big, fat fuck off pile of fixes for your viewing pleasure. I slipped in something relatively quick to code so we have at least some new content to go out of the door, but there are a lot of bugs still waiting in the forums for somebody to tackle. I hadn’t looked in a couple of weeks because I thought everybody else was on top of it, freeing me up to concentrate on new content and features, but it’s clear I’m gonna have to roll my sleeves up for the next couple of weeks and smash back the tide.

Fenoxo has dusted off some old threesome content that he never finished and has been cracking into that, much to the delight of Savin! Donkey has been working on cleaning up some race scoring things and has a lot more stuff to go in, but he’s got some reworking to do before I’m ready to merge stuff to give us a better and more consistent interface for the whole system.

I was gonna get unsigned osx builds out of the door for this patch; technically all the stuff is setup I just have to swap some files around on the buildserver and re-enable a couple of lines in the script but I don’t think I have the brain power to do it properly and not fuck it up right now. Lotta hours in the code-mines chasing bugs, so I think it’s gonna have to wait until next patch.

Hotfix, builds 2890 and up:

  • Added additional safety around the item usage target selection so that it cannot crash when not in combat (Gedan)
  • Fixed hasFuckedTrenchWives crash (Gedan & donkey)
  • Fixed items duplicating themselves and not grouping properly in the storage display (Gedan)

TiTS 0.9.037 Changelog:

  • BACKER: Added a new extended worship bad end event for Lund, unlocked after you perform the existing worship event at least once (William & Gedan)
  • Added kaithrit merc boy art for Malai quest (Adjatha & donkey)
  • Added liferoot bust (Adjatha & donkey)
  • Added radglow bust (Adjatha & donkey)
  • Added a pathway for items to offer target selection when used in combat (Gedan)
  • Added a log category specifically for combat debugging (Gedan)
  • Added an Anchor-shaped piercing (Gedan)
  • Added proper bindings for the Buy/Sell mode in the Shop UI interface (Gedan)
  • Added proper bindings for the Trade UI interface. (Gedan)
  • Fixed the interaction text displayed when using a piercing (Gedan)
  • Fixed genital type race scoring for Gryvain (donkey)
  • Fixed the Siren race type score; Siren is the internal name for the race we present as Suula (donkey)
  • Fixed a bunch of non-working Gianna busts (donkey)
  • Fixed Naleen Nip not changing the genital spot value when hitting the TF that causes it (donkey)
  • Fixed a bunch of issues with the Kui-Tan pregnancy introduced by the Kui-Tan merc boss as part of Malai Quest. It should apply as expected now. (DrunkZombie)
  • Fixed one of the ways inventory storage can sometimes erroneously clear itself out. This wasn’t a smoking gun cause, but it’s one of the few ways I could find that looks like it could, maybe, possibly cause it to happen if you squint at it just right (Gedan)
  • Fixed opening the data menu from the shop dropping you back to a broken main game menu when leaving the data menu without loading a save (Gedan)
  • Fixed a few ways that it was possible to leave an area once an internal temporary nudity effect was applied to the player (Gedan)
  • Fixed leaky bold text in a Mhorgenn scene (Gedan)
  • Fixed male raskvel fight crashing when you Seduce them and then sneak away (Gedan)
  • Fixed some typos in Millie content (Gedan)
  • Fixed some Sophora parser tag issues, mostly relating to assuming that a player has a prostate just because they’re getting buttstuffed (Gedan)
  • Fixed PunkSpecOps crashing with an erroneously executed showAll() call on a temporary creature reference that is no longer valid at the time it is called (Gedan)
  • Fixed a Malai scene variant that didn’t account properly for herms/neuters (Gedan)
  • Fixed an erroneous instance of pointing out the player is flaccid in a slavebreaker scene that was copied from another similar, but different entry point to the scene (Gedan)
  • Fixed some instances of content in FarrowQuest assuming the player has a prostate because buttstuff (Gedan)
  • Fixed Tranqilized status effect not properly being updated in combat (Gedan)
  • Fixed cropping on busts for Godi and Petr so they no longer get shoved out of the side of the display area for busts (Gedan)
  • Fixed direcational room locks for: Kressia Gates, TenTonGyms Pool, Shades House, Peeping on Kally, and Zheng Shi’s foundry elevator (Gedan)
  • Fixed Zheng Shi’s spacewalk airlock commands not being able to find the proper room, and thus falling back to placing player in their ship as a safe fallback (Gedan)
  • Fixed the North/South wraparound on the RecDeck to work and look the same as the East/West wraparound (Gedan)
  • Fixed wulfe crashing if you attempt to take her with you, and she does not have the accessory version stored on her for some reason, creating a new instance of the accessory (Gedan)
  • Fixed button binds not working properly in the Shop, Trade, Drop and Inventory UI interfaces; the way these were originally implemented stopped working when the Touch-Tooltip-Touch-Activate input system was added (Gedan)
  • Fixed a react error in the Drop UI interface (Gedan)
  • All inventory management UIs should now have fully working binds, although some navigation still needs to be improved and added QoL (Gedan)
  • Stopped creatures that aren’t the Player object from creating the Omit Cumflation Messages status when calling cumFlationSimulate(), as these messages can only be generated by the Player anyway, avoiding warning messages about creatures with durational status effects not having statusSimulate enabled (Gedan)
  • Removed the Omit Cumflation Message from Narc and Ilaria on load, if it exists (Gedan)
  • Cleaned up all remaining instances of NAV_DISABLE that we used to use to control direcational movement in TiTS-AS3 and properly implemented the new directional locks on relevant rooms that had been missed (Gedan)
  • Broke up the old canineRace() implementation to give us a seperate lupineRace() function to handle wolf-types, leaving canineRace() to handle everything else (Gedan)
  • Removed the “husky” identifier from canineRace(), because we don’t have husky – we have huskar, which already exists as its own race type (Gedan)
  • Made hasFlare safer in instance where the player has a faux-cock and not a real cock (Gedan)
  • Buff gabliani race score qualities for skin colour and height (donkey)
  • Drop the old CoC perk that held over for dragon type race scoring (donkey)
  • Removed old properties that were holdovers from CoC and that are no longer used in TiTS (donkey & Gedan)
  • Removed tail venom properties being set to their defaults in many creature constructors (donkey)
  • Credit Gardeford properly for the Psyker scenes (Gedan)
  • Updated eslint version and configurations, and started working through the codebase to clean up potential problem areas (Gedan)

[TiTS] Psychin’ up Psykers

Kui-Tan Merc Boss, Adjatha

Kui-Tan Merc Boss, Adjatha

Many fruitful and enlightening discussions from this weeks meeting, giving us all a basis of cool ideas to mull over and work into our content over the next few months potentially.

Fen has finally joined the fruitstand team and is thorougly enjoying having a needs-suiting actual laptop that isn’t a piece of shit for once. Consider this another step closer to us getting properly signed OSX builds out of the door – I think next week, certificates or not, I’ll roll the OSX build out unsigned for people to at least get their hands on it and see if it’s even really worth dragging our heels any longer whilst we get the dev account stuff sorted.

Savin’s got a lot of juicy things primed and ready for us to work into code over the next couple weeks, and Leek has delivered the next part of Phaedera’s content build-out for backers. I’ll leave the bust as part of the post to speak for itself regarding Adjatha’s recent contributions!

Donkey and I have mostly been having back and forths to bring race scoring things over the line finally. Back-of-house shit that needs to get done, but it doesn’t really have a lot of flashy output to show off.

Back to da mines.

TiTS 0.9.036 Changelog:

  • BACKER: Nuka Psykers are now available in the Phaedra testing locale. (Gardeford & Leek)
  • PUBLIC: Gwon, the owner of Gabmart Threadz on Dhaal got a small expansion written by Adjatha that gives her a whole mess of new interactions and fun and is now available to the public. (Adjatha & lowercase_donkey)
  • PUBLIC: The option to train Anno to enjoy anal sex was added previously, but was part 1 of a 3 part series. The second part is now added for public consumption, written by William. It will organically appear after doing the training enough times (3+). (William & Leek)
  • Public: Shalena, the team captain of a sports team on Uveto now has an option to date her through extrameet after you become the team’s towel(boy/girl/person). You can get more personal with her as a result and find out that the big kitty-cat likes to play the doting mommy who takes good care of young space adventurers! (William & Leek)
  • New codex display for race scores, driven by a new back end! Players can now not only see the requirements for each race in their codex, but they can see how heavily each is weighed and which ones they have and do not have. The menu is only available if cheats have been enabled to make it clear this is not really a game system but a debugging tool. (lowercase_donkey)
  • Several race scores have been tweaked based on findings from the new menu:
  • Plants: Instead of being included in the list of other planty skintypes, latex skin was a second test. This inflated the number of tests, while keeping players from ever maxing out. (lowercase_donkey)
  • Cat tails: similar weirdness, players can now max out cat score. (lowercase_donkey)
  • Lizan should have been checking for a muzzle. Instead it was checking if it was possible to check for a muzzle. (lowercase_donkey)
  • Removed duplicate checks for feathers on races similar to avians. (lowercase_donkey)
  • Red myr venom is now consumed an item at a time as intended, instead of a stack at a time. (lowercase_donkey)
  • Fix some Chery crashes. (lowercase_donkey)
  • Fix yet another ballFullness NaN issue. (lowercase_donkey)
  • Add support for larger units, including tons. (lowercase_donkey)
  • Fixed a looseness crash in a bored jumper scene. (DrunkZombie)
  • Fixed breedwell contracts ending after 1 day. (DrunkZombie)
  • The full suite of custom card faces should now be in place and finished. (Jacques)

[TiTS] Rooty Tooty Shooty Stealin’

Divrani Cultist, Adjatha

Divrani Cultist, Adjatha

Plugging away at the content mines, things coming together. Everybody has a bunch of pokers in the fire that should be coming on-line over the next few weeks, so I have opportunity to swing back to cleaning up game features again rather than grinding away on the content backlog. My first port of call is gonna be the sidebar layout, so look forward to that soon™ hopefully!

Fen has been getting murdered by the infinite coldness, but he’s chipped out a lot of little bits and pieces behind the scenes, including some of the shorter scenes that Savin has had queued up to fill out existing characters.
Will has a couple more of similar in the pile that should be getting slipped in soon.
Donkey has been doing mad work fishing out lots of quality of life bits and pieces, as well as hunting down inconsistencies across the game.
Leeks been smashing out more content that’ll be going live after I have a good opportunity to test it and make sure it’s all good to go.
And Adj has been delivering some sweet, sweet WIPs of new busts for recent content. I’m looking foward to slipping the Kui-Tan gang boss that is part of MalaiQuest in when he finishes with it, but he’s also delivered plenty of delicious softness for a few other things in the pipeline.

I gotta shake Fen about what we need to get done about the Mac build stuff. Technically speaking everything for it is done and working – I’ve tested out the build process and found a few workarounds for some annoying bits and pieces, but the final piece of the puzzle is getting the app bundle signed. Without signing it, you get the annoying “WE CAN’T VERIFY THIS APPLICATION IS SAFE” popup that I’m sure everybody on windows is kinda familiar with. Well, the difference in Mac land is there’s no way through that dialog to tell the operating system to get out of your way and let it run, you have to dig into the OS settings and find the right place to unblock the program the hard way, which is annoying as shit. The solution is to get an Apple dev account so we can sign the bundle to get around that, but it needs Fen to sort paperwork and shit for us to have an organisation development account, and given current weather, I don’t blame him for being slow/ill/lazy about it because dealing with Apple is big effort.

As for content; we’re keeping Phaedra back from public release until it’s more fleshed out. Right now there is very little there beyond a single encounter, but it’ll be expanding quickly. Until we reach a minimal volume of content there and things to actually do beyond the initial landing space to link the first encounters up and test them, it’s gonna stay exclusive for backers.

0.9.035 Changelog:

  • BACKER: Malai Quest is now available; go talk to the gun merchant about his discount and then poke around gabtown for potential leads. Includes a generic Kui-Tan pregnancy as part of the boss fight. (Doots, Adj & Gedan)
  • BACKER: An Ardia+Syri threesome has been squeezed in. (Savin & Fenoxo)
  • The Waterqueen pregnancy duplicate messages and error messages should be fixed. (DrunkZombie)
  • Mirrins pregnancy should progress more correctly, and avoid duplicate events firing. (DrunkZombie)
  • New unified system for Mitzi, Reaha and Bess clothing management! All three should work the same way, and all their existing text should be preserved. Should clean up some old issues. Let us know if there are new ones! (lowercase_donkey)
  • Change Yammi’s creature data to be more accurate. (a lot of it was placeholder, copied from Bess. She was technically a silver skinned robot in the data!) (lowercase_donkey)
  • Adjust Kashima event rate to have the halloween rate all the time, for now at least. (old: 1 in 100 rate). Uhh, anybody else playing that space zombie game? (lowercase_donkey)
  • The generic blackjack dealer will now “push” on ties, meaning everyone gets their money back. (old: dealer would win ties). Turns out this tilted the game very very heavily in favor of the house. Roo still lets players win ties. (lowercase_donkey)
  • Removed “Back” button that allowed players to cancel out of a blackjack game that was going badly. (lowercase_donkey)
  • Changed the removal logic for Catnip’s “Androgeny” perk to match the in game text (old: removed perk on a feline score of less than 4, new: remove perk if muzzle is missing). (lowercase_donkey)
  • Simplified the list of races the pc appears as in the codex. Scores no longer show decimals, and scores lower than 20% will no longer appear. (lowercase_donkey)
  • Change cyborg score so that a creature no longer qualifies if it is a full robot. Mostly affects the various Wulfes. (lowercase_donkey)
  • Simplified codex reporting of modded ball size; needed since recent changes to make 0 the resting point here instead of 1. (lowercase_donkey)
  • Improved some presentation of Mimbrane’s status so it’s more clear when they haven’t been fed in a while, vs when they are genuinely hungry. This should improve a screen that showed them as hungry, but all buttons to feed them were locked. (lowercase_donkey)
  • Players visiting the wall will have their lust raised to at least 30. (old: set to 75, even if player lust was higher at the time). (lowercase_donkey)
  • Wallsluts tweak to buttons so they will no longer say “Pay” when you have a pass. (lowercase_donkey)
  • Fix busts for the Spearhead ships (lowercase_donkey)

[TiTS] Marvellous Muff(ins)

Siobhan, Adjatha

Siobhan, Adjatha

Had a bee in my bonnet for the last week looking into a few more platforms for us to build releases for; once I peeked into the docs and started figuring it out I just kept going. There’s a few more things to figure out before we actually go ahead with those plans, and we might kibosh them entirely if one or two things can’t be squared away properly. I’d like to do it, but crossing the final hurdle rests out of my hands for now – but a big push to make it happen would be confirmation that there is a pressing desire for the platform in question. If you’d actually make use of a Mac downloadable build then speak up in the comments so we can better gauge how much reach this would actually have.

Fen also put the hammer down and blew his content wad on Thursday, so there’s been a big, juicy content dump last week – this week we’re mostly just cleaning house and fixing up a lot (and I mean a lot) of loose ends and bugs across the game. I fished out a few more things with the imagepack downloading process that I goofed in my last round of touching it – I think any issues left there now will likely be down to esoteric internet setups, but I guess we’ll find out after this patch goes out and if people are still having issues.

Adj has some Fully Sick™ lookin art in the pipe for Malai Quest to potentially release with, if all goes well, next week, along with Siobhan that should be slipping in as part of this patch.

Back 2 da mines.

0.9.034 Changelog:

  • An oversight with bad-ends has been corrected that allowed people to continue playing when, by rights, they should have been stopped. The bad-end flagging was then persisting in saves and causing weird issues to crop up across the game, where certain actions were no longer possible because the game assumed you were in a bad-end state. We’ve corrected (we hope) the underlying end-escape issue, and we’ve cleaned up any lingering bad-end flags on save files because we don’t want to surprise-wreck a character out of nowhere. (lowercase_donkey & Gedan).
  • Fix Pleasure Palette crash when players attempt to use “Vibrant” colors. (lowercase_donkey)
  • Fix for some collar crashes. (lowercase_donkey)
  • Fix for some Pexiga crashes due to a boolean variable sharing the same name as the creature data, `pexiga`. (lowercase_donkey)
  • Fix Reaha button crash. (lowercase_donkey)
  • Give Reaha one item at a time instead of a stack at a time. You have to earn, Reaha! (lowercase_donkey)
  • Add Adj’s bust art for Siobhan (lowercase_donkey)
  • A whole page of Corellah’s intro scene in the dungeon wasn’t coded in. (lowercase_donkey)
  • Finally fix Amber appearing as “Dryad” in some cases with old saves even if she was crew (lowercase_donkey)
  • Drop a duplicate Nova/gooarmor appearing in crew on some saves. No gooplganging on the ship! (lowercase_donkey)
  • The Cryo Fang is now a melee weapon, as originally intended. If you had it equipped, you will need to re-equip it. (lowercase_donkey)
  • Small tweak to lion score: big cats don’t have slitted eyes. HT Frey. (lowercase_donkey)
  • Make AI type enemies vulnerable to EMP. (lowercase_donkey)
  • Players in the Bright Water path of the Dhaal dungeon that take the cousin’s place will no longer get the nastygram suggesting you abandoned them. (lowercase_donkey)
  • Drop the unintended +2 sexiness from BehemothScale armor, sorry space marines. (lowercase_donkey)
  • Light Harness now has flags for fully exposing your body, matching the description (lowercase_donkey)
  • Fix player movement not being locked for combat in Dhaal room H15 (lowercase_donkey)
  • Properly hook up four alts for Shou’s Milodan Infiltrator. Shou really, really loves their alts, I hope you do too. (lowercase_donkey)
  • Hook up their Zaalt nude bust. (lowercase_donkey)
  • Many text fixes, including many from the forum (HT to XBoxMaster131 and their hard work). (lowercase_donkey)
  • Handful of typos fixed with the Gangers (Fenoxo).
  • Fix an oversight in the retry path used by the imagepack downloader causing a potential crash on the Electron side of the sandbox boundary. (Gedan)
  • Some minor tweaks have been made to some code used in the Electron builds on Mac platforms. (Gedan)

 


[TiTS] MORE!

Did you see yesterdays patch? Didja? If not, take a detour down south and pop back before you dig into this one.

With that fun little preamble out of the way, I’m pleased to finally deliver Adjatha’s long-delayed Zaika Gang encounter. This random encounter in Dhaal’s Gyre assembles a randomly generated gang with a randomly generated name to harass you out on the streets – or sell you drugs – or just say mean things at you while you walk away. There’s a number of possible “encounter” events that can lead to combat or fun. The combat itself features six unique fighters with their own set of moves. I tried to keep the action economy of the situation from being overwhelming, but some groupings may be more dangerous than others.

Good luck, and keep your tail covered.

0.9.033 Changelog:

  • [Backers] The Zaika Gang encounter is now live in the Gyre! This encounter, as penned by Adjatha, includes approximately a dozen new sex scenes and a few fun micro-events when you greet the misguided alien gals! (Coded by Fen)

 


[TiTS] Phine Phaedra

Shalena, Adjatha

Shalena, Adjatha

The first little dribble of content for the next planet is here; the fleshing out of Phaedra is our next goal, but we have to start somewhere. Backers should have access to the very initial structure that we’re going to be working to expand over the next couple of months. It’s very barebones at present, but we can’t just pour months of effort into getting it to a more fleshed out state without letting people see what we’re up to!

Behind the scenes Fen has been polishing the Zaika Gangers off some more, and they are extremely close to being ready to see the light of a backer patch. I’ve also been working on polishing up an addition to Malai, the character that is going public this week. He’s got a quest coming that’ll slide in a generic Kui-Tan pregnancy, result in the vendor-boy providing a permanent discount, and has a bunch of meaty bad-ends squeezed into the combat portion. The bulk of the actual content is coded, I just gotta go back over and balance the combat, make sure it doesn’t blow up in any spectacular way, so it should be ready for next week. Once everybody else is back into the swing of regular content delivery, I’m going to slide back over to working on the UI and implementing the layout changes that Jacques helped to crystalize into the preview we showed off a few weeks back.

0.9.032 Changelog:

  • BACKER: The very first initial Phaedra content is available. There is a lot more work to do here, but it is now possible to fly to a very barebones starting area for the planet and experience the first encounter, The Fuckplants. (Skom, Leek & Fenoxo)
  • PUBLIC: Malai is now available to the public. A big boy rask with a weapons shop at the south-end of Gabtown. (Doots & Leek) Evidently just copying the previous patchnote is not ideal™
  • Wired up Shalena busts. (Leek & Adj)
  • Fix Anno’s crew button vanishing. (lowercase_donkey)
  • Fix big green potion so that players can properly get Blueberry Yogurt lacation what the fuck who put this in the game. (lowercase_donkey)
  • Fix the counter for Gwon bondage scenes so players can unlock her fourth scene. (lowercase_donkey)
  • Fix for dong designer; players should no longer get null type dongs. (lowercase_donkey)
  • Update dong designer to support large numbers of options. (lowercase_donkey)
  • Fix scope issues for goo boobs and crotch adjustments (lowercase_donkey)
  • Added code to clear rut after pc impregnates Nastizia. (DrunkZombie)
  • Also some typo cleanup in Roxy scene. (DrunkZombie)

[TiTS] Shortstackfix

Gwon wants to say hello!

We got a short, stacked hotfix coming in piping hot, for those who liked last night’s patch but had some bugs or thought that there weren’t enough goblins in it!

Shortstack Hotfix (0.9.031 hotfix #2795+):

  • The Brightwater testing content received a number of fixes, from fixing a “loop” possibility in the dungeon’s scene routing to ensuring that the bar encounter with Harru is actually in the correct menu. (lowercase_donkey)
  • Gwon, the owner of Gabmart Threadz on Dhaal got a small expansion written by Adjatha that gives her a whole mess of new interactions and fun. (lowercase_donkey)
  • That’s all folks!

[TiTS] Pixel Pushers

Ohrskun, Adjatha

Ohrskun, Adjatha

Everybody has been distracted and in their own little worlds for the last couple of weeks for some mysterious reason; I can’t really speak specifically for what has kept everybody else busy, but I took the opportunity to cleanup and rework the Imagepack download process for the Electron Backer build. A couple people have been having issues with it, and a few gaps in how I built it came to light so I took the opportunity to really comb through it and handle as many of the missing bits as I possibly could over the holidays. Very much a case of “fix one thing, find two more problems” all the way down until it finally came together. With it handled though, it opens the door for some more image-based things that I need to get onto sorting out over the next couple of weeks; we’ve got a stash of assets that have built up over the last couple of years that we never previously had the capability to easily squish into the game, but we’re finally at a point that we can.

Plenty of other bugfixes have rolled into the repo since the last build, and I don’t want to sit on them whilst I keep plugging new content together, so you’re getting a bugfix patch, and hopefully another one soon™ with some steamy fresh content.

0.9.030 Changelog:

  • The imagepack download process has been heavily reworked behind the scenes and should be more reliable. There is now also an additional option under the Graphics settings menu to delete the imagepack if it is installed. (Gedan)
  • Tweaked how bulk descriptions for multifoe fights overwrite individual combat descs to be more standardized and efficient. Previously it was converting the character’s class name into a string and checking against a list of strings. Now it’s just a boolean slapped on a character object. This was done for working on the unreleased zaika gang encounter. (Fen)
  • Standardized stun immunity checks to check a function in the creature object instead only checking for a specific status (which the function now checks). (Fen)
  • Fixed a possible error with Bhakar’s vaginal fuck scene where it could try to route him into your ass, which the scene didn’t support. (Fen)
  • Allow players to win ties with Roo. Remove some text that had her sneaking into basic blackjack. (lowercase_donkey)
  • Players can no longer bet negative amounts of money in blackjack and throw the game. Honestly, who cheats at cards?! (lowercase_donkey)
  • Fix Nykke’s missing pregnant bust (lowercase_donkey)
  • Fix Rats Raider busts being attached to the wrong raiders (lowercase_donkey)
  • Siegwulf item fix. Item stats will now correctly display on the item. Stats also changed slightly. The new stats are:
    Normal: 3 evasion, Bimbo, not Dom: 2 evasion, 5 sexiness, Bimbo Dom: 2 resolve, 4 sexiness (lowercase_donkey)
  • Fix CyberneticExoskeleton to actually allow you to carry heavy weapons (lowercase_donkey)
  • Fix some items softlocking player when inspected (lowercase_donkey)
  • Fix for LionOS not showing options. (lowercase_donkey)
  • Crash fix: Sera “sex party.” (lowercase_donkey)
  • Crash fixes: Gianna sex and Mirin sex. (lowercase_donkey)
  • Crash fix: majinUpdate() not found. (lowercase_donkey)
  • Sophora fixes: isHard() crash; intro showing wrong text based on players experiences; `legOrLegsNoun` error. (lowercase_donkey)
  • FIRST-14 tutorial fixes: players will no longer get mail before they have an email set up, stop Krissy and possibly others from appearing. (lowercase_donkey)
  • Improve the hints for players looking for Una bad end. (lowercase_donkey)
  • Update character data on a few NPCs so it includes their canonical heights. (lowercase_donkey)
  • Fix Myrna and Mirin scenes warping players back to ship. This warping is a fallback when the game can’t find the place a scene is looking for; it’s helpful when you report these. (lowercase_donkey)
  • Fix for quest log not showing Dhaal dungeon as complete (lowercase_donkey)
  • Stop Kane from hurting himself in confusion when he is supposed to be interrupting the player (lowercase_donkey)
  • Porno hacked drones will no longer attack their original target in the same turn they are teasing the player. (lowercase_donkey)
  • Syri’s idle crew text now has the correct line breaks. (lowercase_donkey)
  • Many spelling fixes. Did you know it’s “gabilani” and not “gabiliani”? (lowercase_donkey)
  • Added some autofiltering to the equipment screen that should autofilter available items when selecting an item slot. (Jacques) (I believe this still needs a little work to polish it, but I ran out of time before getting to it tonight…)
  • Added and fixed a few more completed cards to the set. (Jacques00)
  • Cleaned up a lot of stat change displays across the game. (Jacques00)
  • Fixed a bunch of Sylvie typos. (Jacques00)
  • Tweaked item card renders in the equipment screen. (Jacques00)
  • Minor tweaks to gooArmor text display when handled during item collection. (Jacques00)
  • Tweaked item rarity colours. (Jacques00)
  • Consistency for showName() capitalization. (Jacques00)

[TiTS] Seasons Breedings

Steelesuit Reaha, Adjatha

Steelesuit Reaha, Adjatha

It’s been a couple weeks hasn’t it, woof.

As part of the last post I pointed out that I wanted to sledge some time into the layout of the sidebar. I didn’t yet really know where I wanted to go with things exactly, just the general feedback that I wanted to take on board and how best to try and glue all of the things together in a way that I think could work, whilst also keeping in mind the desire to improve the usability of the UI on touch devices.

I threw a week into cleaning up some partially implemented ideas that I’ve had sat around for a few months, things I did to prove out the capacity for the new version of TiTS to handle in a satisfactory way. First and foremost, autopathing for the map. I’ve added an option that allows you to click or tap on a room displayed in the map, and the game will step-by-step move you toward that target. I think it needs a little bit more work, like potentially a stop button squeezed in somewhere, and there might be a few things that end-run around when it’s supposed to stop you when events occur, but I think it’s like 98% there in it’s current state.

With the time I spent working on that, and messing with the sidebar in general, it gave me time to crystalize the things I wanted to achieve for the overhaul, things that I think are gonna be problems to watch out for, and exactly how I think we can make it better for touch input. Jacques then took a lot of that and cobbled together a few potential layouts, the best of which I’m gonna squeeze here now as a preview of the potential.

Leftbar Mockup Layout (Jacques)

The overlay of controls on the map is another thing I’m thinking about implementing in addition to the Autopathing option (hence why it is an option!) that’ll allow us to get rid of the seperate movement control buttons, freeing up a little bit more space to squeeze stats back into the bar, but the design and sizing of everything is still very much an idea and not how things are going to play out. This moves most of the controls down to the bottom corner of the screen, which imo is perfect for one-handed tablet use. If we then make the sidebar side an option too, so you can left or right hand the UI, depending on preference. Add to this a couple of ideas to remove the need for the button tray to run across the entire bottom of the UI, at least as an input system – probably still keep it for layout purposes, but add an extra way to interact with those buttons that can be done without moving your hand from the “control corner”…. Groundwork has been done for a bunch of this, but it’s gonna be a while yet before it’s ready for public consumption.

Then I realised everybody else was in some state of sick/busy/on holiday, and we had nothing major in the hopper ready to release. I grabbed something off the top of the pile and set into it, but the deeper I got into implementing it the more I realised it needs a lot of reworking and polishing to bring it up to our standards. I was hoping to have at least some more backer content ready before a christmas patch, but I didn’t want to hold off on updating any longer. I might still get it out before Christmas, it depends how over the top I get on wanting to rewrite a bunch of room descriptions and combat attacks in the process.

Back 2 da mines.

0.9.029 Changelog:

  • Public: Amber has a new X-Mas date! Made public because it’s an other seasonal event! Requires Anno and Amber to be crew, to be docked on Tavros and Amber not to have partaken of any Dumbfuck. (WritingDen & Leek)
  • Public: Dhaal’s Dungeon is now available to the public!
  • Public: Una’s Expansion is now available to the public!
  • New tech for bust priority selection: Screen now shows the number of busts each artist has in the game (shoutout to Adjatha with 839 busts) and has a ‘sort’ button which sorts artist priority by this number. This tech should also make the artist list complete (31 -> 47). (donk)
  • Ensure artists are always spelled the same so the above works well. (donk)
  • Autopathing map input now works. It’s enabled by an option under “Controls”. With it enabled you can click/tap on a room on the minimap and the game will move you room-by-room to the destination, stopping when events crop up. (Gedan)
  • Reaha, crew Eitan, wall 🦑, XO variants for each corp, Harru, Gwon, bots for the Crash dungeon (Adjatha)
  • New busts for Sera (22 of them!) (Shou)
  • Updated some Riley jumper art with corrections (mehLewds)
  • Updated Holiday (the character) art with latest versions (Damnit)
  • Rats raider bust fixes (donk)
  • Room descriptions for Short Stacks (writes: Adj, codes: donk)
  • Gobtown Zone is green on the map once more (donk)
  • Fix a bug that was hiding the “no” option for giving Ardia a horsedick. Cowards. (donk)
  • A lot of groundwork for Zaika Gangers (they’re still not out yet, though) (donk)
  • Fixes for players not receiving red myr dildo. (donk)
  • Fix map bugs for Sera party and PuppySlutMass (donk)
  • Fix for ghost cock dream. The game was adding a cock to what you had, but growing and ultimately removing your first cock instead of the ghost cock. Spooky! (donk)
  • Kattom will no longer loiter on stairs (donk)
  • More fixes for player movement being locked or unlocked in error. Keep reporting these! (donk)
  • A lot of text fixes, typos, etc. (donk)
  • Fixed a few internal ballsize values. (Gedan)
  • Cleaned up a few bits and pieces with Ambers preg events when boarding the ship when she’s not crew. (DrunkZombie)
  • In an effort to avoid a few issues with getting stuck in loss-loops, the depth suit used for the Uveto Bioloab will lock on when entering the area so that it cannot be removed whilst in the danger zone in such a way that you could then save without the suit and immediately enter combat, softlocking the save. (DrunkZombie)
  • The Slavesuit and Chamelon Armor should no longer bug the drop menu. (Fenoxo)
  • Added a trader you can run across in Gabtown that can exchange loot from the Dungeon. (Fenoxo)
  • Also added a few extra items to look for from the Dhaal Dungeon. (Fenoxo)
  • Fixed a softlock in the Decorate menu. (Jacques)
  • Cleaned up a bunch of old UI calls from the AS3 version of the game that were left placeholdered during the conversion process. (Gedan)
  • Deduplicated a couple of other placeholder things that existed to get the very initial JS builds to run. (Gedan)
  • Yet more tweaking to the OmniSuits special equip processes behind the scenes to try and make it properly equip itself. (Gedan)
  • Added a keybind display for the button to switch sides in the drop menu. (Jacques)

Sneaky hotfixes that have rolled out:

  • Tweaked the Anno christmas event buttons to not get stomped by the decorate button. (donk)
  • Buttsluttinator should be properly accessible once installed on the ship. (donk)
  • Globally corrected the spelling for “Raccoon” (donk)

[TiTS] Sweepin’ up after Big Rask

Jasvalla, Adjatha

Jasvalla, Adjatha

Bit of a weird week all around. Things have mostly been focused on cleaning up the new Dungeon and digging in to quality of life things around the game. We snuck out a good few hotfixes over the last week-and-a-bit to that end.

After the last couple weeks effort with new keybinds for some of the most used interface layouts, and then a bit more tweaking to better support tooltips for touch interfaces I wanted to spend some more time trying to improve mobile performance on lower-end devices. I have both a deece iPad and a cheap-as-possible Android tablet to test things on for really reals to get a handle on exactly how things are working. All I can say is the iPad mostly seems pretty dang good, but the Android is really struggling. I know there’s things I can fish out to improve things, but I think the biggest problem is simply the sheer size of the game and how much thicc code we’re asking the device to handle. We’ve made some non-optimial choices with how we’re abusing the UI to do the things we want it to do but I think I’ve scraped the bottom of the barrel in terms of easy performance wins there.

At any rate, I think my next challenge is going to be reworking the entire sidebar. It’s always been kinda placeholder whilst we built up all of the individual components that makes it up with a view to cycling back around once everything was working to redo its layout, taking into account the feedback we’ve seen and polishing off a few of the things that we’ve tested over time, like the ability to move via the minimap directly.

As for the rest of the team…

DZ has spotted something that interests him in the code-queue.
Will has parked some extra juice for Extrameet in the backlog.
Jacques is still living in card art hell.
Slabin is returning to slab and working on his next big character quest.
Adj continues delivering sick bust art.
Donkey is giving me too many commits to review, as is the style.
Fen is working on some shiny new items to plump up the rewards for the new Don Jon.

0.9.028 Changelog:

  • Backer: Malai is now available to backers. A big boy rask with a weapons shop at the south-end of Gabtown. (Doots & Leek)
  • Fixed a few crashes with new keybinds. (Gedan)
  • Jasvalla art has arrived and been implemented! (Adjatha)
  • Fixed issues with a Stormguard scene. (lowercase_donkey)
  • Fixed issues with a Pippa scene. (lowercase_donkey)
  • Fixed an errant empty combat text container involving stuns. (lowercase_donkey)
  • The usual assortment of bust fixes. (lowercase_donkey)
  • Tweaks have been made to Bess/Bens menus in various places. (lowercase_donkey)
  • A bunch of cleanup has been done for the new Dhaal dungeon – too many little things to exhaustively list.
  • Attempts have been made to recover frosty’s custom name from older saves. (lowercase_donkey)
  • The ability to refund perk selections has been enabled as a cheat. (I think Leek originally made the UI, donkey wired it up as a cheat)
  • Final cleanup of Sophora issues; a few combat tweaks, a bad end properly implemented. (Gedan)

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